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State-of-the-Art Review: A User's Guide to the Brave New World of Designing Simulation Experiments
2005
INFORMS journal on computing
Furthermore, we provide a research agenda listing problems in the design of simulation experiments-as opposed to real-world experiments-that require more investigation. ...
We discuss a toolkit of designs for simulators with limited DOE expertise who want to select a design and an appropriate analysis for their experiments. ...
Acknowledgments The authors thank the Associate Editor and three referees for their very careful and thorough reviews of the earlier versions of this paper. ...
doi:10.1287/ijoc.1050.0136
fatcat:rrydi4mh2jgzdoyt7bwnu4xxqm
International review panel
2011
2011 6th International Conference on Industrial and Information Systems
: A computational case study Tapio Takala 95 Can designs themselves be creative? ...
Where creativity comes from Sean Hanna 45 Beyond Binary Choices: Understanding and exploiting trade-offs to enhance creativity Gerhard Fisher 71 COMPUTATIONAL CREATIVITY 93 Creativity as disruptive adaption ...
The reviewers of this paper have provided valuable feedback leading to this final version. ...
doi:10.1109/iciinfs.2011.6038027
fatcat:olgp74wayzadfb7n7f7mtx2jyi
Avatars and Embodied Agents in Experimental Information Systems Research: A Systematic Review and Conceptual Framework
2019
Australasian Journal of Information Systems
In order to facilitate research on user and agent representations and their applications in IS, we conduct a systematic literature review and establish the current state of research on humans' perceptions ...
constructs, and 5) practical considerations for the design of such digital representations. ...
Third, visual realism refers to "the degree to which the images of the simulated world are perceived to be real" (C. Lee et al., 2013, p. 548 ). ...
doi:10.3127/ajis.v23i0.1841
fatcat:wmqwfv5nqjarxbm6z5qg57roqi
Mediated social touch: a review of current research and future directions
2005
Virtual Reality
Overall, the reviewed applications have interesting potential, such as the communication of simple ideas (e.g., through Hapticons), establishing a feeling of connectedness between distant lovers, or the ...
In this paper, we review research and applications in the area of mediated or remote social touch. ...
This research was supported by the JF Schouten School for User-System Interaction Research at Eindhoven University of Technology, Eindhoven, The Netherlands ...
doi:10.1007/s10055-005-0014-2
fatcat:p4rknajg4vek7prjiqveugecim
Haptic Interaction Design for Everyday Interfaces
2008
Reviews of Human Factors and Ergonomics
… Touch is the 'bass line' of art experience" (Perricone, 2007 ) . ...
For force-controlled force feedback devices, this results in a force applied to the user's body, which changes based on both the user's measured position and changes in the state of the virtual model. ...
doi:10.1518/155723408x342826
fatcat:nu4di4z26nbkzikj6j6qcozdjm
Algorithmic Challenges to Autonomous Choice
2018
Michigan Technology Law Review
It is therefore essential to determine whether the existing legal framework is sufficiently potent to deal with this brave new world, or whether we need new regulatory tools. ...
Part IV analyzes the implications of these new private orderings on regulation, with a special focus on laws based on assumptions of human autonomous decision-making. ...
It is therefore essential to determine whether the existing legal framework is sufficiently potent to deal with this brave new world, or whether we need new regulatory tools. ...
doi:10.36645/mtlr.25.1.algorithmic
fatcat:tjx6vz7axfezpdvbt4dssnnh6i
Peer Review Anew: Three Principles and a Case Study in Postpublication Quality Assurance
2008
Proceedings of the IEEE
In this paper, we propose a general set of principles for understanding what peer review was in the past and how it should be applied today to different kinds of content and in new platforms for managing ...
| Over the last 15 years, the Internet has enabled new modes of authorship, new forms of open licensing and distribution, and new forms of collaboration and peer production to flourish. ...
Acknowledgment The authors offer thanks to D. L. Jones, V. Cevher, and D. B. Williams for many helpful comments on the manuscript while it was in preparation. ...
doi:10.1109/jproc.2008.921613
fatcat:fu4fylqpqbgqdclhumt5asi6y4
Playful Mapping in the Digital Age
2018
The AAG Review of Books
Acknowledgements An earlier version of this chapter appeared in Exchanges 1, 2 (2014): 1-17.
List of Games Cited ...
Figure 8 . 8 88 Main view from Civilization 5: Brave New World. ...
Using the game to design a virtual course is subtly different from using the game as part of the plans to make a new real world course. ...
doi:10.1080/2325548x.2018.1402279
fatcat:2otxbu5lzbbgtnjgrg7avbfpnu
Virtual realities and education
2016
Research on Education and Media
The purpose of this article is to highlight the state of the art of virtual reality, augmented reality, mixed reality technologies and their applications in formal education. ...
related to a well-designed theoretical framework. ...
It is a sort of "guide" that can be used by teachers, tutors, game designers in order to evaluate the potential of using games-and simulation-based learning during their practices, and sustain more critical ...
doi:10.1515/rem-2016-0019
fatcat:tqezmgtvqrdsbjxsmzso7bg3fq
People with Motor and Mobility Impairment: Innovative Multimodal Interfaces to Wheelchairs
[chapter]
2006
Lecture Notes in Computer Science
From its beginning the MUMMI project has had a vital part in Media Lab's interface design and information design studies, where MA-students and researchers of New Media are able to practice user centred ...
The MUMMI project (Multi modal Museum Interfaces), a study project conducted by the Finnish National Gallery's Art Museum Development Department and the Media Lab of University of Art and Design, Helsinki ...
A signing avatar to guide visitors in museum could be a concrete result of the MUMMI. ...
doi:10.1007/11788713_144
fatcat:56ce7t6nfzdunkvoxze4qxrul4
Encountering Imagery: Materialities, Perceptions, Relations
2014
Norwegian Archaeological Review
Layout and cover: Fredrik Fahlander Printed by: universitetsservice, Stockholm, Sweden, 2012 Department of archaeology and classical Studies Stockholm university 106 91 Stockholm, Sweden www.archaeology.su.se ...
Acknowledgements We would like to thank The University of Sydney, Faculty of Arts Research Support Scheme for funding the fieldwork in 2010, Cath Snelgrove and Sian Waythe from the NSW Office of Environment ...
Acknowledgements The publication of this book was made possible by a generous donation by the Berit Wallenberg Foundation. ...
doi:10.1080/00293652.2014.956790
fatcat:mhdnwgsgvvgcta2zdzhajfrlbu
A User-Oriented Approach and Tool for Security and Privacy Protection on the Web
2020
SN Computer Science
We introduce a novel approach to protecting the privacy of web users. ...
We propose to monitor the behaviors of JavaScript code within a web origin based on the source of the code, i.e., code origin, to detect and prevent malicious actions that would compromise users' privacy ...
Compliance with Ethical Standards Conflict of interest Phu H. Phung has received a research grant from Novobi, LLC. The other authors declare that they have no conflict of interest. ...
doi:10.1007/s42979-020-00237-5
fatcat:v3nxfkdvb5cwpjdpxgvm72beim
"Heute gehört uns die Galaxie": Music and historical credibility in Wolfenstein: The New Order's Nazi dystopia
2017
G|A|M|E The Italian Journal of Game Studies
This article addresses the use of "Nazi rock 'n' roll" in Wolfenstein: The New Order (2014) as a strategy to reinforce a historically selective sense of verisimilitude of the game's dystopian setting. ...
However, the soundtrack composition was constrained by controversies around the representation of the Third Reich in computer games, a factor that also limited the role of the songs within the game world ...
The Art of Game Design. A Book of Lenses . Boca Raton: CRC Press.
Stevens, R. & Raybould, D. (2011). The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games . ...
doaj:709e3bf5569f489d9b510cce9d43dcd0
fatcat:plznliphavhwtde4bwmcqqtoni
VIRTUAL PRESENCE AND THE MIND'S EYE IN 3-D ONLINE COMMUNITIES
2012
The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
This presentation reviews examples of the current "state of the art" in heritage based Virtual World initiatives, looking at the new modes of social interaction and experience enabled by such online communities ...
Indeed, some have suggested we are in the early stages of a seismic shift comparable to that in antiquity with the transition from a primarily oral culture to one based upon writing. ...
"Oh brave new world, that has such people in it"! * ...
doi:10.5194/isprsarchives-xxxviii-5-w16-461-2011
fatcat:ajtdgry2yjfpznwpiibvjusq6y
Libraries and IT: are we there yet?
2007
Reference Services Review
Findings -While the merged Information Services Organization is not yet a resounding success from the perspectives of staff in Information Services or faculty, it is a brave attempt to respond to the future ...
Creativity is not the finding of a thing, but the making something out of it after it is found. ...
that every year we give to the world 5,000 new graduates who will go out and change the world." ...
doi:10.1108/00907320710774247
fatcat:75koydvfhvevbg5rgutckluewm
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