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A Roadmap for Autostereoscopic Multi-Viewer Domestic TV Displays
2006
2006 IEEE International Conference on Multimedia and Expo
Finally, it shows possible timescales for the enabling technologies for 3D display, and concludes that multi-user autostereoscopic displays may be the first to gain widespread use. ...
This paper presents a brief overview of the current technologies and technical approaches that may lead to viable and user-acceptable domestic autostereoscopic multiviewer television displays. ...
-non
head
tracked
Single user
head
tracked
Multi-user HT
Steering backlight unit
Suitable LC panel (low diffraction)
RGB laser
Light valve
Binocular
Multi-user
head
tracked
Holoform ...
doi:10.1109/icme.2006.262875
dblp:conf/icmcs/SurmanHSLB06
fatcat:sc5x2oomfjfytlp2q76dodvwt4
FoveAR
2015
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology - UIST '15
When using optically see-through display glasses (A), the viewer is presented with a limited field of view, impacting their sense of immersion and presence (B). ...
Due to the relative brightness of the glasses display and limited dynamic range of the camera, projected content appears subjectively dimmer than in reality. ...
, improving its stability (no head tracking noise), and enabling multi-user (view-independent) rendering. ...
doi:10.1145/2807442.2807493
dblp:conf/uist/BenkoOZW15
fatcat:qeruryifarax5ffmcywuumnhxa
3D Displays: Their Evolution, Inherent Challenges Future Perspectives
[article]
2021
arXiv
pre-print
The development has mostly focused on Head Mounted Displays (HMD) development for Virtual Reality and in general ignored non-HMD 3D displays. ...
To achieve this goal, the paper will first examine the current state of the art and perform a comparative analysis on different types of 3D displays, from this analysis a clear researcher gap exists in ...
These head-worn gears make it inconvenient due to the viewers have to put on and off the devices frequently. The autostereoscopic displays (ADs) aim to provide a glass-free 3D experience. ...
arXiv:2105.08390v1
fatcat:4fpakk2hx5dbng3amqxkfsfcym
SnowGlobe
2011
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11
The user's head position and the position of the sphere are also tracked using a Vicon motion capture device. ...
Users can perform multi-touch gestures to interact with 3D content on the spherical display. Our system relies on the metaphor of a snow globe. ...
Acknowledgements This work was funded by an Ontario Research Fund, with support by Autodesk Research and fuseproject. ...
doi:10.1145/1979742.1979719
dblp:conf/chi/BoltonKV11
fatcat:2vhj5gwlc5g2hfxaqerigogwc4
Unencumbered 3D interaction with see-through displays
2008
Proceedings of the 5th Nordic conference on Human-computer interaction building bridges - NordiCHI '08
We investigate interactive technologies, such as touch, gesture and head tracking, which are specifically appropriate for spatial optical see-through displays. ...
Augmented Reality (AR) systems that employ user-worn display and sensor technology can be problematic for certain applications as the technology might, for instance, be encumbering to the user or limit ...
It is also interesting that the simplest interface, with the least sophisticated hardware, an ordinary single-touch glass surface, provided the best user experience. ...
doi:10.1145/1463160.1463236
dblp:conf/nordichi/Olwal08
fatcat:g7qa7k2ikbfhphlkrmobcnnr3a
Light engine and optics for HELIUM3D auto-stereoscopic laser scanning display
2011
2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)
A prototype completed recently is able to provide a glasses-free solution for a single user at a fixed position. ...
The solution described is able to form dynamic exit pupils under the control of a multi-user head-tracker. ...
It is shown that the prototype is capable of 3D display for a single user. ...
doi:10.1109/3dtv.2011.5877226
fatcat:fjaq43f4njbybie67jpdo52leu
Interaction Methods for Smart Glasses
[article]
2017
arXiv
pre-print
Finally, we discuss several key design challenges and the possibility of multi-modal input for smart glasses. ...
Touch input can be further divided into on-device and on-body, while touchless input can be classified into hands-free and freehand. ...
Unfortunately, none of the smart glasses supports the eye tracking function. Here is an example showing the potential of using a multi-modal input approach of eye-tracking and physical interface. ...
arXiv:1707.09728v1
fatcat:fjxgqgbzfjanrhc44buv5zuobu
Personal Varrier: Autostereoscopic virtual reality display for distributed scientific visualization
2006
Future generations computer systems
Autostereoscopic (autostereo) displays present imagery in 3d without the need to wear glasses or other gear, but few qualify as VR displays. ...
One of the tenets of VR is stereoscopic (stereo or 3d) display, however the need to wear stereo glasses or other gear to experience the virtual world is encumbering and hinders other positive aspects of ...
Acknowledgement The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago specializes in the design and development of high-resolution visualization and virtual-reality display ...
doi:10.1016/j.future.2006.03.011
fatcat:weohsosi2ffjpem425gekk3ica
Our spatial optical see-through display provides a single user with head-tracked stereoscopic augmentation, whereas our handheld devices enable multi-user interaction through video seethrough AR. ...
Recent research in 3D user interfaces pushes towards immersive graphics and actuated shape displays. ...
ACKNOWLEDGMENTS We would like to thank the members of the Tangible Media Group for their help and guidance. ...
doi:10.1145/2470654.2466191
dblp:conf/chi/LeithingerFOLHLI13
fatcat:v4m6azhwnvecfktigeqpbznwia
VR Game Interfaces for Interaction onto 3D Display
[article]
2003
Eurographics State of the Art Reports
The challenge we are interested in is how to build and use a low cost 3D display that satisfies semi-immersive requirements and how to coordinate it with interactions into the immersive VR game environments ...
This paper describes the VR game interfaces for interaction onto 3D display. ...
So, we use 3D stereo display composed of multi-PCs and multiprojectors. ...
doi:10.2312/egp.20031013
fatcat:v6msgpu4arfg7cvap2uazb34dm
Stereoscopy and Autostereoscopy
[chapter]
2020
Mixed Reality [Working Title]
The ability to enable single viewer 3D stereoscopic information display is now relatively mature and easier to accomplish but is still a challenge for multiple concurrent users. ...
For a seamless Mixed Reality visual experience the display device needs to be versatile enough to enable both 2D as well as 3D Stereoscopic and Autostereoscopic see through information display. ...
of a typical slanted lenticular lens glasses-free 3D display system (image credit: [12] ). ...
doi:10.5772/intechopen.92633
fatcat:77ievlqxmrchpjv7unrjadjwy4
Robust Real-Time Multi-View Eye Tracking
[article]
2018
arXiv
pre-print
In this paper, we revisit this challenge and introduce a real-time multi-camera eye tracking framework to improve the tracking robustness. ...
Leveraging multi-view appearances enables to more reliably detect gaze features under challenging conditions, particularly when they are obstructed in conventional single-view appearance due to large head ...
CONCLUSIONS This paper presents a novel multi-view eye tracking framework to revisit the robustness concerns in eye tracking, particularly to head movements and glasses. ...
arXiv:1711.05444v2
fatcat:kyb2hdh5rzhcxfmr326did3gze
Interaction Methods for Smart Glasses: A Survey
2018
IEEE Access
Finally, we discuss several key design challenges and the possibility of multi-modal input for smart glasses. ...
Touch input can be further divided into on-device and on-body, while touchless input can be classified into hands-free and freehand. ...
In the wide body of literature, hands-free interaction techniques include voice recognition, head gestures, and eye tracking. ...
doi:10.1109/access.2018.2831081
fatcat:opvqfdeb3rawxbh5xp7akhisji
Three-dimensional interaction with autostereoscopic displays
2004
Stereoscopic Displays and Virtual Reality Systems XI
With such multi-view autostereoscopic displays, more than one user can see the interaction at the same time and more than one person can interact with the display. ...
With some displays that use nine images inside a viewing zone (such as the SG 202 autostereoscopic display from StereoGraphics), user head tracking is not necessary because there is a built-in left right ...
Since we are using a multi-user AS display, more than one user can see the interaction at the same time and more than one person can interact with the display (by tracking two or more light sources). ...
doi:10.1117/12.524548
fatcat:4nnryjqqlba43bgs4trnd5hyve
Three-Dimensional Displays: A Review and Applications Analysis
2011
IEEE transactions on broadcasting
Benton published a definitive taxonomy of the first one hundred and seventy years of 3D displays covering the field up to the year 2000. ...
We also analyze key technical characteristics of 3D displays and use these characteristics to suggest the future applications for each category of display. ...
Head-Tracked 3D Displays Head tracking systems can either follow the viewer's head position or, more accurately, track the eye positions. ...
doi:10.1109/tbc.2011.2130930
fatcat:6wz5hz66qzfpvn5wjqngpkfrxy
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