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Solving the Inferential Frame Problem in the General Game Description Language

Javier Romero Davila, Abdallah Saffidine, Michael Thielscher
The Game Description Language GDL is the standard input language for general game-playing systems.  ...  We present a method by which general game players can transform any given game description into a representation that solves this problem.  ...  Acknowledgments This research was supported under the Go8-DAAD Australia-Germany Joint Research Cooperation scheme, by  ... 
doi:10.1609/aaai.v28i1.8791 fatcat:26d2nlmnyze25pqbs3x74ebqou

How Linguistic Frames Affect Motivational Profiles and the Roles of Quantitative versus Qualitative Research Strategies

Joseph Yeager, Linda Sommer
2015 The Qualitative Report  
Knowing the way people frame their motive offers leverage in causing behavior change ranging from persuasive marketing campaigns, forensic profiling, individual psychotherapy, and executive performance  ...  The combined tools of psycholinguistics and systems analysis have produced advances in motivational profiling resulting in numerous applications to behavioral engineering.  ...  Language frames all of the game rules across and within all motivational contexts. That is a generalization that does generalize.  ... 
doi:10.46743/2160-3715/2005.1838 fatcat:g33ocj6qbfcnfm2xulg4t5xp24

Assessment of Complex Performances in Digital Environments

John T. Behrens, Kristen E. DiCerbo, Peter W. Foltz
2019 The Annals of the American Academy of Political and Social Science  
that will both increase the inferential fidelity of assessments and change the form of assessments altogether.  ...  they are transforming traditional language for discussing assessment.  ...  , and problem-solving skills.  ... 
doi:10.1177/0002716219846850 fatcat:72bl4zax7bdvjdoaajam2yli34

Contexts in philosophy: pragmatic competence as filter

Carlo Penco
2018 Modélisation et utilisation du contexte  
langage où la solution est fortement indécise : ( §2) le débat sur l'holisme, ( §3) le débat sur les frontières entre sémantique et pragmatique, et ( §4) le débat entre les vues explicites et implicites de descriptions  ...  Apparently, the main problem here concerns the relations among different language games or contexts: how are they connected?  ...  I will give a short reminder to these two main lines of thought, as something deeply connected with the problems philosophy of language attempts to solve.  ... 
doi:10.21494/iste.op.2018.0213 fatcat:tpnllu6ntnaszoblmkealw73ry

Local Holism [chapter]

Carlo Penco
2001 Lecture Notes in Computer Science  
In the first part I state the well known paradox of semantic holism, as discussed in philosophy of language: if meaning is holistic there is no possibility to share any meaning.  ...  This paper is devoted to discuss a general tendency in contextualism which is known as "radical contextualism".  ...  be a unique representation of the working of language, there can be a careful description of different language games.  ... 
doi:10.1007/3-540-44607-9_22 fatcat:u6wbeozmpbf6jmd6ialppyq2dm

How are Serious Games used in the Classroom setting? - Based on the Learning Theory

Chung-Il Hwang, Sahoon H. Kim
2016 Indian Journal of Science and Technology  
On the other hand, in the aspect of constructivism, researchers developed a process of meeting students while maintaining anonymity to effectively observe student problem-solving in the game.  ...  Application/Improvements: The results are significant in the study of serious games that it presented the connection between a function of game and a learning type.  ...  Acknowledgment This work was supported by the Hankuk University of Foreign Studies Research Fund of 2015.  ... 
doi:10.17485/ijst/2016/v9i26/97307 fatcat:msffvsrj6nedxb6lrqbditef7u

Informing Content-driven Design of Computer Programming Games

Lieve Laporte, Bieke Zaman
2016 Proceedings of the 9th Nordic Conference on Human-Computer Interaction - NordiCHI '16  
Taking into account these particular characteristics and problems of computer programming as a learning content in the design of programming games could allow for producing games that are more suitable  ...  Currently, educational games are being developed to teach children the basics of computer programming. Research and design of such games is usually based on general learning theories.  ...  ACKNOWLEDGMENTS We would like to thank all participants of our workshop for their valuable contribution, and our colleagues at Mintlab for providing feedback on the first versions of this paper.  ... 
doi:10.1145/2971485.2971499 dblp:conf/nordichi/LaporteZ16 fatcat:5ulemxdtefbzndd5ocmzr2brhy

Analysis of Factors Affecting Achievement in Maker Programming Education in the Age of Wireless Communication

SeungJin Lee, JaMee Kim, WonGyu Lee
2016 Wireless personal communications  
This study intended to find the key factors necessary for helping SW education take root in schools.  ...  The results of the study showed that the achievement level of female students was higher than that of male students, and the level of understanding increased in higher grades.  ...  , and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.  ... 
doi:10.1007/s11277-016-3450-2 fatcat:g6ttnjhgxrbxfeenc3epgdvh2y

Effect of PCaRD DGB Flipped Learning on EFL Learners' Grammar Skill

Hanieh Shafiee Rad, Shahrekord University, Iran
2021 The Journal of AsiaTEFL  
The PCaRD DGB flipped learning provided mobile-based game apps and a game-based feedback mechanism in the form of collaborative response and created a setting in which learners could engage in more grammar  ...  The results indicated that the PCaRD DGB flipped learning outperformed the standard flipped learning in grammar achievement and in terms of their positive attitudes.  ...  The Author Hanieh Shafiee Rad is a graduate M.A. student of TEFL from Shahrekord University.  ... 
doi:10.18823/asiatefl.2021. fatcat:e4qodo7mh5g3dcqd3lh4tjmwia

Warring tautologies: moral dissent from a cognitivist perspective

Matthias Kiesselbach
2009 Ethic@: an International Journal for Moral Philosophy  
In this essay, I argue that once a diachronic, pragmatist theory of language along the lines of the latest Wittgenstein is employed, a third interpretive option becomes available to the cognitivist.  ...  Among other things, it yields an elegant way of solving the current debate around moral particularism.  ...  We are following a third path beside generalism and particularism, for the goal in every grammatical revision is the construction of a consistent new language game in which all of the old moral problems  ... 
doi:10.5007/1677-2954.2009v8n1p125 fatcat:rp7lifxdave7rccif7xth7xlku

The role of partial and best matches in knowledge systems

Frederick Hayes-Roth
1977 ACM SIGART Bulletin  
Determining which of several descriptions is most similar to one description of interest is called the best mat-cli problem.  ...  This paper is a theoretical discussion of several functions of knowledge systems based on the idea of partial matching, that is, comparison of two or more descriptions by identification of their similarities  ...  efully hit in the game of baseball." In this case, the abstraction of the two descriptions specifies that both objects are four-inch -spheroids hit forcefully in games.  ... 
doi:10.1145/1045343.1045390 fatcat:hnczjeyfizedhpt362altufuji

Teaching introductory AI from first principles

Susan L. Epstein, Virginia Teller
1995 ACM SIGART Bulletin  
The history and format of the course as it has evolved over a period of fifteen years is covered, along with a description of the course content today and a rationale for teaching AI from this perspective  ...  Hunter College teaches introductory AI as a one semester, advanced undergraduate elective that focuses on issues in three areas: state-space search and control, knowledge representation, and Lisp.  ...  as "the study of techniques for solving exponentially hard problems in polynomial time by exploiting knowledge about the problem domain."  ... 
doi:10.1145/201977.201984 fatcat:zreau7wtgbclbovoiitnuf4fae

Does Rhetoric Have a Place in Wohlrapp's Theory of Argument?

Katharina Stevens
2017 Informal Logic  
to work out how the new input will interact with the work that has otherwise been done in the field.  ...  (Wohlrapp, 2014) This comment aims to determine whether rhetoric has a place in Wohlrapp's account of argumentation.  ...  frames, and that our thesis can be shown to be valid in one frame and invalid in another, then this is a problem that cannot be solved through frame-internal argumentation.  ... 
doi:10.22329/il.v37i3.4698 fatcat:35363lqxmbdpzhe5ocmamxwgvu

Linguistic Alternatives to Quantitative Research Strategies Part One: How Linguistic Mechanisms Advance Research

Joseph Yeager, Linda Sommer
2015 The Qualitative Report  
Advanced linguistic research strategies employ motivational change methods with state-of-the -art language and communications modeling.  ...  Combining psycholinguistic technologies and systems analysis created advances in motivational profiling and numerous new behavioral engineering applications.  ...  Holland (1992) puts it this way, "Problem solving is largely rule-governed behavior. Solutions to problems become rules as do the heuristics by which problems are solved" (p.667).  ... 
doi:10.46743/2160-3715/2007.1626 fatcat:5qjqbrb4ajcnvm76c6ckpziyka

Artificial Intelligence Systems That Understand

Herbert A. Simon
1977 International Joint Conference on Artificial Intelligence  
Notice that in no case is a general solution provided to the frame problem.  ...  either to understand and solve natural-language problems (ISAAC), to generate problems in its domain (THERMO), or to work in tutorial mode with students (SOPHIE).  ... 
dblp:conf/ijcai/Simon77 fatcat:awteqnr5fnbnjkwxec3tj6tcyi
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