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A demonstration of the perception system in SimSensei, a virtual human application for healthcare interviews
2015
2015 International Conference on Affective Computing and Intelligent Interaction (ACII)
We present the SimSensei system, a fully automatic virtual agent that conducts interviews to assess indicators of psychological distress. ...
With this demo, we focus our attention on the perception part of the system, a multimodal framework which captures and analyzes user state behavior for both behavioral understanding and interactional purposes ...
With this demonstration, we present the SimSensei system, a fully automatic system designed to conduct semi-structured interviews related to psychological distress [6] . ...
doi:10.1109/acii.2015.7344661
dblp:conf/acii/StratouMDHFLLMG15
fatcat:rdb6ctjhyzh7jf6soekcdolaxq
Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD
2017
European Journal of Psychotraumatology
This is followed by a forward-looking discussion that details early efforts to develop virtual human agent systems that serve the role of virtual patients for training the next generation of clinical providers ...
A brief discussion of the definition and rationale for the clinical use of VR is followed by a description of a VR application designed for the delivery of prolonged exposure (PE) for treating Service ...
Virtual humans for clinician training, healthcare information access, and clinical interviewing There have been dramatic advances in the underlying enabling technologies required for creating believable ...
doi:10.1080/20008198.2017.1414560
pmid:29372007
pmcid:PMC5774399
fatcat:tysdenulazhxla247sjo5y3apq
Participatory medicine: model based tools for engaging and empowering the individual
2016
Interface Focus
One contribution of 12 to a theme issue 'The Human Physiome: a necessary key to the creative destruction of medicine'. ...
Overall, this paper highlights the need for attention to the design of human-machine interfaces to address patient engagement in healthcare. ...
The Laboratory for Animate Technologies team: David Bullivant, Paul Robertson, Khurram Jawed, Ratheesh Kalarot, Tim Wu, Oleg Efimov, Werner Ollewagen and Kieran Brennan developed the BL simulation framework ...
doi:10.1098/rsfs.2015.0092
pmid:27051511
pmcid:PMC4759750
fatcat:p47axaz5ffelfa4ij22r2c656e
Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality
2015
2015 IEEE International Symposium on Mixed and Augmented Reality Workshops
We present some background and ideas related to a human's sense of presence with a human surrogate (a stand-in for a human) in an augmented reality (AR) setting. ...
In particular we examine several factors related to human surrogates that are common to robotics, virtual reality, and augmented reality; and some challenges that are unique to AR. ...
Their "Simsensei Kiosk"-a VH interviewer for aiding in health care decisions-was a fully autonomous VH system that could recognize human user's verbal and nonverbal behaviors, e.g., natural language understanding ...
doi:10.1109/ismarw.2015.13
dblp:conf/ismar/KimW15
fatcat:tii6i56d7rf6lnlbkqfjynjxva
Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality
2018
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
In this paper, we describe a human-subject study in which we explored and investigated the effects that subtle multi-modal interaction between the virtual environment and the real world, where a VH and ...
Although augmented reality (AR) technology enables the superposition of virtual humans (VHs) as interlocutors in the real world, the resulting sense of copresence is usually far lower than with a real ...
We also acknowledge Florida Hospital for their support of Prof. Welch via their Endowed Chair in Healthcare Simulation. ...
doi:10.2312/egve.20181332
dblp:conf/egve/KimBW18
fatcat:2u5qbcrtfrdwhkajfofnvnbzsq
A Virtual Conversational Agent for Teens with Autism: Experimental Results and Design Lessons
[article]
2019
arXiv
pre-print
virtual agent and responsiveness are important in engaging users. 4) Conversation personalization, for instance in prompting laconic users for more input and reciprocal questions, would help the teenagers ...
We conducted a study with nine high-functioning ASD teenagers, and through thematic analysis of post-experiment interviews, identified several key design considerations, notably: 1) Users should be fully ...
[14] developed SimSensei -a virtual agent in the context of the healthcare decision support system. ...
arXiv:1811.03046v2
fatcat:wpdvzdq5wjdylhcn7u5zbzcium
In Search of Embodied Conversational and Explainable Agents for Health Behaviour Change and Adherence
2021
Multimodal Technologies and Interaction
Conversational agents offer promise to provide an alternative to costly and scarce access to human health providers. ...
The article also introduces ECAs who provide explanations of their recommendations, known as explainable agents (XAs), as a way to build trust and enhance the working alliance towards improved behavior ...
Informed Consent Statement: Not applicable.
Conflicts of Interest: The authors declare no conflict of interest. ...
doi:10.3390/mti5090056
fatcat:fv3mo6t4g5ggroohmcvnjn5kny
From Perception to Interaction with Virtual Characters
2020
Annual Conference of the European Association for Computer Graphics
It covers how technical and artistic aspects that constitute the appearance of a virtual character influence human perception, and how to create a plausibility illusion in interactive scenarios with virtual ...
We will close with the relationship between verbal and non-verbal interaction and introduce some concepts which are important for creating convincing character behavior in virtual reality. ...
Acknowledgements This research was funded by the Science Foundation Ireland as part of the "Game Face" project (grant 13/CDA/2135) and ADAPT Centre for Digital Content Technology (grant 13/RC/2106) projects ...
doi:10.2312/egt.20201001
dblp:conf/eurographics/ZellZPGM20
fatcat:2mzjee4rnzgcllst2nhfepe6i4
Novel Computational Linguistic Measures, Dialogue System and the Development of SOPHIE: Standardized Online Patient for Healthcare Interaction Education
[article]
2020
arXiv
pre-print
In this paper, we describe the iterative participatory design of SOPHIE, an online virtual patient for feedback-based practice of sensitive patient-physician conversations, and discuss an initial qualitative ...
These automated metrics associated with effective communication were incorporated into SOPHIE, and a pilot user study identified that SOPHIE was favorably reviewed by a user group of practicing physicians ...
DeVault et al. ( [9] ) developed SimSensei -a virtual agent in the context of a healthcare decision support system. ...
arXiv:2009.11247v1
fatcat:q3vbhfzwajhcpaa7aew47rx5jy
Appification, AI, and Healthcare's New Iron Triangle
2017
Social Science Research Network
DavidDeVault et al., SimSensei Kiosk: A Virtual Human Interviewer for Healthcare Decision Support, U.S.C. INST. ...
Kiosk, populated by Ellie, a virtual human possessing verbal and non-verbal cues designed to encourage human interaction in the interviews she conducts. ...
Whether working with a taxpayer-based, single-payer, iniversal c6verage healthcare system such as in the United Kingdom or a hybrid public-private, market-driven system such as in the U.S., policymakers ...
doi:10.2139/ssrn.3020784
fatcat:fd4xmu4x7fc75jtddy7vffh5w4
Long-Term Personalization of an In-Home Socially Assistive Robot for Children With Autism Spectrum Disorders
2019
Frontiers in Robotics and AI
Moreover, all child users were engaged for a majority of the intervention, and their families reported the SAR system to be useful and adaptable. ...
Toward that end, we formalized personalization as a hierarchical human robot learning framework (hHRL) consisting of five controllers (disclosure, promise, instruction, feedback, and inquiry) mediated ...
“Simsensei kiosk: a virtual human interviewer for healthcare decision support,” in Proceedings of the 2014 International Conference on Autonomous Agents and Multi-Agent Systems (Paris: International Foundation ...
doi:10.3389/frobt.2019.00110
pmid:33501125
pmcid:PMC7805891
fatcat:ytpp5yqpbfa3ldtzcarmmy7ehi
A virtual emotional freedom practitioner to deliver physical and emotional therapy
2022
The role of virtual humans in a range of health scenarios, including therapy and counselling, is being explored as a substitute for human therapists and counsellors. ...
Our evaluation with 63 participants showed benefits for both virtual therapists. ...
SimSensei Kiosk is an implemented virtual human interviewer designed for face-to-face interaction with the user about sharing information related to psychological distress. ...
doi:10.25949/19435970
fatcat:bftqgksrufg5pd3x4kynvpfzda
Affective computing using speech and eye gaze: a review and bimodal system proposal for continuous affect prediction
[article]
2018
arXiv
pre-print
Such multi-modal affective computing systems are advantageous for emotion assessment of individuals in audio-video communication environments such as teleconferencing, healthcare, and education. ...
The addition of eye gaze to speech in a simple feature fusion framework yields a prediction improvement of 6.13% for valence and 1.62% for arousal. ...
The authors present a use case demonstrating the benefit of context-based features for automatic psychological distress analysis within a healthcare interview application. ...
arXiv:1805.06652v1
fatcat:mkwhbbocxnhtropgsjj5v3fo5u
[Complete volume]. Proceedings of the Workshop on Architectures and Standards for Intelligent Virtual Agents at IVA 2014
2019
Foreword The scope of building a complete intelligent virtual agent (IVA) is too vast for a single research group. ...
We hope for a fruitful discussion on these topics during the workshop. ...
SimSensei Ki-
osk: A virtual human interviewer for
healthcare decision support. ...
doi:10.2390/biecoll-wasiva2014-07
fatcat:cxp4qzy64rb7zflz4gat6f5lly
Intelligent virtual agents to provide support to young people and young adults
2022
Therefore, to establish a strong long-term trust friendship, we wanted to investigate whether users have different preferences on the appearance of a virtual character. ...
Of course, personality, depression, stress and anxiety affects and influence the selection of an avatar and some results confirm the need of a virtual character to provide support to young people and young ...
For adolescents that are orphans or with absent parents, this application can be used to communicate with healthcare providers. This application uses the mobile app and proposes a cloud-based system. ...
doi:10.25949/19431398
fatcat:vekb6ornzvgkhbijhcmulv5dji
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