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Online and other ICT-based Training Tools for Problem-solving Skills

Athanasios Drigas, Maria Karyotaki
2016 International Journal of Emerging Technologies in Learning (iJET)  
Problem-solving requires creative skills, critical thinking as well the ability to implement ideas and theories in practical ways.  ...  Hence, students' co-construction of knowledge embodied in social dynamic learning environments, such as school-based tasks leverage the semantic relationships rising from exercising, verifying and testing  ...  Such tasks involve users' employing a set of complementary actions, such as exploring, testing, annotating or re-structuring a system state based on its physical representation.  ... 
doi:10.3991/ijet.v11i06.5340 fatcat:cnd7h5mvnnae5iopflhirovr5i

Learning Tools and Applications for Cognitive Improvement

Athanasios Drigas, Maria Karyotaki
2014 International Journal of Engineering Pedagogy (iJEP)  
Latest trends in learning technologies verify of the fact that they are indispensable for students' cognitive improvement.  ...  ICTs in coordination with a concrete pedagogical framework may provide students and teachers flexible, engaging, cost-effective and above all, personalized learning experiences, which focus on the adoption  ...  Zydney investigated the effectiveness of multiple computer-based tools for complex learning based on the implementation of Cognitive Flexibility Theory.  ... 
doi:10.3991/ijep.v4i3.3665 fatcat:p7ao7cwxmjabnpxd5j7gad7ooe

A Usability Study of Classical Mechanics Education Based on Hybrid Modeling: Implications for Sustainability in Learning

Rosanna E. Guadagno, Virgilio Gonzenbach, Haley Puddy, Paul Fishwick, Midori Kitagawa, Mary Urquhart, Michael Kesden, Ken Suura, Baily Hale, Cenk Koknar, Ngoc Tran, Rong Jin (+1 others)
2021 Sustainability  
A usability study evaluated the ease with which users interacted with an author-designed modeling and simulation program called STEPP (Scaffolded Training Environment for Physics Programming).  ...  STEPP is a series of educational modules for introductory algebra-based physics classes that allow students to model the motion of an object using Finite State Machines (FSMs).  ...  Acknowledgments: The authors wish to thank the high school teachers who participated in this study and the many students who helped build this software.  ... 
doi:10.3390/su132011225 fatcat:73ze4itoefcyxeijbtzjt2vob4

Social and Emotional Learning in the age of virtual play: technology, empathy, and learning

Gabriela Walker, Jeni Venker Weidenbenner
2019 Journal of Research in Innovative Teaching & Learning  
of human interaction in real-life situations.  ...  premise that cognitive and social-emotional development occurs synergistically and mediated by speech and interaction with the environment.  ...  Technology is ubiquitous for the youngest generation, and children now learn to use a mouse and interact with computer screens not too long after learning to walk.  ... 
doi:10.1108/jrit-03-2019-0046 fatcat:b6w67zp2yvhqfam5gzlxwvqvae

Simulation and Modeling Applications in Global Health Security [chapter]

Arthur J. French
2020 Advanced Sciences and Technologies for Security Applications  
DOD has invested in computer games and simulation technology for increased training effectiveness and patient safety, with reduced training costs through increased preparation of personnel before costly  ...  Expanding use of SBT in GHS training can be considered an ethical imperative [26] .  ...  An important concept in game-based learning is the concept of flow. A common colloquialism for this concept is "being in the zone".  ... 
doi:10.1007/978-3-030-23491-1_13 fatcat:tgcbouiulfgx7ewrq7zsp6wmou

The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity

Roy D. Pea
2004 The Journal of the Learning Sciences  
I am perhaps not the only one who feels that the concept of scaffolding has become so broad in its meanings in the field of educational research and the learning sciences that it has become unclear in  ...  Perhaps scaffolding has become a proxy for any cultural practices associated with advancing performance, knowledge, and skills whether social, material. or reproduciblepatterns of interactivity (as in  ...  Also, in online learning environments that are mediated by computer technologies and computer-based versions of symbolizing technologies for representing linguistic, mathematical, scientific, and other  ... 
doi:10.1207/s15327809jls1303_6 fatcat:jcda7nyi6vdlzcityrzuwi7ymm

The Social and Technological Dimensions of Scaffolding and Related Theoretical Concepts for Learning, Education, and Human Activity [chapter]

Roy D. Pea
2018 The Journal of the Learning Sciences  
Also, in online learning environments that are mediated by computer technologies and computer-based versions of symbolizing technologies for representing linguistic, mathematical, scientific, and other  ...  Now consider-with tongue in cheek-a different spin on today's personal computer and its accessible user interfaces with this design history: Imagine an account of personal computing that was developed  ... 
doi:10.4324/9780203764411-6 fatcat:y7huzg7uwze7tnam4t2dv5mqwe

Increasing Adoption of Smart Learning Content for Computer Science Education

Peter Brusilovsky, Sergey Sosnovsky, Jaime Urquiza, Arto Vihavainen, Michael Wollowski, Stephen Edwards, Amruth Kumar, Lauri Malmi, Luciana Benotti, Duane Buck, Petri Ihantola, Rikki Prince (+1 others)
2014 Proceedings of the Working Group Reports of the 2014 on Innovation & Technology in Computer Science Education Conference - ITiCSE-WGR '14  
Computer science educators are increasingly using interactive learning content to enrich and enhance the pedagogy of their courses.  ...  Any opinions, findings, conclusions, or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.  ...  This work is supported in part by the National Science Foundation under grants DUE-1245589 and DUE-0817187.  ... 
doi:10.1145/2713609.2713611 dblp:conf/iticse/BrusilovskyEKMB14 fatcat:wkpaja45mbfixgyed7dmv67oae

Quantum Games and Interactive Tools for Quantum Technologies Outreach and Education [article]

Zeki C. Seskir, Piotr Migdał, Carrie Weidner, Aditya Anupam, Nicky Case, Noah Davis, Chiara Decaroli, İlke Ercan, Caterina Foti, Paweł Gora, Klementyna Jankiewicz, Brian R. La Cour (+11 others)
2022 arXiv   pre-print
In this article, we provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the community in recent years.  ...  Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education  ...  Virtual labs and learning tools, accompanied by explanations of the physics being simulated, are a cost-effective means of providing an environment for exploring and building intuition of quantum phenomena  ... 
arXiv:2202.07756v2 fatcat:qrleu5poxzbtxgrm4kvwtexada

Design of a 3D interactive math learning environment

Jason Elliott, Amy Bruckman
2002 Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02  
What usability problems does this technology pose for novice users? AquaMOOSE 3D is a desktop 3D environment designed to help students learn about the behavior of parametric equations.  ...  AquaMOOSE is based on an educational philosophy called constructionism, which advocates learning through design and construction activities [14] .  ...  In addition, we would like to thank the teachers and students at Brooks High School and Atwood Private School.  ... 
doi:10.1145/778721.778725 fatcat:gh25ttwc2bhzdbjfwmpcvynhfq

Design of a 3D interactive math learning environment

Jason Elliott, Amy Bruckman
2002 Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02  
What usability problems does this technology pose for novice users? AquaMOOSE 3D is a desktop 3D environment designed to help students learn about the behavior of parametric equations.  ...  AquaMOOSE is based on an educational philosophy called constructionism, which advocates learning through design and construction activities [14] .  ...  In addition, we would like to thank the teachers and students at Brooks High School and Atwood Private School.  ... 
doi:10.1145/778712.778725 dblp:conf/ACMdis/ElliottB02 fatcat:5uomzuqr35eojhuq3u2gklgf5e

Computer-Simulated 3D Virtual Environments in Collaborative Learning and Training: Meta-Review, Refinement, and Roadmap [chapter]

António Correia, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado
2016 Progress in IS  
Special acknowledgments are addressed to Tzafnat Shpak and Yesha Sivan for inviting the authors to submit this extended chapter as part of an ongoing research agenda on 3D virtual worlds for collaborative  ...  learning and cooperative work.  ...  A computer-based simulated environment provides several features for creating an online presence that can replicate real-world scenarios in multi-user settings.  ... 
doi:10.1007/978-3-319-22041-3_15 fatcat:b3gll7w6srccdikzv7znhticdq

Quantum games and interactive tools for quantum technologies outreach and education

Zeki C. Seskir, Piotr Migdał, Carrie Weidner, Aditya Anupam, Nicky Case, Noah Davis, Chiara Decaroli, İlke Ercan, Caterina Foti, Paweł Gora, Klementyna Jankiewicz, Brian R. La Cour (+12 others)
2022 Optical Engineering: The Journal of SPIE  
We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years.  ...  Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education  ...  N00014-18-1-2233) and the National Science Foundation (Grant No. 1842086) and to thank the students in the Fall 2021 Quantum Computing FRI stream.  ... 
doi:10.1117/1.oe.61.8.081809 fatcat:t4iyvwv4qvajxb33yktqcs3fei

Ambient Notification Environments (Dagstuhl Seminar 17161)

Lewis Chuang, Sven Gehring, Judy Kay, Albrecht Schmidt, Marc Herbstritt
2017 Dagstuhl Reports  
In our time, numerous personal computing devices and applications vie for limited attention, racing to deliver large amounts of information to us.  ...  In the Dagstuhl Seminar 17161 "Ambient Notification Environments" we brought together experts from different fields related to smart homes, ambient intelligence, human-computer interaction, activity recognition  ...  Exploring Issues of User Model Transparency and Proactive Behaviour in an Office Environment Control System, in Special Issue of UMUAI (User Modelling and User-Adapted Interaction) on User Modeling in  ... 
doi:10.4230/dagrep.7.4.38 dblp:journals/dagstuhl-reports/ChuangGK017 fatcat:h3z66743i5aqpb7sqli5wbxd6y

Analytics for Knowledge Creation: Towards Epistemic Agency and Design-Mode Thinking

Bodong Chen, Jianwei Zhang
2016 Journal of Learning Analytics  
By critiquing current learning analytics for their focus on static-state knowledge and skills, we argue for agency-driven, choice-based analytics more attuned to higher order competencies in innovation  ...  Innovation and knowledge creation call for high-level epistemic agency and designmode thinking, two competencies beyond the traditional scopes of schooling.  ...  the Institute for Knowledge Innovation and Technology at the University of Toronto and the Technology and Co-Creativity in Learning Lab of the University at Albany that has directly informed this paper  ... 
doi:10.18608/jla.2016.32.7 fatcat:arzfr63w6vcpfout3ywxi4izni
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