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The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps
[article]
2021
arXiv
pre-print
We selected 100 primary studies on gamification in software engineering (from 2011 to 2020). ...
Gamification has been used to motivate and engage participants in software engineering education and practice activities. ...
To achieve this goal we executed a systematic mapping study and selected 100 studies on gamification in software engineering (both education and practice) for the analysis. ...
arXiv:2102.05089v1
fatcat:2pm72ybjnba6bofc65hxzbds7u
An architecture for software engineering gamification
2020
Tsinghua Science and Technology
We developed a gamification engine based on our proposal, and we carried out a case study in which we applied it in a real software development company. ...
Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement. ...
Section 4 presents the gamification engine we have implemented based on the architecture described in Section 3. ...
doi:10.26599/tst.2020.9010004
fatcat:yu5lzebioraplpa4alt6fb5rwu
Initiatives and Challenges of Using Gamification in Software Engineering: A Systematic Mapping
[article]
2020
arXiv
pre-print
Objective: This paper aims to characterize how gamification has been adopted in non-educational contexts of software engineering (SE) activities. ...
Despite this, gamification can still be explored for many SE tasks; for the addressed ones, empirical evidence is very limited. ...
e Tecnológico -Brasil (CNPq) -grants 306310/2016-3 and 167513/2017-6. ...
arXiv:2011.07115v1
fatcat:p3c5gnpiabarvo7xwxyb76bs4e
Gamification in Software Development Projects
2017
Information Technology and Management Science
The aim of the paper is to analyse the impact of gamification method on the software development projects. ...
Gamification is one of the many ways to motivate employees and introduce more fun in daily activities. ...
development" OR "software engineering" OR "project management" OR "testing" OR "requirement management" OR "software integration" OR "software management" OR "scrum agile" OR "waterfall"). ...
doi:10.1515/itms-2017-0010
fatcat:w2ibpuyzzjfozoz77o4svfa3xi
User Acceptance Evaluation of a Gamified Knowledge Sharing Platform for Use in Industrial Environments
2019
International Journal of Serious Games
Results showed that even though the ratings from both industries were positive on all criteria, there is room for improvement on user acceptance and knowledge integration. ...
Based on feedback received from the evaluation, guidelines related to functionalities and design of a gamified collaboration platform are provided. ...
Acknowledgement This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 723277 (project Factory2Fit), and has also been partially ...
doi:10.17083/ijsg.v6i2.275
fatcat:mpdrb3is5jfpvgrglbuu7yohdi
Gamification Based On Blockchain Technology To Enhance Student Centered Learning
2021
Creative Communication and Innovative Technology Journal
At present, research on the blockchain that implemented in the field of educational gamification is still minimal in number. ...
This paper proposes an initial gamification model as a foundation for the development of future applications and research. ...
The other sections of this paper's composition are as follows: Part II presents works that represent gamification in software and software engineering tasks and gives the background needed by the blockchain ...
doi:10.33050/ccit.v14i1.1268
fatcat:mqj35xrlyra7hh4h5pjd57yuke
Towards a new software quality model for evaluation the quality of gamified systems
2018
EAI Endorsed Transactions on Creative Technologies
Due to the emergence of the Gamification concept in various domains, this article studies how to improve the quality of gamified systems with the software engineering discipline. ...
This proposal is based on the patterns and attributes determined during the conducted bibliographic study and comparative studies, with an attempt to integrate the ISO 25010 quality model. ...
In future work, we intend to use this ISO 25010 Gamified quality model to evaluate the existing Gamification frameworks in order to propose a new and more complete framework. ...
doi:10.4108/eai.16-1-2018.153640
fatcat:reyuobqb5ndjvohilwsa4uvbrm
An Auction-Based Serious Game for Bug Tracking
2019
IET Software
Today, one of the challenges in software engineering is utilizing application lifecycle management (ALM) tools effectively in software development. ...
in less time and improve quality of software development in a competitive environment. ...
[12] worked on a map system for using gamification in software development. In these days, gamification is becoming popular in software engineering. ...
doi:10.1049/iet-sen.2018.5144
fatcat:gsqzfuslebbaticoecasqzg5fu
A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review
[chapter]
2017
Communications in Computer and Information Science
Gamification and Software Development Process This study focuses on the applicability of the gamification in software business landscapes and how these game elements affect the quality of software development ...
During this review we reviewed the current research works and inspected how they focus on the gamification and software development process. ...
doi:10.1007/978-3-319-67383-7_28
fatcat:afup44iphzbqpk57udvo3ogyw4
How to design gamification? A method for engineering gamified software
2018
Information and Software Technology
However, gamification has also been regarded as one of the most challenging areas of software engineering. ...
How to design gamification? A method for engineering gamified software. Information and Software Technology, in press. ...
40111/14, 40107/14 and 40009/16) and participating partners, as well as Satakunnan korkeakoulusäätiö and its collaborators. ...
doi:10.1016/j.infsof.2017.10.015
fatcat:etfppylzynfcnnvywyhmcwvj5e
Decision Support Model for Introduction of Gamification Solution Using AHP
2014
The Scientific World Journal
The criteria are derived from previous works on gamification, introduction of information systems, and analytic hierarchy process. ...
The weights of decision criteria are calculated through a survey by the professionals on game, information systems, and business administration. ...
Related Work Previous works on the following topics are summarized in this section. ...
doi:10.1155/2014/714239
pmid:24892075
pmcid:PMC4032644
fatcat:5uvwdjdq2nhnrf56eycenxn66q
Gamification: a Game Changer for Managing Technical Debt? A Design Study
[article]
2018
arXiv
pre-print
Context: Technical debt management is challenging for software engineers due to poor tool support and a lack of knowledge on how to prioritize technical debt repayment and prevention activities. ...
We consider the impact on both developers and managers. ...
Acknowledgements: We thank our research participants and Cassandra Petrachenko for improving our paper.
VIII. REFERENCES ...
arXiv:1802.02693v1
fatcat:vyeaaoar4beipdarymdjxdouju
Practices to Improve Teamwork in Software Development During the COVID-19 Pandemic: An Ethnographic Study
[article]
2022
arXiv
pre-print
More research is needed to determine if these practices work in other settings, including remote-first and hybrid remote / on-site teams, post-pandemic. ...
The three observed practices may help remote software teams cope with adversity. ...
This company specializes in on-demand software development for external clients and has over 1000 employees, of which about 70% work directly with software development (i.e., programmers, QAs, designers ...
arXiv:2203.09626v1
fatcat:rc6b26pejncojozumhjjalw6ku
Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management Tools
[chapter]
2017
Communications in Computer and Information Science
One of the challenges in software engineering today is to orchestrate ALM tools to a set of software projects effectively. ...
Based on a set of game elements, this study proposes an auction mechanism to address human resource allocation and task optimization issues, and consequently tackle the potential problem of software practitioners ...
In recent years, gamification becomes more popular in software engineering research. Sweedyk [16] worked about the popularity of gamification in academic programs and conferences. ...
doi:10.1007/978-3-319-64218-5_21
fatcat:cmgixrw34neqnhrdlbb65kbskm
Gamification Analysis and Implementation in Online Learning
2018
ICIC Express Letters
The gamification is integrated in some e-learning management systems, and it is expected to increase the students' satisfaction, motivation, and engagement. ...
There are two parts of participants: the students who are directed to a learning system with gamification and the students who are enrolled in a learning system without gamification. ...
Gamification is a concept that implements the game components into the non-game contents such as education, marketing, administration, or even software engineering [16] . ...
doi:10.24507/icicel.12.12.1195
fatcat:o3ag5dlnf5hejn3bhqmzct434e
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