Filters








8,376 Hits in 7.0 sec

Solving Sequential Text Classification as Board-Game Playing

Chen Qian, Fuli Feng, Lijie Wen, Zhenpeng Chen, Li Lin, Yanan Zheng, Tat-Seng Chua
2020 PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE  
Specifically, we devise a dedicated board-game to develop a correspondence between solving STC and board-game playing.  ...  Sequential Text Classification (STC) aims to classify a sequence of text fragments (e.g., words in a sentence or sentences in a document) into a sequence of labels.  ...  Introduction Sequential Text Classification (STC) is a fundamental and critical research problem in natural language processing (NLP) (Lee and Dernoncourt 2016) .  ... 
doi:10.1609/aaai.v34i05.6388 fatcat:bzf4wg3szbazpd3cgqfoyjcomm

Statistical Analysis on Result Prediction in Chess

Paras Lehana, Sudhanshu Kulshrestha, Nitin Thakur, Pradeep Asthana
2018 International Journal of Information Engineering and Electronic Business  
This provided us with a total of 8,40,289 board evaluations.  ...  Using Naï ve Bayes classification, the data result is classified into three classes namely move preferable to white, black or a tie and then the data is validated on 20% of the dataset to determine accuracies  ...  A proposed supervised machine learning technique in [10] used a total of 10,75,137 board positions from 6200 games to model the board as network of interacting pieces.  ... 
doi:10.5815/ijieeb.2018.04.04 fatcat:62wftjpp5jgjnizltgklpi3q5i

Page 109 of Psychological Abstracts Vol. 40, Issue 2 [page]

1966 Psychological Abstracts  
(Queen’s U., Belfast, Ireland) A sequential guessing game for studying prob- lem solving. Psychological Reports, 1965, 17(\), 127- 130.  ...  —A chess master who is also a psychologist sums up the processes of playing several simultaneous games without sight of the chess-board: The board and pieces acquire a wealth of associations; a special  ... 

Document classification, indexing and abstracting may be inherently difficult problems

Aviezri S. Fraenkel
1981 Proceedings of the 4th annual international ACM SIGIR conference on Information storage and retrieval theoretical issues in information retrieval - SIGIR '81  
Also if a homograph like "game" appears in D with different meanings such as game of chess, game-act for hunters, it is put into T(D) as game(a) and game(b).  ...  For convenience one w r i t e s , in p r a c t i c e , say "game-playing" instead of "game(a)", and "game-hunting" instead of "game(b)".  ... 
doi:10.1145/511754.511766 dblp:conf/sigir/Fraenkel81 fatcat:lmgr2jfp4vbj7czvbwz6dmnqu4

Classic-Simulation Android Based Game of Fly and Learn in Elementary School Level

Diana Diana, Dion Darmawan
2015 ComTech  
Fly and Learn is a classic simulation game which has a specific purpose to introduce the game of the plane where the children play as a pilot by a plane ride and also to train them in answering questions  ...  school level to learn with ease through a game.  ...  According to Schell (2008) , game is a problem-solving activity based on pleasure. Games are categorized based on its game play.  ... 
doi:10.21512/comtech.v6i3.2258 fatcat:442dt2up4rbthniihxct3g3wze

Navigating the Landscape of Multiplayer Games [article]

Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki, Francisco C. Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Perolat, Bart De Vylder, Audrunas Gruslys, Remi Munos
2020 arXiv   pre-print
Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence.  ...  Tackling this latter question can facilitate understanding of agents and help determine what game an agent should target next as part of its training.  ...  as discussed in the main text.  ... 
arXiv:2005.01642v3 fatcat:cmpxkigjyvba5e5csk2a2f5bt4

Teaching Machines to Understand Baseball Games: Large-Scale Baseball Video Database for Multiple Video Understanding Tasks [chapter]

Minho Shim, Young Hwi Kim, Kyungmin Kim, Seon Joo Kim
2018 Lecture Notes in Computer Science  
To this end, we introduce a new large-scale baseball video dataset called the BBDB, which is produced semi-automatically by using play-by-play texts available online.  ...  The BBDB contains 4200 hours of baseball game videos with 400k temporally annotated activity segments.  ...  Database Collection Nowadays, full videos of baseball games can be found in online video archives, accompanied by play-by-play texts.  ... 
doi:10.1007/978-3-030-01267-0_25 fatcat:3oqweqmqvvacdjnsprxnkec4hm

Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning [chapter]

Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester
2020 Lecture Notes in Computer Science  
We evaluate the effectiveness of the off-task dialogue models, which use different word embeddings (i.e., word2vec, ELMo, and BERT), as well as predictive off-task dialogue models that capture varying  ...  game-based learning environment for middle school ecosystem science.  ...  We extracted this text from the game and removed stop words, as defined by NLTK's [26] list of English stop words.  ... 
doi:10.1007/978-3-030-52237-7_5 fatcat:j6xcwqaix5agbopwk6z4sovg4u

Why Most Decisions Are Easy in Tetris - And Perhaps in Other Sequential Decision Problems, As Well

Özgür Simsek, Simón Algorta, Amit Kothiyal
2016 International Conference on Machine Learning  
Among the sequential decision problems we encounter, it is unlikely that Tetris is unique or rare in having these properties.  ...  without knowing an evaluation function that scores well in the game.  ...  People was obtained by asking 13 acquaintances to play the game as long as they wished.  ... 
dblp:conf/icml/SimsekAK16 fatcat:dswkvzpunfh5rlvh36zu2u7be4

Gamification of personality tests for recruitment

Jahnavi Ravindra Bodhe
2021 International journal of research in human resource management  
This paper analyses the use of gamified personality tests for recruiting employees by using different game types for detecting personalities.  ...  Gamification Gamification is defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements..  ...   Puzzles to solve  Sports, contests, with Awards/badges  Public ranks/titles games  Objective chains games Feelers They love social challenges as they are friendly and value people,  ... 
doi:10.33545/26633213.2021.v3.i2a.66 fatcat:h34tjt3xwfckjeylx2kjkaeafq

Towards a Chinese Common and Common Sense Knowledge Base for Sentiment Analysis [chapter]

Erik Cambria, Amir Hussain, Tariq Durrani, Jiajun Zhang
2012 Lecture Notes in Computer Science  
In this work, besides exploiting the emotional content of the Open Mind corpus, we also collect new affective common sense knowledge through label sequential rules, crowd sourcing, and games-with-a-purpose  ...  cognitive and affective information associated with short texts.  ...  solve.  ... 
doi:10.1007/978-3-642-31087-4_46 fatcat:32ot23tyurd7dizllq6oa46hmy

Game-display board activities for science teaching

C. M. Chung, S. Y. Mak, Y. M. Suen, Paul Sze
1996 Journal of Science Education and Technology  
Possible variations in game rules: This game can be played in exactly the same way as the card sorting game.  ...  For simplicity, the term ‘display board’ will be used throughout the text to mean the ‘game-display board’.  ... 
doi:10.1007/bf01575154 fatcat:bcbv7poezjf5legp6gky5yb6vy

Creating and Implementing a Smart Speaker [article]

Sanskar Jethi, Avinash Kumar Choudhary, Yash Gupta, Abhishek Chaudhary
2021 arXiv   pre-print
Most recently, however, CNN have also found to perform well with problems associated with NLP tasks such as Sentence Classification, Sentiment Analysis, Text Classification, Text Summarization, Machine  ...  However, in our case, there wasn't any significant accuracy difference between RNN and CNN because text classification doesn't need to use the information stored in the sequential nature of the data.  ... 
arXiv:2106.13675v1 fatcat:npxek2gumzcslg2t7eqy4epohq

When social networking meets online games

Lee M. Sherlock
2007 Proceedings of the 25th annual ACM international conference on Design of communication - SIGDOC '07  
Using activity theory and genre theory as bases for analysis, this article examines the activity of grouping in the massively multiplayer online role-playing game World of Warcraft.  ...  Next, the article considers the role of other texts in the activity system of grouping, focusing on two examples: the game FAQ and message board.  ...  Also, the "walkthrough" as a particular kind of game document can be used in both ways; it is designed for players to use as a companion text as they play so they don't miss things along the path of the  ... 
doi:10.1145/1297144.1297148 dblp:conf/sigdoc/Sherlock07 fatcat:bwmzjatuhbegdjohrog4ouu42m

ColorShapeLinks: A Board Game AI Competition for Educators and Students [article]

Nuno Fachada
2020 arXiv   pre-print
ColorShapeLinks is an AI board game competition framework specially designed for students and educators in videogame development, with openness and accessibility in mind.  ...  The competition is based on an arbitrarily-sized version of the Simplexity board game, the motto of which, "simple to learn, complex to master", is curiously also applicable to AI agents.  ...  The author would like to thank André Fachada for proof-reading the text. The author would also like to thank the anonymous referees for their valuable comments and helpful suggestions.  ... 
arXiv:2012.09015v1 fatcat:w7v2vnajpjbkxmuwvlp6dmuis4
« Previous Showing results 1 — 15 out of 8,376 results