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Information science approaches to studying virtual organizations: A panel

Gary Burnett, Panel Moderator
2010 Proceedings of the American Society for Information Science and Technology  
core groups of scientists and volunteers in "citizen science," the socio-technical requirements of loosely coupled emergent teams, to the roles of communication, trust, and leadership in teams.  ...  His research focuses primarily on three related areas: the textbased information environments and social norms of virtual communities; the relationship between information exchange and social interaction  ...  The project is directed at advancing the understanding of what constitutes effective citizen science VOs and under what conditions citizen science VOs can enable and enhance scientific and education production  ... 
doi:10.1002/meet.14504701165 fatcat:r3rmfcp65rgm7ohzf3advcaygq

Developing a conceptual model of virtual organisations for citizen science

Andrea Wiggins, Kevin Crowston
2010 International Journal of Organisational Design and Engineering (IJODE)  
This paper develops an organization design-oriented conceptual model of scientific knowledge production through citizen science virtual organizations.  ...  Citizen science is a form of organization design for collaborative scientific research involving scientists and volunteers, for which Internet-based modes of participation enable massive virtual collaboration  ...  NSF grant 09-43049, "VOSS: Theory and design of virtual organizations for citizen science".  ... 
doi:10.1504/ijode.2010.035191 fatcat:vatpe3uij5fozdqzro7kme4sqe

eMagazine Community Platform. Conference within Citizen Social Science & Complex Systems Science

Manuel Gertrudix, Juan Romero-Luis, Begoña Rivas Rebaque, Alejandro Carbonell-Alcocer
2021 Zenodo  
Conference within the within Citizen Social Science & Complex Systems Science (CCS'20 Satellite Workshop) You can access to the program in this link [Here]  ...  In summary, the eMagazine Community Platform offers relevant information of an analytical nature about the platforms, projects and initiatives of Citizen Science, as well as recommendations, reports and  ...  Second, reports publish analytical results procured by CS Track project researches, of Citizen Science Community interest.  ... 
doi:10.5281/zenodo.4438057 fatcat:ycqwktvzxfcq5lzp5nyzyxn5xu

Strategies for inclusive and safe education using virtual reality: from the digital library perspective

Lourdes Díaz-López, Javier Tarango Ortiz, Claudia-Patricia Contreras
2019 Digital Library Perspectives  
, citizen science and social innovation.  ...  Purpose This paper aims to propose the development of formal (scientific content) and informal (content for science communication) educational activities in an inclusive and safe way, involving two essential  ...  Virtual reality and the digital library in social knowledge appropriation, social innovation and citizen science Since the arrival of the internet and the massification of computers and smartphones, the  ... 
doi:10.1108/dlp-08-2019-0034 fatcat:ufxhxbk535e6bod7zyrcw5t7l4

A sociotechnical system approach to virtual citizen science: an application of BS ISO 27500:2016

Robert Houghton, James Sprinks, Jessica Wardlaw, Steven Bamford, Stuart Marsh
2019 JCOM: Journal of Science Communication  
Drawing upon our experience of projects in our laboratory and the wider literature, we outline the principles identified in the standard and offer citizen science themed interpretations and examples of  ...  paying attention to ethical and values-led elements of the project in terms of being open and trustworthy, social responsibility and health and wellbeing.  ...  if any) to improve their productivity Feedback is a major issue in citizen science and crowd work in general.  ... 
doi:10.22323/2.18010201 fatcat:phn2qphe7bfu3bn7nocnosbvtm

Gamification in the context of smart cities

M R Zica, A C Ionica, M Leba
2018 IOP Conference Series: Materials Science and Engineering  
Related work A smart city is an urban development vision to integrate information and communication technology (ICT) and Internet of things (IoT) technology in a secure fashion to manage a city's assets  ...  Nevertheless, a smart city needs to be built to meet the needs and requirements of its citizens. In order to build a smart city it is necessary to understand the benefits of such a city.  ...  Connecting people and citizens' involvement in a community has always been a continuous challenge. The citizens and the authorities are very important pieces in a community.  ... 
doi:10.1088/1757-899x/294/1/012045 fatcat:xdvplprnbjfsjjeu3ho3dzczlq

Digitalization of Global Society: From the Emerging Social Reality to its Sociological Conceptualisation

2022 wisdom  
Consideration of the sociology of digital society begins with methodological problems associated with the study of a complex hybrid system due to the unification of real and virtual social spaces, the  ...  emergence of techno-subjects and some experience in the use of digital tools in sociology, allowing to work with interactive dynamic data.  ...  Virtual relationships products become more real and define a person's life than real communications, which changes the nature of sociality.  ... 
doi:10.24234/wisdom.v21i1.720 fatcat:l3wsocf4qrcuzi3yxosmvzxaxm

LIBER 2021 - Workshop: Onboarding Citizen Science and the role of research libraries barriers and accelerators

Tatsiana Yankelevich, Marieke Willems, Hélène Schwalm, Alessia Smaniotto, Anne Kathrine Overgaard, Thomas Kaarsted, Tiberius Ignat, Ángela Justamante Rodríguez
2021 Zenodo  
One of the outputs of this workshop will be the production of actionable recommendations for research libraries and the SSHOC/SSH communities in the form of a report.  ...  These are the slides from the LIBER 2021 Workshop: Onboarding Citizen Science and the role of research libraries barriers and accelerators This workshop derives from the SSHOC - Social Sciences and Humanities  ...  1 Mass tourism and urban transformations Societal challenge: How to promote dialogue and reduce tensions at the local level in urban communities Bridging: History and Social anthropology researchers with  ... 
doi:10.5281/zenodo.5036503 fatcat:rrlq4no5w5dufgzi73z7mrvxuy

Digital Citizenship: An Actual Contribution to Theory of Participatory Democracy

Şevki Işıklı
2015 AJIT-e Online Academic Journal of Information Technology  
Through the concept of digital citizenship which is product of virtual reality culture derived from reel, mechanical and cybernetic ontologies, but originally differentiated from them, the issues, such  ...  science to philosophy.  ...  The imperative relation between state and citizen that is usually against citizens has risen to a level of interaction in virtual communities.  ... 
doi:10.5824/1309-1581.2015.1.002.x fatcat:pe4t33m3ubchrgk332q2322u6m

The Virtual Citizen Science Expo Hall: A Case Study of a Design-Based Project for Sustainability Education

Tutaleni I. Asino, Nicole M. Colston, Ayodeji Ibukun, Clement Abai
2022 Sustainability  
Embracing diffusion of innovation as its framework, augmented and virtual reality applications were used to design a virtual meeting space called the Virtual Citizen Science Expo.  ...  The discussions demonstrate that our VCSE can be used to promote and engage learners in science related to environmental monitoring.  ...  Informed Consent Statement: Informed consent was obtained from all subjects involved in the study. Data Availability Statement: Not applicable.  ... 
doi:10.3390/su14084671 fatcat:srmhy4suejczvbwwquwwrdc4a4

Citizen science and socio-technical perspective: reflection on a possible integration

Andrea Spasiano
2021 International Workshop on Socio-Technical Perspective in IS Development  
One of the main goals of citizen science is to find scientific-based solutions to societal needs. Citizen science community acts as a system composed by social and technical components.  ...  Public participation in scientific research activities is also known as citizen science.  ...  Table 1 1 Schematization of organization in a citizen science community.  ... 
dblp:conf/stpis/Spasiano21 fatcat:4l7xsehyijfk7l27gb34t7nbsy


Patrizia Grifoni, Fernando Ferri, Noemi Biancone, Chiara Bicchielli
2020 Zenodo  
Heritage Social Platforms could become the place where citizens, heritage communities, and professionals will be able to contribute their voices, images, ideas, emotions, and experiences in digitizing,  ...  Citizens are not involved in their creation and they do not have the objective to establish heritage communities around them.  ...  Heritage Social Platforms could become the place where citizens, heritage communities, and professionals will be able to contribute their voices, images, ideas, emotions, and experiences in digitizing,  ... 
doi:10.5281/zenodo.5128545 fatcat:thnletjimfe3zgwoxlit2iwv5q

Herding the Crowd: Using Automated Planning for Better Crowdsourced Planning

Lydia Manikonda, Tathagata Chakraborti, Kartik Talamadupula, Subbarao Kambhampati
2017 Human Computation  
Participants were recruited from 4 projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citizen Science.  ...  Creativity in citizen cyberscience is a collective process: volunteers create within a project and a community, both for themselves and for others.  ...  VIRTUAL CITIZEN SCIENCE In this section we describe the two virtual citizen science projects: GeoTag-X and Virtual Atom Smasher. Then we present creativity themes for each project.  ... 
doi:10.15346/hc.v4i1.2 dblp:journals/hc/ManikondaCTK17 fatcat:qai42im3rzgadnrhaci2t66z7e

Creativity in Citizen Cyberscience

Charlene Jennett, Laure Kloetzer, Anna L. Cox, Daniel Schneider, Emily Collins, Mattia Fritz, Michael J. Bland, Cindy Regalado, Ian Marcus, Hannah Stockwell, Louise Francis, Eleanor Rusack (+1 others)
2016 Human Computation  
Is creativity in citizen science just about scientific discovery, or are there other kinds of creative products in citizen cyberscience?  ...  In Citizen Cyberlab we explored creativity across four different pilot projects: GeoTag-X, Virtual Atom Smasher, Synthetic Biology, and Extreme Citzien Science.  ...  Thank you to Muki Haklay, Francois Grey, and Ariel Lindner, for their leadership and encouragement throughout Citizen Cyberlab. Thank you to our reviewers for their valuable feedback.  ... 
doi:10.15346/hc.v3i1.10 dblp:journals/hc/JennettKCSCFBRM16 fatcat:j7q4nqmtezeozd4kdxi6sfqe3u

Virtual Communities, a Challenge for Today's Concepts of Identity and Citizenship

Ileana Rotaru
2014 Procedia - Social and Behavioral Sciences  
social cohesion and solidarity.  ...  European Council also underlines that the contemporary educational system plays a crucial part in individuals training as independent and responsible citizens.  ...  Virtual communities belong to and are the product of a hypertext society, characterised by individualisation, rationalisation and social levelling (Cucoş, 2006, p. 105-106) .  ... 
doi:10.1016/j.sbspro.2014.12.324 fatcat:2q27c6an6rccdp3rmtd2het2dm
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