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A hybrid image-based and model-based telepresence system using two-pass video projection onto a 3D scene model

T. Ogawa, K. Kiyokawa, H. Takemura
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
A telepresence system is presented that has the advantage of both model-based and image-based approaches, namely, free viewpoint control and real-time color update with live video.  ...  applications.  ...  Conclusion We have proposed a telepresence system that has the advantages of both the model-based and image-based approaches.  ... 
doi:10.1109/ismar.2005.3 dblp:conf/ismar/OgawaKT05 fatcat:dzkuy5bwq5dwljffn4ztmrrjsm

A Robust Real-Time 3D Reconstruction Method for Mixed Reality Telepresence

Fazliaty Edora Fadzli, Ajune Wanis Ismail
2020 International Journal of Innovative Computing  
Therefore, this paper explores on a robust real-time 3D reconstruction method for MR telepresence.  ...  This paper discusses the previous works on the reconstruction method of a full-body human and the existing research works that have proposed the reconstruction methods for telepresence.  ...  Majority of the state-of-the-art approaches that aims for real-time applications, for instance, immersive reality, mainly discussed the problem of synthesizing intermediate views for the specified viewpoints  ... 
doi:10.11113/ijic.v10n2.265 fatcat:mjk65liwtbfrfpzork3ggsxbeu

Low Complexity Disparity Estimation and Object-Based Image Synthesis for Multi-Viewpoint Stereoscopic Videoconferencing

Ebroul Izquierdo, Michael Karl
1996 IAPR International Workshop on Machine Vision Applications  
This paper focuses the realization of a low complexity disparity estimator and the generation of arbitrary intermediate views for typical stereo videoconference sequences.  ...  The method presented has been optimized in order to achieve a very low hardware complexity keeping a good performance with regard to the addressed application.  ...  The algorithm presented has been taken as basis for the development of a device capable to perform real-time video conferencing with realistic multi-viewpoint 3D-impression.  ... 
dblp:conf/mva/IzquierdoK96 fatcat:pon7jc7rkjd6rneinsl4ului6y

Low-Cost Telepresence for Collaborative Virtual Environments

Seon-min Rhee, Remo Ziegler, Jiyoung Park, Martin Naef, Markus Gross, Myoung-hee Kim
2007 IEEE Transactions on Visualization and Computer Graphics  
We present a novel low-cost method for visual communication and telepresence in a CAVE TM -like environment, relying on 2D stereo-based video avatars.  ...  There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation.  ...  Abstract-We present a novel low-cost method for visual communication and telepresence in a CAVE TM -like environment, relying on 2D stereo-based video avatars.  ... 
doi:10.1109/tvcg.2007.17 pmid:17093344 fatcat:2gg3xxx4szelrpdgobtqwmizuu

Three dimensional imaging with the argus sensor array

Evan C. Cull, David P. Kowalski, John B. Burchett, Steven D. Feller, David J. Brady, Bahram Javidi, Fumio Okano
2002 Three-Dimensional TV, Video, and Display  
The Argus project uses an array of computers and cameras as a means of investigating telepresence and real-time threedimensional imaging.  ...  MPEG-2 and feature extraction will be described as parallel compression systems for the Argus camera array.  ...  ACKNOWLEDGEMENTS Argus is an Air Force Office of Scientific Research project originally supported by the Distributed Optoelectronic Processing for Multidimensional Digital Imaging grant, number F49620-  ... 
doi:10.1117/12.454932 fatcat:yuccnpqhy5fvfdemb3w6u4h4jm

Real-Time Multi-Step View Reconstruction for a Virtual Teleconference System

B. J. Lei, E. A. Hendriks
2002 EURASIP Journal on Advances in Signal Processing  
We propose a real-time multi-step view reconstruction algorithm and we tune its implementation to a virtual teleconference application.  ...  ACKNOWLEDGMENTS The authors are thankful to partners HHI, BT, Sony UK, and HWU in the VIRTUE consortium for valuable discussions and relevant contributions.  ...  The solution in [34] is theoretically perfect for stereo setup. It can geometric-validly recover arbitrary viewpoints from a discrete set of stereo images.  ... 
doi:10.1155/s1110865702206071 fatcat:qp5t4w7bevh2lkqwkxhahxbneu

Joint effects of depth-aiding augmentations and viewing positions on the quality of experience in augmented telepresence

Elijs Dima, Kjell Brunnström, Mårten Sjöström, Mattias Andersson, Joakim Edlund, Mathias Johanson, Tahir Qureshi
2020 Quality and User Experience  
In this paper, we investigate the joint effects of depth-aiding augmentations and viewing positions on the quality of experience for operators in augmented telepresence systems.  ...  Virtual and augmented reality is increasingly prevalent in industrial applications, such as remote control of industrial machinery, due to recent advances in head-mounted display technologies and low-latency  ...  For multi-factor effects, Repeated-measures ANOVA test was used to examine the factor interactions.  ... 
doi:10.1007/s41233-020-0031-7 fatcat:x7ne54zd4rdmri2gutfz75v424

Operating Nomad during the Atacama Desert Trek [chapter]

David Wettergreen, Maria Bualat, Daniel Christian, Kurt Schwehr, Hans Thomas, Deanne Tucker, Eric Zbinden
1998 Field and Service Robotics  
Science field experiments evaluated exploration strategies and analysis techniques for future terrestrial and planetary missions.  ...  Guided by operators thousands of kilometers away but telepresent via immersive imagery and interfaces, Nomad operated continuously for 45 days.  ...  Geb Thomas of the University of Iowa GROK Lab for development of the Telepresence Interface. The science mission simulations were designed and organized by Dr. Nathalie Cabrol of NASA Ames.  ... 
doi:10.1007/978-1-4471-1273-0_14 fatcat:ac3ytqla6vcpjfhyljekbata3a

:{unav)

Laurent A. Nguyen, Maria Bualat, Laurence J. Edwards, Lorenzo Flueckiger, Charles Neveu, Kurt Schwehr, Michael D. Wagner, Eric Zbinden
2012 Autonomous Robots  
In this paper, we describe the major accomplishments and technology applications of the ARA in this area, and highlight the advantages and issues related to this technology.  ...  (SGI) workstation, the Telepresence Interface de-warps the image for display, and allows the user to rotate the viewpoint and zoom-in on portions of the scene.  ...  The core 3D module of Viz is implemented as a generic multi-threaded server, to which application specific clients connect via TCP/IP.  ... 
doi:10.1023/a:1011208212722 fatcat:l7vhhih64vh73mco7yftq7h6qu

FVV Live: A real-time free-viewpoint video system with consumer electronics hardware [article]

Pablo Carballeira, Carlos Carmona, César Díaz, Daniel Berjón, Daniel Corregidor, Julián Cabrera, Francisco Morán, Carmen Doblado, Sergio Arnaldo, María del Mar Martín, Narciso García
2020 arXiv   pre-print
FVV Live is a novel end-to-end free-viewpoint video system, designed for low cost and real-time operation, based on off-the-shelf components.  ...  The design of FVV Live allows for an arbitrary number of cameras and capture servers, and the results presented in this paper correspond to an implementation with nine stereo-based depth cameras.  ...  Due to the interest of FVV systems for immersive telepresence applications [3] [8], 3D reconstruction of human shapes has been, since early FVV systems [31] , very prevalent in the literature [32]  ... 
arXiv:2007.00558v1 fatcat:vbzuyolyrzao5gttfilmcvurjy

3D Visualization of Products for Online Shopping

Vishakha Patel, Gayatri Prabhu, Ekta Rita, Ruhina Karani
2015 International Journal of Computer Applications  
Here we focus only on binocular and multi-ocular images as input.  ...  With the increasing demands on 3D applications and the easy capturing of 2D images nowadays, building 3D models from 2D images receives much attention in the past few years. 3D modeling is widely used  ...  Sanghvi College of Engineering and the Computer Engineering Department for their support and encouragement.  ... 
doi:10.5120/ijca2015907365 fatcat:asucctlft5e2vnywot425smrba

Virtual environment display system

S. S. Fisher, M. McGreevy, J. Humphries, W. Robinett
1987 Proceedings of the 1986 workshop on Interactive 3D graphics - SI3D '86  
System configuration, application scenarios, and research directions are described.  ...  A head-mounted, wide-angle, stereoscopic display system controlled by operator position, voice and gesture has been developed for use as a multipurpose interface environment.  ...  The derived position and orientation data is used to update the displayed stereo images in coordination with the users activity.  ... 
doi:10.1145/319120.319127 dblp:conf/si3d/FisherMHR86 fatcat:ksvvah4vungddhvozofcxd6sxu

LookinGood

Ricardo Martin-Brualla, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B Goldman, Cem Keskin, Steve Seitz, Shahram Izadi, Sean Fanello, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi (+5 others)
2018 ACM Transactions on Graphics  
ACKNOWLEDGMENTS We thank Jason Lawrence, Harris Nover, and Supreeth Achar for continuous feedback and support regarding this work.  ...  When our goal is to produce stereo images for VR and AR headsets, we simply run both left and right viewpoints using the same network (with shared weights).  ...  The stereo loss is specifically designed for VR and AR applications, when the network is applied on the left and right eye views.  ... 
doi:10.1145/3272127.3275099 fatcat:qzhqztdpnrduhd5uk4n3pitcgy

LookinGood: Enhancing Performance Capture with Real-time Neural Re-Rendering [article]

Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B Goldman (+4 others)
2018 arXiv   pre-print
Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion.  ...  Our deep architecture is trained to produce high resolution and high quality images from a coarse rendering in real-time.  ...  ACKNOWLEDGMENTS We thank Jason Lawrence, Harris Nover, and Supreeth Achar for continuous feedback and support regarding this work.  ... 
arXiv:1811.05029v1 fatcat:lxmoanmk75ez7dyg6xwnvcm7wm

Virtualized reality: constructing virtual worlds from real scenes

T. Kanade, P. Rander, P.J. Narayanan
1997 IEEE Multimedia  
Kanade et al., "A Stereo Machine for Video-Rate Dense Depth Mapping and its New Applications," Proc.  ...  Camera clusters We compute stereo with each of the 51 cameras as reference and with several other cameras providing the baselines required for multi-baseline stereo (MBS).  ... 
doi:10.1109/93.580394 fatcat:idcenhhiqjeulbxzarbye4qkny
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