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Humanoid Personalized Avatar Through Multiple Natural Language Processing

Jin Hou, Xia Wang, Fang Xu, Viet Dung Nguyen, Ling Wu
2009 Zenodo  
Experiments with Chinese, Japanese and English input based on the prototype show that interactive avatar animations can be displayed in real time and be made available online.  ...  There has been a growing interest in implementing humanoid avatars in networked virtual environment.  ...  Users input natural language texts in the user interface, and then view retrieval results simply through an Internet Explore (IE) embedded with X3D browser.  ... 
doi:10.5281/zenodo.1081862 fatcat:i2pdkvxxsncjfbhbsuvtarbw74

Standardized Virtual Reality, Are We There Yet?

Mario Gutierrez A., Frederic Vexo, Daniel Thalmann
2006 2006 International Conference on Cyberworlds  
In this paper we present an overview of the efforts focused on de ning a commonly accepted set of speci cations -standards-for the multiple ingredients of a VR application.  ...  In order for an animation to take place, the character should have a skeletal structure. This structure is de ned in the Structural Descriptor.  ...  In particular, the preponderant standard for modeling and specifying basic interaction is VRML and or its successor: X3D.  ... 
doi:10.1109/cw.2006.36 dblp:conf/cw/AVT06 fatcat:fnsvlb3tdzdd5gnd6faxmvmjju


Felix Klein, Kristian Sons, Stefan John, Dmitri Rubinstein, Philipp Slusallek, Sergiy Byelozyorov
2012 Proceedings of the 17th International Conference on 3D Web Technology - Web3D '12  
Hence, there is a renewed interest in adding interactive 3D graphics to the overall Web experience and therefore a need for highperformance data processing beyond DOM modifications through JavaScript.  ...  The right screen demonstrates multiple instances of skeletal animations.  ...  X3D X3D is an ISO standard [Web3D Consortium 2011] file format to represent interactive 3D scenes.  ... 
doi:10.1145/2338714.2338719 dblp:conf/vrml/KleinSJRSB12 fatcat:wkiulqpln5canbwgpazeqohmku

3D graphics on the web: A survey

Alun Evans, Marco Romeo, Arash Bahrehmand, Javi Agenjo, Josep Blat
2014 Computers & graphics  
All this development is reflected in the increasing number of application fields for the 3D web.  ...  In parallel, remote rendering techniques permit streaming of high-quality 3D graphics onto a wide range of devices, and recent years have also seen much research on methods of content delivery for web-based  ...  For example, if the programmer wished to modify the position of the shape at runtime (for example, in response to user input), the translation attribute of the <transform> tag can be modified at runtime  ... 
doi:10.1016/j.cag.2014.02.002 fatcat:3gicnpzrprafrnzy4qk7ljuxqq

Configurable instances of 3D models for declarative 3D in the web

Felix Klein, Torsten Spieldenner, Kristian Sons, Philipp Slusallek
2014 Proceedings of the Nineteenth International ACM Conference on 3D Web Technologies - Web3D '14  
In this paper we present a new approach for configurable instances of 3D models that is integrated into XML3D.  ...  We demonstrate how our instance mechanism simplifies the handling of 3D models in several different application areas, including Virtual Worlds, and provide several performance results for the instancing  ...  The research presented in this paper has been generously supported by the Intel Visual Computing Institute, FI-CONTENT, FI-WARE/FI-Core, and FITMAN, which are part of the EU Future Internet PPP program  ... 
doi:10.1145/2628588.2628594 dblp:conf/vrml/KleinSSS14 fatcat:jijmx63nbjes3iu7wuosnsnur4

Web-Based Shape Modeling with Hyperfun

R. Cartwright, V. Adzhiev, A.A. Pasko, Y. Goto, T.L. Kunii
2005 IEEE Computer Graphics and Applications  
The presented EmpiricalHyperFun shape modeling system based on Empirical Modeling principles provides users with an unusual degree of mutual interaction through the Web.  ...  An approach to collaborative Web-based shape modeling using HyperFun is described in detail.  ...  Our sincere thanks go to Jody Vilbrandt for proofreading the manuscript. The authors are thankful to the anonymous referees for their helpful comments.  ... 
doi:10.1109/mcg.2005.49 pmid:15794150 fatcat:jmcqgpnprzezfh3krydj74lnja

Using a 3D virtual muscle model to link gene expression changes during myogenesis to protein spatial location in muscle

Ashley J Waardenberg, Antonio Reverter, Christine A Wells, Brian P Dalrymple
2008 BMC Systems Biology  
Indeed, a group of genes whose expression program appears to be minimally affected by the differentiation process, code for proteins participating in vital skeletal muscle structures.  ...  line with the broader cellular role described for some of these proteins.  ...  Both MM i and SP i were inputs for representation in the VMus3D (Figure 3 ).  ... 
doi:10.1186/1752-0509-2-88 pmid:18945372 pmcid:PMC2596796 fatcat:2dcoteyavbaopbafacskkz4r3u

A data-efficient collaborative modelling method using websockets and the BlobTree for over-the air networks

Herbert Grasberger, Pourya Shirazian, Brian Wyvill, Saul Greenberg
2013 Proceedings of the 18th International Conference on 3D Web Technology - Web3D '13  
In contrast the BlobTree is based on combining skeletal primitives and sketched-shapes using standard CSG and various blending operators.  ...  rapid updates at interactive rates hard to achieve.  ...  Acknowledgments The authors would like to thank NSERC and GRAND for supporting this work.  ... 
doi:10.1145/2466533.2466543 dblp:conf/vrml/GrasbergerSWG13 fatcat:gipv6ae5dfbxfi6s2taplkydvu

Animation on the web

Amit L. Ahire, Alun Evans, Josep Blat
2015 Proceedings of the 20th International Conference on 3D Web Technology - Web3D '15  
Computer animation is used in many fields and it has seen a lot of development in the recent years.  ...  There are many approaches to rendering animation on the web, but none of them yet provide a coherent approach in terms of transmission, compression and handling of the animation data on the client side  ...  user experience.  ... 
doi:10.1145/2775292.2775298 dblp:conf/vrml/AhireEB15 fatcat:wndyg35n7vfhllopjnmqq3xagi

Scene Synchronization in Close Coupled World Representations using SCIVE

Marc Erich Latoschik, Christian Froehlich, Alexander Wendler
2006 International Journal of Virtual Reality  
by the physics instead of the interaction- or a keyframe-module.  ...  This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing structure.  ...  by the user interaction.  ... 
doi:10.20870/ijvr.2006.5.3.2698 fatcat:vpyslnfp4bemtdede7zol2w4dq

A user interface framework for multimodal VR interactions

Marc Erich Latoschik
2005 Proceedings of the 7th international conference on Multimodal interfaces - ICMI '05  
This article presents a User Interface (UI) framework for multimodal interactions targeted at immersive virtual environments.  ...  multimodally initialized gestural interactions.  ...  AI-representation for the KRL as well as a neural network layer which will support the KRL as well as the matching stage of the gesture processing.  ... 
doi:10.1145/1088463.1088479 dblp:conf/icmi/Latoschik05 fatcat:u6l5l7zqyzdszosbxd4qrne6di

Computer-Assisted Medical Education [chapter]

Bernhard Preim, Charl Botha
2014 Visual Computing for Medicine  
[Kellermann et al., 2011] and the LIVERSURGERYTRAINER [Mönch et al., 2013].The core idea of this approach is that developers and users agree on essential scenarios, sequences of user input and system  ...  Interactive 3D visualizations have great potential for anatomy education as well as for surgery education, with users ranging from high school students and physiotherapists to medical doctors who want  ...  As a prerequisite for interactive 3D viewing, geometric 3D models are stored as X3D files.  ... 
doi:10.1016/b978-0-12-415873-3.00021-3 fatcat:ppmxm5nogffzhergpc3imhnd6a

3D simulation in the advanced robotic design, test and control

L. Vajta
2005 International Journal of Simulation Modelling  
In the paper an overview about modern visualization approaches in the field of telerobotics and interactive robotics simulation is presented.  ...  The role of 3D simulation in the advanced robotic design, test and control is highlighted. We present an overview about the advanced graphics techniques in semi-or true 3D.  ...  The graphical user interface of Webots allows you to easily interact with the simulation while it is running.  ... 
doi:10.2507/ijsimm04(3)1.040 fatcat:5f5s3m2arne2zimijuzgwdzulq

A Novel Earthquake Education System Based on Virtual Reality

Xiaoli GONG, Yanjun LIU, Yang JIAO, Baoji WANG, Jianchao ZHOU, Haiyang YU
2015 IEICE transactions on information and systems  
A User is immersed in a 3D virtual earthquake environment through a head mounted display and is able to control the avatar in a virtual scene via Kinect to respond to the simulated earthquake environment  ...  In fact, many of the damages can be prevented if people know what to do during and after earthquakes.  ...  In our study, a novel earthquake drill system is designed for the user to interact with the environment directly.  ... 
doi:10.1587/transinf.2015edp7165 fatcat:ejl56z3gyfcmjkcef36ybqekza

The role of interoperability in virtual worlds, analysis of the specific cases of avatars

Blagica Jovanova, Marius Preda, Françoise Preteux
2009 Journal of Virtual Worlds Research  
While COLLADA concentrates on representing 3D objects or scenes, X3D pushes the standardization further by addressing user interaction as well.  ...  In Scheepers (1997) and Wilhelms (1997) , the muscle layer is linked to the skeleton and is based on the anatomy of skeletal muscles.  ... 
doi:10.4101/jvwr.v2i3.672 fatcat:gcwamotpuvaknf3gsol4kveneq
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