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Response to "Emerging Roles of Virtual Patients in the Age of AI"
2019
The AMA Journal of Ethic
," from the National Institutes of Health and a career development award (1-K01-LM-012739-01) from the National Library of Medicine and the National Institutes of Health (Dr Guetterman). ...
Acknowledgements This work was supported by a Small Business Innovation Research (SBIR) phase II grant (01/5R44TR000360-04), "Modeling Professionalism and Teaching Humanistic Communication in Virtual Reality ...
Sorting out the virtual patient: how to exploit artificial intelligence, game technology and sound educational practices to create engaging role-playing simulations. Int J Gaming Comput Mediat Simul. ...
doi:10.1001/amajethics.2019.920
pmid:31651393
pmcid:PMC7294847
fatcat:fwkq3lnhbvdunpt6r45qaxa5xm
Designing Effective Serious Games: Opportunities and Challenges for Research
2010
International Journal of Emerging Technologies in Learning (iJET)
Our work has investigated the state of the art research on SGs, starting from the cognitive aspects, that are necessary in order to root technological development and applications in sound theoretical ...
, virtual coaches and affective learning, living worlds, game mechanics, Human-Computer Interaction. ...
Conversational artificial intelligence technology enables learners to engage in spoken conversations with the non-player characters. ...
doi:10.3991/ijet.v5s3.1500
fatcat:2tbarz52obgyriosfqwgrrdsz4
DR 6.14: PAL System impact valorization and future perspectives
2019
Zenodo
PAL developed a Personal Assistant for healthy Lifestyle (PAL), a system that will assist the child, health professional and parent to advance the self-management of children with type 1 diabetes aged ...
It is estimated that diabetic care (T1 and T2) costs 110 billion Euro, and that T1 patients incur higher mean treatment costs than T2 patients. ...
Break&Sort game Children and the avatar play this game together. Boxes appear on the screen, which need to be dragged and opened. These boxes contain types of food. ...
doi:10.5281/zenodo.3443686
fatcat:enlfd6pnwrdrxnretngzm25eka
Design and engineering of game-like virtual and multimodal environments
2010
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems - EICS '10
In this position paper, I outline the research methods and approach our group at the Social Game Lab takes to understanding and innovating successful social and emotional game and virtual world experiences ...
ACKNOWLEDGMENTS Thanks to Microsoft for funding the Games for Learning Institute; thanks to Chelsea Hash and Ulf Schwekendiek for their work on the social gaming prototypes and on the Games for Learning ...
This research was funded through the INTERREG-IV program (project IVA-VLANED-1.14, Euregio Benelux). The authors would like to acknowledge the other partners involved in this project. ...
doi:10.1145/1822018.1822083
dblp:conf/eics/RaymaekersCG10
fatcat:zinrgjtuofglneuvio5eymjvwm
Comprehensive, Technology-Based Clinical Education: The "Virtual Practicum"
1998
International Journal of Psychiatry in Medicine
multiple media to the home or office; and new methods for using these technologies for education and training. ...
This paper discusses the application of technology to promote more comprehensive clinical education in the biopsychosocial aspects of primary care. ...
plays a significant role. ...
doi:10.2190/nqen-krt8-19ga-r0bv
pmid:9617648
fatcat:6v4vfykba5fpbh5byqhia64xu4
Algorithms and Interoperability between Drama and Artificial Intelligence
2019
TDR: The Drama Review
Computation has played a notable role in contemporary performance, a trend that has paired with the emersion of intermediality. ...
From the systems that aim to facilitate the interoperability of content in performance to the seminal distinction between content structures and control structures, it is possible to foresee a new perspective ...
It is a sort of kammerspiel, a one-act play with two artificial characters and one human. ...
doi:10.1162/dram_a_00872
fatcat:mp7lkf2icza45iunpssn4nqdb4
Conversational Characters that Support Interactive Play and Learning for Children
[chapter]
2009
Multiagent Systems
Acknowledgements We would like to thank Marcela Charfuelan, Dymtro Kupkin, Holmer Hemsen and Mykola Kolodnytsky for design and programming support and Svend Killerich for data entry. ...
It aims at exploiting the pedagogical promise of interactive technologies and applies them to the development of games that have educational goals. ...
specific domain and some artificial intelligence to account for the context at hand. ...
doi:10.5772/6610
fatcat:ldcyusm5bjfspnlsecspir5jlu
Technological disruptions in services: lessons from tourism and hospitality
2019
Journal of Service Management
Purpose -Technological disruptions such as the Internet of Things and autonomous devices, enhanced analytical capabilities (artificial intelligence) and rich media (virtual and augmented reality) are creating ...
At a conceptual level, this requires a complete rethink of how stakeholders should leverage technologies, engage and reengineer services to remain competitive. ...
VR and AR VR (virtual reality) is a suite of technologies that wholly immerse the user in an artificial environment, such that sensory perceptions (somatosensory, vision, sound, and touch), are changed ...
doi:10.1108/josm-12-2018-0398
fatcat:wrysgdxqs5blhorgn5wjwziv3q
ConVRgence (VRIC) Virtual Reality International Conference Proceedings
2020
International Journal of Virtual Reality
This issue gathers all the articles presented at the scientific conference ConVRgence (VRIC) which took place during Laval Virtual World 2020 (April 22-24). ...
Acknowledgments This part of the work is done within the framework of the NUMERILAB project, supported by FEDER and the NORMANDY REGION. ...
Acknowledgements The authors would like to acknowledge all the team members at Virtuleap.
References ...
doi:10.20870/ijvr.2020...3316
fatcat:d4dsvhql3ba5ros3xke2wb3efy
Conference Program
2021
2021 IEEE International Symposium on Ethics in Engineering, Science and Technology (ETHICS)
Our research focuses on how the public interest is conceptualized when
regulating professionals engaged in virtual practice. ...
The traditional approaches in the field of applied ethics do not offer sufficient conceptual means
to deal with practical problems created by the implementation of Artificial Intelligence (AI)
systems. ...
doi:10.1109/ethics53270.2021.9632776
fatcat:jdthtwwtzranzps45jg4m3nmza
A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda
2019
Computers & Education
A B S T R A C T Researchers have explored the benefits and applications of virtual reality (VR) in different scenarios. ...
However, little systematic work currently exists on how researchers have applied immersive VR for higher education purposes that considers the usage of both high-end and budget head-mounted displays (HMDs ...
This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. ...
doi:10.1016/j.compedu.2019.103778
fatcat:26dcxfsxmvd4ndsiwohauwlfb4
ConVRgence (VRIC) Virtual Reality International Conference Proceedings
2019
International Journal of Virtual Reality
Find the articles presented at the 3 days scientific conference ConVRgence (VRIC) which take place during Laval Virtual 2019 (April 20-22). ...
ACKNOWLEDGEMENTS The authors wish to thank Bo Geng from the Aalborg University Health Department for her help and supervision throughout the project. ...
We also wish to thank Mette Duus Hansen for collaboration on this project. ...
doi:10.20870/ijvr.2019..0.2920
fatcat:rzbvdg34q5aj7mpgnedsofd4ze
Gesture, Music and Computer: The Centro di Sonologia Computazionale at Padova University, a 50-Year History
2022
Sensors
With the advent of digital technologies, the computer has become a generalized tool for music production. ...
We discuss input devices for detecting information from gestures or audio signals and rendering systems for audience and user engagement. ...
Institutional
Acknowledgments: The authors thank Cristina Paulon for the careful revision of the paper writing style.
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/s22093465
pmid:35591156
pmcid:PMC9105902
fatcat:wiazbdtbqrft3cxl25omitnh4m
The construction of 'Nature' in the virtual worldSecond Life
2015
Environmental Education Research
Andy gave me direction and encouragement, served as a scholarly role model, and was patient with my at-times glacial progress toward graduation. ...
Donna Nudd and Phil Steinberg were on the original committee; while they graciously bowed out for various pragmatic reasons, both continued to provide ex-officio encouragement. ...
The role of virtual nature in educating citizens and engaging public participation is well established. ...
doi:10.1080/13504622.2015.1118754
fatcat:ohecewoajrgrfoc5lai23afbn4
Present Scenario of Digital Product Presentations for Enhancing Market Share of Products
2019
Journal of Robotics and Mechanical Engineering Research
DPP in the form of augmented reality or virtual reality has emerged as a potent tool for global marketers to enhance the market share of their products. ...
Contemporary marketing environment calls for innovative ways of reaching the customers, and Digital Product Presentation (DPP) happens to be one of such ways. ...
Virtual Reality is the simulated environment created to draw the users towards a virtual reality or world. ...
doi:10.24218/jrmer.2019.32
fatcat:krzcxasmfzawtlmzn5akdhpaay
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