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Heroes and Zeroes: Predicting the Impact of New Video Games on Twitch.tv [article]

Isaac Jones, Huan Liu
2017 arXiv   pre-print
In this work, we discuss the recent proliferation of video game streaming, particularly on Twitch.tv, analyze trends and patterns in video game viewing, and develop predictive models for determining if  ...  Simultaneously, the rise of social media has revealed how interpersonal connections drive user engagement and interest.  ...  Despite this meteoric rise in popularity, li le a ention has been paid to the Twitch.tv as either a social network or as a bellwether for success in the gaming market.  ... 
arXiv:1707.05831v1 fatcat:qgsgqles5vhyfbmadyued2loaa

From Zero to Hero: How Zero-Rating Became a Debate about Human Rights

Linnet Taylor
2016 IEEE Internet Computing  
Acknowledgments Acknowledgment We thank Yasodara Córdova for her valuable insights and suggestions.  ...  We also extend our sincere appreciation to the Deanship of Scientific Research at King Saud University for its funding of this International Research Group (IRG14-28).  ...  The game rewarded players for typing as quickly and accurately as possible; one factor that varied in the game was whether players could retry a given round consisting of a certain type of words, without  ... 
doi:10.1109/mic.2016.88 fatcat:imrhaaoac5gifool7wjegaxl5q

Embracing AWKWARD! Real-time Adjustment of Reactive Plans Using Social Norms [article]

Leila Methnani, Andreas Antoniades, Andreas Theodorou
2022 arXiv   pre-print
We use DOTA2, a game where success is heavily dependent on social interactions, as a medium to demonstrate a sample implementation of our proposed hybrid architecture.  ...  Together, OperA and BOD can achieve real-time adjustment of agent plans for evolving social roles, while providing the additional benefit of transparency into the interactions that drive this behavioural  ...  We would like to thank Dignum V. for her input on OperA. All code is available at: https://github.com/lulock/dota  ... 
arXiv:2204.10740v3 fatcat:6gcs2n3u6valzppg2vf4gptbqi

The impact of the Mobile Legend game in creating virtual reality

Khefti Al Mawalia
2020 Indonesian Journal of Social Sciences  
This research shows that when a person plays games, he can become more apathetic and minimize interaction and communication with the social environment around him.  ...  The evolution of online games from PC to Smartphone makes it easier for gamers to play games anywhere and anytime.  ...  "Hero yang saya pilih adalah hero yang bisa mengeluarkan api. Maka hero tersebut sangat sesuai dengan karakter pribadi saya yang seringkali emosi.  ... 
doi:10.20473/ijss.v12i2.22908 fatcat:mtqapd6ihfe67bmjsywgiv6l7a

It's All About the (Social) Network

F. Douglis
2010 IEEE Internet Computing  
I view it as a social network because it's an enclosed community. I can only interact with others on the system I have a direct connection with.  ...  LinkedIn: Unsung Hero? Whereas Facebook tries to be all things to all people, including public message exchanges, photos, games, music, and so on, LinkedIn has had a much more targeted approach.  ... 
doi:10.1109/mic.2010.13 fatcat:sd33nmqnnngwljvblvvlm7gyvu

Practical study on the effect of educational games on ADHD students

Ramiz Salama, Mohammed Elsayed
2019 New Trends and Issues Proceedings on Humanities and Social Sciences  
kid to interact with: Green box: this is the main box for the kid to hit.  ...  We can achieve our goal of the game (Increasing kid's concentration level) by making the game surroundings a lot harder in the intercourse of the game, so we have here four kinds of surroundings for the  ...  I achieved the aim by making the game more challenging by advancing in the course of the game.  ... 
doi:10.18844/prosoc.v6i6.4467 fatcat:447vdslqdjg2lihityna3e2n3q

The Influence of Social Ties on Performance in Team-based Online Games [article]

Yilei Zeng, Anna Sapienza, Emilio Ferrara
2018 arXiv   pre-print
Our research reveals that, when playing with their friends, individuals are systematically more active in the game as opposed to taking part in a team of strangers.  ...  Social ties are the invisible glue that keeps together human ecosystems.  ...  Approved for public release; unlimited distribution. AUTHOR CONTRIBUTIONS All authors designed the research project. YZ collected the data. YZ and AS performed the experiments.  ... 
arXiv:1812.02272v1 fatcat:xom3tg6dyfay3j33j7bgmbdbbu

ASK: A taxonomy of accuracy, social, and knowledge information seeking posts in social question and answering

Zhe Liu, Bernard J. Jansen
2016 Journal of the Association for Information Science and Technology  
well as answer features.  ...  Our automatic classification algorithm achieves an 83% correct labeling result, showing the value of the ASK taxonomy for the design of social question and answering systems.  ...  Morris et al. (2010b) also surveyed 624 social network users' reasons for choosing social networks as the platform for Q&A.  ... 
doi:10.1002/asi.23655 fatcat:qmfvfe6gl5hsbfpmasyrhkan6y

World Stage: Crowdsourcing Paradigm for Expressive Social Mobile Music

Ge Wang, Spencer Salazar, Jieun Oh, Robert Hamilton
2015 Journal of New Music Research  
In this paper, we discuss a new model for crowdsourced musical interactions based on mobile devices.  ...  This work is about exploring, perhaps for the very first time, a crowdsourcing eco-system that incorporates expressive music-making and with game-like elements, aimed at inciting a mass audience.  ...  Special thanks to Clara Valenstein for analytics and analysis, David Kerr for support and suggestions, and Gina Collecchia for insights into data analysis and signal processing.  ... 
doi:10.1080/09298215.2014.991739 fatcat:kpfqhhfhardsfn4zc4mpzwglua

On Top of The Game? The Double‐Edged Sword of Incorporating Social Features into Freemium Products

Joost Rietveld, Joe N. Ploog
2021 Strategic Management Journal  
However, social features can be a double-edged sword: When demand potential for freemium products is large, social features can significantly boost a product's appeal resulting in more adoption, more usage  ...  Freemium products require widespread diffusion for their success.  ...  The authors further thank Will Luton for his insights on free-to-play video games and Bill Greene for his helpful feedback on the identification of recursive bivariate probit models.  ... 
doi:10.1002/smj.3362 fatcat:nmazeomjwzae5bpcrigs6cmn5m

Correlation of Brand Mentions in Social Media and Web Searching Before and After Real Life Events: Phase Analysis of Social Media and Search Data for Super Bowl 2015 Commercials

Partha Mukherjee, Bernard J. Jansen
2015 2015 IEEE International Conference on Data Mining Workshop (ICDMW)  
We exclude the game day from our research due to insufficiency of granularity for search data on the game day.  ...  The integration of social media technologies with second screen devices during the broadcasts of in-real-life events facilitates a mode of online conversation we refer to as the social soundtrack.  ...  We categorize game day as the During phase. The game started at 2/1/2015-18:30:00 and continued till 2/1/2015-22:30:00.  ... 
doi:10.1109/icdmw.2015.60 dblp:conf/icdm/MukherjeeJ15 fatcat:cmmlu4dmojfz5ozfci6dp4jmfq

FLASH: Is the 20th Century Hero Really Gone? Large-Scale Evaluation on Flash Usage & Its Security and Privacy Implications

Damjan Buhov, Julian Rauchberger, Sebastian Schrittwieser
2018 Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications  
Known for its infamous security track record, Flash remains a challenge in making web browsing more secure.  ...  In particular, special attention is payed to Flash usage related to user tracking, as well as to malicious Flash files used by malvertising or exploit kits.  ...  Acknowledgments The financial support by the Christian Doppler Research Association, the Austrian Federal Ministry for Digital and Economic Affairs and the National Foundation for Research, Technology  ... 
doi:10.22667/jowua.2018.12.31.026 dblp:journals/jowua/BuhovRS18 fatcat:c4r56r4kenewhhigjmecotq5ei

Systems Social Seience: A design inquiry approach for stabilization and reconstruction of social systems

Barry G. Silverman, Leonardo Garrido, Francisco Cervantes-Pérez, Cleotilde González, Manuel Mora
2010 International Journal of Intelligent Decision Technologies  
instruments useful for systems social science.  ...  instruments useful for systems social science.  ...  Thanks also go to my lab's unsung heroes, current programmers such as K.Knight, M. Poe, M. Roddy, N. Weyer, and those of the past. Also to many unnamed students who assisted with these projects.  ... 
doi:10.3233/idt-2010-0069 fatcat:frctrwtbyjbk7fx5hvkcfj6gxi

Social Computing: An Overview

Manoj Parameswaran, Andrew B. Whinston
2007 Communications of the Association for Information Systems  
We suggest that social computing should be a priority for researchers and business leaders and illustrate the fundamental shifts in communication, computing, collaboration, and commerce brought about by  ...  We provide an overview of social computing and identify salient characteristics.  ...  value of information as well as interactions.  ... 
doi:10.17705/1cais.01937 fatcat:7xpk27acqfdjlikrmfqjaazhtm

Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement

Recep Çakır, S. Serkan Tan
2017 Educational Sciences Theory & Practice  
Therefore, a game called "the Osi Network Game" was developed and put online on Facebook as an educational application.  ...  There were two scales of attitude used for the analysis stage of the model of Digital Game-Based Learning-Teaching: to determine the students' attitude towards the educational computer games and the educational  ...  Games have been employed as a tool for learning for ages. Computer games are also regarded as potential tools for learning.  ... 
doi:10.12738/estp.2017.5.0273 fatcat:v3i645z7mrfvxcwkzsz4kkugvu
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