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The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps [article]

Rodrigo Henrique Barbosa Monteiro, Maurício Ronny de Almeida Souza, Sandro Ronaldo Bezerra Oliveira, Carlos dos Santos Portela, Cesar Elias de Cristo Lobato
2021 arXiv   pre-print
We selected 100 primary studies on gamification in software engineering (from 2011 to 2020).  ...  Gamification has been used to motivate and engage participants in software engineering education and practice activities.  ...  To achieve this goal we executed a systematic mapping study and selected 100 studies on gamification in software engineering (both education and practice) for the analysis.  ... 
arXiv:2102.05089v1 fatcat:2pm72ybjnba6bofc65hxzbds7u

An architecture for software engineering gamification

Oscar Pedreira, Felix Garcia, Mario Piattini, Alejandro Cortinas, Ana Cerdeira-Pena
2020 Tsinghua Science and Technology  
We developed a gamification engine based on our proposal, and we carried out a case study in which we applied it in a real software development company.  ...  Gamification has been applied in software engineering to improve quality and results by increasing people's motivation and engagement.  ...  Section 4 presents the gamification engine we have implemented based on the architecture described in Section 3.  ... 
doi:10.26599/tst.2020.9010004 fatcat:yu5lzebioraplpa4alt6fb5rwu

Initiatives and Challenges of Using Gamification in Software Engineering: A Systematic Mapping [article]

Daniel Porto, Gabriela Jesus, Fabiano Ferrari, Sandra Fabbri
2020 arXiv   pre-print
Objective: This paper aims to characterize how gamification has been adopted in non-educational contexts of software engineering (SE) activities.  ...  Despite this, gamification can still be explored for many SE tasks; for the addressed ones, empirical evidence is very limited.  ...  e Tecnológico -Brasil (CNPq) -grants 306310/2016-3 and 167513/2017-6.  ... 
arXiv:2011.07115v1 fatcat:p3c5gnpiabarvo7xwxyb76bs4e

Gamification in Software Development Projects

Valērija Platonova, Solvita Bērziša
2017 Information Technology and Management Science  
The aim of the paper is to analyse the impact of gamification method on the software development projects.  ...  Gamification is one of the many ways to motivate employees and introduce more fun in daily activities.  ...  development" OR "software engineering" OR "project management" OR "testing" OR "requirement management" OR "software integration" OR "software management" OR "scrum agile" OR "waterfall").  ... 
doi:10.1515/itms-2017-0010 fatcat:w2ibpuyzzjfozoz77o4svfa3xi

User Acceptance Evaluation of a Gamified Knowledge Sharing Platform for Use in Industrial Environments

Stylianos Zikos, Maria Tsourma, Evdoxia E. Lithoxoidou, Anastasios Drosou, Dimosthenis Ioannidis, Dimitrios Tzovaras
2019 International Journal of Serious Games  
Results showed that even though the ratings from both industries were positive on all criteria, there is room for improvement on user acceptance and knowledge integration.  ...  Based on feedback received from the evaluation, guidelines related to functionalities and design of a gamified collaboration platform are provided.  ...  Acknowledgement This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 723277 (project Factory2Fit), and has also been partially  ... 
doi:10.17083/ijsg.v6i2.275 fatcat:mpdrb3is5jfpvgrglbuu7yohdi

Gamification Based On Blockchain Technology To Enhance Student Centered Learning

Qurotul Aini, Ninda Lutfiani, Muhammad Suzaki Zahran
2021 Creative Communication and Innovative Technology Journal  
At present, research on the blockchain that implemented in the field of educational gamification is still minimal in number.  ...  This paper proposes an initial gamification model as a foundation for the development of future applications and research.  ...  The other sections of this paper's composition are as follows: Part II presents works that represent gamification in software and software engineering tasks and gives the background needed by the blockchain  ... 
doi:10.33050/ccit.v14i1.1268 fatcat:mqj35xrlyra7hh4h5pjd57yuke

Towards a new software quality model for evaluation the quality of gamified systems

Omaz Azouz, Youssef Lefdaoui
2018 EAI Endorsed Transactions on Creative Technologies  
Due to the emergence of the Gamification concept in various domains, this article studies how to improve the quality of gamified systems with the software engineering discipline.  ...  This proposal is based on the patterns and attributes determined during the conducted bibliographic study and comparative studies, with an attempt to integrate the ISO 25010 quality model.  ...  In future work, we intend to use this ISO 25010 Gamified quality model to evaluate the existing Gamification frameworks in order to propose a new and more complete framework.  ... 
doi:10.4108/eai.16-1-2018.153640 fatcat:reyuobqb5ndjvohilwsa4uvbrm

An Auction-Based Serious Game for Bug Tracking

Cagdas Usfekes, Murat Yilmaz, Eray Tuzun, Yagup Macit, Paul Clarke
2019 IET Software  
Today, one of the challenges in software engineering is utilizing application lifecycle management (ALM) tools effectively in software development.  ...  in less time and improve quality of software development in a competitive environment.  ...  [12] worked on a map system for using gamification in software development. In these days, gamification is becoming popular in software engineering.  ... 
doi:10.1049/iet-sen.2018.5144 fatcat:gsqzfuslebbaticoecasqzg5fu

A Systematic Investigation into the Use of Game Elements in the Context of Software Business Landscapes: A Systematic Literature Review [chapter]

Serhan Olgun, Murat Yilmaz, Paul M. Clarke, Rory V. O'Connor
2017 Communications in Computer and Information Science  
Gamification and Software Development Process This study focuses on the applicability of the gamification in software business landscapes and how these game elements affect the quality of software development  ...  During this review we reviewed the current research works and inspected how they focus on the gamification and software development process.  ... 
doi:10.1007/978-3-319-67383-7_28 fatcat:afup44iphzbqpk57udvo3ogyw4

How to design gamification? A method for engineering gamified software

Benedikt Morschheuser, Lobna Hassan, Karl Werder, Juho Hamari
2018 Information and Software Technology  
However, gamification has also been regarded as one of the most challenging areas of software engineering.  ...  How to design gamification? A method for engineering gamified software. Information and Software Technology, in press.  ...  40111/14, 40107/14 and 40009/16) and participating partners, as well as Satakunnan korkeakoulusäätiö and its collaborators.  ... 
doi:10.1016/j.infsof.2017.10.015 fatcat:etfppylzynfcnnvywyhmcwvj5e

Decision Support Model for Introduction of Gamification Solution Using AHP

Sangkyun Kim
2014 The Scientific World Journal  
The criteria are derived from previous works on gamification, introduction of information systems, and analytic hierarchy process.  ...  The weights of decision criteria are calculated through a survey by the professionals on game, information systems, and business administration.  ...  Related Work Previous works on the following topics are summarized in this section.  ... 
doi:10.1155/2014/714239 pmid:24892075 pmcid:PMC4032644 fatcat:5uvwdjdq2nhnrf56eycenxn66q

Gamification: a Game Changer for Managing Technical Debt? A Design Study [article]

Matthieu Foucault, Xavier Blanc, Margaret-Anne Storey, Jean-Rémy Falleri, Cédric Teyton
2018 arXiv   pre-print
Context: Technical debt management is challenging for software engineers due to poor tool support and a lack of knowledge on how to prioritize technical debt repayment and prevention activities.  ...  We consider the impact on both developers and managers.  ...  Acknowledgements: We thank our research participants and Cassandra Petrachenko for improving our paper. VIII. REFERENCES  ... 
arXiv:1802.02693v1 fatcat:vyeaaoar4beipdarymdjxdouju

Practices to Improve Teamwork in Software Development During the COVID-19 Pandemic: An Ethnographic Study [article]

Ronnie E. de Souza Santos, Paul Ralph
2022 arXiv   pre-print
More research is needed to determine if these practices work in other settings, including remote-first and hybrid remote / on-site teams, post-pandemic.  ...  The three observed practices may help remote software teams cope with adversity.  ...  This company specializes in on-demand software development for external clients and has over 1000 employees, of which about 70% work directly with software development (i.e., programmers, QAs, designers  ... 
arXiv:2203.09626v1 fatcat:rc6b26pejncojozumhjjalw6ku

Examining Reward Mechanisms for Effective Usage of Application Lifecycle Management Tools [chapter]

Çağdaş Üsfekes, Murat Yilmaz, Eray Tuzun, Paul M. Clarke, Rory V. O'Connor
2017 Communications in Computer and Information Science  
One of the challenges in software engineering today is to orchestrate ALM tools to a set of software projects effectively.  ...  Based on a set of game elements, this study proposes an auction mechanism to address human resource allocation and task optimization issues, and consequently tackle the potential problem of software practitioners  ...  In recent years, gamification becomes more popular in software engineering research. Sweedyk [16] worked about the popularity of gamification in academic programs and conferences.  ... 
doi:10.1007/978-3-319-64218-5_21 fatcat:cmgixrw34neqnhrdlbb65kbskm

Gamification Analysis and Implementation in Online Learning

Fergyanto Efendy Gunawan, Jupiter
2018 ICIC Express Letters  
The gamification is integrated in some e-learning management systems, and it is expected to increase the students' satisfaction, motivation, and engagement.  ...  There are two parts of participants: the students who are directed to a learning system with gamification and the students who are enrolled in a learning system without gamification.  ...  Gamification is a concept that implements the game components into the non-game contents such as education, marketing, administration, or even software engineering [16] .  ... 
doi:10.24507/icicel.12.12.1195 fatcat:o3ag5dlnf5hejn3bhqmzct434e
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