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The Impact of Unaware Perception on Bodily Interaction in Virtual Reality Environments

Marcos Hilsenrat, Miriam Reiner
2009 Presence - Teleoperators and Virtual Environments  
Using a 3D hapto-visual virtual reality, we ran a texture-difference-recognition test in which subjects glided a pen-like stylus along a virtual surface with varying roughness.  ...  In this paper we present evidence for effects of unaware haptic stimuli on users' motor interaction with virtual objects.  ...  Experiment We used a 3D hapto-visual Virtual Reality with a haptic interface (The DESKTOP PHANToM from SenseAble Technologies Inc.).  ... 
doi:10.1162/pres.18.6.413 fatcat:apsyzuf3yndapcsslgtqxexpfa

A survey on haptic technologies for mobile augmented reality [article]

Carlos Bermejo, Pan Hui
2017 arXiv   pre-print
This survey reviews current research issues in the area of human computer interaction for MAR and haptic devices.  ...  We classify haptic devices into two groups according to the triggered sense: cutaneous/tactile: touch, active surfaces, and mid-air, kinesthetic: manipulandum, grasp, and exoskeleton.  ...  On the other side of the reality spectrum, Virtual Reality (VR) relates to a completely generated virtual world where the user moves, and interacts with virtual objects.  ... 
arXiv:1709.00698v3 fatcat:du5enq4r4jc6fbxw7jsudtajdu

Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback

Anatole Lécuyer
2009 Presence - Teleoperators and Virtual Environments  
It also describes several virtual reality applications in which pseudo-haptic feedback has been successfully implemented, such as a virtual environment for vocational training of milling machine operations  ...  Pseudo-haptic feedback has been used to simulate various haptic properties such as the stiffness of a virtual spring, the texture of an image, or the mass of a virtual object.  ...  The principle of pseudo-haptic feedback consists of combining visual feedback with the subject's actions in the virtual environment in novel way.  ... 
doi:10.1162/pres.18.1.39 fatcat:wnp346d4w5djvnx7yhloazn7c4

Visuo-Haptic Mixed Reality Simulation Using Unbound Handheld Tools

Mehmet Murat Aygün, Yusuf Çağrı Öğüt, Hulusi Baysal, Yiğit Taşcıoğlu
2020 Applied Sciences  
Visuo-haptic mixed reality (VHMR) adds virtual objects to a real scene and enables users to see and also touch them via a see-through display and a haptic device.  ...  In this paper, we propose a novel VHMR concept with an encountered-type haptic display (ETHD), which consists of a precision hexapod positioner and a six-axis force/torque transducer.  ...  For example, visual perception of surface roughness is improved by touch [1] , and haptic perception of stiffness is enhanced by vision [2] in virtual environments.  ... 
doi:10.3390/app10155344 fatcat:4k4umdtx7fbybdxzlbq6debkeq

A Haptic-Based Virtual Reality Head and Neck Model for Dental Education [chapter]

Paul Anderson, Minhua Ma, Matthieu Poyade
2014 Intelligent Systems Reference Library  
dataset with a haptic interface to support and enhance dental teaching across multiple training sites for NHS Education Scotland.  ...  In this chapter, we review the state of art of using haptics in dental training and present the development and construction of a medically validated high-definition interactive 3D head and neck anatomical  ...  A Haptic-Based Virtual Reality Head and Neck Model for Dental Education A Haptic-Based Virtual Reality Head and Neck Model for Dental Education A Haptic-Based Virtual Reality Head and Neck Model  ... 
doi:10.1007/978-3-642-54816-1_3 fatcat:mnldzblztnhljmy7bv2bhwb75u

Virtual-virtual haptic feedback and why it wasn't enough

Dru Clark, Michael J. Bailey, Robert F. Erbacher, Philip C. Chen, Matti Groehn, Jonathan C. Roberts, Craig M. Wittenbrink
2002 Visualization and Data Analysis 2002  
The two combined into a single system allow for a more effective haptic visualization environment than virtual interaction alone.  ...  Traditional interference detection for visualization has taken a virtual-virtual approach, that is, both the intersector and the intersectee are virtual geometries.  ...  Thanks to Lynn Ten Eyck and Susan Taylor from UCSD and Art Olson from Scripps Research Institute for their insights into what makes a meaningful molecular visualization.  ... 
doi:10.1117/12.458798 dblp:conf/vda/ClarkB02 fatcat:g6oc6dt7mjdhfncdjbncs3j424

The Influence of Texture on Perceiving Haptic Stiffness

2012 Kansei Engineering International Journal  
By performing a psychophysical experiment, we determined that human operator' average accuracy in discriminating perceived haptic stiffness of the virtual object is depending on its texture information  ...  The sense of touch is essential to perform discriminating tasks in virtual reality applications or virtual training systems.  ...  ACKNOWLEDGEMENTS The authors thank the students at the Department of Media and Image Technology, Faculty of Engineering, Tokyo Polytechnic University, for their volunteer help with this study.  ... 
doi:10.5057/kei.11.199 fatcat:tycsqtmtwrckdiuyddpw3e7mvy

Haplets: Finger-Worn Wireless and Low-Encumbrance Vibrotactile Haptic Feedback for Virtual and Augmented Reality

Pornthep Preechayasomboon, Eric Rombokas
2021 Frontiers in Virtual Reality  
Haplets, at the very least, can be used as a prototyping platform for haptic feedback in virtual reality.  ...  When used in conjunction with handheld tools, such as a pen, Haplets provide haptic feedback for otherwise passive tools in virtual reality, such as for emulating friction and pressure-sensitivity.  ...  ACKNOWLEDGMENTS The authors would like to thank current and former members of Rombolabs for their valuable input and insightful discussions: David Boe, Maxim Karrenbach, Abhishek Sharma, and Astrini Sie  ... 
doi:10.3389/frvir.2021.738613 fatcat:l5k6qw45xvawnboeclpf5ayxia

Haptics: The virtual reality in periodontics

Dr. Sangita Show, Dr. Arka Kanti Dey
2020 International Journal of Applied Dental Sciences  
This paper provides a comprehensive insight into the domain of haptics for enhancing motor skills during clinical training of periodontal procedures.  ...  The introduction of the concept of haptics opens the door to a more realistic clinical experience which is free from the previous limitations.  ...  [1] Conclusion Virtual reality might establish the next level in dental education.  ... 
doi:10.22271/oral.2020.v6.i3f.985 fatcat:khcn2ixscjdpjbvlftl3ahugkm

Exploring Frictional Surface Properties for Haptic-Based Online Shopping [article]

Yasser A. Bamarouf, Shamus P. Smith
2011 ICAT-EGVE 2014 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
The results are a step towards defining surface differential thresholds for online shopping and other haptic-based applications that require multiple surface comparisons.  ...  The work described here investigates differential thresholds for simulated frictional surfaces, an important haptic feature for product comparison.  ...  Acknowledgements The authors would like to thank the participants and the reviewers for their helpful comments.  ... 
doi:10.2312/egve/jvrc11/047-054 fatcat:ywyyfqvtbrf4xhlykj73pi76c4

Haptic-enabled Mixed Reality System for Mixed-initiative Remote Robot Control [article]

Yuan Tian, Lianjun Li, Andrea Fumagalli, Yonas Tadesse, Balakrishnan Prabhakaran
2021 arXiv   pre-print
In this paper, we proposed a novel haptic-enabled mixed reality system, that provides haptic interfaces to interact with the virtualized environments and give remote guidance for mobile robots towards  ...  Mixed reality can virtualize reality and immerse users in the 3D scene that is reconstructed from the real-world environment.  ...  [21] proposed a visual guidance algorithm that dynamically manipulates the virtual scene to compensate for the spatial discrepancies in a haptic augmented virtuality system.  ... 
arXiv:2102.03521v2 fatcat:3e7h6h6fhzh3nmra2f2ijcxkzq

Can you stand on virtual grounds? A study on postural affordances in virtual reality

Tony Regia-Corte, Maud Marchal, Anatole Lecuyer
2010 2010 IEEE Virtual Reality Conference (VR)  
These results reveal that perception of affordances for standing on a slanted surface in virtual reality is possible and comparable to previous studies conducted in real environments.  ...  In order to test this perception, we considered the affordances for standing on a virtual slanted surface.  ...  Gabriel Cirio for their help on the design of the virtual reality setup and experimental benchmark.  ... 
doi:10.1109/vr.2010.5444789 dblp:conf/vr/Regia-CorteML10 fatcat:fxo53ic62bez5d56in7knrvccm

GPU based detection and mapping of collisions for haptic rendering in Immersive Virtual Reality

Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater
2010 2010 IEEE International Symposium on Haptic Audio Visual Environments and Games  
We present a method that maps collisions on a dynamic deformable virtual character designed to be used for tactile haptic rendering in Immersive Virtual Reality (IVR).  ...  We use GPU textures to map surface regions of the avatar to haptic actuators.  ...  As for the other vests, tactors are fired whenever collisions are detected in the virtual world.  ... 
doi:10.1109/have.2010.5623976 fatcat:tnpickbfsfb3renfyd5jt2pdp4


Olivier Bau, Ivan Poupyrev
2012 ACM Transactions on Graphics  
REVEL is an augmented reality (AR) tactile technology that allows for change to the tactile feeling of real objects by augmenting them with virtual tactile textures using a device worn by the user.  ...  In this paper we expand tactile interfaces based on electrovibration beyond touch surfaces and bring them into the real world.  ...  We thank Ali Israr and Jessica Hodgins for their insightful comments and Hanna Fuhrmann for her help in documenting this work.  ... 
doi:10.1145/2185520.2185585 fatcat:zjlkzca4o5be5cs7pvjhjnifwi

Electro-Tactile Feedback System to Enhance Virtual Reality Experience

D. S. Pamungkas, K. Ward
2016 Journal of clean energy technologies  
Virtual Reality (VR) has been proven to be capable of enabling its users to experience immersive virtual environments and interact with the computer.  ...  Most VR applications utilize stereo visual perception, however, stereo visual perception alone is not enough to fully immerse users in VR environments.  ...  Touching Different Texture In this experiment, four different surface textures were rendered on the walls and the floor of a virtual environment, as shown in Fig. 8 .  ... 
doi:10.7763/ijcte.2016.v8.1090 fatcat:ynbseolqwbcerdc3wqfo67g5jm
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