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Scenario-based serious games repurposing

Aristidis Protopsaltis, Laurent Auneau, Ian Dunwell, Sara de Freitas, Panagiotis Petridis, Sylvester Arnab, Simon Scarle, Maurice Hendrix
2011 Proceedings of the 29th ACM international conference on Design of communication - SIGDOC '11  
This paper introduces scenariobased serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor".  ...  Two case studies based on the Happy Night Club serious game are presented.  ...  This work is an extension of our previous work [15] on serious games repurposing and focuses on scenario-based repurposing.  ... 
doi:10.1145/2038476.2038484 dblp:conf/sigdoc/ProtopsaltisADFPASH11 fatcat:coxxzozod5ep3md3mbo2rb3mle

Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum

Margarida Romero, Sylvie Barma
2015 International Journal of Serious Games  
Based on this observation, we aim to introduce pre-service teachers to Game Based Learning (GBL) and Serious Games (SG) integration in the primary education curriculum.  ...  Firstly, the use of SG designed for educational purposes from the start; secondly, the game creation as a learning activity through game authoring platforms; thirdly, the use of repurposed entertainment  ...  Serious games are seen as a way to engage students in inquiry-based learning, an important competency in the Canadian educational settings.  ... 
doi:10.17083/ijsg.v2i1.43 fatcat:e5wxh2espjbn5h6nz4mkbcnywu

A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation Study

Iolie Nicolaidou, Athos Antoniades, Riana Constantinou, Charis Marangos, Efthyvoulos Kyriacou, Panagiotis Bamidis, Eleni Dafli, Constantinos S Pattichis
2015 Journal of Medical Internet Research  
The Virtual Emergency TeleMedicine (VETM) game is a simulation-based game that was developed in collaboration with the mEducator Best Practice network in response to calls to integrate serious games in  ...  Moreover, serious games align with medical students' preferred learning styles.  ...  Acknowledgments This work was partially supported by the project mEducator (Multi-type Content Sharing and Repurposing in Medical Education), funded by the eContentplus Programme, a multiannual community  ... 
doi:10.2196/jmir.3667 pmid:26084866 pmcid:PMC4526948 fatcat:ty4yybvhdzbolcizhv4jenneuq

An Architecture for Bidirectional Learning Games

Tanja von Leipzig, Eric Lutters, Vera Hummel, Cornè Schutte
2022 International Journal of Games Based Learning  
An architecture is presented to support the creation of serious games for specific scenarios, in a faster, more effective and efficient manner.  ...  Serious games offer a designated platform for this, by aggregating learner interactions, and using these to dynamically configure, adjust and tailor the game to individuals and contexts.  ...  Simultaneously, he did his PhD, which he finished in 2001 with the thesis 'Manufacturing integration based on Information Management'.  ... 
doi:10.4018/ijgbl.294009 fatcat:pgb2bvraebfdjigdxhfmdgjw4y

Serious Games Network

Carlos Vaz de Carvalho, Pedro M. Latorre Andrés, Francisco José Serón Arbeloa
2013 Virtual Archaeology Review  
Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History.  ...  The SEGAN (SErious GAmes Network) will create a Community of Practice on the Serious Games subject.  ...  ACKNOWLEDGEMENTS This paper has been partly funded by the project "Serious Games Project -SEGAN", no. 519332-LLP-1-2011-1-PT-KA3-KA3NW. Lifelong Learning.  ... 
doi:10.4995/var.2013.4271 fatcat:3s24xfudrvbcvksapurmtg7wsq

GEL: Exploring Game Enhanced Learning

Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana Stanescu
2012 Procedia Computer Science  
A brief presentation is given of the objectives and activities pursed in GEL (Game Enhanced Learning), a Theme Team initiative financed by the STELLAR Network of Excellence in Technology Enhanced Learning  ...  Pedagogical scenarios Do games-based activities require a specific design approach?  ...  possible repurposing.  ... 
doi:10.1016/j.procs.2012.10.082 fatcat:g6nl4ed3rbc63lxy3c2edtu2ke

Practical application of the Learning Mechanics-Game Mechanics (LM-GM) framework for Serious Games analysis in engineering education

M J. Callaghan, N. McShane, A. Gomez Eguiluz, T. Teilles, P. Raspail
2016 2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)  
The Learning Mechanics-Game Mechanics (LM-GM) framework for SG game analysis is introduced and its use in an educational game design scenario is shown as a case study.  ...  Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment.  ...  GAME BASED LEARNING IN ENGINEERING When attempting to use a game based learning approach to teach a topic for the first time, the main initial challenge to overcome would be how to repurpose and re-imagine  ... 
doi:10.1109/rev.2016.7444510 fatcat:watz3czfpzb3bavlugrsepfuba

R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management

Hengky Salim, Rodney Anthony Stewart, Oz Sahin, Birthe Sagstad, Michael Dudley
2021 Sustainability  
Serious games can overcome this challenge by simplifying a complex model via a user-friendly interface.  ...  In this paper, a serious game called R3SOLVE was designed from a previously developed system dynamics (SD) model.  ...  Acknowledgments: The authors would like to acknowledge all workshop participants who have provided inputs and feedbacks to improve the serious game.  ... 
doi:10.3390/su132212418 fatcat:2z3ovpcmazezvo5on6xrotaooy

A new paradigm for serious games: Transmedia learning for more effective training and education

Elaine M. Raybourn
2014 Journal of Computational Science  
Army has utilized transmedia for strategic communication and game-based training are provided.  ...  into defense and homeland security serious game training.  ...  Army Game Project, and Ms. Leslie Dubow of the U.S. Army Games for Training Program.  ... 
doi:10.1016/j.jocs.2013.08.005 fatcat:ndfwylzfkrfxvcb72rcighzjei

Mapping Learning and Game Mechanics for Serious Games Analysis in Engineering Education

Michael Callaghan, Maggi Savin-Baden, Niall McShane, Augusto Gomez Eguiluz
2017 IEEE Transactions on Emerging Topics in Computing  
The Learning Mechanics-Game Mechanics (LM-GM) framework for SG game analysis is introduced and its practical use in an educational game design scenario is shown as a case study.  ...  Serious Games (SG) have proved to have instructional potential but there is still a lack of methodologies and tools not only for their design but also to support game analysis and assessment.  ...  SAND BOX SERIOUS GAMES/LM-GM APPROACH To address the previous shortcomings the project was redesigned and repurposed for deployment using Unity3D [10] , a cross-platform game engine used to develop video  ... 
doi:10.1109/tetc.2015.2504241 fatcat:pputm5yhxngvtoaqn3gra4eewi

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development [chapter]

Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul Hollin, Pablo Moreno Ger
2016 Lecture Notes in Computer Science  
When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.  ...  These software assets are reusable across a wide diversity of game engines, game platforms and programming languages.  ...  This work has been partially funded by the EC H2020 project RAGE (Realising an Applied Gaming Eco-System); http://www.rageproject.eu/; Grant agreement No 644187.  ... 
doi:10.1007/978-3-319-50182-6_21 fatcat:idx3kg742ze7hlijebxsf7c654

A Game for All Seasons: Lessons and Learnings from the JRC's Scenario Exploration System

Laurent Bontoux, John A. Sweeney, Aaron B. Rosa, Alice Bauer, Daniel Bengtsson, Anne-Katrin Bock, Ben Caspar, Martin Charter, Epaminondas Christophilopoulos, Frank Kupper, Cathy Macharis, Cristian Matti (+5 others)
2020 World Future Review  
The European Commission Joint Research Centre's (JRC) Scenario Exploration System (SES) is a foresight gaming system developed to facilitate the application of futures thinking to policy-making.  ...  Ultimately, this article seeks to contribute a series of design suggestions for futures practitioners seeking to develop a playful mode of interaction with scenarios, or those seeking to repurpose the  ...  In light of the many advantages in utilizing research-based serious games, the JRC study team recruited foresight gaming system experts in order to co-design a serious game.  ... 
doi:10.1177/1946756719890524 fatcat:rlez52khgban5dehzdirb6tyli

The Herbert Virtual Museum

Panagiotis Petridis, Ian Dunwell, Fotis Liarokapis, George Constantinou, Sylvester Arnab, Sara de Freitas, Maurice Hendrix
2013 Journal of Electrical and Computer Engineering  
The first application utilizes mobile phone devices in order to enrich the visitors experience in the museum, and the second application is a serious game for cultural heritage and in particular for museum  ...  more interactive media such as serious (educational) games.  ...  The interaction with NPC was based on the level-of-interaction (LoI) framework, codeveloped by the Serious Games Institute and Toulouse University.  ... 
doi:10.1155/2013/487970 fatcat:djnjrlomkzdebod2gzevk6q4v4

mEducator: A Best Practice Network for Repurposing and Sharing Medical Educational Multi-type Content [chapter]

Panagiotis D. Bamidis, Eleni Kaldoudi, Costas Pattichis
2009 IFIP Advances in Information and Communication Technology  
The mEducator EU project will face this lack by implementing and experimenting between two different sharing mechanisms, namely, one based one mashup technologies, and one based on semantic web services  ...  It spans the whole range of types, from text to exam sheets, algorithms, teaching files, computer programs (simulators or games) and interactive objects (like virtual patients and electronically traced  ...  The project "mEducator: Multi-type Content Repurposing and Sharing in Medical Education", is supported by the eContentplus 2008 program, Information Society and Media Directorate-General, European Commission  ... 
doi:10.1007/978-3-642-04568-4_78 fatcat:gra7xqfpi5cdpcnd435mymwun4

A Systematic Review on Open Educational Games for Programming Learning and Teaching

Josivan Pereira da Silva, Ismar Frango Silveira
2020 International Journal of Emerging Technologies in Learning (iJET)  
We conclude that most articles recommend using component-based development, reuse and adaptation, but reuse still does not happen in a practical sense.  ...  Also, the amount of studies on educational games for teaching programming is low in the scientific literature, and most open educational games available on the Internet are not documented nor have some  ...  In this sense, a valid scenario would be using some commercial game to be adapted to the educational context, offering educational repurposing.  ... 
doi:10.3991/ijet.v15i09.12437 fatcat:z3qxtpsn5bfdnexoifkjbsza2e
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