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Self-paced brain-computer interface control of ambulation in a virtual reality environment [article]

Po T. Wang, Christine E. King, Luis A. Chui, An H. Do, Zoran Nenadic
2012 arXiv   pre-print
To test its feasibility, the authors developed and tested a novel EEG-based, data-driven BCI system for intuitive and self-paced control of the ambulation of an avatar within a virtual reality environment  ...  Electroencephalogramme (EEG) based brain-computer interface (BCI) controlled lower extremity prostheses may restore intuitive and able-body-like ambulation after SCI.  ...  Acknowledgments This study was funded by the Roman Reed Spinal Cord Injury Research Fund of California (RR 08-258 and RR 10-281).  ... 
arXiv:1208.6057v1 fatcat:vscubuigzjf3tktq3q3737g2le

Self-paced brain–computer interface control of ambulation in a virtual reality environment

Po T Wang, Christine E King, Luis A Chui, An H Do, Zoran Nenadic
2012 Journal of Neural Engineering  
To test its feasibility, the authors developed and tested a novel EEG-based, data-driven BCI system for intuitive and self-paced control of the ambulation of an avatar within a virtual reality environment  ...  Electroencephalogram (EEG) based brain-computer interface (BCI) controlled lower extremity prostheses may restore intuitive and able-body-like ambulation after SCI.  ...  Acknowledgment This study was funded by the Roman Reed Spinal Cord Injury Research Fund of California (RR 08-258 and RR 10-281).  ... 
doi:10.1088/1741-2560/9/5/056016 pmid:23010771 fatcat:effcztxctva7lppranjxpv2o44

Using Virtual Reality to Improve Walking Post-Stroke: Translation to Individuals with Diabetes

Judith E. Deutsch
2011 Journal of Diabetes Science and Technology  
Use of virtual reality (VR) technology to improve walking for people post-stroke has been studied for its clinical application since 2004.  ...  Transfer of training from the virtual environment to real-world walking has modest but positive research support.  ...  Virtual environments have been presented using headmounted displays-in which the user wears a gogglelike device that projects the environment in front of their eyes 12 -as well as computer desktops, 13,17  ... 
doi:10.1177/193229681100500216 pmid:21527098 pmcid:PMC3125921 fatcat:qso4pvrpczbihco2nw3cv3oghe

Operation of a Brain-Computer Interface Walking Simulator by Users with Spinal Cord Injury [article]

Christine E. King, Po T. Wang, Luis A. Chui, An H. Do, Zoran Nenadic
2012 arXiv   pre-print
Our recent studies show that a brain-computer interface (BCI) can be used to control ambulation within a virtual reality environment (VRE), suggesting that a BCI-controlled lower extremity prosthesis for  ...  Conclusions: The results demonstrate that SCI subjects can purposefully operate a self-paced BCI walking simulator to complete a goal-oriented ambulation task.  ...  Acknowledgments This study was funded by the Roman Reed Spinal Cord Injury Research Fund of California (RR 08-258 and RR 10-281), and was partially funded by the Long Beach VA Advanced Fellowship Research  ... 
arXiv:1209.1859v1 fatcat:aa2qki7e6fcnlhq3qc2k5q5ecu

Operation of a brain-computer interface walking simulator for individuals with spinal cord injury

Christine E King, Po T Wang, Luis A Chui, An H Do, Zoran Nenadic
2013 Journal of NeuroEngineering and Rehabilitation  
Our recent studies show that a brain-computer interface (BCI) can be used to control ambulation within a virtual reality environment (VRE), suggesting that a BCI-controlled lower extremity prosthesis for  ...  Conclusions: The results of this study demonstrate that SCI participants can purposefully operate a self-paced BCI walking simulator to complete a goal-oriented ambulation task.  ...  Acknowledgements This study was funded by the Roman Reed Spinal Cord Injury Research Fund of California (RR 08-258 and RR 10-281), and was partially funded by the Long Beach VA Advanced Fellowship Research  ... 
doi:10.1186/1743-0003-10-77 pmid:23866985 pmcid:PMC3723437 fatcat:prji6iwfubbbnouvm3ihryg42q

Recent developments in biofeedback for neuromotor rehabilitation

He Huang, Steven L Wolf, Jiping He
2006 Journal of NeuroEngineering and Rehabilitation  
This review should provide a framework to further broaden the application of task-oriented biofeedback therapy in neuromotor rehabilitation.  ...  Current, advanced technologies facilitate the design of novel biofeedback systems that possess diverse parameters, advanced cue display, and sophisticated control systems for use in task-oriented biofeedback  ...  The work is supported in part by a grant from NICHD/NIBIB N01-HD 3-3353, a grant from NSFC 60340420431, both to JH, and in part by the Arts, Media and Engineering program at Arizona State University.  ... 
doi:10.1186/1743-0003-3-11 pmid:16790060 pmcid:PMC1550406 fatcat:toe4h6v2czcvdjxrc2qk5tft2m

Virtual Reality-Based Approaches to Enable Walking for People Poststroke

J.E. Deutsch, A. Mirelman
2007 Topics in Stroke Rehabilitation  
Several approaches have been developed and implemented to use virtual reality for rehabilitation of walking for people poststroke.  ...  The purpose of this article is to compare and contrast these approaches by describing the virtual reality technology and evaluating the evidence to support its use.  ...  virtual reality and its application to improving walking.  ... 
doi:10.1310/tsr1406-45 pmid:18174115 fatcat:wpo7zydg7ngc3gqzqvzucfuupe

Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review

Anuja Darekar, Bradford J McFadyen, Anouk Lamontagne, Joyce Fung
2015 Journal of NeuroEngineering and Rehabilitation  
Rehabilitation interventions involving virtual reality (VR) technology have been developed for the promotion of functional independence post stroke.  ...  ambulation.  ...  AD received a stipend from the strategic innovative project "Rehabilitation Mall as a  ... 
doi:10.1186/s12984-015-0035-3 pmid:25957577 pmcid:PMC4425869 fatcat:clj4bcwjbvczpm4znai4d627xi

Sensorimotor training in virtual reality: a review

Sergei V Adamovich, Gerard G Fluet, Eugene Tunik, Alma S Merians
2009 NeuroRehabilitation (Reading, MA)  
Here we review the existing experimental evidence regarding the beneficial effects of training in virtual environments on the recovery of function in the areas of gait,upper extremity function and balance  ...  Recent experimental evidence suggests that rapid advancement of virtual reality (VR) technologies has great potential for the development of novel strategies for sensorimotor training in neurorehabilitation  ...  Acknowledgements This work was supported in part by the National Institute on Disability and Rehabilitation Research, Rehabilitation Engineering Research Center Grant # H133E050011.  ... 
doi:10.3233/nre-2009-0497 pmid:19713617 pmcid:PMC2819065 fatcat:xtiwmk2f4rgkbb76npcalrhadq

Effectiveness of Virtual Reality Systems to Improve the Activities of Daily Life in Older People

Ana-Isabel Corregidor-Sánchez, Antonio Segura-Fragoso, Juan-José Criado-Álvarez, Marta Rodríguez-Hernández, Alicia Mohedano-Moriano, Begoña Polonio-López
2020 International Journal of Environmental Research and Public Health  
(1) This review aims to evaluate the effectiveness of treatments with virtual reality systems (VRSs) on the functional autonomy of older adults versus conventional treatment. (3) Methods: Systematic review  ...  Clinical trials of a higher methodological quality are necessary to increase the level of knowledge of its actual effectiveness.  ...  tecnhology OR "Virtual navigation" OR "Virtual environment" OR "Simulated reality" OR "virtual rehabilitation" OR vr-based OR "virtually simulated" OR "use-computer interface") Downgrading for inconsistency  ... 
doi:10.3390/ijerph17176283 pmid:32872313 pmcid:PMC7504692 fatcat:rupyrljqmrg5raijso5hnxwpcq

Motor rehabilitation using virtual reality

Heidi Sveistrup
2004 Journal of NeuroEngineering and Rehabilitation  
Virtual Reality (VR) provides a unique medium suited to the achievement of several requirements for effective rehabilitation intervention.  ...  This paper reviews current work on motor rehabilitation using virtual environments and virtual reality and where possible, compares outcomes with those achieved in real-world applications.  ...  IREX Corp. http:// www.irexonline.com, a division of Jestertek, Inc., supplied the hardware, software and technical development expertise for the experiments carried out in our laboratories.  ... 
doi:10.1186/1743-0003-1-10 pmid:15679945 pmcid:PMC546406 fatcat:43fv3ododzagxgn7444gwvb3uy

Mobile Mixed Reality for Experiential Learning and Simulation in Medical and Health Sciences Education

James Birt, Zane Stromberga, Michael Cowling, Christian Moro
2018 Information  
on student perceptions of mobile mixed reality for learning physiology and anatomy in a face-to-face medical and health science classroom and skills acquisition in airways management focusing on direct  ...  interactive mobile environments.  ...  We also wish to acknowledge the contributions of Emma Moore (CQ University paramedics discipline expert) and Allan Stirling (Bond University anatomy discipline expert).  ... 
doi:10.3390/info9020031 fatcat:obunwkxwlfcx3awfuvf3mnstsm

Analysis of assets for virtual reality applications in neuropsychology

Albert A. Rizzo, Maria Schultheis, Kimberly A. Kerns, Catherine Mateer
2004 Neuropsychological Rehabilitation  
This serves as the basis for a diverse set of VR assets for neuropsychological approaches that are detailed in this article.  ...  Virtual reality (VR) technology offers new opportunities for the development of innovative neuropsychological assessment and rehabilitation tools.  ...  Subsequently, assessment and rehabilitation is typically conducted within a more controlled environment (e.g., gymnasium), which may not reflect the actual demands of ambulation in the "real world".  ... 
doi:10.1080/09602010343000183 fatcat:p6zn4nf64vfh5mwm6cust7nr4a

Virtual Reality Clinical Simulations: A Wilsonian Concept Analysis of an Emerging Phenomenon

Tamara Jessica Brown
2017 Journal of Healthcare Communications  
The essay concludes with a recommendation for a single term to be used to describe the phenomenon of virtual clinical simulation.  ...  The fifth step discussed is the identification, description, and use of related cases in which the concept may be similar in one way or as the concept occurs in similar texts.  ...  There is a much greater level of control in the virtual environment.  ... 
doi:10.4172/2472-1654.100053 fatcat:o4gmfzgpdbaezhra4llqjljfsy

The Ultimate Display for Physical Rehabilitation: A Bridging Review on Immersive Virtual Reality

Aviv Elor, Sri Kurniawan
2020 Frontiers in Virtual Reality  
This review paper links immersive virtual reality with the concepts of therapy, human behavior, and biofeedback to provide a high-level overview of health applications with a particular emphasis on physical  ...  Physical rehabilitation is often an intensive process that presents many challenges, including a lack of engagement, accessibility, and personalization.  ...  ACKNOWLEDGMENTS The authors thank Noah Wardrip-Fruin for his advice, suggestions, and support during the literature review of this manuscript.  ... 
doi:10.3389/frvir.2020.585993 fatcat:7nqzbwutvzbvni6xxurfj7cjoa
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