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2019
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - AutomotiveUI '19
The findings can help support the design and development of in-vehicle agentbased voice interfaces to enhance trust and user experience in autonomous cars. ...
Recognising that one of the aims of conversation is to build, maintain and strengthen positive relationships with others, the study explores whether passengers in an autonomous vehicle display similar ...
ACKNOWLEDGEMENTS The research was conducted in collaboration with Jaguar Land Rover, and we would like to thank them for their advice and support. ...
doi:10.1145/3342197.3344545
dblp:conf/automotiveUI/LargeHBLTB19
fatcat:pi63bntirrcknefqjfwixp4ogy
Affective Brain-Computer Interfaces
[chapter]
2015
The Oxford Handbook of Affective Computing
investigation of laws and principles governing social interactions, automatic understanding of social phenomena in human-human and human-machine interactions, and synthesis of social behavior via different ...
forms of embodiment. ...
Evidence from psycholinguistics has shown that the linguistic representations in social interactions automatically become aligned at many levels [21]. ...
doi:10.1093/oxfordhb/9780199942237.013.024
fatcat:oia3yvk7hbf7ta6magl6bzjx6u
A truly human interface: interacting face-to-face with someone whose words are determined by a computer program
2015
Frontiers in Psychology
Unlike those who engaged a text interface, the vast majority of participants who engaged an echoborg did not sense a robotic interaction. ...
Citation: Corti K and Gillespie A (2015) A truly human interface: interacting face-to-face with someone whose words are determined by a computer program. Front. Psychol. 6:634. ...
people for their contribution to this research: Geetha Reddy, Cristina Roemmich, Shrabani Naha, Jamie Moss, Silvia Elaluf-Calderwood, Ivan Deschenaux, Alisa Gordon, Steve Bennett, Steve Gaskell, Ly Voo, and ...
doi:10.3389/fpsyg.2015.00634
pmid:26042066
pmcid:PMC4434916
fatcat:viqmbck2jbd5xownx67khclzme
Dr 2.1: Pal Control: A Prototype Authoring Tool Interface For Entering Coaching Protocols
2016
Zenodo
of goal achievement, and, how to formalize learning goals for the child based on the medical protocol in the system and interface. ...
Three important issues were tackled: how to design the interface (and mechanisms behind) to facilitate easy data entering by a health care professional during an intake conversation, how to support gamification ...
These socially interactive robots are defined by their ability to express and perceive affect, communicate in high level dialog, learn user models, establish and maintain social bonds, use natural cues ...
doi:10.5281/zenodo.1314357
fatcat:srn2ggl6lfbsxfdjzlfovcjhsy
Jogging over a distance between Europe and Australia
2010
Proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST '10
Exertion activities, such as jogging, require users to invest intense physical effort and are associated with physical and social health benefits. ...
Our analysis revealed how certain aspects of the design facilitated a social experience, and consequently we describe a framework for designing augmented exertion activities. ...
De Kort et al. explains that users have an intrinsic need to experience their physical and social environments kinesthetically, and hence embodied interactions are important in facilitating social affordances ...
doi:10.1145/1866029.1866062
dblp:conf/uist/MuellerVGEAS10
fatcat:t5bxgtgktjbcjonjhiladwdlri
Conversational Affective Social Robots for Ageing and Dementia Support
2021
IEEE Transactions on Cognitive and Developmental Systems
symptoms [23]; increase cortical neuron activity [29]; and establish rapport with end-users [30]. ...
Speech is largely considered the most powerful communication mode for social robots to engage with end-users [31] . ...
interfaces (Fig. 1) , and c) affective markers (e.g., facial expressions, gestures), therefore being able to engage with users in multimodal affective interactions. ...
doi:10.1109/tcds.2021.3115228
fatcat:7zkfbl3hwrc45mnv2z23rowe6e
Social Dialongue with Embodied Conversational Agents
[chapter]
2005
Text, Speech and Language Technology
Social dialogue can be used by an embodied interface agent both to satisfy "interpersonal" goals, such as building rapport with the user and demonstrating the expertise of the agent, and to directly or ...
An approach to discourse planning for social dialogue is described, along with an implementation and preliminary evaluation. ...
Agents of this sort must be able to establish social relationships with users in order to engage their trust which, in turn, eases cooperation. ...
doi:10.1007/1-4020-3933-6_2
fatcat:svs6xlhkcvgxpi46b4e4ueunzm
Expressive Auditory Gestures in a Voice-Based Pedagogical Agent
2022
CHI Conference on Human Factors in Computing Systems
Figure 1: Platform on which participants taught the voice-based agent Mairi about various rock types by using the information provided in the left panel and guiding the agent in flling out the worksheet ...
ACKNOWLEDGMENTS We acknowledge the support of the Natural Sciences and Engineering Research Council of Canada (NSERC). ...
Saerbeck, Schut, Bartneck, and Janse [52] had children interact with one of two types of robotic language tutor: one which engaged the child in a social dialogue or one which was neutral and focused ...
doi:10.1145/3491102.3517599
fatcat:fpkb6qk7zjfezopepnn6kjgvpm
Chats with Bots
2019
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19
We present findings from a two-week diary study exploring users' interactions with the chatbot Replika. ...
In particular, we focus on how users anthropomorphize chatbots and how this influences their engagement. ...
ACKNOWLEDGEMENTS This project has received funding from the European Research Council (ERC) under the European Union's Horizon 2020 research and innovation program (grant agreement 648785). ...
doi:10.1145/3290607.3313084
dblp:conf/chi/MuresanP19
fatcat:adgvjeztwred5fbzof5ncsosom
Intersubjectivity in human–agent interaction
2007
Interaction Studies
Do users appear to attribute similar thoughts and actions? ...
We discuss why we distinguish between appearance and behavior, why we use the benchmark of intersubjectivity, our methodology for applying this benchmark to embodied conversational agents (ECAs), and why ...
Research funding comes from NSF, Autism Speaks, and CAN. ...
doi:10.1075/is.8.3.05cas
fatcat:oqcmao2ygzczbbcohaax7mmwby
Encounters at the interface: A perspective on social discontinuities in rural development
1991
World Development
The voice he used in the meeting was in accordance with his black shirt, so naively decorated with small red motifs on both sides of his chest. ...
In interface interaction, depending on the issue at hand, different groups form and re-form. Also "interface actors" must operate at various levels of social order. ...
He has published on the social significance of adat law and on legal anthropological approaches to irrigation research. ...
doi:10.1016/0305-750x(91)90224-6
fatcat:zncnc67oenfjnped4ycl2ckvwi
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
2018
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
Interactive conversational IVAs can appear in different forms such as voice-only or with embodied audio-visual representations showing, for example, human-like contextually related or generic three-dimensional ...
Our results suggest positive evidence showing large benefits of both embodied and thematically related audio-visual representations of IVAs. ...
recent work showing benefits for rapport as well as realistic social interaction [WLK * 15, KNB * 17]. ...
doi:10.2312/egve.20181309
dblp:conf/egve/SchmidtBS18
fatcat:hstujlebmffdtlzvviwdsz2sli
Examining the effects of a virtual character on learning and engagement in serious games
2018
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games - MIG '18
ABSTRACT Virtual characters have been employed for many purposes including interacting with players of serious games, with a purpose to increase engagement. ...
engagement with the lesson. ...
Game group, 15 in that with the Character Game group, and the remaining 15 in the Voice Game group. ...
doi:10.1145/3274247.3274499
dblp:conf/mig/GamageE18
fatcat:gxrpu3in5nczfmzhq7ggn5jm3q
Embodied Conversational Agents in Clinical Psychology: A Scoping Review
2017
Journal of Medical Internet Research
In the context of using ECAs as an adjunct to existing interventions with the aim of supporting users, important questions remain with regard to the personalization of ECAs' interaction with users, and ...
We mapped each study's background information, how the different disorders were addressed, how ECAs and users could interact with one another, methodological aspects, and the study's aims and outcomes. ...
The first is an application interface that allows users to communicate with the ECA and provide it with information. ...
doi:10.2196/jmir.6553
pmid:28487267
pmcid:PMC5442350
fatcat:xdsm2xnggbfifo7h7cyvnfkvwq
The Visual Design and Implementation of an Embodied Conversational Agent in a Shared Decision-Making Context (eCoach)
[chapter]
2015
Lecture Notes in Computer Science
This paper outlines the design process and challenges of creating a character for our implementation of an embodied conversational agent (ECA), specifically integrating diverse views from focus groups ...
Shared decision-making (SDM) can help to better align patient preferences, values and health care goals with the care they receive [1]. ...
An embodied conversational agent is a user interface which simulates face-to-face conversation, typically by presenting the user with an animated, human character who talks to the user and often also uses ...
doi:10.1007/978-3-319-20609-7_40
fatcat:utgznxetkjds3kd6jdy75vqrai
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