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Seamless texture stitching on a 3D mesh by poisson blending in patches
2014
2014 IEEE International Conference on Image Processing (ICIP)
In this paper, we propose a novel approach to seamless texture stitching on a 3D mesh. The main idea is to blend the sampled images by least-angle selection of gradients in overlapping patches. ...
Patches are obtained by growing a uniform mesh segmentation via geodesic projections. Blending is achieved by formulating a screened Poisson equation using discrete differential operators. ...
CONCLUSION We presented a novel technique for seamless texture stitching on a 3D model by Poisson blending in overlapping patches on the mesh surface. ...
doi:10.1109/icip.2014.7025407
dblp:conf/icip/DesseinSWH14
fatcat:yszyccsikfdhpegcb43x5aysi4
Ear-to-ear Capture of Facial Intrinsics
[article]
2016
arXiv
pre-print
We propose a novel approach to robustly stitching surface normal and intrinsic texture data into a seamless, complete and highly detailed face model. ...
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). ...
We end up with partial textures φ (v) that we stitch in overlaps by Poisson blending. ...
arXiv:1609.02368v1
fatcat:ir7aynfoybamjpmsfpszheux6m
Seamless images stitching for 3D human models
2016
SpringerPlus
In this paper, our goal is to generate a seamless texture on the surface of given 3D human model, from a set of images obtained by multiple RGB-Depth cameras. ...
In this paper, we dispose the texture mapping on the model's surface as an optimization of image stitching, and present an effective method to generate a seamless, integrated and smooth texture on the ...
Consent to publish We have been approved to use and publish the human model in our manuscript under the permission of Chen Yin and Yang Yun. ...
doi:10.1186/s40064-016-3447-z
pmid:27795905
pmcid:PMC5056926
fatcat:2rc667byljhfxmcw5t7re5aeoq
Seamless Montage for Texturing Models
2010
Computer graphics forum (Print)
Simple image projection results in visible seams on the surface. We minimize such seams using a global optimization that assigns compatible texture to adjacent triangles. ...
This broad search space is traversed using a discrete labeling algorithm, aided by a coarse-to-fine strategy. ...
Second, to eliminate the residual lighting variations, we rely on Poisson blending [PGB03] in the texture image domain. ...
doi:10.1111/j.1467-8659.2009.01617.x
fatcat:xswt7skiwzeepjq3dza6ppxvoq
Computer Methods for Geometrical and Colorful Transition between Facial Prosthesis and Surrounding Tissues
2016
Journal of the Institute of Industrial Applications Engineers
The method of solving the Poisson equation for the color field that best fits the color gradients was used, which can produce a seamlessly textured surface quickly. ...
On the other hand, with the areal 3D scanner, the point cloud with special structure can be acquired which can conform the texture map almost has no distortion. ...
Acknowledgment This work was supported by National Natural Science Foundation of China(Grant No.51475409 && 51375427), Jiangsu Province Basic Research Program Natural Science Foundation (Grant No.BK20141277& ...
doi:10.12792/jiiae.4.122
fatcat:6tvuewa6tjddbogmdt7hox2a7q
TextureMontage
2005
ACM Transactions on Graphics
Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches. ...
different mesh patches. ...
Sumner for providing the 3D models used in this paper. The images of leopard, tiger and zebra were provided by Mingdong Xie. ...
doi:10.1145/1073204.1073325
fatcat:zarqtzgcaze4vkc2h5ddsdy6iy
COALESCE: Component Assembly by Learning to Synthesize Connections
[article]
2020
arXiv
pre-print
Given a set of input parts extracted from different objects, COALESCE automatically aligns them and synthesizes plausible joints to connect the parts into a coherent 3D object represented by a mesh. ...
The joint synthesis network, designed to focus on joint regions, reconstructs the surface between the parts by predicting an implicit shape representation that agrees with existing parts, while generating ...
Acknowledgements This research was supported in part by grants from NSERC and gifts from Adobe Research. We thank members of SFU GrUVi lab and Adobe Research for helpful discussions. ...
arXiv:2008.01936v2
fatcat:5kubwz37ujgzpl7ibi6oo3dvom
Symmetry-Aware Mesh Segmentation into Uniform Overlapping Patches
2016
Computer graphics forum (Print)
We also use our segmentation in illustrative applications to texture stitching and synthesis where we improve results over state-of-the-art approaches. ...
We present intrinsic methods to address the fundamental problem of segmenting a mesh into a specified number of patches with a uniform size and a controllable overlap. ...
Acknowledgements This work was supported by grant DSTLX1000070369 from the Defence Science & Technology Laboratory. We are grateful to P. Simari for providing us with symmetric mesh data, to H. ...
doi:10.1111/cgf.12997
fatcat:v7zxttzvvvekhnoplecykh6mhu
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions
2009
Computer graphics forum (Print)
As in previous approaches, we define the Laplace-Beltrami operator by considering the derivatives of functions defined on the mesh. ...
We present a novel approach for computing and solving the Poisson equation over the surface of a mesh. ...
[Dav98] ) and (for texture synthesis) on meshes [ZHW * 06], to select boundaries that will not be visible between different images or texture patches. ...
doi:10.1111/j.1467-8659.2009.01524.x
fatcat:yndsyrw67rhirlhocahlbgoipm
Texture Mapping for 3D Reconstruction with RGB-D Sensor
2018
2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
We evaluate the proposed algorithm in a range of complex scenes and demonstrate its effective performance in generating seamless high fidelity textures for 3D models. ...
Acquiring realistic texture details for 3D models is important in 3D reconstruction. ...
To overcome the problem, they have to additionally add a post-process by respectively utilizing multiband blending [6] and poisson editing [15] . Waechter et al. ...
doi:10.1109/cvpr.2018.00488
dblp:conf/cvpr/FuY0LX18
fatcat:qptweyi7jbetxpa7zu7yvq5j5i
ZIPMAPS: Zoom-Into-Parts Texture Maps
[article]
2010
International Symposium on Vision, Modeling, and Visualization
In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. ...
Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification. ...
One well-known approach is the image quilting technique by Efros and Freeman [EF01] , in which a new image is synthesized by stitching together small patches of existing images. ...
doi:10.2312/pe/vmv/vmv10/291-297
dblp:conf/vmv/EisemannM10
fatcat:wnw627blzvbo7fl3pnyua3dzyu
Spatiotemporal atlas parameterization for evolving meshes
2017
ACM Transactions on Graphics
Sparsifying the remeshing operations allows the formation of large spatiotemporal texture charts. These charts are packed as prisms into a 3D atlas for a texture video. ...
We convert a sequence of unstructured textured meshes into a mesh with incrementally changing connectivity and atlas parameterization. ...
We perform the fusion by stitching together the two boundaries and then creating a seamless blend across the stitch (Figure 6, bottom) . Stitching. ...
doi:10.1145/3072959.3073679
fatcat:i4zigvryqrbufnscygcruexscy
Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction
[article]
2021
arXiv
pre-print
The training is based on pseudo ground truth blended by the 3DMM texture and the input face texture, thus weakly supervised. ...
In contrast, relatively little work has focused on generating high-fidelity face textures. ...
Therefore, we move to the next step: seamless image blending. ...
arXiv:2106.08148v1
fatcat:5mkrzn4nkvgtpnliku4df7zu7q
Interactive 3D architectural modeling from unordered photo collections
2008
ACM SIGGRAPH Asia 2008 papers on - SIGGRAPH Asia '08
Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending. ...
To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs. ...
In order to texture the model, our system generates texture maps using graph cut optimization and Poisson blending to compute seamless texture composites by combining patches from multiple input photographs ...
doi:10.1145/1457515.1409112
fatcat:vrtx4xi3rrgmpljxi4f5e2mp5e
Interactive 3D architectural modeling from unordered photo collections
2008
ACM Transactions on Graphics
Seamless texture maps are automatically generated by combining multiple input photographs using graph cut optimization and Poisson blending. ...
To reconstruct 3D geometry in our system, the user draws outlines overlaid on 2D photographs. ...
In order to texture the model, our system generates texture maps using graph cut optimization and Poisson blending to compute seamless texture composites by combining patches from multiple input photographs ...
doi:10.1145/1409060.1409112
fatcat:dlznvyq7s5dvbkckgokpn5up6m
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