Filters








249 Hits in 5.1 sec

Finding epic moments in live content through deep learning on collective decisions

Hyeonho Song, Kunwoo Park, Meeyoung Cha
2021 EPJ Data Science  
AbstractLive streaming services enable the audience to interact with one another and the streamer over live content.  ...  However, this process is manual and costly due to the length of online live streaming events.  ...  To find a set of emotes of which meanings are closely related to one another, we utilize the densitybased spatial clustering of applications with noise (DBSCAN) algorithm.  ... 
doi:10.1140/epjds/s13688-021-00295-6 fatcat:sjuoj2chpbalzhstzhicipbhfe

Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch [article]

David Melhart, Daniele Gravina, Georgios N. Yannakakis
2020 arXiv   pre-print
We build prediction models for viewers' engagement based on data collected from the popular battle royale game PlayerUnknown's Battlegrounds as obtained from the Twitch streaming service.  ...  Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the game behave?  ...  Second, it introduces a continuous moment-to-moment predictor of engagement in games with a particular application to a popular live streamed game.  ... 
arXiv:2008.07207v1 fatcat:dhywy5tdlne2ngeqyy3gajygbm

Information overload in group communication: from conversation to cacophony in the Twitch chat

Azadeh Nematzadeh, Giovanni Luca Ciampaglia, Yong-Yeol Ahn, Alessandro Flammini
2019 Royal Society Open Science  
Here, we analyse a large dataset of public chat logs from Twitch, a popular video-streaming platform, in order to examine how information overload affects online group communication.  ...  Our analysis reveals the existence of a transition from a conversational state to a cacophony-a state with lower per capita participation, more repetition and less information per message.  ...  We also thank Haewoon Kwak for insightful conversations. 4 The data of the Twitch emotes are available at: https://twitchemotes.com/. 5 The code of the non-cryptographic hash function used to anonymize  ... 
doi:10.1098/rsos.191412 pmid:31824736 pmcid:PMC6837236 fatcat:mq3ofk75u5cdfkrwwhnxykkd74

Twitch Plays Pokemon, Machine Learns Twitch: Unsupervised Context-Aware Anomaly Detection for Identifying Trolls in Streaming Data [article]

Albert Haque
2019 arXiv   pre-print
To learn a troll's behavior, we use contextual anomaly detection to profile each chat user.  ...  With the increasing importance of online communities, discussion forums, and customer reviews, Internet "trolls" have proliferated thereby making it difficult for information seekers to find relevant and  ...  Given the novelty of the Twitch Plays Pokemon event, we wanted to leverage known clustering heuristics to identify trolls in real-time.  ... 
arXiv:1902.06208v1 fatcat:okvhcuq4tzefzeeboje563wyrq

Exploring the Emerging Domain of Research on Video Game Live Streaming in Web of Science: State of the Art, Changes and Trends

Luis Javier Cabeza-Ramírez, Fernando J. Fuentes-García, Guzmán A. Muñoz-Fernandez
2021 International Journal of Environmental Research and Public Health  
The main objective of this research is to provide a comprehensive reference that allows future analyses to be addressed with greater rigor and theoretical depth.  ...  In recent years, interest in video game live streaming services has increased as a new communication instrument, social network, source of leisure, and entertainment platform for millions of users.  ...  When messages (source of information) reach their destination, a receiver or group of receivers (audience) transmit new messages (chat, gifts, icons, subscriptions, follows, etc.) to the receiver, to each  ... 
doi:10.3390/ijerph18062917 pmid:33809213 pmcid:PMC8001289 fatcat:vlz3z2sj6zgfzano7avjw2q34m

Proximate Social Factors in First-Time Contribution to Online Communities

Joseph Seering, Jessica Hammer, Geoff Kaufman, Diyi Yang
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
In this work we analyze 183 million messages scraped from chatrooms on the livestreaming platform Twitch in order to understand differences between first-time participants' and regulars' behaviors and  ...  We find that presence of diverse types of users increases likelihood of new participation, with effects depending on the size of the community.  ...  Acknowledgements Diyi Yang's contributions to this work were supported by a grant from Google.  ... 
doi:10.1145/3313831.3376151 dblp:conf/chi/SeeringHKY20 fatcat:sbltnislq5crxmu2u7vu4d77ii

Towards Extracting Highlights From Recorded Live Videos: An Implicit Crowdsourcing Approach [article]

Ruochen Jiang, Changbo Qu, Jiannan Wang, Chi Wang, Yudian Zheng
2019 arXiv   pre-print
Highlight Initializer collects time-stamped chat messages from a live video and then uses them to predict approximate highlight positions.  ...  The key insight is to collect users' natural interactions with a live streaming platform, and then leverage them to detect highlights. Lightor consists of two major components.  ...  We use Bag of Words to represent each message as a binary vector and apply one-cluster K-means to find the center of messages.  ... 
arXiv:1910.12201v1 fatcat:dmszoy7ljjbe5muuzwg3ux4fkq

FeelsGoodMan: Inferring Semantics of Twitch Neologisms [article]

Pavel Dolin, Luc d'Hauthuille, Andrea Vattani
2021 arXiv   pre-print
Twitch chats pose a unique problem in natural language understanding due to a large presence of neologisms, specifically emotes.  ...  Secondly, we introduce a simple but powerful unsupervised framework based on word embeddings and k-NN to enrich existing models with out-of-vocabulary knowledge.  ...  Up to 30% of streams on any given day receive no messages.  ... 
arXiv:2108.08411v2 fatcat:b6dmi3nuhnbqvgecwoxe4xjjeq

A Cloud-Assisted Tree-Based P2P System for Low Latency Streaming

Lucas Provensi, Frank Eliassen, Roman Vitenberg
2017 2017 International Conference on Cloud and Autonomic Computing (ICCAC)  
Live media streaming applications are increasingly popular, with services such as Twitch.tv and YouNow being used by millions of people.  ...  In this paper we present a cloud-assisted P2P solution that is self-organizing, robust to user churn and leverages streaming trees to push data to users with low latency.  ...  ACKNOWLEDGMENTS This research was partially conducted in the framework of the Verdione project funded by the Research Council of Norway under grant 187828.  ... 
doi:10.1109/iccac.2017.24 dblp:conf/iccac/ProvensiEV17 fatcat:yq6r2m5wtfbhxabf7r24fkgtrq

Towards the Understanding of Gaming Audiences by Modeling Twitch Emotes

Francesco Barbieri, Luis Espinosa Anke, Miguel Ballesteros, Juan Soler, Horacio Saggion
2017 Proceedings of the 3rd Workshop on Noisy User-generated Text  
Videogame streaming platforms have become a paramount example of noisy usergenerated text.  ...  Probably the best known platform of this kind is Twitch, which has more than 100 million monthly viewers. Despite these numbers, and unlike other platforms featuring short messages (e.g.  ...  Francesco, Luis and Horacio acknowledge support from the TUNER project (TIN2015-65308-C5-5-R, MINECO/FEDER, UE) and the Maria de Maeztu Units of Excellence Programme (MDM-2015-0502).  ... 
doi:10.18653/v1/w17-4402 dblp:conf/aclnut/BarbieriABSS17 fatcat:gqeab5kfenftvavl6svjeeqcq4

Between an Arena and a Sports Bar: Online Chats of eSports Spectators [article]

Denis Bulygin, Ilya Musabirov, Alena Suvorova, Ksenia Konstantinova, Pavel Okopnyi
2020 arXiv   pre-print
We apply structural topic modelling and cross-correlation analysis to investigate topical and temporal patterns of chat messages and their relation to in-game events.  ...  In this paper, we analyse crowd behavior in these chats, disentangle features of social communication, such as contextual meanings of emojis and short messages.  ...  DATA AND METHODS We employed the Chatty 2 application to record chat message of the dota2ti channel on Twitch.tv which broadcasted most of the matches of TI7.  ... 
arXiv:1801.02862v3 fatcat:2nizqsgc7vez5mgbjn23efepky

Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services

Chi-Ying Chen, Shao-Liang Chang
2019 Journal of Behavioral Addictions  
This study collected survey data from 508 users of the highly popular game-streaming service Twitch. The sample was divided into two groups based on the respondents' use motivations.  ...  , but it was non-significant for individuals with high levels of escapism.  ...  Acknowledgements: The authors are indebted to the anonymous reviewers for offering insightful suggestions.  ... 
doi:10.1556/2006.8.2019.34 pmid:31328955 pmcid:PMC7044620 fatcat:yrs7p2kikfgchbrdyblwclhib4

Direct to Consumer using Livestream as an Innovative Marketing Medium during COVID-19

D. Rajasekar, P. S. Aithal
2022 Zenodo  
The accessibility of customers to sellers remained. The live stream was an awesome way to access customers and multiply engagement.  ...  Purpose: Owing to COVID, when many of the physical retail areas were closed and customers were inside, brands were always considering inventive ways to associate with the customers.  ...  BLAB makes this happen with ease. 2.6 Twitch: Amazon`s Twitch may be a spilling stage that generally shows video diversion live streaming and eSports competitions.  ... 
doi:10.5281/zenodo.6085276 fatcat:e6ntwnf7jjh4pfewjijbtdnmxy

Direct to Consumer using Livestream as an Innovative Marketing Medium during COVID-19

D. Rajasekar, P. S. Aithal
2022 International journal of applied engineering and management letters  
The accessibility of customers to sellers remained. The live stream was an awesome way to access customers and multiply engagement.  ...  Purpose: Owing to COVID, when many of the physical retail areas were closed and customers were inside, brands were always considering inventive ways to associate with the customers.  ...  BLAB makes this happen with ease. 2.6 Twitch: Amazon`s Twitch may be a spilling stage that generally shows video diversion live streaming and eSports competitions.  ... 
doi:10.47992/ijaeml.2581.7000.0121 fatcat:z4v7ijoxizb2jf2ia3b34qstaa

LiveJack

Bo Yan, Shu Shi, Yong Liu, Weizhe Yuan, Haoqin He, Rittwik Jana, Yang Xu, H. Jonathan Chao
2017 Proceedings of the 2017 ACM on Multimedia Conference - MM '17  
LiveJack introduces minor application layer changes for streaming service providers and is completely transparent to end users. We have prototyped LiveJack in both LAN and WAN environments.  ...  Existing solutions constantly suffer from balancing the cost of deploying at the edge close to the viewers and the quality of content delivery.  ...  For instance, Twitch offers viewers a chat box to send feedbacks to the broadcasters, while Facebook Live enables viewers to click Permission to make digital or hard copies of all or part of this work  ... 
doi:10.1145/3123266.3123283 dblp:conf/mm/YanSLYHJXC17 fatcat:q5stlndpubgvhha5vnas6msc6q
« Previous Showing results 1 — 15 out of 249 results