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The 2009 Simulated Car Racing Championship

Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A Pelta, Martin V Butz, Thies D Lönneker, Luigi Cardamone, Diego Perez, Yago Sáez, Mike Preuss, Jan Quadflieg
2010 IEEE Transactions on Computational Intelligence and AI in Games  
In this paper, we overview the 2009 Simulated Car Racing Championship-an event comprising three competitions held in association with the 2009 IEEE Congress on Evolutionary Computation (CEC), the 2009  ...  Finally, we summarize the championship results, followed by a discussion about what the organizers learned about 1) the development of high-performing car racing controllers and 2) the organization of  ...  Besides the main simulated car racing competition, we think that other forms of simulated car racing competition might be interesting.  ... 
doi:10.1109/tciaig.2010.2050590 fatcat:uqxuu55u6zgy7ne5cabbhrjeiy

Simulated Car Racing Championship: Competition Software Manual [article]

Daniele Loiacono and Luigi Cardamone and Pier Luca Lanzi
2013 arXiv   pre-print
This manual describes the competition software for the Simulated Car Racing Championship, an international competition held at major conferences in the field of Evolutionary Computation and in the field  ...  state-of-the-art open source car racing simulator which provides a full 3D visualization, a sophisticated physics engine, and accurate car dynamics taking into account traction, aerodynamics, fuel consumption  ...  Introduction This manual describes the competition software for the Simulated Car Racing Championship, an international competition held at major conferences in the field of Evolutionary Computation and  ... 
arXiv:1304.1672v2 fatcat:bluwbxb55bacte6djahsd3mrq4

The WCCI 2008 simulated car racing competition

Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez, Robert G. Reynolds, Yago Saez
2008 2008 IEEE Symposium On Computational Intelligence and Games  
This paper describes the simulated car racing competition held in association with the IEEE WCCI 2008 conference.  ...  The organization of the competition is described, along with the rules, the software used, and the submitted car racing controllers.  ...  The TORCS game The Open Racing Car Simulator (TORCS) [2] is a state-ofthe-art open source car racing simulator.  ... 
doi:10.1109/cig.2008.5035630 dblp:conf/cig/LoiaconoTLKLSPRS08 fatcat:cuhynkcyjbei5k2sy6ibqnjjny

Crash Simulation of PACE Formula-1 Race Car

S. Chandra
2011 Computer-Aided Design and Applications  
While the car will be racing solo, there exist potential structures that the car could impact.  ...  During the spring of 2011 the PACE Formula-1 race car is scheduled to complete an official time trial at the Miller Motorsports Park, Tooele, Utah, USA.  ...  car.  ... 
doi:10.3722/cadaps.2011.pace.31-46 fatcat:h7fzfa2arbfvtodntuld7jr7fy

Improvements for the simulated car racing software interface

Jan Quadflieg
2014 2014 IEEE Conference on Computational Intelligence and Games  
We analyze the timeout behavior of the server bot used in the simulated car racing championship and identify two shortcomings.  ...  INTRODUCTION In the last years, the Simulated Car Racing Championship (SCRC) offered participants the possibility to evaluate artificial and computational intelligence methods in the context of a car racing  ...  Using TORCS, the open racing car simulator, the organizers of the SCRC provided a stable and well defined interface based on text messages which are sent over a UDP connection.  ... 
doi:10.1109/cig.2014.6932924 dblp:conf/cig/Quadflieg14 fatcat:zglg6ci22zasjjdokq4u5s6i5a

The 2007 IEEE CEC simulated car racing competition

Julian Togelius, Simon Lucas, Ho Duc Thang, Jonathan M. Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M. MacCallum, Thomas Haferlach, Aravind Gowrisankar (+1 others)
2008 Genetic Programming and Evolvable Machines  
car racing competition.  ...  This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation.  ...  Racing game This section describes the simple car racing simulator and racing game built on this simulator (aptly called simplerace) that was used for the competition.  ... 
doi:10.1007/s10710-008-9063-0 fatcat:rjbpmqkxvfhjzo3ijulfv45a3u

A novel fuzzy inferencing methodology for simulated car racing

Duc Thang Ho, Jonathan M. Garibaldi
2008 2008 IEEE International Conference on Fuzzy Systems (IEEE World Congress on Computational Intelligence)  
This paper describes and further extends the fuzzy inferencing system which won the simulated car racing competition that was arranged as part of FuzzIEEE 2007 conference.  ...  Finally, a comparison between context-dependent fuzzy inference system and various existing techniques are carried out on the simulated car racing application.  ...  DISCUSSION This paper describes the simulated car racing competition that was arranged as part of last year FuzzIEEE 2007 conference.  ... 
doi:10.1109/fuzzy.2008.4630630 dblp:conf/fuzzIEEE/ThangG08 fatcat:dgh66j2tqnan5jessftymh3wxm

Minimum time optimal control simulation of a GP2 race car

Nicola Dal Bianco, Roberto Lot, Marco Gadola
2017 Proceedings of the Institution of mechanical engineers. Part D, journal of automobile engineering  
In this work optimal control theory is applied to minimum lap time simulation of a GP2 car, using a multibody car model with enhanced load transfer dynamics.  ...  Simulation outcomes are compared with experimental data acquired during a qualifying lap at Montmeló circuit (Barcelona) in the 2012 GP2 season.  ...  Introduction Lap time simulation of racing vehicles are nowadays widely used to predict car performance on race tracks and to optimise the vehicle setup before track tests.  ... 
doi:10.1177/0954407017728158 fatcat:asgk2yqihvb6vb22el6sms5uby

Game AI: Simulating Car Racing Game by Applying Pathfinding Algorithms

Jung-Ying Wang, Yong-Bin Lin
2012 International Journal of Machine Learning and Computing  
Three real speedways of Formula one (F1) are selected as our game speedways, to simulate and analyze our study.  ...  In this paper, two modified A* algorithms to effectively solve the pathfinding problem in a static obstacles racing game are proposed.  ...  A heuristic function is used to create this estimate on how far Game AI: Simulating Car Racing Game by Applying Pathfinding Algorithms Jung-Ying Wang and Yong-Bin Lin away it will take to reach the goal  ... 
doi:10.7763/ijmlc.2012.v2.82 fatcat:inmzeelojfen3e64yg5wsusoba

Evaluation Of Evolution Strategy, Genetic Algorithm And Their Hybrid On Evolving Simulated Car Racing Controllers

Hidehiko Okada, Jumpei Tokida
2012 Zenodo  
Car Racing competition.  ...  In th our experimental result on the comparison of three evolutionary algorithms – evolution strategy, genetic algorithm, and their hybrid applied to evolving controller agents for the CIG 2007 Simulated  ...  car racing.  ... 
doi:10.5281/zenodo.1333104 fatcat:kftfi2pyrbdbnhop74iivc6spe

A fuzzy approach for the 2007 CIG simulated car racing competition

Duc Thang Ho, Jonathan M. Garibaldi
2008 2008 IEEE Symposium On Computational Intelligence and Games  
This paper describes the techniques that have been used by the winning entry of the 2007 IEEE Congress on Evolutionary Computation (CEC2007) and the CIG2007 car racing competitions.  ...  The challenge is to race against an opponent around a track, trying to get as many points as possible.  ...  It is hoped that the methods/ideas presented in this paper is applicable in a more complex environment such as the Robot Auto-Racing Simulator, The Open Racing Car Simulator (TORCS), etc.  ... 
doi:10.1109/cig.2008.5035631 dblp:conf/cig/ThangG08 fatcat:vrvxhhweqbgo7kpkjp7s6cy45m

Evolving controllers for simulated car racing using object oriented genetic programming

Alexandros Agapitos, Julian Togelius, Simon Mark Lucas
2007 Proceedings of the 9th annual conference on Genetic and evolutionary computation - GECCO '07  
Several different controller representations are compared on a non-trivial problem in simulated car racing, with respect to learning speed and final fitness.  ...  Evolutionary Car Racing The problem of racing a simulated car around a track is interesting from several perspectives.  ...  METHODS Car simulation and Fitness Measure This simulation, which is intended to qualitatively model driving a radio-controlled toy car on a tabletop racing track, has a car with dimension 20*10 pixels  ... 
doi:10.1145/1276958.1277271 dblp:conf/gecco/AgapitosTL07 fatcat:eku4lglf5fh4tpldvmtmhskgmu

Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques

Marvin T. Chan, Christine W. Chan, Craig Gelowitz
2015 International Journal of Computer Games Technology  
This paper presents a car racing simulator game calledRacer, in which the human player races a car against three game-controlled cars in a three-dimensional environment.  ...  To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving.  ...  the 3D racetrack so that the race car can follow that path of waypoints.  ... 
doi:10.1155/2015/839721 fatcat:kmtk6ncfczej3lrcgk6vatpnhm

A human-like TORCS controller for the Simulated Car Racing Championship

Jorge Munoz, German Gutierrez, Araceli Sanchis
2010 Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games  
This paper presents a controller for the 2010 Simulated Car Racing Championship. The idea is not to create the fastest controller but a human-like controller.  ...  In order to achieve this, first we have created a process to build a model of the tracks while the car is running and then we used several neural networks which predict the trajectory the car should follow  ...  INTRODUCTION The Simulated Car Racing Championship is a car racing competition where each participant has to submit a controller to drive a car.  ... 
doi:10.1109/itw.2010.5593318 dblp:conf/cig/MunozGS10 fatcat:zuykajrvtbf4vml4zm6uzmn7aa

Full body haptic display for low-cost racing car driving simulators

Adrian Steinemann, Sebastian Tschudi, Andreas Kunz
2011 2011 IEEE Virtual Reality Conference  
Our full body haptic display concept for low-cost racing car simulators is based on air cushion and pull mechanisms to support longitudinal and lateral forces addressing the human's mechanoreceptive and  ...  Motion platforms are advanced systems for driving simulators. Studies showed that these systems imitate the real driving behavior of cars very accurately.  ...  The race track was projected onto a screen in front of the racing car. The proprioceptive feedback uses a pull mechanism. Each participant had bandages around torso, hips, and knees.  ... 
doi:10.1109/vr.2011.5759490 dblp:conf/vr/SteinemannTK11 fatcat:vk634zziiba2jgc4hgn4mw7xfy
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