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Do Multiple Representations Need Explanations? The Role of Verbal Guidance and Individual Differences in Multimedia Mathematics Learning
2004
Journal of Educational Psychology
Results support the use of verbal guidance for discovery-based multimedia games and show that multimedia games may not be equally effective for all learners. ...
Elementary school children, some of whom were nonnative speakers of English, learned to add and subtract integers in a discovery-based multimedia game either with or without verbal guidance in English ...
Computer experience was assessed by using a 10-item knowledge checklist. ...
doi:10.1037/0022-0663.96.3.492
fatcat:g2c3ksgl7bcblcmodva4of4yja
Game-Enhanced Second Language Vocabulary Acquisition Strategies: A Systematic Review
2015
Open Journal of Social Sciences
and use second language vocabulary in the authentic context. ...
The synthesis suggests that game-enhanced learning provides a set of effective strategies such as language repetitions, contextual clues, interaction with native speakers and peers, and imagery to practice ...
According to Gee [13] , video games create authentic and safe environment where learners enhance knowledge and skills by solving "well-ordered problems". ...
doi:10.4236/jss.2015.310015
fatcat:zgzo26ys3nhcld2tj2rlm6ekxm
Eliciting Data Relations of IOT based on Creative Computing
2019
International Journal of Performability Engineering
data relations by deducing the relationship among factors in game theory models. ...
An approach is generated in this research to extract data relations from a multitude of business information through the design of a Game Theory Data Relations Generator (GTDRG) framework that extracts ...
labeller, knowledge discovery by data mining, and mapping of game theory by relation mapping. ...
doi:10.23940/ijpe.19.02.p20.559570
fatcat:67clht3corhstogbtg4yv23xdm
Data Mining Techniques for Text Mining
2016
Indian Journal of Science and Technology
Increment the cluster quality neural network approach, with semantic based analyzer is used popularized. ...
Semantic text mining is an abstraction of acknowledge based on the meaning. Semantic terms are explained, phrases or words. ...
There are many favorable problems faced by text mining on the one hand natural language complexity. ...
doi:10.17485/ijst/2016/v9i44/105075
fatcat:gy2dqm5sxzbvzeux72hsgadxkq
Interpretation of language in philosophy of logical positivism and linguistic analysis
2019
International Humanitarian University Herald. Philology
The meaning of the word is one of the ways its use in a particular life context (game). According to L. ...
According to Strawson, the complexity of ordinary language is inadequately represented by formal logic, and that in analyzing ordinary language a variety of tools must be used [2, p. 621 ]. ...
doi:10.32841/2409-1154.2019.41.1.35
fatcat:alazcpy4gbfefcdkcibjzziys4
Expanding vocabulary and sight word growth through guided play in a pre-primary classroom
2020
South African Journal of Childhood Education
This article is based on a study that aimed at finding out how pre-primary teachers integrate directed play into literacy teaching and learning. ...
Play is a platform through which young children acquire language.Aim: This study uses an action research approach to understand how guided play benefits incidental reading and expands vocabulary growth ...
The authors declare that the work is their own and that it was written in their own words. All citations from literature is acknowledged in-text and referenced. ...
doi:10.4102/sajce.v10i1.738
fatcat:4pzhsajw2zbrlee7uva2cgnzyq
Integrated Supplementary Task-based Games
2018
International Journal of English Language Teaching
This article explored the background for task-based games and how they could best fit in educational contexts tomake use of their potential benefits for language teaching and learning purposes. ...
First, the assumptions of task-basedlanguage teaching (TBLT) and game-based learning (GBL), as the two underlying theories of task-based games,were touched upon. ...
Game-based Learning (GBL) While the word game might connote leisure, computer games have been used for educational purposes for many years in different fields, e.g., mathematics (Ke, 2013) , ecology ...
doi:10.5430/ijelt.v5n2p43
fatcat:4mnhdbvakbexthp6qqiesuhlj4
Exploration Based Language Learning for Text-Based Games
[article]
2020
arXiv
pre-print
These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. ...
In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. ...
Language Based Exploration In Go-Explore, the given admissible actions are used during random exploration. However, in more complex games, e.g. ...
arXiv:2001.08868v2
fatcat:cpt2yp7f6zcmlna6qhjx2cr25u
Guided Discovery Based Gamified Tasks for Improving Primary Pupils' Grammar Learning
2017
Occasional Papers in the Development of English Education
, clauses and phrases into meaningful sentences (Dalil, 2013, p.10). in the form of a game by using the following game elements: ...
The measurement tool was a grammar test developed by the researcher. The findings revealed that discovery based gamified tasks improved primary pupils' grammar learning significantly. ...
Here, the construction of the new knowledge takes place by eliciting the rule from the learners. 4. Application of the rule in practice tasks graded by difficulty or complexity. ...
doi:10.21608/opde.2017.87710
fatcat:ztkeavwd2jguvn4ivzjhgyfdeu
Formation of students' communicative competencies based on the integration of foreign languages and natural sciences
2021
Общество и инновации
This article discusses the development of foreign language and science teaching methods, as well as the growing demand and skills of students as a result of the integration of these disciplines. ...
In the Hot Ball game, students form a circle and say one of the new words to each other on the ball. ...
The need to present the knowledge of the world produced by scientists clearly defines the widespread use of different artificial languages in scientific knowledge and the use of logical analysis tools ...
doi:10.47689/2181-1415-vol2-iss2/s-pp333-338
fatcat:rply2xtkojafncqjgfkoxngdqe
Exploration Based Language Learning for Text-Based Games
2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence
These games are of interest as they can be seen as a testbed for language understanding, problem-solving, and language generation by artificial agents. ...
In this work, we propose to use the exploration approach of Go-Explore for solving text-based games. ...
Language Based Exploration In Go-Explore, the given admissible actions are used during random exploration. However, in more complex games, e.g. ...
doi:10.24963/ijcai.2020/207
dblp:conf/ijcai/MadottoNHMEZPYK20
fatcat:bsqv4zyslza6fhyigrz7rgkw64
Teaching Literacy Skills to French Minimally Verbal School-Aged Children with Autism Spectrum Disorders with the Serious Game SEMA-TIC: An Exploratory Study
2017
Frontiers in Psychology
in a serious game based on non-verbal cognitive skills. ...
Indeed, the literacy skills in the training group significantly improved after the training, as measured by specific experimental tasks (alphabet knowledge, word reading, word-non-word discrimination, ...
Moreover we are grateful to M.C., a young woman with Asperger Syndrome, who designed all the graphics, sketches and pictures of SEMA-TIC. The study promoter was the Lenval Foundation Nice. ...
doi:10.3389/fpsyg.2017.01523
pmid:28928701
pmcid:PMC5591836
fatcat:sytzb53vifexdnzbq3qnj6l7my
Computational Creativity
2006
The 2006 IEEE International Joint Conference on Neural Network Proceedings
Imagination should be constrained by experience, while filtering in the case of creative use of words may be based on semantic and phonological associations. ...
Analysis of brain processes involved in invention of new words leads to practical algorithms that create many interesting and novel names associated with a set of keywords. ...
Some of the top words created include: creativital, creatival; used by creatival.com creativery (creativity, discovery); used by creativery.com discoverity = (disc, disco, discover, verity, discovery, ...
doi:10.1109/ijcnn.2006.246714
dblp:conf/ijcnn/Duch06
fatcat:6mxupnvjxvbhtnqvgumlumnf4q
Computational Creativity
[chapter]
2013
Encyclopedia of Systems Biology
Imagination should be constrained by experience, while filtering in the case of creative use of words may be based on semantic and phonological associations. ...
Analysis of brain processes involved in invention of new words leads to practical algorithms that create many interesting and novel names associated with a set of keywords. ...
Some of the top words created include: creativital, creatival; used by creatival.com creativery (creativity, discovery); used by creativery.com discoverity = (disc, disco, discover, verity, discovery, ...
doi:10.1007/978-1-4419-9863-7_617
fatcat:ycmxmxsn4vfv3jolnd6pjuwyai
Transdisciplinary Scientific Strategies for Soft Computing Development: Towards an Era of Data and Business Analytics
2021
Axioms
They are all integrated into a master strategy called wide knowledge discovery, which offers a way towards the augmented analytics paradigm. ...
Strategies are defined, explained, and illustrated by examples. The paper also shows how these strategies are expressed in three dimensions of an ambitious actions plan. ...
of uncertainty associated with information by words. ...
doi:10.3390/axioms10020093
fatcat:uwsjhk62nnfktf6lwh4ocabwou
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