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In a demanding task, three-handed manipulation is preferred to two-handed manipulation

Elahe Abdi, Etienne Burdet, Mohamed Bouri, Sharifa Himidan, Hannes Bleuler
2016 Scientific Reports  
If the assistant holding the camera is novice or unfamiliar with the surgeon, the assistant can often have problems in positioning it appropriately in the 3D space, may be confused with the fulcrum effect  ...  To evaluate this possibility, we carried out a behavioural study on the performance of naive adults catching objects with three virtual hands controlled by their two hands and right foot.  ...  Burdet was funded in part by the EU-H2020 COGIMON project ICT 644727. Authors would like to thank Sanovica organization who participated in funding the research presented in this paper.  ... 
doi:10.1038/srep21758 pmid:26912293 pmcid:PMC4766403 fatcat:2fmujo2eljdbdhfsob5xvv6o7u

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality [article]

Ella Dagan, Ana Cárdenas Gasca, Ava Robinson, Anwar Noriega, Yu Jiang Tham, Rajan Vaish, Andrés Monroy-Hernández
2022 arXiv   pre-print
Motivated by this challenge, we focus on an under-explored design space: playful co-located interactions.  ...  In recent years, the tone of public discourse surrounding digital technology has become increasingly critical, and technology's influence on the way people relate to each other has been blamed for making  ...  For example, familiarity with previous related experiences; augmentation based on the front vs. the rear camera view; dimensions of the co-located space; indoor vs. outdoor; and more. • Exploring embodied  ... 
arXiv:2201.02558v1 fatcat:cg75pdbqofan5ozacs23xzc2gy

Tool development to understand rural resource users' land use and impacts on land type changes in Madagascar

Lena M Reibelt, Gabrielle Moser, Anne Dray, Ihoby H Randriamalala, Juliette Chamagne, Bruno Ramamonjisoa, Luis Garcia Barrios, Claude Garcia, Patrick O Waeber
2018 Madagascar Conservation & Development  
The purpose of this study is to introduce the used gaming approach in detail by documenting the process of co-construction of the Alaotra wetlands' conceptual model.  ...  We finally report on first outcomes of the game including land use decisions, reaction to market fluctuation and landscape change.  ...  This research was funded by the Swiss Programme for Research on Global Issues for Development under the research grant IZ01 Z0_1 46852 as part of the AlaReLa Alaotra Resilience Landscape project.  ... 
doi:10.4314/mcd.wetlands.3 fatcat:rbw5lqmwrfh7tf6vaemacnbptu

How to Motivate Your Dragon: Teaching Goal-Driven Agents to Speak and Act in Fantasy Worlds [article]

Prithviraj Ammanabrolu, Jack Urbanek, Margaret Li, Arthur Szlam, Tim Rocktäschel, Jason Weston
2021 arXiv   pre-print
We seek to create agents that both act and communicate with other agents in pursuit of a goal.  ...  a factorized action space of action commands and dialogue, balancing between the two.  ...  Please tell me what I can help you with. I will cook and serve your meals. I will clean the castle. I can do anything you ask. You have hired me to make your life easier. Carrying Nothing.  ... 
arXiv:2010.00685v3 fatcat:obib3frstvfytjaurprtv7hgg4

Educational Escape Room for an Interactive University Class Room

Harsha Mary Kurian, Robert Ross
2020 Zenodo  
Engineering masters paper based around the design and implementation of educational escape rooms for use in the classroom.  ...  An effective learning measure is one in which you are totally keen on what you do.  ...  Taken together every one of these examinations are supporting the way that the utilization of gamification or game-based learning in education can expand understudy commitment and lead to a positive learning  ... 
doi:10.5281/zenodo.4430952 fatcat:3qew5ghifvfojjswhdekwtwxpy

Am I Me or You? State-of-the-Art Dialogue Models Cannot Maintain an Identity [article]

Kurt Shuster, Jack Urbanek, Arthur Szlam, Jason Weston
2021 arXiv   pre-print
Anecdotally, they have been observed to fail to maintain character identity throughout discourse; and more specifically, may take on the role of their interlocutor.  ...  In contrast, we show that discriminative models trained specifically to recognize who is speaking can perform well; and further, these can be used as automated metrics.  ...  if the agent mistakes its identity based on its utterances in context.  ... 
arXiv:2112.05843v1 fatcat:ayhmlcbbkfczfivcmmol4kmfqi

Agglomeration and the Extent of the Market: An Experimental Investigation Into Spatially Coordinated Exchange

Jordan Adamson
2018 Social Science Research Network  
I fill this gap by creating a pure-exchange location coordination game and then testing the model in a laboratory experiment.  ...  I also test two agglomeration mechanisms by exogenously varying the number of different goods in the economy and whether traders residences are land-tied or not.  ...  Theory I examine a two-stage location coordination game where individuals make location choices in the first stage choice based on the benefits from trade in the second stage.  ... 
doi:10.2139/ssrn.3275025 fatcat:q4oi3ieiaje5tpwffr2lp2hcne

Design and Implementation of the Irie Homes Toolbox: A Violence Prevention, Early Childhood, Parenting Program

Taja Francis, Helen Baker-Henningham
2020 Frontiers in Public Health  
in the context.  ...  Stage one involved integrating theory and formative research to inform the initial intervention design.  ...  Increased level of compliance by child • "If you tell her to sit down she listen, it change her a whole heap because first time me talk to her she doesn't listen." • "It helped me a lot because certain  ... 
doi:10.3389/fpubh.2020.582961 pmid:33304875 pmcid:PMC7701241 fatcat:pnllnbldvzgd7jati7li2vcrzu

Negotiation for Procurement Professionals [article]

Jonathan O'Brien Iii
2016 Zenodo  
The book is based around the proven Red Sheet methodology, a process used the world over to underpin negotiations.  ...  It also provides deep insight into what negotiation is and how we can develop personal approaches that will enable us to become highly effective negotiators.  ...  Further interrogation by me here would reveal a very low sample size, but then a proposed trade would emerge, this time with benefit to me: 'if you give me a raise I can start taking responsibility for  ... 
doi:10.5281/zenodo.5710396 fatcat:ampshavnqretjnb752u4yv3y3i

A meaning-based framework for customer loyalty

Elina Närvänen, Hannu Kuusela, Heli Paavola, Noora Sirola
2020 International Journal of Retail & Distribution Management  
qualitative study based on in-depth interviews and focus group data in the retail context was conducted with Finnish customers.  ...  The first dimension is reflexive vs. routinised, and the second dimension is private vs. social.  ...  Loyalty as a game Loyalty can resemble playing a game. This type of loyalty is based on winning, saving money and gaining various benefits in everyday life through smart consumption decisions.  ... 
doi:10.1108/ijrdm-05-2019-0153 fatcat:wipc6srtwfcnti2vprwws5chum

Using Games to Practice Screen Reader Gestures

Gonçalo Ferreira Lobo, David Gonçalves, Pedro Pais, Tiago Guerreiro, André Rodrigues
2021 The 23rd International ACM SIGACCESS Conference on Computers and Accessibility  
One possible way to improve the accessibility of these technologies could be through games that can teach how to perform a gesture correctly and explain how it can be used, as lately there has been a growing  ...  Guarda Redes is focused on the more advanced gestures. To evaluate our games, we performed a study in which participants played our games for a period of 5 days.  ...  Also, by uploading it to the database, we can understand the player's history, in terms of games played. Points are given based on a well performed gesture.  ... 
doi:10.1145/3441852.3476556 fatcat:hjmkrtuoajhj7dgg6gu2k7t7ri

Student-generated active-learning exercises

Edward F. Gehringer, Carolyn S. Miller
2009 Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09  
The work reported in this paper demonstrates that students can design active-learning exercises that are worthy of being used in CS1 and CS2.  ...  A barrier to wide usage of activelearning exercises is the need to design them, since few are available in textbooks, technical papers, or on the Web.  ...  The work on using peer evaluation and videos to review active-learning exercises is funded by the NCSU/Duke Center for Advanced Computing and Communication, through the sponsorship of the William and Ida  ... 
doi:10.1145/1508865.1508897 dblp:conf/sigcse/GehringerM09 fatcat:bnmqmssikzecjbuj6w75vplpeq

Student-generated active-learning exercises

Edward F. Gehringer, Carolyn S. Miller
2009 ACM SIGCSE Bulletin  
The work reported in this paper demonstrates that students can design active-learning exercises that are worthy of being used in CS1 and CS2.  ...  A barrier to wide usage of activelearning exercises is the need to design them, since few are available in textbooks, technical papers, or on the Web.  ...  The work on using peer evaluation and videos to review active-learning exercises is funded by the NCSU/Duke Center for Advanced Computing and Communication, through the sponsorship of the William and Ida  ... 
doi:10.1145/1539024.1508897 fatcat:466gwxhbmjfgxpfd6iy7eopx5a

What Cognitive Mechanism, When, Where, and Why? Exploring the Decision Making of University and Professional Rugby Union Players During Competitive Matches

Michael Ashford, Andrew Abraham, Jamie Poolton
2021 Frontiers in Psychology  
The differences between perspectives rest on the role of stored mental representations, that may, or may not facilitate the retrieval of appropriate responses in time pressured competitive environments  ...  ; (ii) to consider how game situations influence the application of cognitive mechanisms whilst making decisions; and (iii) to identify the influence of tactics and/or strategy on player decision making  ...  Intentions(15)"Itwasmoreorlessthefirstcouple of minutes of the game so for me I'm thinking I need to get that tackle I need to get that first hit in so if I do that I can get into the game pretty well.  ... 
doi:10.3389/fpsyg.2021.609127 pmid:34054638 pmcid:PMC8149625 fatcat:pgsjqhekkfbejaufcuu5sbbsm4

SIMNORAT - Potential approaches for stakeholder engagement on Marine Spatial Planning and outcomes of pilot testing (D14)

S. Henry, K. Likhacheva, D. Matyas, C. Nys
2019 Zenodo  
The approach retained for stakeholder engagement was to carry out multisector workshops relying on information produced by other actions of the project and stakeholders interviews to test different engagement  ...  , and so participate in the coherence of national planning plans.  ...  Planners were invited to present their conclusions on the game and if the objectives were achieved or not.  ... 
doi:10.5281/zenodo.2597519 fatcat:t77b5v5hgvhajotqxjix2naodi
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