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Disruptive innovations in RoboCup 2D Soccer Simulation League: from Cyberoos'98 to Gliders2016 [article]

Mikhail Prokopenko, Peter Wang
2016 arXiv   pre-print
We review disruptive innovations introduced in the RoboCup 2D Soccer Simulation League over the twenty years since its inception, and trace the progress of our champion team (Gliders).  ...  The winning approach developed by Gliders is centred on human-based evolutionary computation which optimised several components such as an action-dependent evaluation function, dynamic tactics with Voronoi  ...  Jauregui, for several important insights on soccer tactics used in Gliders2016 [37] .  ... 
arXiv:1612.00947v1 fatcat:yke3drnyn5arhlc3ppkrs6xan4

FC Portugal - High-Level Coordination Methodologies in Soccer Robotics [chapter]

Nuno Lau, Luis Paulo
2007 Robotic Soccer  
These results, together with the impressive record of results achieved by FC Portugal teams in RoboCup competitions show that the techniques developed can significantly improve any soccer robotics team  ...  This chapter presents the research performed in the context of FC Portugal project in the areas of agent architectures, coordination methodologies, coaching and agent development tools.  ...  The simulator creates the virtual environment (soccer field, markers, goals, etc.) where agents live, sends sensory information to the agents, receives their actions and applies the virtual physics model  ... 
doi:10.5772/5130 fatcat:vlrnbubwa5gjdgv5eikckdpt5q

Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation

César Daniel Rojas Ferrer, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda, Valerio Capraro
2020 PLoS ONE  
We present a novel virtual reality (VR) system to measure soccer players' read-the-game ability.  ...  Moreover, we demonstrate the capacity of the system to measure the VEA while evoking immersive soccer in-match experiences with a portable VR setup.  ...  Concerning this assertion, our system provides a suitable setup for a highly immersive VR soccer experience, allowing the player's virtual body to exist and feel as if the player is inside a real game  ... 
doi:10.1371/journal.pone.0230042 pmid:32182621 fatcat:vytr4tbvbnf73g5e6ausu6pkra

Player action recognition in broadcast tennis video with applications to semantic analysis of sports game

Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Gao, Liyuan Xing
2006 Proceedings of the 14th annual ACM international conference on Multimedia - MULTIMEDIA '06  
Incorporating action recognition into the framework not only improves the semantic indexing and retrieval performance of the video content, but also conducts highlights ranking and tactics analysis in  ...  We also propose a novel framework by combining the player action recognition with other multimodal features for semantic and tactic analysis of the broadcast tennis video.  ...  Therefore, in contrast with soccer video analysis, we cannot define all the scoring events (in-play shots) in tennis video as the highlights.  ... 
doi:10.1145/1180639.1180728 dblp:conf/mm/ZhuXHGX06 fatcat:zy6i43ks4jhgvkbx5n6hx3yhe4

Cognitive Representations and Cognitive Processing of Team-Specific Tactics in Soccer

Heiko Lex, Kai Essig, Andreas Knoblauch, Thomas Schack, Antonio Verdejo García
2015 PLoS ONE  
Two core elements for the coordination of different actions in sport are tactical information and knowledge about tactical situations.  ...  The results showed that more experienced soccer players, in contrast to less experienced soccer players, possess a functionally organized cognitive representation of team-specific tactics in soccer.  ...  Acknowledgments The authors like to thank Dietmar Pollmann, Travis Dorsch, and Christoph Schütz for fruitful discussions in the preparation of this manuscript as well as Tobias Stock for helping to design  ... 
doi:10.1371/journal.pone.0118219 pmid:25714486 pmcid:PMC4340951 fatcat:rqekg3p4vnetjerkgg4wq26n3a

A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games

Quan Li, Peng Xu, Yeuk Yin Chan, Yun Wang, Zhipeng Wang, Huamin Qu, Xiaojuan Ma
2017 IEEE Transactions on Visualization and Computer Graphics  
If it is the author's pre-published version, changes introduced as a result of publishing processes such as copy-editing and formatting may not be reflected in this document.  ...  For a definitive version of this work, please refer to the published version.  ...  This research was supported in part by HK RGC GRF 16208514.  ... 
doi:10.1109/tvcg.2016.2598415 pmid:27514043 fatcat:5eqxwccnhnfjles3oozegdtgj4

Data-Driven Visual Performance Analysis in Soccer: An Exploratory Prototype

Alejandro Benito Santos, Roberto Theron, Antonio Losada, Jaime E. Sampaio, Carlos Lago-Peñas
2018 Frontiers in Psychology  
In soccer, understanding of collective tactical behavior has become an integral part in sports analysis at elite levels.  ...  In the current study, we presented a software prototype capable of assisting researchers and performance analysts in their duty of studying group collective behavior in soccer games and trainings.  ...  As a consequence, computer-supported team tactics analysis is an emerging topic that has generated important publications in recent years.  ... 
doi:10.3389/fpsyg.2018.02416 pmid:30568611 pmcid:PMC6290627 fatcat:gc43vahntzeydptaogrnpq4r6a

Designing for Bodily Interplay in Social Exertion Games

Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Darren Edge
2017 ACM Transactions on Computer-Human Interaction  
These categories can be applied to both the physical and virtual space, and by looking at all permutations of these categories, we articulate four ways of coupling the spaces: comparative, actuated, derived  ...  This article illustrates the inspirational power of the dimensions by applying them to the analysis of four exertion games.  ...  ACKNOWLEDGMENTS We thank the reviewers, the members of the Exertion Games Lab, Stefan Agamanolis, Jennifer Sheridan and everybody else who helped with this work.  ... 
doi:10.1145/3064938 fatcat:fn7ukzweujcaxbfy5enuxyx6oi

Impossibles: A Fully Autonomous Four-Legged Robot Soccer Team [chapter]

Hamid Reza Vaezi Joze, Jafar Habibi, Nima Asadi
2007 Robotic Soccer  
which is due to existence of uncertainty in real system environment such as soccer.  ...  Results from experimental statistical analysis of protocols in a wireless communication system led us to choose packet sizes and protocols in a way to achieve higher throughput.  ...  Robotic Soccer Many papers in the book concern advanced research on (multi-)robot subsystems, naturally motivated by the challenges posed by robot soccer, but certainly applicable to other domains: reasoning  ... 
doi:10.5772/5146 fatcat:z3dtwmhphrewbloxbfcctkxdb4

A Systematic Review of Futsal Literature

R. Moore, S. Bullough, S. Goldsmith, L. Edmondson
2014 American Journal of Sports Science and Medicine  
The review draws on diverse subjects including coaching, physiological, psychological, technical and tactical elements of the sport as well as reviewing subjects relating to the development of futsal.  ...  To that end, gaps in the literature are highlighted by the researchers, and therefore this document acts as a guide for further study.  ...  The players performed 146 tactical actions in the field with goalposts of soccer and 536 in the field with goalposts of futsal.  ... 
doi:10.12691/ajssm-2-3-8 fatcat:pce5zqiqrvbn3dzgen3t3zmu6i

Two Halves of Play - Simulation versus Abstraction and Transformation in Sports Videogames Design

Fares Kayali, Peter Purgathofer
2008 Eludamos - Journal for Computer Game Culture  
Using the terms of abstraction and transformation and by introducing a graphic representation for those qualities in respect to realism, selected games are qualitatively analysed regarding their respective  ...  This paper suggest a methodology and terminology to describe and explain deviations from pure simulation in sports videogames design.  ...  This "illusion of control" is supported by the fact that many of the player's goals can be predicted (e.g. running after a loose ball in football) and thus anticipated.  ... 
doi:10.7557/23.5974 fatcat:vzxzmf5pefg7blfho4c5hn7gm4

Understanding a Player's Decision-Making Process in Team Sports: A Systematic Review of Empirical Evidence

Michael Ashford, Andrew Abraham, Jamie Poolton
2021 Sports  
priors available in the game situation.  ...  The aim of this paper was to interrogate empirical evidence to (1) understand the process of decision-making within team sports and (2) capture the characteristics of decision-making expertise in a team  ...  Advocates of ecological psychology contend that player's need time interacting with the performance environment in order to recalibrate (or scale) their action (motor) system should their action capabilities  ... 
doi:10.3390/sports9050065 pmid:34067590 fatcat:e5kpd65nqne3jgijpspqbw5aqu

Action-selection in RoboCup Keepaway Soccer: Experimenting with Player Confidence

Samara Neilson
2013 Figshare  
Through the investigation of collaborative multi-agent domains, in particular those of robot soccer and robot rescue, and the examination of many popular action-selection methodologies, this study identifies  ...  some of the issues surrounding entropy, action-selection and performance analysis.  ...  And, finally, I am forever indebted to my friends and family for their understanding, endless patience, encouragement and support when it was most required.  ... 
doi:10.6084/m9.figshare.789063 fatcat:hvhcow3enbe2xdqqd4rbl6yki4

Assessing Visual Exploratory Activity of Athletes in Virtual Reality Using Head Motion Characteristics

Markus Wirth, Sebastian Kohl, Stefan Gradl, Rosanna Farlock, Daniel Roth, Bjoern M. Eskofier
2021 Sensors  
In this paper, we introduce a virtual reality-based reproducible assessment method allowing the evaluation of VEA.  ...  Our results align with comparable in vivo experiments and consequently extend them by showing the validity of the implemented approach as well as the use of virtual reality to determine characteristics  ...  From this position, they were able to observe the actions and soccer environment with a FOR of 360 • in 3D space including depth perception while standing.  ... 
doi:10.3390/s21113728 pmid:34071960 fatcat:qjltmtbqgzenvamipwqngyv2sm

Development of a Notational Analysis System for Selected Soccer Skills of a Women's College Team

Camille Thomas, Gilbert Fellingham, Pat Vehrs
2009 Measurement in Physical Education and Exercise Science  
The notational analysis system was highly reliable as demonstrated by high test-retest Spearman's correlations (>0.98) between the first and second notation of 3 games for all four skills.  ...  The notational system developed by this study provides coaches with reliable and objective information in order to improve the specificity of practices and to prepare individuals for optimal performance  ...  Notational Analysis of Patterns of Play in Men's Soccer Notational analysis has also been used to examine the technical and tactical aspects of a soccer match.  ... 
doi:10.1080/10913670902812770 fatcat:gyssswiac5fnrjrg4h4cmpye6i
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