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Storyboard-Based Empirical Modelling of Touch Interface Performance

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin
2018 Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
To combine the benefits of rapid visual design tools with underlying predictive models, we developed the Storyboard Empirical Modelling tool (StEM) for exploring and predicting user performance with touch  ...  StEM provides performance models for mainstream touch actions, based on a large corpus of realistic data.  ...  Storyboard-Based Empirical Modeling of Touch Interface Performance Abstract Touch interactions are now ubiquitous, but few tools are available to help designers quickly prototype touch interfaces and predict  ... 
doi:10.1145/3170427.3186479 dblp:conf/chi/GogueyCCG18a fatcat:zr2v6b2p75b2lnelfgdezjfrfi

Storyboard-Based Empirical Modeling of Touch Interface Performance

Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
StEM provides performance models for mainstream touch actions, based on a large corpus of realistic data.  ...  To combine the benefits of rapid visual design tools with underlying predictive models, we developed the Storyboard Empirical Modelling tool (StEM) for exploring and predicting user performance with touch  ...  THE STORYBOARD EMPIRICAL MODELLING TOOL We developed StEM to provide a simple and fast means for predicting user performance with touch interfaces.  ... 
doi:10.1145/3173574.3174019 dblp:conf/chi/GogueyCCG18 fatcat:7662jwrb75cfveupolw5hjhgna

Low-Fidelity Algorithm Visualization

C HUNDHAUSEN
2002 Journal of Visual Languages and Computing  
Our prototype end-user language and system pioneer a novel technique for programming of visualizations based on spatial relations, and a novel presentation interface that supports human discussions about  ...  and system firmly rooted in empirical studies in which students constructed and presented visualizations made out of simple art supplies.  ...  implement a studio-based model of algorithms instruction.  ... 
doi:10.1016/s1045-926x(02)90231-4 fatcat:qesy5757njhubbfcuompldkuce

Low-Fidelity Algorithm Visualization

CHRISTOPHER D. HUNDHAUSEN, SARAH A. DOUGLAS
2002 Journal of Visual Languages and Computing  
Our prototype end-user language and system pioneer a novel technique for programming of visualizations based on spatial relations, and a novel presentation interface that supports human discussions about  ...  and system firmly rooted in empirical studies in which students constructed and presented visualizations made out of simple art supplies.  ...  implement a studio-based model of algorithms instruction.  ... 
doi:10.1006/jvlc.2002.0231 fatcat:t272w7kdmzcvlfi5rjzqedehlq

Multipurpose Prototypes for Assessing User Interfaces in Pervasive Computing Systems

B.E. John, D.D. Salvucci
2005 IEEE pervasive computing  
CogTool automatically produces quantitative predictions of skilled user performance time through demonstration, making human performance modeling more accessible to system designers.  ...  skilled user performance.  ...  for HCI at CMU for their efforts using CogTool for modeling assignments.  ... 
doi:10.1109/mprv.2005.80 fatcat:faz3ddclmzf4zpgfbbpl4c5x7i

On the Usage of Different Work Analysis Methods for Collaborative Review of Large Scale 3D CAD Models [chapter]

Pedro Campos, Hildegardo Noronha
2013 IFIP Advances in Information and Communication Technology  
In this paper we describe and elaborate around the usage of different work analysis methods in a complex, real world work domain: collaborative review of large-scale 3D engineering models.  ...  Human work interaction design is an emerging discipline that aims to encourage empirical studies and conceptualizations of the interaction among humans, their variegated social contexts and the technology  ...  Storyboarding [4] is a common technique in HCI and design for demonstrating system interfaces and contexts of use.  ... 
doi:10.1007/978-3-642-41145-8_2 fatcat:pn6welk3lrbj5acxoufzgzz3ue

Evaluating Access Mechanisms for Multimodal Representations of Lifelogs [chapter]

Zhengwei Qiu, Cathal Gurrin, Alan F. Smeaton
2016 Lecture Notes in Computer Science  
Based on tests with 16 users, we identify which of the eight interfaces are most effective for each access device in a knownitem search task through the lifelog, for both the lifelog owner, and for other  ...  (memory support), behavioural science (analysis of quality of life), workrelated (auto-recording of tasks) and more.  ...  Acknowledgements This paper is based on research conducted with financial support of Science Foundation Ireland under grant number SFI/12/RC/2289.  ... 
doi:10.1007/978-3-319-27671-7_48 fatcat:pqacmxrvc5b2jomx3lkxjzr74u

The Use of Token-Based Protocols in CSCW Tasks – An Empirical Examination [chapter]

Christopher G. Harris
2014 Communications in Computer and Information Science  
Using teams of 3, 4, and 5 participants who are collectively incentivized to perform the task as quickly as possible, we evaluate the effects of team size and token based protocol on task completion and  ...  These resource allocation algorithms can be divided into two genres: token-based and permission-based. To date, few empirical studies have evaluated token-based collaborative behavior in CSCW tasks.  ...  models, particularly time-based protocols.  ... 
doi:10.1007/978-3-662-44651-5_4 fatcat:6oazt67jbfbc5fi6fishnnds7y

Deploying CogTool

Rachel Bellamy, Bonnie John, Sandra Kogan
2011 Proceeding of the 33rd international conference on Software engineering - ICSE '11  
CogTool analyzes tasks performed on an interactive system from a storyboard and a demonstration of tasks on that storyboard, and predicts the time a skilled user will take to perform those tasks.  ...  compliance, communication within a product team and between a product team and its customer, assigning appropriate personnel to fix customer complaints, and quantitatively assessing design ideas before a line of  ...  The views and conclusions in this paper are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of DARPA the U.S. Government, or IBM.  ... 
doi:10.1145/1985793.1985890 dblp:conf/icse/BellamyJK11 fatcat:m5eciuz2angzhcp2mrjlmdxxle

Predicting task execution times by deriving enhanced cognitive models from user interface development models

Michael Quade, Marc Halbrügge, Klaus-Peter Engelbrecht, Sahin Albayrak, Sebastian Möller
2014 Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems - EICS '14  
We describe an approach that combines model-based usability evaluation with development models of adaptive UIs.  ...  Adaptive user interfaces (UI) offer the opportunity to adapt to changes in the context, but this also poses the challenge of evaluating the usability of many different versions of the resulting UI.  ...  The KLM model is automatically generated from a user interaction demonstration which the designer performs on a storyboard of the UI.  ... 
doi:10.1145/2607023.2607033 dblp:conf/eics/QuadeHEAM14 fatcat:3xhqp47po5cstp7fuemhwyzt2m

Point-of-capture archiving and editing of personal experiences from a mobile device

Chon-In Wu, Chao-ming James Teng, Yi-Chao Chen, Tung-Yun Lin, Hao-Hua Chu, Jane Yung-jen Hsu
2006 Personal and Ubiquitous Computing  
To address the challenges in both user interface constraints and limited system resources on a mobile device, mProducer provides the following innovative system techniques and UI designs. (1) Keyframe-based  ...  camera shaking, and content search via location-based content management.  ...  The ages of users varied from 21 to 33 years old, with the average being 23.8 years. Three have had previous experiences using PDAs, while all of them have used smart phones.  ... 
doi:10.1007/s00779-006-0082-7 fatcat:axx3iwsukjh6rowy4oci3keplm

Mobilization by demonstration

Jeffrey Nichols, Tessa Lau
2008 Proceedings of the 13th international conference on Intelligent user interfaces - IUI '08  
This "re-authoring" is performed through a combination of demonstrating desired interactions with an existing web site and directly specifying content to be included on mobile pages.  ...  The system has been tested successfully with a variety of existing sites.  ...  Other systems have used a model-based approach to creating mobile web interfaces.  ... 
doi:10.1145/1378773.1378793 dblp:conf/iui/NicholsL08 fatcat:3hmmudxldjfdxf44fjq4cg452y

Predictive human performance modeling made easy

Bonnie E. John, Konstantine Prevas, Dario D. Salvucci, Ken Koedinger
2004 Proceedings of the 2004 conference on Human factors in computing systems - CHI '04  
In this paper we describe a development system in which designers generate predictive cognitive models of user behavior simply by demonstrating tasks on HTML mock-ups of new interfaces.  ...  Using a query-entry user interface as an example [19] , we demonstrate that this new system enables more rapid development of predictive models, with more accurate results, than previously published models  ...  , the Office of Naval Research or the U.  ... 
doi:10.1145/985692.985750 dblp:conf/chi/JohnPSK04 fatcat:wji5yntmendglfs3hc6rgy3pba

Classic-Simulation Android Based Game of Fly and Learn in Elementary School Level

Diana Diana, Dion Darmawan
2015 ComTech  
The results achieved in the form of an application that can make a learning media for elementary school level students through the medium of game based on android.  ...  The method used in this research is the waterfall model.  ...  Example of game strategy is Age of Empires, released by Ensemble Studios. Adventures games are a journey and expedition from an exploration and puzzle solving.  ... 
doi:10.21512/comtech.v6i3.2258 fatcat:442dt2up4rbthniihxct3g3wze

HMM-based ball hitting event exploration system for broadcast baseball video

Hua-Tsung Chen, Chien-Li Chou, Wei-Chin Tsai, Suh-Yin Lee, Bao-Shuh P. Lin
2012 Journal of Visual Communication and Image Representation  
Three practical applications, including highlight clip extraction by user-designated query, storyboard construction, and similar event retrieval, are introduced to address the applicability of our system  ...  However, little work focuses on the detailed follow-ups of ball hitting events. This paper proposes a HMM-based ball hitting event exploration system for broadcast baseball video.  ...  B2 (second base) and AD (audience), and the recall rates of B2 (second base), PS (player in soil), and TB (touch base).  ... 
doi:10.1016/j.jvcir.2012.03.006 fatcat:ggbyov4mnbdvrllwxwqyw6izfi
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