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A Framework to Develop VR Interaction Techniques Based on OpenInterface and AFreeCA [chapter]

Diego Martínez, J-Y. Lionel Lawson, José P. Molina, Arturo S. García, Pascual González, Jean Vanderdonckt, Benoit Macq
2011 Lecture Notes in Computer Science  
All these factors are reflected in the absence of appropriate tools to implement VR interaction techniques.  ...  Following that, a framework to implement VR interaction techniques is described that provides the required support for multimodal interaction and, also, uses experience gained from the study of the former  ...  The current work has been partially supported by the Junta de Comunidades de Castilla-La Mancha (PEII09-0054-9581) and the Ministerio de Ciencia e Innovación (TIN2008-06596-C02-01).  ... 
doi:10.1007/978-3-642-23765-2_1 fatcat:wp2dszfddrgyhitudoh3lfbu5u

ACTIF

Nicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus
2008 Proceedings of the 2008 ACM symposium on Virtual reality software and technology - VRST '08  
Through these divisions, software requirements like composition and reusability of components are satisfied.  ...  Mechanisms to support the creation of interaction have been developed, but they lack a central metaphor that fits the natural way in which developers conceptualize interaction techniques.  ...  We would also like to extend our thanks to the members of the VR course that implemented their interactions in a system still in development.  ... 
doi:10.1145/1450579.1450587 dblp:conf/vrst/HessWABB08 fatcat:mjymko4ugndd7jq4kewcjxjhka

X-VRML for advanced virtual reality applications

K. Walczak, W. Cellary
2003 Computer  
These techniques in turn allow developers to use abstractions above the geometric level to describe virtual environments as well as libraries of reusable VR components.  ...  The project creates 3D representations of cultural objects, stores them in a database, and presents them to users interactively in VR interfaces dynamically generated from X-VRML models by an X-VRML processor  ... 
doi:10.1109/mc.2003.1185226 fatcat:slcmufesjzhwhcqjmux44z4r5q

VRID

Vildan Tanriverdi, Robert J.K. Jacob
2001 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '01  
Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications.  ...  Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task  ...  We evaluated the VRID model and methodology by applying them in designing various types and complexities of VR interfaces, which we identified from the literature or created for test purposes, including  ... 
doi:10.1145/505008.505042 dblp:conf/vrst/TanriverdiJ01 fatcat:jskrq3ya3ncrro7nsgfbkk7eaq

VRID

Vildan Tanriverdi, Robert J.K. Jacob
2001 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '01  
Compared to conventional interfaces, Virtual reality (VR) interfaces contain a richer variety and more complex types of objects, behaviors, interactions and communications.  ...  Therefore, designers of VR interfaces face significant conceptual and methodological challenges in: a) thinking comprehensively about the overall design of the VR interface; b) decomposing the design task  ...  We evaluated the VRID model and methodology by applying them in designing various types and complexities of VR interfaces, which we identified from the literature or created for test purposes, including  ... 
doi:10.1145/505040.505042 fatcat:cv34jyqhrzakhasddg6s7qiq7q

An infrastructure for realizing custom-tailored augmented reality user interfaces

W. Broll, I. Lindt, J. Ohlenburg, I. Herbst, M. Wittkamper, T. Novotny
2005 IEEE Transactions on Visualization and Computer Graphics  
However, the development of AR user interfaces and appropriate interaction techniques remains a complex and time-consuming task.  ...  interaction techniques, and a high-level user interface description, extending user interface descriptions into the domain of AR.  ...  The mqube project was partially funded by the German Federal Ministry of Education and Research. The CONNECT project is partially funded by the European Commission in FP6 (FP6-2002-IST-1-507844).  ... 
doi:10.1109/tvcg.2005.90 pmid:16270864 fatcat:mz7wl5ksjvgelo2fc7yjzulzsa

Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training [article]

Paul Zikas, George Papagiannakis, Nick Lydatakis, Steve Kateros, Stavroula Ntoa, Ilia Adami, Constantine Stephanidis
2020 arXiv   pre-print
However, the available systems are either focusing on gaming context, featuring limited capabilities or they support only content creation of virtual environments without any rapid prototyping and modification  ...  We implemented and compared two authoring tools: a) visual scripting and b) VR editor for the rapid reconstruction of VR training scenarios.  ...  Acknowledgements This project has received funding from the European Unions Horizon 2020 research and innovation programme under grant agreement No 871793 (ACCORDION) and No727585 (STARS-PCP) and supported  ... 
arXiv:1909.05719v2 fatcat:mfqnjg7oe5ervlwfrfyixkleim

Standardized Virtual Reality, Are We There Yet?

Mario Gutierrez A., Frederic Vexo, Daniel Thalmann
2006 2006 International Conference on Cyberworlds  
Our analysis of current and previous initiatives provides elements to answer the question about whether or not we can talk about standard VR.  ...  Despite its history of several decades and impressive achievements, developing a VR application is still a complex task.  ...  Concepts and techniques related to the creation and exploitation of virtual entities are shared by the research community.  ... 
doi:10.1109/cw.2006.36 dblp:conf/cw/AVT06 fatcat:fnsvlb3tdzdd5gnd6faxmvmjju

Reflections on the state of developing virtual environments

Andrew Ray
2016 International Journal of Virtual Reality  
Next, Three Dimensional Interaction Technique (3DIT) toolkits are introduced to show a new way of developing some parts of VEs.  ...  Currently, developers use one of many Virtual Reality (VR) toolkits to create a VE. However, VR toolkits are problematic when it comes to interoperability between applications and other VR toolkits.  ...  IFFI includes elements of the previous approaches, but focuses on reusability of 3DITs and VEs. The previous toolkits are designed for describing and creating 3DITs.  ... 
doi:10.20870/ijvr.2016.15.2.2871 fatcat:ocrbimkthrewxni56hubfbocpi

InTml

Pablo Figueroa, Mark Green, H. James Hoover
2002 Proceeding of the seventh international conference on 3D Web technology - Web3D '02  
We present the Interaction Technique Markup Language (InTml), a profile on top of the core X3D that describes 3D interaction techniques (InTs) and hardware platforms.  ...  InTml can be used as a front end for any VR toolkit, so InTml documents that plug together 3D InTs, VR objects, and devices can be fully described and executed.  ...  FilterClass defines the interface of new interaction techniques, in terms of input and output ports.  ... 
doi:10.1145/504502.504511 dblp:conf/vrml/FigueroaGH02 fatcat:w7bwqclginb3rp7cqsxsm2z6ou

VR Development with InTml [chapter]

Pablo Figueroa
2010 Virtual Reality  
The library of filter classes has been designed with reusability in mind, from a subset of interaction techniques presented in Bowman et al. (2004) .  ...  Then, graphic elements, graphic tools, and interface code are defined for the core model, as it is required by GMF.  ... 
doi:10.5772/13156 fatcat:5ttihyvs7radfmva52imbakfke

Toolsets for the Development of Highly Interactive and Information-Rich Environments

Doug A. Bowman, Larry F. Hodges
1997 International Journal of Virtual Reality  
The first toolset provides a wide range of user interface options through a pen based metaphor, and benefits applications which have a high degree of interactive complexity.  ...  The toolsets are designed to provide abstraction from the basic VE software system, to allow rapid prototyping and experimentation, and to be reusable across multiple applications.  ...  ACKNOWLEDGMENTS The authors would like to thank Don Allison and Jean Wineman for their help and suggestions on the use of the toolsets for the Virtual Reality Gorilla Exhibit.  ... 
doi:10.20870/ijvr.1997.3.2.2622 fatcat:ygvujkscvrcdfgrbehgkqoksfu

Tactile VR for hand–eye coordination in simulated PTCA

Y.Y. Cai, C.K. Chui, X.Z. Ye, Z. Fan, J.H. Anderson
2006 Computers in Biology and Medicine  
We then describe a computerized PTCA training system we have developed which is composed of a tactile interface and a visual interface.  ...  The backend computational engine supporting the real-time and realistic PTCA simulation is also presented. the then Institute of Bioengineering, Singapore.  ...  Acknowledgements Our thanks to Singapore's A*Star for their University R&D funding of this project.  ... 
doi:10.1016/j.compbiomed.2004.10.002 pmid:16389076 fatcat:vq3anb4yxjhzhoggrvfbohfvbe

A specification paradigm for design and implementation of non-WIMP user interfaces

Stephen A. Morrison, Robert J. K. Jacob
1998 CHI 98 conference summary on Human factors in computing systems - CHI '98  
The SHADOW System is a user interface management system designed to address the specific needs of non-WIMP interfaces such as virtual environments, gesture recognizers and other interactions that involve  ...  The proposed UIMS consists of a graphical specification language based on augmented transition networks and data flow graphs, a code translation system which supports dynamic constraint binding, modular  ...  Additionally, I would like to thank Quan Lin and Leonidas Deligiannidis for their ideas and suggestions regarding the implementation of the SHADOW UIMS itself  ... 
doi:10.1145/286498.286826 dblp:conf/chi/MorrisonJ98 fatcat:xva43xhppfegtbzll2z5tf6sm4

A virtual repository for linked-data-based disaster management applications

F.-P. Yang, Y.Z. Ou, C.W. Yu, J. Su, S.-W. Bai, J.-M. Ho, J.W.S. Liu
2015 International Journal of Safety and Security Engineering  
Typical state-of-the-art disaster management information systems (DMIS) cannot support responsive discovery and access of data and information needed to handle unforeseen emergencies.  ...  The virtual repository also provides the applications with support for runtime access of LD created and maintained using its tools.  ...  USS provides a Graphical User Interface (GUI) and an API function to support both interactive and batch searches.  ... 
doi:10.2495/safe-v5-n1-1-12 fatcat:oi3ofpygzfbzhddlhxpupvqjfa
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