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Serious Games Conferences and Events
2014
EAI Endorsed Transactions on Serious Games
Serious Games is an evolving subject for researchers and practitioners. More and more events take place with the focus or at least with some side attention given to this subject. ...
We present some of these events as a support tool for potential authors in the selection of the best places to publish their work. ...
The special SEGAN Symposium event, "SEGAN -HCI in Serious Games" will take place on Wednesday, 10th September 2014. ...
doi:10.4108/sg.1.2.e2
fatcat:apmfoxnvprcdvafnoofjlf5vpm
Pervasive Games
2015
EAI Endorsed Transactions on Serious Games
In this edition of the EAI Endorsed Transactions on Serious Games, we present a special selection of high-quality papers presented at PERGAMES as a co-located event with the IoT360 Summit of EAI. ...
Nowadays games are designed to be played in public spaces like hospitals and rehabilitation centers, shopping malls, conferences, museums and other nontraditional game venues. ...
They contribute with a mechanism to recognize high-level situations in a multiplayer Serious Game using criteria and situations based on the game-state, player actions and events. ...
doi:10.4108/sg.1.4.e1
fatcat:v2pe773wbzcxzja5cms2qpxgha
Learning Analytics and Serious Games
2014
Proceedings of the 2014 ACM International Workshop on Serious Games - SeriousGames '14
• Evaluation of Serious Games
• Justifying expense in learning contexts
• Objective and cost-effective approach
• Evaluation with Serious Games
• Provide a big amount of gameplay data
• Interactive ...
instructor (via browser/analyzer) • Automatic Analysis (for intelligent tutoring systems and adaptive Serious Games) • Measures to be derived: • Gaming: general in-game performance, in-game learning, ...
doi:10.1145/2656719.2656729
dblp:conf/mm/ShoukryGS14
fatcat:6tkjg5d5ybg6dhk4wizdhsnc5q
Serious Game Development
2014
Proceedings of the 2014 ACM International Workshop on Serious Games - SeriousGames '14
Focused on HIV Awareness and Prevention • 15+ SMEs from HHS (DC) and CDC (Atlanta) • 41 Games created • 16 Selected for Round 2 • 5 Selected for Round 3 • Pre-event (1 week prior)
-Introduce concepts ...
via SMEs
• 300+ participants
• 32 games created
• 5 finalists moved on to Round 2
• Post-event (2 weeks later)
• One team selected
-Mentored by CDC SMEs
-$9k prize
SME Involvement
Lightning ...
doi:10.1145/2656719.2656721
dblp:conf/mm/Preston14
fatcat:lgci533sfvhkvhurvu5bbnuq34
Serious Games 2014
2014
Proceedings of the ACM International Conference on Multimedia - MM '14
The purpose of the workshop was to bring together researchers and practitioners working on the development and use of serious games. ...
The ACM First International Workshop on Serious Games was held on November 7, 2014. It was co-located with ACM's International Conference on Multimedia in Orlando. ...
ACKNOWLEDGMENTS We gratefully acknowledge the wonderful work the authors have done in writing and presenting their papers and demonstrations, and in the fruitful discussions during the workshop. ...
doi:10.1145/2647868.2647880
dblp:conf/mm/EffelsbergG14
fatcat:tuxwaorcunct5psel243px4u4m
Serious Games in Software Engineering Processes, a Methodical Planning
2016
Indian Journal of Science and Technology
Serious games seek for enhancement of the user's commitment and performance once effecting an exact mission, by suggesting integrating game mechanics and parts, therefore creating that mission a lot of ...
A lot of analysis research has considered the appliance of the serious game in Software System Engineering (SSE) for increasing the engagement of developers. ...
We tend to outline serious game as follows: Serious game may be a package that mixes "serious" dimension -a no diversion objective and situation -and "gaming" dimension, i.e. ...
doi:10.17485/ijst/2016/v9is1/106858
fatcat:6lhw2u23yva6hp3va7ycys6nwq
Scenario adaptivity in serious games
2010
Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10
Most current serious games suffer from system inflexibility, which is responsible for stereotyped training scenarios and predictable game-play. ...
Meaningful information on what to learn will be solved into generating pre-game scenarios. How to learn knowledge will be used to create in-game adaptable objects and events. ...
With in-game adaptivity, serious games scenarios, i.e., its objects, events and features, should be dynamically adjusted, in real game time, to fit the players' gaming and learning experience. ...
doi:10.1145/1822348.1822389
dblp:conf/fdg/Lopes10
fatcat:acqzv25v4bc35ffdl6etc2ni4u
Schola ludus, serious games, and measurement of interestingness
2011
2011 14th International Conference on Interactive Collaborative Learning
Ferko: Behavioral Mirror
• Serious Games = 21. century school
Games & Stories => 16
• The end of computer games
• A. ...
We propose to use measure of interestingness from virtual heritage field also in serious games for e-learning (and gamification, edutainment, and funology). • Usually, our case is much simpler, we deal ...
doi:10.1109/icl.2011.6059648
fatcat:wosh7t2j6nfefeaqmbh3q3v5ba
Current and Future Trends in Game-Based Learning
2014
EAI Endorsed Transactions on Serious Games
The first number of the second volume of the EAI Transactions on Serious Games focuses on the results presented on the European Conference on Game-Based Learning. ...
This event, already on the 8 th edition, has set standards in terms of presentation of research and practice and in the pointing out of new and future trends in the development of Game-Based Learning. ...
Another example of the application of Serious Games is brought by Wilson and McDonagh. ...
doi:10.4108/sg.1.2.e1
fatcat:dgccaotpbrd2hm4wqkikwj5x5u
Serious Gaming, Gamification And Game Making: New Avenues Towards Learning Innovation?
2015
Zenodo
This talk, held by the author during the conference EDUCA Berlin 2013 in the framework of the workshop on learning innovation by EACEA, tackles the issue of the educational added value of Serious games ...
Name of the event/initiative,, ...
doi:10.5281/zenodo.16509
fatcat:p72w4opw65fw3lj64kgwmn5nty
Awards
2021
2021 IEEE Global Engineering Education Conference (EDUCON)
• Attracting, Engaging and Retaining Human Talent to Engineering • Serious Games, Game-Based Learning and Gamification for Engineering Education • Virtual and Remote Labs (V&RL) in Engineering Education ...
, Rebecca Strachan, Akachukwu Okoli, Kemi Fasae (Organizations: Northumbria University, United Kingdom; Stemres Learning, Nigeria) Area 4: Serious Games, Game-Based Learning and Gamification for Engineering ...
doi:10.1109/educon46332.2021.9454047
fatcat:rw7xfso7rrgvrdrw5aqdqwztf4
A scenario and dialogue editor for a cultural competence serious game
2014
2014 IEEE Games Media Entertainment
Here we describe work in progress that is seeing the development of a medical-based cultural competence serious game called Fydlyty, that focuses on a low graphical fidelity design. ...
Building upon our prior work, here we describe refinements to Fydlyty's scenario editor, and the dialogue authoring tool to address two different categories of users' (i.e. educators, and students). ...
A subset of videos games known as serious games have been re-appropriated for educational and training purposes [4] . ...
doi:10.1109/gem.2014.7048112
dblp:conf/gamesem/KhanK14
fatcat:cwziqlmt2rgwhaz2trtj2ge3le
ISGS 2019 Papers
2019
2019 International Serious Games Symposium (ISGS)
and Hana Mirkhezri
74-80
14
A conceptual framework for cognitive game design
analysis (CGDA)
Mohammad Abooyee
Ardakan and Zahra Vahed
81-88
15
Designing a Serious Game "Events" and Investigating ...
and Serious Gaming in Escape Rooms
Farkhondeh Fazel
Bakhsheshi
42-47
9
Barbam: A New Acrophobia Virtual Reality Game
Reza Darooei , Alireza
Vard, and Hossein Rabbani
48-53
10
A Framework ...
doi:10.1109/isgs49501.2019.9046984
fatcat:zxsxaqtlqbeqxht4zdnlh5y3je
Design and evaluation challenges of serious games
2005
CHI '05 extended abstracts on Human factors in computing systems - CHI '05
The study of 'Serious Games', i.e. games for education and policy making, is of growing interest in many sectors. ...
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. ...
Participants will have access to related news, upcoming events, and discussion topics that are particularly relevant to the CHI community interested in the topic of Serious Games. ...
doi:10.1145/1056808.1057094
dblp:conf/chi/RaybournB05
fatcat:3cweio65i5g4bcz5cgbfd5iuvm
Guest Editorial Preface. Applied Playfulness – 5th Vienna Games Conference (FROG11)
2012
Eludamos - Journal for Computer Game Culture
On behalf of the Vienna Games Conference: Future and Reality of Gaming (FROG Conference) chairs we are grateful to the Eludamos Journal of Computer Game Culture for the opportunity to share seven research ...
As the Conference name suggests our aim is to explore the gap between the reality and future of gaming and to highlight interesting trends and developments of game research and design. ...
Regarding the focus of the FROG Conference, our first event in 2007 focused on the growing fascination with video games within our culture (Mitgutsch and Rosenstingl 2008) . ...
doi:10.7557/23.6133
fatcat:sxyi5nhrsncm7ieamsmqpek4ay
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