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Snap & Play

Si Liu, Qiang Chen, Shuicheng Yan, Changsheng Xu, Hanqing Lu
2014 ACM Transactions on Intelligent Systems and Technology  
This research is supported by the Singapore National Research Foundation under its International Research Centre @Singapore Funding Initiative and administered by the IDM Programme Office.  ...  Snap & Play: Personalized Find-the-Difference Game A:3 Snap Play Fig. 2: Snap & Play gaming mode for Personalized FiDi (P-FiDi) game, where the instantly captured photo is used as source image,  ...  As far as we know, our system is the first to automatically generate personalized "find-the-difference" image pairs, which shows the uniqueness of the work.  ... 
doi:10.1145/2668109 fatcat:ucyiox7zifhwrbrjazpra3yfxa

Snap & play

Si Liu, Qiang Chen, Jian Dong, Shuicheng Yan, Changsheng Xu, Hanqing Lu
2011 Proceedings of the 19th ACM international conference on Multimedia - MM '11  
image pairs, our proposed Personalized FiDi (P-FiDi) mobile game may be played under a new Snap & Play mode.  ...  In this paper, by taking the popular game, Find-the-Difference (FiDi), as a concrete example, we explore new mobile game design principles and techniques for enhancing player's gaming experience in personalized  ...  (a) Snap & Play gaming mode for Personalized FiDi (P-FiDi) mobile game, where the instantly captured photo is used as source image, and the system auto-generates the counterpart target image with M different  ... 
doi:10.1145/2072298.2071921 dblp:conf/mm/LiuCDYXL11 fatcat:nsaqzy7r45arzf33vf3klbdx4m

Just a Snap

John S. W. Spinda, Stephen Puckette
2017 Communication & Sport  
teams to use on the platform.  ...  Of all the major social media platforms, none has quite ascended as rapidly as Snapchat.  ...  This is significant because these results may speak to fact that these findings are indicative of a generational difference in sports fandom.  ... 
doi:10.1177/2167479517731335 fatcat:phqolgcyqrhlpcu7j2coymngo4

Psychophysiology of Challenge in Play

Madison Klarkowski, Daniel Johnson, Peta Wyeth, Cody Phillips, Simon Smith
2016 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '16  
As video games emerge as a leading form of entertainment, so too does the need for a comprehensive understanding of the player experience.  ...  Player experience research thus expands upon this understanding through the lens of psychological constructs such as flow, presence, challenge, competence and self-determination theory.  ...  authors-in three first-person shooter games.  ... 
doi:10.1145/2851581.2892485 dblp:conf/chi/KlarkowskiJWPS16 fatcat:wlu7srlk5za3zfybjjlcnr2req

Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch

Mads Bock, Martin Fisker, Kasper Fischer Topp, Martin Kraus
2015 Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15  
This master thesis investigates the use of tangible widgets in tablet games. Tangible widgets are small physical objects that can be recognized by the touch screen.  ...  It is assumed that these advantages will make them suitable for tablet games. This master thesis details the design process of implementing a tablet game using tangible widgets, called Hover Wars.  ...  In the game it is possible to "auto fire" by holding down the shoot button or to "rapid fire" by tapping the shoot button faster than the firing rate of the auto fire.  ... 
doi:10.1145/2793107.2810269 dblp:conf/chiplay/BockFTK15 fatcat:jm6zs65pi5hmjoit5665stke3q

THE PLAYS OF AUGUST STRINDBERG

G. Boas
1946 English  
way of a general solution, into the flames.  ...  generally write’—so deeply | impressed her.  ... 
doi:10.1093/english/6.33.111 fatcat:c5h5oizg3vh2zevbzebgu6qjky

Tales from the playing field: black and minority ethnic students' experiences of physical education teacher education

A. Flintoff
2013 Race Ethnicity and Education  
In the paper, two narratives in the form of fictional stories are used to present the findings.  ...  Drawing on in-depth interviews and questionnaires with twenty five BME students in PETE, the study sought to contribute to our limited knowledge and understanding of racial and ethnic difference in PE,  ...  Notes i Despite the fact that the 2000 amendment to the UK Race Relations Act (1976) has strengthened the requirement for all public authorities to promote 'race' equality and good 'race' relations (Commission  ... 
doi:10.1080/13613324.2013.832922 fatcat:yo2bk6umfvepjc245joetyxasy

Woody on rye: Jewishness in the films and plays of Woody Allen

2014 ChoiceReviews  
This schlemiel is different from the one we find in Yiddish humor, literature, and folklore.  ...  (As in both of those movies, the living person who plays dead ends up dead.)  ... 
doi:10.5860/choice.52-0191 fatcat:ciwqtf7bhbgfjc3cm55zjcjh2m

Sports Tournament Predictions Using Direct Manipulation

Romain Vuillemot, Charles Perin
2016 IEEE Computer Graphics and Applications  
In this version, we improved the DRAG-AND-SNAP so that teams snap to the closest valid game (placeholder) instead of the closest prediction trajectory.  ...  at the initial position, making it hard to select a specific one. • They wanted to make predictions like playing a chess game where teams are progressively moved game by game, rather than having to set  ...  Red dots represent clicks on the reset button of teams (not the one of the whole prediction). Green rectangles represent clicks on the auto-complete button.  ... 
doi:10.1109/mcg.2016.90 pmid:28113149 fatcat:bruyi63v35awhmck64xgi37bka

External Assistance Techniques That Target Core Game Tasks for Balancing Game Difficulty

Jawad Jandali Refai, Scott Bateman, Michael W. Fleming
2020 Frontiers in Computer Science  
In commercial games this is often referred to as reticule magnetism [Auto-Aim (Concept), 2019]. 6.22 Target Lock : Instantly snapping the pointer to the target location [Auto-Aim (Concept), 2019].  ...  Survivors play the game in a third-person view, while the killer is given a first-person view.  ... 
doi:10.3389/fcomp.2020.00017 fatcat:43tjstpinffqpkyjbjcmpnm4ou

Comparing the Similarities and Differences between All Versions of Grand Theft Auto

Cagri Baris Kasap
2018 Journal of Software Engineering and Applications  
The article investigates the similarities and differences between all versions of Grand Theft Auto as an adventure game with the widest popularity in the last decade.  ...  The aim of comparing the differences and similarities between different versions of the game is to be able to evaluate the game from the user's point of view.  ...  Likewise, it is through unscripted, performed, free-play in this significantly verbalized place that the solid social examination shrouded Grand Theft Auto snaps distinctly into focus.  ... 
doi:10.4236/jsea.2018.112005 fatcat:sr4q4admmjetxnqzywmyuoshma

O' game, can you feel my frustration?

Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhigang Deng
2009 Proceedings of the 27th international conference on Human factors in computing systems - CHI 09  
The measurements are based on the assumption that the players' performance during the game-playing session alters blood flow in the supraorbital region, which is an indirect measurement of increased mental  ...  One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game.  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the funding agencies.  ... 
doi:10.1145/1518701.1519036 dblp:conf/chi/YunSPD09 fatcat:tqle5pkdtjbedgxlvj7m72j4wa

Scaling New Peaks: A Viewership-centric Approach to Automated Content Curation [article]

Subhabrata Majumdar, Deirdre Paul, Eric Zavesky
2021 arXiv   pre-print
These segments are post-processed using empirical rules and several sources of content metadata, e.g. shot boundaries, adding in personalization aspects to produce the final highlights video.  ...  To demonstrate the flexibility of our approach, we present two case studies, on the United States Democratic Presidential Debate on 19th December 2019, and Wimbledon Women's Final 2019.  ...  Essentially, for content events that permit a natural segmentation, such as points or plays in a sports game, instead of picking high-interest parts in the timeline of rewatch scores then post-processing  ... 
arXiv:2108.04187v1 fatcat:vs6ent5l3jdyfjjxkdlsynkz2y

Real-time drawing assistance through crowdsourcing

Alex Limpaecher, Nicolas Feltman, Adrien Treuille, Michael Cohen
2013 ACM Transactions on Graphics  
Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.  ...  Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent.  ...  Thank you to Larry Zitnick for help with the initial game design, and to Martin Azizyan for helping with the statistical analysis.  ... 
doi:10.1145/2461912.2462016 fatcat:4rjz4dxsnjhtvfcsxogfrphzza

The TViews Table in the Home

Ali Mazalek, Matthew Reynolds, Glorianna Davenport
2007 Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)  
on the surface of any similar table.  ...  The TViews object positioning utility functions on the surface of an embedded display and enables real-time tracking of a virtually unlimited set of uniquely identified wireless objects that can be used  ...  Acknowledgements We would like to thank our collaborators at Samsung and the Media Fabrics group at the MIT Media Laboratory. References  ... 
doi:10.1109/tabletop.2007.19 dblp:conf/tabletop/MazalekRD07 fatcat:wjjwkfaoszepvmnkaexym5qlcq
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