Filters








41 Hits in 5.8 sec

Seamless texture stitching on a 3D mesh by poisson blending in patches

Arnaud Dessein, William A. P. Smith, Richard C. Wilson, Edwin R. Hancock
2014 2014 IEEE International Conference on Image Processing (ICIP)  
In this paper, we propose a novel approach to seamless texture stitching on a 3D mesh. The main idea is to blend the sampled images by least-angle selection of gradients in overlapping patches.  ...  Patches are obtained by growing a uniform mesh segmentation via geodesic projections. Blending is achieved by formulating a screened Poisson equation using discrete differential operators.  ...  CONCLUSION We presented a novel technique for seamless texture stitching on a 3D model by Poisson blending in overlapping patches on the mesh surface.  ... 
doi:10.1109/icip.2014.7025407 dblp:conf/icip/DesseinSWH14 fatcat:yszyccsikfdhpegcb43x5aysi4

Ear-to-ear Capture of Facial Intrinsics [article]

Alassane Seck, William A. P. Smith, Arnaud Dessein, Bernard Tiddeman, Hannah Dee, Abhishek Dutta
2016 arXiv   pre-print
We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model.  ...  We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo).  ...  We end up with partial textures φ (v) that we stitch in overlaps by Poisson blending.  ... 
arXiv:1609.02368v1 fatcat:ir7aynfoybamjpmsfpszheux6m

Seamless images stitching for 3D human models

Chao Lai, Fangzhao Li, Shiyao Jin
2016 SpringerPlus  
In this paper, our goal is to generate a seamless texture on the surface of given 3D human model, from a set of images obtained by multiple RGB-Depth cameras.  ...  In this paper, we dispose the texture mapping on the model's surface as an optimization of image stitching, and present an effective method to generate a seamless, integrated and smooth texture on the  ...  Consent to publish We have been approved to use and publish the human model in our manuscript under the permission of Chen Yin and Yang Yun.  ... 
doi:10.1186/s40064-016-3447-z pmid:27795905 pmcid:PMC5056926 fatcat:2rc667byljhfxmcw5t7re5aeoq

Seamless Montage for Texturing Models

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, Daniel Cohen-Or
2010 Computer graphics forum (Print)  
Simple image projection results in visible seams on the surface. We minimize such seams using a global optimization that assigns compatible texture to adjacent triangles.  ...  This broad search space is traversed using a discrete labeling algorithm, aided by a coarse-to-fine strategy.  ...  Second, to eliminate the residual lighting variations, we rely on Poisson blending [PGB03] in the texture image domain.  ... 
doi:10.1111/j.1467-8659.2009.01617.x fatcat:xswt7skiwzeepjq3dza6ppxvoq

Computer Methods for Geometrical and Colorful Transition between Facial Prosthesis and Surrounding Tissues

Jin Sun, Zedong Huang, Xionglong Zhu, Li Zeng
2016 Journal of the Institute of Industrial Applications Engineers  
The method of solving the Poisson equation for the color field that best fits the color gradients was used, which can produce a seamlessly textured surface quickly.  ...  On the other hand, with the areal 3D scanner, the point cloud with special structure can be acquired which can conform the texture map almost has no distortion.  ...  Acknowledgment This work was supported by National Natural Science Foundation of China(Grant No.51475409 && 51375427), Jiangsu Province Basic Research Program Natural Science Foundation (Grant No.BK20141277&  ... 
doi:10.12792/jiiae.4.122 fatcat:6tvuewa6tjddbogmdt7hox2a7q

TextureMontage

Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum
2005 ACM Transactions on Graphics  
Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches.  ...  different mesh patches.  ...  Sumner for providing the 3D models used in this paper. The images of leopard, tiger and zebra were provided by Mingdong Xie.  ... 
doi:10.1145/1073204.1073325 fatcat:zarqtzgcaze4vkc2h5ddsdy6iy

COALESCE: Component Assembly by Learning to Synthesize Connections [article]

Kangxue Yin, Zhiqin Chen, Siddhartha Chaudhuri, Matthew Fisher, Vladimir G. Kim, Hao Zhang
2020 arXiv   pre-print
Given a set of input parts extracted from different objects, COALESCE automatically aligns them and synthesizes plausible joints to connect the parts into a coherent 3D object represented by a mesh.  ...  The joint synthesis network, designed to focus on joint regions, reconstructs the surface between the parts by predicting an implicit shape representation that agrees with existing parts, while generating  ...  Acknowledgements This research was supported in part by grants from NSERC and gifts from Adobe Research. We thank members of SFU GrUVi lab and Adobe Research for helpful discussions.  ... 
arXiv:2008.01936v2 fatcat:5kubwz37ujgzpl7ibi6oo3dvom

Symmetry-Aware Mesh Segmentation into Uniform Overlapping Patches

A. Dessein, W. A. P. Smith, R. C. Wilson, E. R. Hancock
2016 Computer graphics forum (Print)  
We also use our segmentation in illustrative applications to texture stitching and synthesis where we improve results over state-of-the-art approaches.  ...  We present intrinsic methods to address the fundamental problem of segmenting a mesh into a specified number of patches with a uniform size and a controllable overlap.  ...  Acknowledgements This work was supported by grant DSTLX1000070369 from the Defence Science & Technology Laboratory. We are grateful to P. Simari for providing us with symmetric mesh data, to H.  ... 
doi:10.1111/cgf.12997 fatcat:v7zxttzvvvekhnoplecykh6mhu

Estimating the Laplace-Beltrami Operator by Restricting 3D Functions

Ming Chuang, Linjie Luo, Benedict J. Brown, Szymon Rusinkiewicz, Michael Kazhdan
2009 Computer graphics forum (Print)  
As in previous approaches, we define the Laplace-Beltrami operator by considering the derivatives of functions defined on the mesh.  ...  We present a novel approach for computing and solving the Poisson equation over the surface of a mesh.  ...  [Dav98] ) and (for texture synthesis) on meshes [ZHW * 06], to select boundaries that will not be visible between different images or texture patches.  ... 
doi:10.1111/j.1467-8659.2009.01524.x fatcat:yndsyrw67rhirlhocahlbgoipm

Texture Mapping for 3D Reconstruction with RGB-D Sensor

Yanping Fu, Qingan Yan, Long Yang, Jie Liao, Chunxia Xiao
2018 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition  
We evaluate the proposed algorithm in a range of complex scenes and demonstrate its effective performance in generating seamless high fidelity textures for 3D models.  ...  Acquiring realistic texture details for 3D models is important in 3D reconstruction.  ...  To overcome the problem, they have to additionally add a post-process by respectively utilizing multiband blending [6] and poisson editing [15] . Waechter et al.  ... 
doi:10.1109/cvpr.2018.00488 dblp:conf/cvpr/FuY0LX18 fatcat:qptweyi7jbetxpa7zu7yvq5j5i

ZIPMAPS: Zoom-Into-Parts Texture Maps [article]

Martin Eisemann, Marcus Magnor
2010 International Symposium on Vision, Modeling, and Visualization  
In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces.  ...  Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification.  ...  One well-known approach is the image quilting technique by Efros and Freeman [EF01] , in which a new image is synthesized by stitching together small patches of existing images.  ... 
doi:10.2312/pe/vmv/vmv10/291-297 dblp:conf/vmv/EisemannM10 fatcat:wnw627blzvbo7fl3pnyua3dzyu

Spatiotemporal atlas parameterization for evolving meshes

Fabián Prada, Misha Kazhdan, Ming Chuang, Alvaro Collet, Hugues Hoppe
2017 ACM Transactions on Graphics  
Sparsifying the remeshing operations allows the formation of large spatiotemporal texture charts. These charts are packed as prisms into a 3D atlas for a texture video.  ...  We convert a sequence of unstructured textured meshes into a mesh with incrementally changing connectivity and atlas parameterization.  ...  We perform the fusion by stitching together the two boundaries and then creating a seamless blend across the stitch (Figure 6, bottom) . Stitching.  ... 
doi:10.1145/3072959.3073679 fatcat:i4zigvryqrbufnscygcruexscy

Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction [article]

Xiangnan Yin, Di Huang, Zehua Fu, Yunhong Wang, Liming Chen
2021 arXiv   pre-print
The training is based on pseudo ground truth blended by the 3DMM texture and the input face texture, thus weakly supervised.  ...  In contrast, relatively little work has focused on generating high-fidelity face textures.  ...  Therefore, we move to the next step: seamless image blending.  ... 
arXiv:2106.08148v1 fatcat:5mkrzn4nkvgtpnliku4df7zu7q

Interactive 3D architectural modeling from unordered photo collections

Sudipta N. Sinha, Drew Steedly, Richard Szeliski, Maneesh Agrawala, Marc Pollefeys
2008 ACM SIGGRAPH Asia 2008 papers on - SIGGRAPH Asia '08  
Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending.  ...  To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs.  ...  In order to texture the model, our system generates texture maps using graph cut optimization and Poisson blending to compute seamless texture composites by combining patches from multiple input photographs  ... 
doi:10.1145/1457515.1409112 fatcat:vrtx4xi3rrgmpljxi4f5e2mp5e

Interactive 3D architectural modeling from unordered photo collections

Sudipta N. Sinha, Drew Steedly, Richard Szeliski, Maneesh Agrawala, Marc Pollefeys
2008 ACM Transactions on Graphics  
Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending.  ...  To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs.  ...  In order to texture the model, our system generates texture maps using graph cut optimization and Poisson blending to compute seamless texture composites by combining patches from multiple input photographs  ... 
doi:10.1145/1409060.1409112 fatcat:dlznvyq7s5dvbkckgokpn5up6m
« Previous Showing results 1 — 15 out of 41 results