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Research on Postproduction of Film and Television Based on Computer Multimedia Technology

Xiao Xu, Hao Yan, Xiaolei Wang, Punit Gupta
2022 Scientific Programming  
The experimental results show that the film and television postproduction method based on digital media technology has strong advantages compared with other methods, which can improve the stability score  ...  Aiming at this problem, this paper proposes a method of film and television postproduction based on digital media technology.  ...  with a digital camera to obtain high-definition and high-fidelity audio and video files or carry out digital modeling and digital adjustment through virtual camera, image and graphics processing software  ... 
doi:10.1155/2022/4364834 fatcat:mngd7qbqkrhmfhwmghvzm72zl4

Creating a live broadcast from a virtual environment

Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor
1999 Proceedings of the 26th annual conference on Computer graphics and interactive techniques - SIGGRAPH '99  
This paper is based on our fourth major experiment with Inhabited TV, a live virtual game show called "Out Of This World".  ...  We also give evaluative feedback on the camera control interface and the event's (television-based) approach to mixing and directing, drawing on a social scientific field study conducted on-site during  ...  Section 6 contains our evaluation of the camera control interface and the event's (television-based) approach to mixing and directing, based on a social scientific field study conducted on-site.  ... 
doi:10.1145/311535.311591 dblp:conf/siggraph/GreenhalghBWWBT99 fatcat:kqz7uaukb5bebkjvpvf4xjsiza

What's Metaverse Film? Sci-fi, DAO or Digital installation?

Zhao Linuo
2022 Revista FAMECOS  
that it may bring about a fundamental change to cinema, especially when it is integrated with video installations, which will change cinema in all aspects of its aesthetics, narrative and distribution  ...  , and explores these revolutions from both the aesthetic and material perspectives of cinema.  ...  We met in Virtual Reality. It is a documentary shot in VR Chat. The director simply turned on the camera function to enable subjective shots by using the built-in camera function of VR.  ... 
doi:10.15448/1980-3729.2022.1.43354 fatcat:mhjnfiayivc3hdggbdepm7xdti

On the Evolution of Narrative Mechanics in Open-World Games [chapter]

Ulrich Götz
2021 Narrative Mechanics  
real films: depending on the situation, virtual camera angles swivel from wide-angle shots to close-ups, or change their camera lenses interactively to match the action.  ...  Typically, such constraints are already inscribed in the programs used to produce video games as presets -for example, in the simulation of real camera lenses for virtual cameras.  ... 
doi:10.14361/9783839453452-008 fatcat:s7hxdocorjdfjlrh3hquc7lupi

Creativity in Amateur Multimedia: Popular Culture, Critical Theory, and HCI

Jeffrey Bardzell
2007 Human Technology: An Interdisciplinary Journal on Humans in ICT Environments  
The last decade has witnessed the emergence and aesthetic maturation of amateur multimedia on an unprecedented scale, from video podcasts to machinima, and Flash animations to user-created metaverses.  ...  This conceptualization of digital creativity in authoring tools is then compared with hundreds of amateur-created artifacts.  ...  By quantity, I refer to, for example, Flash movies that composite video, photos, text, music, and so on into single aesthetic works.  ... 
doi:10.17011/ht/urn.200768 fatcat:edbuspcbsbe7xdbvaez642hc7q

Identification Model of Writhing Posture of Classical Dance Based on Motion Capture Technology and Few-Shot Learning

Ning Zhang, Xin Ning
2022 Computational Intelligence and Neuroscience  
model of human body characteristics is obtained based on feature plane matching of human body posture, all using motion capture technology and few-shot learning.  ...  Chinese classical dance is cut into the inner verve from a grasp of external form in dance instruction, and the aesthetic fashion and artistic norms of classical dance are established with historical depth  ...  Rotation matrix R is based on the rotation parameters of each axis of the individual rotation matrix, R x , R y , R z , as shown in formula (2) , where the composition order is "XYZ."  ... 
doi:10.1155/2022/8239905 pmid:35592718 pmcid:PMC9113880 fatcat:o7m6jkjwsncyfk25bux6zzekci

Gesamt-PDF [chapter]

Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner, Luisa Feiersinger, Kathrin Friedrich, Moritz Queisner
2018 Image – Action – Space  
The construction of artificial spaces was more noticeable in shots taken with two instead of one camera.  ...  one must align for the object of interest on a shot by shot basis. 6.  ...  being shot.  ... 
doi:10.1515/9783110464979-017 fatcat:yhdltksvejaylooyfkjyrwxoiy

Multimedia Experience on Web-Connected CE Devices [chapter]

Dan Tretter, Jerry Liu, Xuemei Zhang, Yuli Gao, Brian Atkins, Hui Chao, Jun Xiao, Peng Wu, Qian Lin
2010 Advances in Computer Vision and Pattern Recognition  
single-function devices to products with increasing connectivity, convergence of functionality, and a focus on customer experience.  ...  In particular, we focus on one aspect of the CE segment, digital photography.  ...  Acknowledgments The authors would like to thank Phil Cheatle, David Slatter, Chris Willis, Andrew Carter and Roland Penny for technology contributions and many helpful discussions on the Autophotobook  ... 
doi:10.1007/978-1-84996-507-1_11 fatcat:l6zpcsehbvgphhuvkjfk6v2cva

THE PHOTOGRAMMETRIC SURVEY METHODOLOGIES APPLIED TO LOW COST 3D VIRTUAL EXPLORATION IN MULTIDISCIPLINARY FIELD

C. Palestini, A. Basso
2017 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
, in light of any issues related to the intensive use of such devices , outlining a quick overview of the possible "virtual migration" phenomenon, assuming a possible integration with the new internet  ...  Workflow analysis will follow some case studies related to photomodeling, digital retopology and "virtual 3d transfer" of some small archaeological artifacts and an architectural compartment corresponding  ...  of image based data and for the shootings on drone.  ... 
doi:10.5194/isprs-archives-xlii-2-w8-195-2017 fatcat:s3kjkgjo3bfe3hedj5lff7e4ny

Animated Expressions: Expressive Style in 3D Computer Graphic Narrative Animation

Pat Power
2009 Animation  
The development of 3D animation systems has been driven primarily by a hyper-realist ethos, and 3D computer graphic (CG) features have broadly complied with this agenda.  ...  This article explores 3D animation aesthetics, technology and culture in this context.  ...  Use of gesture on input could facilitate more expressive and intuitive computer-based animation, including virtual gesture-based aesthetic phenomena such as feeling the movement behind the mark.  ... 
doi:10.1177/1746847709104643 fatcat:lh5zpuxjirgolamkqwpvemrd3e

Mobile Computational Photography: A Tour [article]

Mauricio Delbracio, Damien Kelly, Michael S. Brown, Peyman Milanfar
2021 arXiv   pre-print
The first mobile camera phone was sold only 20 years ago, when taking pictures with one's phone was an oddity, and sharing pictures online was unheard of.  ...  This transformation was enabled by advances in computational photography -the science and engineering of making great images from small form factor, mobile cameras.  ...  Acknowledgments The authors wish to acknowledge the computational imaging community of scholars and colleaguesindustrial and academic alike-whose work has led to the advances reported in this review.  ... 
arXiv:2102.09000v2 fatcat:m6vwjmwwwbf37m2syw5kfovoxe

The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive [chapter]

Wolfgang Wahlster, Michael Feld, Patrick Gebhard, Dominikus Heckmann, Ralf Jung, Michael Kruppa, Michael Schmitz, Lübomira Spassova, Rainer Wasinger
2010 Resource-Adaptive Cognitive Processes  
The ambient notification service works with personalized non-speech audio cues that can be embedded in aesthetic background music depending on the event and the current position of the user.  ...  Furthermore, a life-like character lives as a "Virtual Room Inhabitant" in our smart shop.  ...  Affect Computation Our work is based on the computational model of emotions (ALMA) described in [25] .  ... 
doi:10.1007/978-3-540-89408-7_10 dblp:series/cogtech/WahlsterFGHJKSSW11 fatcat:gl7ysdwmzvgwjctrhvsp5lfi2y

The Ghost in the Cinema Machine

Doru Pop
2017 Ekphrasis: Images, Cinema, Theory, Media  
Using the four different "Ghost in the Shell" narratives as a coherent case study, the paper discusses the different modalities in which the most important categories of contemporary visual forms of representation  ...  The main purpose of this paper is to overview the differences between various embodied experiences we, as users, can have when interacting with contemporary visual media.  ...  compositional).  ... 
doi:10.24193/ekphrasis.17.2 fatcat:h2mgvehpyrhljeivy3uc3vjmn4

Embedding expression: Pervasive computing architecture for art and entertainment

Jeff Burke, Jonathan Friedman, Eitan Mendelowitz, Heemin Park, Mani B. Srivastava
2006 Pervasive and Mobile Computing  
It also suggests and offers the means to achieve new types of expression in art and entertainment, which has not been a significant area of research despite its cultural and socio-economic importance and  ...  This paper discusses motivations and requirements for a pervasive computing architecture for expression, and it presents a specific approach being developed at UCLA in collaboration among research groups  ...  The Smart Kindergarten, Augmented Recording System, and their constituent components, as well as Kolo, are based on research funded in part by the National Science Foundation (NSF) and the Center for Embedded  ... 
doi:10.1016/j.pmcj.2005.07.002 fatcat:zd4qci34bzgtdlr2rwsvr2npf4

Introduction [chapter]

Darren R. Reid, Brett Sanders
2021 Open Field Guides  
In post-production, a slow, subtle zoom was added to the shot, allowing the camera to (virtually) track forward.  ...  Unfocused shots can remind an audience that they are watching a film, breaking the immersion of the movement, and destroy the aesthetic quality you sought to create with your composition.  ...  This is the author-approved edi� on of this Open Access � tle. As with all Open Book publica� ons, this en� re book is available to read for free on the publisher's website.  ... 
doi:10.11647/obp.0255.25 fatcat:u62g4d43ybhx7ayyehgvcueomm
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