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Search on surfaces: Exploring the potential of interactive tabletops for collaborative search tasks
2010
Information Processing & Management
In this article, we explore the design space for collaborative search systems on interactive tabletops, discussing the benefits and challenges of creating search applications for these devices. ...
Surface computing technologies (i.e., interactive tabletops) hold great potential for enhancing collaborative information seeking activities. ...
We acknowledge Andreas Paepcke and Terry Winograd for their feedback on the TeamSearch prototype. ...
doi:10.1016/j.ipm.2009.10.004
fatcat:isnegye2rram7pvz5m74kwmuh4
Collaborative video searching on a tabletop
2006
Multimedia Systems
In this paper we present a tabletop system for supporting a pair of users in a video search task and we evaluate the system not only in terms of search performance but also in terms of user-user interaction ...
When a tabletop is used as the interface for a multimedia system, such as a video search system, then this kind of direct collaboration raises many questions for system design. ...
In our work, co-located collaborative searching on a tabletop, multiple users conduct a search task around a tabletop interface while talking, suggesting, discussing and interacting with each other. ...
doi:10.1007/s00530-006-0064-7
fatcat:gnnc3rqfgjdzjbsdwmq4qgpqey
TeamSearch: comparing techniques for co-present collaborative search of digital media
2006
First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP '06)
Interactive tables can enhance small-group colocated collaborative work in many domains. One application enabled by this new technology is copresent, collaborative search for digital content. ...
For example, a group of students could sit around an interactive table and search for digital images to use in a report. ...
Acknowledgements We thank MERL for donating a DiamondTouch table, and the AT&T Labs Fellowship Program.
References ...
doi:10.1109/tabletop.2006.32
dblp:conf/tabletop/MorrisPW06
fatcat:6lhkrayw4zahhpdjyiyoot4mcm
Físchlár-DiamondTouch: collaborative video searching on a table
2006
Multimedia Content Analysis, Management, and Retrieval 2006
interactive search task of TRECVid 2005. ...
The two novel aspects of our work are the fact that we are evaluating collaborative, team-based search among groups of users working together, and that we are using a novel touch-sensitive tabletop interface ...
Our motivation behind this is to make the task of searching for shots, given a pre-specified time limit, a collaborative one and to see how effective collaborative searching can be. ...
doi:10.1117/12.643077
fatcat:nceqz2zx6bagnakseraiqvj4bu
Supporting opportunistic search in meetings with tangible tabletop
2012
Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI EA '12
We propose an augmented tangible tabletop system with a semi-ambient conversation-context-aware surface as well as foldable paper browsers for supporting opportunistic search in collocated meetings. ...
This kind of search can be referred to as opportunistic search. The area of opportunistic search in meetings has not yet been studied. Our research is based upon this motivation. ...
WeSearch [3] and WebSurface [6] both aimed at providing a tabletop environment for conducting efficient collaborative Web search tasks. ...
doi:10.1145/2212776.2223837
dblp:conf/chi/LiKMD12
fatcat:fbwce27xmnh67f533lutonbfde
Designing for Exploratory Search on Touch Devices
2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI '15
of result entities as query parameters, and spatial configuration of search streams that are visualized for interaction. ...
Data comprising of task-based experiments comparing Exploration Wall with conventional search user interface indicate that Exploration Wall achieves significantly improved recall for exploratory search ...
Research literature emphasized on the use of large interactive surfaces for collaborative search tasks. Morris et al. ...
doi:10.1145/2702123.2702489
dblp:conf/chi/KloucheRCABJ15
fatcat:rwllifujzvcphbqsz4gfa4k7mu
Designing conversation-context recommendation display to support opportunistic search in meetings
2012
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia - MUM '12
In this paper, we present our design explorations with user study, and answer some of the major design questions for such systems. ...
In some cases people even need to search these unexpected terms in the Web. This phenomenon is called opportunistic search. ...
In this paper, we will present our explorations for the design of opportunistic search meeting support systems with tabletop display. ...
doi:10.1145/2406367.2406382
dblp:conf/mum/LiD12
fatcat:bpxbuz6rljcbveak3qrzvpnmtm
Subtle and Personal Workspace Requirements for Visual Search Tasks on Public Displays
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17
Our results show that users of public displays use one of two strategies for visual search tasks: minimizers create a small window and work up close to the display, and maximizers expand content to its ...
We explore how users approach and define personal space on large, public displays. ...
ACKNOWLEDGMENTS This research was funded by the Natural Sciences and Engineering Research Council of Canada. ...
doi:10.1145/3025453.3025500
dblp:conf/chi/WallaceWL17
fatcat:n5k3m3j2h5dk5axb5ubqaa32fy
Exploring Multi-Surface Interactions in Retail Environments
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14
In this paper we present our early work in exploring the applicability and interaction space of spatially aware multi-surface environments in a retail space. ...
We give an overview on our prototype designed with an industry partner, followed by early feedback on the role of multisurface environments and interactions in the retail space. ...
We investigated the role of multi-surface environments in tasks that are common for a typical customer, e.g. browsing for product information, requesting product information, product purchasing. ...
doi:10.1145/2669485.2669552
dblp:conf/tabletop/PratteSM14
fatcat:6vskod2v4fdm7acxx5orwcm5ua
WebSurface
2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '09
The findings suggest that a tabletop approach for collaborative Web browsing can help address limitations of conventional tools, and presents beneficial affordances for information layout. ...
We present WebSurface, a novel tabletop interface for collaborative Web browsing. ...
ACKNOWLEDGMENTS We gratefully acknowledge Mark Ashdown, for useful discussions; and the anonymous referees, for feedback on drafts; and the EPSRC and Thales Research and Technology (UK), who funded this ...
doi:10.1145/1731903.1731938
dblp:conf/tabletop/TuddenhamDR09
fatcat:uyygfr6olrekjpv5yktryaye3a
Going beyond the surface
2012
Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12
on the primary task, and a convenience zone in the middle for horizontal search. ...
Horizontal and vertical lens movements are essential tasks for the style of multi-layer interaction associated with it. ...
ACKNOWLEDGEMENTS This work was funded by the German Ministry of Education and Science (BMBF) project ViERforES-II (01IM1000 2B). We thank Ricardo Langner for his artwork and video editing. ...
doi:10.1145/2207676.2208583
dblp:conf/chi/SpindlerMD12
fatcat:pep37ifazfdpzphmtct27ybmle
Supporting offline activities on interactive surfaces
2013
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction - TEI '13
This paper argues that inherent support for offline activities -activities that are not sensed by the system -is one of strongest benefits of tangible interaction over more traditional interface paradigms ...
To focus its exploration, it looks at offline activities in terms of how they support cognitive work, such as aiding exploration of problem spaces or lowering task complexity. ...
It is composed of a set of physical tokens that are set up on an interactive tabletop surface. ...
doi:10.1145/2460625.2460648
dblp:conf/tei/EstevesSO13
fatcat:em3jq4mzrbfc5p3ceeh7rh65ye
In this work, we develop an interactional model of tabletop collaboration, which informs the design of VisTACO, an interactive visualization tool for tabletop collaboration. ...
Using Vis-TACO, we can explore the interactions of collaborators with the tabletop to identify patterns or unusual spatial behaviours, supporting the analysis process. ...
ACKNOWLEDGEMENTS We thank Larry Guarez, whose Wednesday lunch special in the cafeteria was the inspiration for the name of our system. John C. ...
doi:10.1145/1936652.1936659
dblp:conf/tabletop/TangPCB10
fatcat:iqbtmvhwm5bfddqkg5txyoqaqu
Peripheral array of tangible NFC tags
2013
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces - ITS '13
In the present embodied trans-surface interaction technique, a peripheral NFC tag array provides tangible affordances for connecting mobile devices to positions on a collaborative surface. ...
We developed a co-located collaborative rich information prototype to demonstrate the embodied trans-surface interaction technique and support imagining and planning tasks. ...
Any opinions, findings, and conclusions or recommendations expressed herein do not necessarily reflect the views of the NSF. ...
doi:10.1145/2512349.2512820
dblp:conf/tabletop/FeiWKQJ13
fatcat:rlgwztqlwza5hedale5gp4uydm
Supporting Situation Awareness in Collaborative Tabletop Systems with Automation
2014
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS '14
To improve situation awareness in colocated environments on digital tabletop computers, we developed an interactive event timeline that enables exploration of historical system events, using a collaborative ...
The study revealed that interaction with the timeline was correlated with improved situation awareness, and that displaying feedback both on the game board and timeline was the most preferred. ...
ACKNOWLEDGEMENT The project was funded by Games Institute, GRAND, Leif exchange program, NSERC, NSERC SurfNet, and SSHRC IMMERSe. ...
doi:10.1145/2669485.2669496
dblp:conf/tabletop/ChangSH14
fatcat:ugxd3xf7j5dwfcdyky2nc6sfkm
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