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Slanted Stixels: A Way to Represent Steep Streets

Daniel Hernandez-Juarez, Lukas Schneider, Pau Cebrian, Antonio Espinosa, David Vazquez, Antonio M. López, Uwe Franke, Marc Pollefeys, Juan C. Moure
2019 International Journal of Computer Vision  
Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects.  ...  Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation.  ...  Fig. 2 2 Fig. 2 Scene representation obtained by our method of a challenging street environment with a slanted road.  ... 
doi:10.1007/s11263-019-01226-9 fatcat:kyznfm53hnhatontxkh7rzrv5u

Special Issue on Machine Vision

Tae-Kyun Kim, Stefanos Zafeiriou, Ben Glocker, Stefan Leutenegger
2019 International Journal of Computer Vision  
The papers presented in this issue offer a snapshot of some of the best work in the field, on the topics of (1) learning Communicated by Taequantised representations by deep neural networks, (2) 3D shape  ...  The invitation was extended to selected oral and spotlight papers, based on the reviews and area chair award suggestions.  ...  Slanted Stixels: A way to represent steep streets Daniel Hernandez-Juarez, Lukas Schneider, Pau Cebrian, Antonio Espinosa, David Vazquez, Antonio Manuel Lopez, Uwe Franke, Marc Pollefeys, Juan Carlos Moure  ... 
doi:10.1007/s11263-019-01201-4 fatcat:pclxcarmzfejdj5tkih6t54vwi

Curb reconstruction using Conditional Random Fields

Jan Siegemund, David Pfeiffer, Uwe Franke, Wolfgang Forstner
2010 2010 IEEE Intelligent Vehicles Symposium  
Based on a 3D point cloud, we estimate the parameters of a 3D curb model, incorporating also the curb adjacent surfaces, e.g. street and sidewalk. We apply an iterative two step approach.  ...  ., obtained from dense stereo vision, are assigned to the curb adjacent surfaces using loopy belief propagation on a Conditional Random Field.  ...  Approaches modeling the car's free driving space, as for example the Stixel World representation by Badino et al.  ... 
doi:10.1109/ivs.2010.5548096 dblp:conf/ivs/SiegemundPFF10 fatcat:rt5cvp5ktrftxev3e3h27e4bne

Performance Metrics and Test Data Generation for Depth Estimation Algorithms

Katrin Honauer
To develop and select suitable and safe algorithms, it is essential to gain a thorough understanding of their respective strengths and weaknesses.  ...  Stereo and light field algorithms take structured camera images as input to reconstruct a depth map of the depicted scene.  ...  For situations like the person lying on the ground (see third row), slanted cardboards or a Stixel representation [2] are required.  ... 
doi:10.11588/heidok.00025758 fatcat:glv2vxbiyzcobhrwjulk2azr2i