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Effects of virtual acoustics on target-word identification performance in multi-talker environments
2018
Proceedings of the 15th ACM Symposium on Applied Perception - SAP '18
early reflections and late reverberation) and spatialization (mono, stereo, and binaural). ...
Figure 1 : We present a user-study evaluating the effect of reverberation and spatialization on cocktail-party effect in multitalker virtual environments. ...
ACKNOWLEDGMENTS The authors would like to thank the subjects who took part in the user-study. The work was supported in part by ARO grant W911NF14-1-0437, NSF grant 1320644, and Oculus Research. ...
doi:10.1145/3225153.3225166
dblp:conf/apgv/RungtaRSRMM18
fatcat:5x4em7cko5evdmtmxl3f5atclu
Navigational audio games: an effective approach toward improving spatial contextual learning for blind people
2015
International Journal on Disability and Human Development
AbstractFor people who suffer from a visual impairment, navigating in an unknown environment represents a considerable challenge. ...
This paper reviews the most notable navigational audio-based games in terms of their conceptual and technological approach, accessibility and user interaction efficiency. ...
Green Dragon and a Harry Potter role-playing game for the visually impaired. ...
doi:10.1515/ijdhd-2014-0018
fatcat:zbt5zqxgj5cotpzbirhg4vvehe
SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder
2020
Applied Sciences
During the course of the investigation participants played the game weekly over four weeks and all participants actively engaged with the virtual reality (VR) environment and enjoyed playing the game. ...
Individuals with autism spectrum disorder (ASD) are characterised as having impairments in social-emotional interaction and communication, alongside displaying repetitive behaviours and interests. ...
This would be particularly challenging for a child with cognitive and social impairments, resulting in diminished motivation and engagement in traditional CBT [28] . ...
doi:10.3390/app10092996
fatcat:nzbd54h235gh3nfqnfwlwizzsi
Design and implementation of an educational game considering issues for visually impaired people inclusion
2020
Smart Learning Environments
that integrates educational, playability and accessibility aspects for people with visual impairments. ...
However, these games are mostly visual and not accessible to people with visual impairments. ...
The authors would like to thank all volunteers who tested the game, who tried and discussed our approach. We thank our colleagues, who accompanied the project, and the "LOA team". ...
doi:10.1186/s40561-019-0103-4
fatcat:rbhejcfgjjayziyrlnjdopgcoe
Current Use and Future Perspectives of Spatial Audio Technologies in Electronic Travel Aids
2018
Wireless Communications and Mobile Computing
Electronic travel aids (ETAs) have been in focus since technology allowed designing relatively small, light, and mobile devices for assisting the visually impaired. ...
We believe there is ample space for applying the technologies presented in this paper, with the aim of progressively bridging the gap between accessibility and accuracy of spatial audio in ETAs. ...
Acknowledgments This project has received funding from the European Union's Horizon 2020 Research and Innovation Programme under Grant Agreement no. 643636. ...
doi:10.1155/2018/3918284
fatcat:5z2tc4rsx5amhihuq7w4dnlgha
A survey of assistive technologies and applications for blind users on mobile platforms: a review and foundation for research
2015
Journal on Multimodal User Interfaces
This trend, combined with the appearance of increasingly user-friendly interfaces and modes of interaction has opened a variety of new perspectives for the rehabilitation and training of users with visual ...
impairments. ...
, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. ...
doi:10.1007/s12193-015-0182-7
fatcat:girjtsroera3bj3aje2vraoxky
Spatial Audio Applied to Research with the Blind
[chapter]
2011
Advances in Sound Localization
impaired, in both free-field and interior space exploration. ...
This work presents several recent studies where spatial audio technology has been used in order to expand our understanding of spatial cognition, with a specific focus on the abilities of the visually ...
Acknowledgements Studies were supported in part by a grant from the European Union (STREP Wayfinding, Contract 12959) and internal research grants from the LIMSI-CNRS (Action Initiative). ...
doi:10.5772/15206
fatcat:nedbjo4dfrgofcqwqpbtzrcwxe
Applications of Speech Technologies in Western Balkan Countries
[chapter]
2010
Advances in Speech Recognition
Apart from a number of fundamental problems related to ASR and TTS applications, addressed in more detail in , another possible reason for this is the fact that speech technologies are highly language ...
dependent, and that a number of necessary resources and techniques have to be developed for each language separately. ...
Having in mind the characteristics of binaural hearing the authors have decided to present the horizontal position of the field by simple stereo presentation (different interaural levels between ears), ...
doi:10.5772/10113
fatcat:qxghdlb6rza3lhbbf7rok4rqti
On the influence of individual characteristics and personality traits on the user experience with multi-sensorial media: an experimental insight
2016
Multimedia tools and applications
The work presented in this paper aims to gain insight into the impact of binaural audio and sensory (light and olfactory) effects on the sports media experience, both at the overall level (average effect ...
At the overall level we found that participants preferred binaural audio over standard stereo audio and that the presence of sensory effects increased significantly the level of Spatial Presence. ...
Acknowledgments The work presented in this manuscript was developed partially within the ImmersiveTV project. ...
doi:10.1007/s11042-016-3360-z
fatcat:qks6j5vjt5dkbhencyxk66sdx4
A Survey on Hardware and Software Solutions for Multimodal Wearable Assistive Devices Targeting the Visually Impaired
2016
Acta Polytechnica Hungarica
Acknowledgements This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 643636 "Sound of Vision". ...
In such cases, serious gaming is one of the options used for training and maintaining the interest of users. ...
Applications When it comes to developing portable and wearable assistive solutions for the visually impaired, power consumption is generally a crucial issue. ...
doi:10.12700/aph.13.5.2016.5.3
fatcat:c5s7ga243rbq3hi45l5ilbhjmm
Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality
2019
Wireless Communications and Mobile Computing
For the evaluation of the experience, a short story based on the horror narrative of Stephen King's Strawberry Springs is adapted and designed in virtual environments. ...
Results identify a clear trend for an increase in immersion with our prototype compared to traditional audiobooks, showing also an emphasis on story-specific emotions, i.e., terror and fear. ...
Acknowledgments is study was supported by the internationalization grant of the 2016-2021 strategic program ''Knowledge for the World" awarded by Aalborg University to Michele Geronazzo. ...
doi:10.1155/2019/1463204
fatcat:s43aftu4mvbfnekrhslnquq754
3D Sound Coding Color for the Visually Impaired
2021
Electronics
Accordingly, opportunities for the visually impaired to appreciate visual artworks through various senses such as auditory and tactile senses are expanding. ...
This paper attempts to convey a color and depth coding scheme to the visually impaired, based on alternative sensory modalities, such as hearing (by encoding the color and depth information with 3D sounds ...
Informed Consent Statement: Informed consent was obtained from all subjects involved in the study. ...
doi:10.3390/electronics10091037
doaj:725e4c5773874d2999b6fe1ae548ef57
fatcat:kpqiycvw2vbixgskhb2cwwisrm
Perceptual audio rendering of complex virtual environments
2004
ACM SIGGRAPH 2004 Papers on - SIGGRAPH '04
Combination of auditory culling and spatial clustering allows us to render such complex audio-visual scenes in real-time. ...
Paths in red correspond to the perceptually masked sound sources. Right, the blue boxes are clusters of sound sources with the representatives of each cluster in grey. ...
The train station environment in the video was designed, modeled and animated by Yannick Bachelart, Frank Quercioli, Paul Tumelaire, Florent Sacré and Jean-Yves Regnault. ...
doi:10.1145/1186562.1015710
fatcat:hjzevfuvizgvrlzgl3seaf4hji
Computer Entertainment Technologies for the Visually Impaired: An Overview
2021
International Journal of Interactive Multimedia and Artificial Intelligence
This work presents a series of articles which explore different trends in the field of accessible video games for the blind or visually impaired. ...
As a conclusion, a relative stagnation in the field of human-computer interaction for the blind is detected. ...
It has also received funding by the Ministry of Science, Innovation and Universities of Spain (Didascalias, RTI2018-096401-A-I00). ...
doi:10.9781/ijimai.2021.04.008
fatcat:yl4f4yae5ff5hhtupbbsku72pu
PlugSonic: a web- and mobile-based platform for binaural audio and sonic narratives
[article]
2020
arXiv
pre-print
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of binaural interactive soundscapes and sonic narratives. ...
In this paper we present the design choices, the user involvement processes and the implementation details. ...
Soundscape also allows to record the binaural signal in real-time and save it as a stereo wav file using the RecorderJS plugin [56] . ...
arXiv:2008.04638v1
fatcat:dodqohkb7zacxfuwkeo6jwikdm
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