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Shared simple virtual environment: an object-oriented framework for highly interactive group collaboration

J.M. Linebarger, C.D. Janneck, G.D. Kessler
Proceedings Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications  
Shared Simple Virtual Environment (SSVE) is an object-oriented software framework designed for object-focused small group collaboration in highly dynamic virtual environments.  ...  In short, SSVE is a framework for the development of applications which explore group collaboration mechanisms in highly-interactive shared virtual environments.  ...  INTRODUCTION Simple Shared Virtual Environment (SSVE) is an object-oriented software framework for multi-user virtual reality specifically created to facilitate closely-coupled collaboration in highly  ... 
doi:10.1109/disrta.2003.1243013 dblp:conf/dsrt/LinebargerJK03 fatcat:iggqaeqlufg7vol26g6zwc47sy

Crowded collaborative virtual environments

Steve Benford, Chris Greenhalgh, David Lloyd
1997 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '97  
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs).  ...  The framework is realised as an extension to our previous spatial model of interaction and aims to provide greater scaleability and flexibility for communication between the inhabitants of virtual worlds  ...  INTRODUCTION Our aim is to introduce and demonstrate a framework for supporting crowds in collaborative virtual environments (CVEs).  ... 
doi:10.1145/258549.258588 dblp:conf/chi/BenfordGL97 fatcat:ah7uq3a355ashihi24hholegcy

Generic Framework for Collaborative Work Environments [chapter]

Cosmin Porumb, Sanda Porumb, Bogdan Orza, Aurel Vlaicu
2010 New Advanced Technologies Generic Framework for Collaborative Work Environments 225 Virtual Medical Community Each physician can share the knowledge and experience with other colleagues in the own country or  ...  Physician's point of view The physicians use the interactive environment as a simple tool not a sophisticated one. The physician is focused on the patient not on the interactive tool.  ...  Generic Framework for Collaborative Work Environments 227 delivery.  ... 
doi:10.5772/9440 fatcat:dlz62bsmgvh3pi43bytthw7fne

Scene Synchronization for Real-Time Interaction in Distributed Mixed Reality and Virtual Reality Environments

Felix G. Hamza-Lup, Jannick P. Rolland
2004 Presence - Teleoperators and Virtual Environments  
In this paper, we propose a novel criterion for categorization of distributed MR/VR systems and present an adaptive synchronization algorithm for distributed MR/VR collaborative environments.  ...  One of the challenges in networked virtual environments is maintaining a consistent view of the shared state in the presence of inevitable network latency and jitter.  ...  Acknowledgments We thank our sponsors, the NSF/ITR: IIS-00-820-16, the Link Foundation, and the US Army Simulation, Training, and Instrumentation Command (STRICOM) for their invaluable support for this  ... 
doi:10.1162/1054746041422343 fatcat:4s257nhnbrbdpie2id7pu7gh5i

A comparison of distributed groupware implementation environments

C.C. Albrecht
2003 36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of the  
It also presents a server framework and evaluates databases, thin servers, application servers, and a custom collaborative server. Lessons learned are provided for each architecture.  ...  Thin servers add these collaborative services but are not full solutions. A custom, collaborative server is presented that provides a truly collaborative platform for application development.  ...  Collaborative Virtual Workspace [9] provides a framework for shared whiteboards, documents, and chat rooms.  ... 
doi:10.1109/hicss.2003.1173780 dblp:conf/hicss/Albrecht03 fatcat:2didgunbivhz7fnx7iuqrvizki

Collaborative learning in multi-user virtual environments

María Blanca Ibáñez, José J. García Rueda, David Maroto, Carlos Delgado Kloos
2013 Journal of Network and Computer Applications  
Keywords: 3D virtual w orlds; Collaborative learning techniques a nd platforms; Collaborative w orkflows a nd a pplications C ollaborative workspaces a nd applications Abstract: Multi-user virtual environments  ...  The results show how interactions with elements of 3D virtual worlds can enforce collaboration in MUVEs.  ...  It contributes to group cohesion, common understanding, an orientation towards cooperation and the desire to remain in the group (Kreijns, et al., 2003) .  ... 
doi:10.1016/j.jnca.2012.12.027 fatcat:2zi7j64s2jhe5ndgnyrdjup2yu

A Framework for Prototyping Collaborative Virtual Environments [chapter]

Clinton Jeffery, Akshay Dabholkar, Kosta Tachtevrenidis, Yosep Kim
2005 Lecture Notes in Computer Science  
This work was supported in part by the New Mexico Alliance for Minority Participation, and by NSF grants EIA-0220590, EIA-9810732, and DUE-0402572.  ...  Objects in the virtual environment are built using a simple 3D API in a very high-level general purpose applications prototyping language.  ...  Introduction Collaborative 3D virtual environments (CVEs) are highly successful in the area of entertainment, in games and social environments such as Everquest and  ... 
doi:10.1007/11560296_2 fatcat:jndwgkzqjraejgq4j7i77xai3a

A Spatial Model of Interaction in Large Virtual Environments [chapter]

Steve Benford, Lennart Fahlén
1993 Proceedings of the Third European Conference on Computer-Supported Cooperative Work 13–17 September 1993, Milan, Italy ECSCW '93  
We present a spatial model of group interaction in virtual environments.  ...  The model aims to provide flexible and natural support for managing conversations among large groups gathered in virtual space.  ...  Introduction Our paper presents a model for supporting group interaction in large-scale virtual worlds 1 .  ... 
doi:10.1007/978-94-011-2094-4_8 fatcat:r4eunp7guvcytgvmmjhffo3mqa

User embodiment in collaborative virtual environments

Steve Benford, John Bowers, Lennart E. Fahlén, Chris Greenhalgh, Dave Snowdon
1995 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '95  
This paper explores the issue of user embodiment within collaborative virtual environments.  ...  By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support co-operative work (although we argue that the results of our exploration may also be applied to  ...  Section four then uses our list as a framework for analysing how a variety of other collaborative virtual environments and more general CSCW systems tackle user embodiment.  ... 
doi:10.1145/223904.223935 dblp:conf/chi/BenfordBFGS95 fatcat:hpgcqabv3zeldhfsyexppggcby

A QoS architecture for collaborative virtual environments

Chris Greenhalgh, Steve Benford, Gail Reynard
1999 Proceedings of the seventh ACM international conference on Multimedia (Part 1) - MULTIMEDIA '99  
We present a QoS architecture for collaborative virtual environments (CVEs), focusing on the management of streamed video within shared virtual worlds.  ...  A key aspect of the architecture is that it maintains a balance between the needs of a group of users as a whole (e.g., which streams are admitted onto a shared network) versus those of individual users  ...  INTRODUCTION Collaborative virtual environments (CVEs) are distributed multi-user virtual environments that support cooperative work and play [1, 3, 5, 6, 8] .  ... 
doi:10.1145/319463.319479 dblp:conf/mm/GreenhalghBR99 fatcat:b5wiashwtvdl3n3qmphrbnjyny

Semantics-based representation of virtual environments

Mario Gutierrez, Frederic Vexo, Daniel Thalmann
2005 International journal of computer applications in technology  
In this paper we present an object representation based on the semantics and functionality of interactive digital items ± virtual objects ± within a Virtual Environment (VE).  ...  Some test applications are described to demonstrate the bene®ts of the semantics-based representation of interactive virtual environments, including autonomous characters and collaborative environments  ...  For instance, OntoShare (Davies et al., 2003) is an ontology-based system for sharing information among users in a virtual community of practice.  ... 
doi:10.1504/ijcat.2005.006484 fatcat:ny54u4snlnf3fmab5hwmlvil2q

Collaborative 3D Interaction in Virtual Environments: a Workflow-based Approach [chapter]

Christophe Domingues, Frederic Davesne, Malik Mallem, Samir Otmane
2010 Virtual Reality  
Virtual Reality and discussed in section five. The last section concludes the chapter and presents some future works.  ...  Introduction Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the same objects to act together.  ...  The complexity of these environments is related to the interaction of the user group with shared items.  ... 
doi:10.5772/13013 fatcat:7gjnwvhuhneo7hompas5yudpwy

Application Steering in a Collaborative Environment

John Brooke, Thomas Eickermann, Uwe Woessner
2003 Proceedings of the 2003 ACM/IEEE conference on Supercomputing - SC '03  
We will also utilize the ability of the next generation AG software to directly link with visualization toolkits such as vtk, AVS/Express, or COVISE as an integrated part of the Virtual Venue as this functionality  ...  GT2 and UNICORE) using a specially developed Perl hosting environment, OGSI:Lite.  ...  Requirements on a Collaborative Environment for Application Steering Collaborative working applied to the steering of ongoing simulations is a highly interactive process that requires fast turn around  ... 
doi:10.1145/1048935.1050210 dblp:conf/sc/BrookeEW03 fatcat:hcfwcf2oxjeefoldjq4yi75yru

Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments

2006 Law & Policy  
This article examines the possibilities and implications of employing virtual environments ( VEs), immersive virtual environments ( IVEs), and collaborative virtual environments (CV Es) in the courtroom  ...  able to access, manipulate and inspect any virtual environment, the trier of fact to be able to interact with, rather than just accept the lawyer's rendition, and rules that provide for the parties to  ...  , and Fred Lederer and the personnel of Courtroom 21 for assistance in developing virtual simulations and figures.  ... 
doi:10.1111/j.1467-9930.2006.00226.x fatcat:z5nkgukzardfpgvrxlcut4bq44

Collaborative virtual environments: An introductory review of issues and systems

E. F. Churchill, D. Snowdon
1998 Virtual Reality  
A Collaborative Virtual Environment or CVE is a distributed, virtual reaEity that is designed to support collaborative activities, As such, CVEs provide a potentiaIly infinite, graphically malised digital  ...  landscape within which multiple users can interact with each other and with simple or complex data representations.  ...  Acknowledgments The authors would like to thank Rob Macredie for his encouragement to produce this paper and for encouraging the publication of the papers in this special issue.  ... 
doi:10.1007/bf01409793 fatcat:px4nwvezh5awnl3xcl4oibebpy
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