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Routing and Network Coding over a Cyclic Network for Online Video Gaming [article]

Marwa Dammak, Iryna Andriyanova, Yassine Boujelben, Noura Sellami
2018 arXiv   pre-print
Nowadays there is an interest in cyclic logical network topologies for online gaming, due to the easiness to preserve the packet order over cycles.Unfortunately, this approach increases the end-to-end  ...  Firstly, it is shown that one can improve the latency of a gaming protocol over a single-cycle topology by the network coding (NC) approach.  ...  Then, a NC scheme for online gaming communication protocols over cyclic networks is proposed, and its gain in terms of latency is estimated.  ... 
arXiv:1803.11102v1 fatcat:33beg4kdtrbt7eqotwybe2hlhu

Table of contents

2018 IEEE Communications Letters  
Riaz 1184 ROUTING Routing and Network Coding Over a Cyclic Network for Online Video Gaming .......................................... .................................................................  ...  Qin, and A. Paul 1232 Performance Analysis of LTE-LAA Network .......................................... J. Yi, W. Sun, S. Park, and S.  ... 
doi:10.1109/lcomm.2018.2840407 fatcat:cyrucxg755hz7ocpdvclx7gzjm

2020 Index IEEE Transactions on Broadcasting Vol. 66

2020 IEEE transactions on broadcasting  
Zhang, L., Wu, Y., and Li, W., Using NOMA for Enabling Broadcast/Unicast Convergence in 5G Networks; TBC June 2020 503-514  ...  ., and Zhao, W., Future 5G mmWave TV Service With Fast List Decoding of Polar Codes; TBC June 2020 525-533 Hou, J., Wang, W., Zhang, Y., and Liu, X Iradier, E., Montalban, J., Fanari, L., Angueira, P.,  ...  Sengupta, A., +, TBC June 2020 459-470 Scalable Video Coding for Backward-Compatible 360° Video Delivery Over Broadcast Networks.  ... 
doi:10.1109/tbc.2021.3055975 fatcat:4tbvfkcodrgxbput2p7rpem2na

Author Index

2021 2021 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)  
-Shanghai Jiao Tong University, China 3D-BitNet: Flow-Agnostic and Precise Network for video Bit-Depth Expansion Song, Li -Shanghai Jiao Tong University, China Buffer Displacement Based Online Learning  ...  -University of Cagliari, Italy Using user's position to improve video multicast Dynamic access control and slice allocation algorithm for diverse traffic demand over 5G heterogeneous networks Gonzalez,  ... 
doi:10.1109/bmsb53066.2021.9547156 fatcat:imeeglyzgvfozlgnn2ii6zh2pu

Interoperability of GPON and WiMAX for network capacity enhancement and resilience

Milos Milosavljevic, Yuval Shachaf, Pandelis Kourtessis, John M. Senior
2009 Journal of Optical Networking  
Introduction The emergence of new bandwidth-intensive applications articulated by distance learning, online gaming and movie delivery by means of high-definition video are providing the impetus for upgrading  ...  Since the wireless routers are configured on a mesh topology user data would need to travel over multiple hops in the field on route to corresponding ONUs imposing extensive resource allocation and complicated  ...  Based on field trial measurements to support services such as IPTV [26] , online gaming and video streaming and specified by the international telecom union (ITU) recommendation and 3GPP technical specifications  ... 
doi:10.1364/jon.8.000285 fatcat:ney7zxxtkfe7lkuajd2ovukp5e

A novel delay based scheduling algorithm for video traffic in LTE

Saiede Baghi, Mahmoud Daneshvar Farzanegan
2015 2015 2nd International Conference on Knowledge-Based Engineering and Innovation (KBEI)  
Due to rapid growth of multimedia services and online video games, resource allocation is very important for these delay sensitive applications.  ...  In this paper, we propose a new scheduling algorithm based on delay to increase the throughput for real-time traffic (video) and then simulate some of popular downlink scheduling algorithms in LTE network  ...  INTRODUCTION The growth demand for network services, such as Internet telephony, web browsing, video applications, online video games and etc. is faced with some limitations such as packet delay and bandwidth  ... 
doi:10.1109/kbei.2015.7436098 fatcat:ulcarowrqrhdbln7q23jcry7fa

Contents

2018 2018 IEEE 8th Annual Computing and Communication Workshop and Conference (CCWC)  
Cryptography & Information Security 7.1 1570414189 A Game Theoretic Model of Computer Network Exploitation Campaigns 431-438 7.2 1570414833 Space Effective and Encrypted QR Code with Sender  ...  Networks 980-985 18.29 1570416645 Space-Time Coding Implementation with a Software-Defined Radio Testbed 986-992 18.30 1570416654 Predictive Routing for Wireless Networks: Robotics-Based Test  ... 
doi:10.1109/ccwc.2018.8301783 fatcat:qmdq273aojbarcn2gszmz6yyx4

A survey on interactive games over mobile networks

M. Gerla, D. Maggiorini, C.E. Palazzi, A. Bujari
2013 Wireless Communications and Mobile Computing  
In this context, interactive games over mobile networks embody a fascinating case study both for their commercial success and for their technical challenges, thus, sparking interest and development.  ...  The current state of the art of interactive games over mobile networks is captured in this article.  ...  Giovanni Pau, and Prof. Marco Roccetti. Part of this manuscript is based on data gathered and/or ideas emerged while collaborating with them at different times.  ... 
doi:10.1002/wcm.2197 fatcat:hnlkbsde6zdkzfjpxkjke6xgli

An adaptive modulation scheme for image transmission over wireless channels

Rimas A. Zrae, Mohamed Hassan, Mohamed El-Tarhuni
2010 The 10th IEEE International Symposium on Signal Processing and Information Technology  
Helmy Computer Networks Resilience Challenges: Routing Protocols Yehia H. Khalil, Adel S.  ...  Using Windowed Kriging Interpolation Mauritz Panggabean Ozgur Tamer, Leif Arne Rønningen FA.B2 Video Processing VC-1 Zero Block Detection Method in Motion Estimation Video Coding  ... 
doi:10.1109/isspit.2010.5711814 dblp:conf/isspit/ZraeHE10 fatcat:kxa56hhiovalbictv6x6y2mbpa

The Role of Ad Hoc Networks in Mobile Telecommunication [chapter]

Qurratul-Ain Minhas, Hasan Mahmood, Hafiz Malik
2011 Recent Developments in Mobile Communications - A Multidisciplinary Approach  
Feature detection is based on determining the features of primary users like symbol rate, spreading codes, modulation type and cyclic prefix etc.  ...  Network coding provides lower delays and less power consumption, hence it is suitable for ad hoc networks.  ... 
doi:10.5772/26152 fatcat:uhofzkfegrhvbgo7wtez67d5zu

A Survey on Multimedia Services QoE Assessment and Machine Learning Based Prediction

Georgios Kougioumtzidis, Vladimir Poulkov, Zaharias Zaharis, Pavlos Lazaridis
2022 IEEE Access  
The highly demanding in terms of network resources over-the-top media services, as well as the emergence of new and complex mobile multimedia services such as video gaming, ultra-highdefinition video,  ...  reality and video gaming applications are outlined.  ...  SPECIFIC QOE ASSESSMENT ASPECTS FOR VIDEO GAMING Apart from audio, video, and web browsing, online video games that operate over IP-based networks, are gaining increasing attention and popularity.  ... 
doi:10.1109/access.2022.3149592 fatcat:jw32khnuu5el5oef4vvh5x3jl4

Instantly Decodable Network Coding: From Centralized to Device-to-Device Communications

Ahmed Douik, Sameh Sorour, Tareq Y. Al-Naffouri, Mohamed-Slim Alouini
2017 IEEE Communications Surveys and Tutorials  
data exchange, game theory. in centralized network models wherein a central controller is responsible for all the encoding decision.  ...  From its introduction to its quindecennial, network coding has built a strong reputation for enhancing packet recovery and achieving maximum information flow in both wired and wireless networks.  ...  ACKNOWLEDGEMENT The authors wish to thank Professor Parastoo Sadeghi for her helpful comments and suggestions.  ... 
doi:10.1109/comst.2017.2665587 fatcat:mobyvizrd5exhgovnvsbfb667a

Ubiquitous learning model based on platforms of multi-screen TV (uLMTV)

Gustavo Alberto Moreno López, Jovani Alberto Jiménez Builes, Edgar Jesús Ramírez Monsalve
2017 Dyna  
Los resultados demuestran un despliegue óptimo del video en diferentes dispositivos cuando se utiliza una plataforma de video multi-pantalla conectada a Internet, y muestran este modelo como una buena  ...  Además de indicar los elementos que intervienen en el modelo, se presentan alternativas de implementación, usos del video, y una experimentación con una plataforma de video basada en la nube.  ...  Video or TV everywhere TV has evolved [27] ; first it was the over-the-air broadcasting, then the transmission of several channels over cable, satellite, and also over telecom networks.  ... 
doi:10.15446/dyna.v84n203.64160 fatcat:ljeo6wooczgilfm2xvgzwq5fgu

Peer-to-Peer based Social Networks: A Comprehensive Survey [article]

Newton Masinde, Kalman Graffi
2020 arXiv   pre-print
Online social networks, such as Facebook and twitter, are a growing phenomenon in today's world, with various platforms providing capabilities for individuals to collaborate through messaging and chatting  ...  As a third point, it gives an overview of proposed P2P-based online social network applications, frameworks and architectures.  ...  In this study we looks at three areas: P2P voice-over-IP (P2P-VoIP) applications and P2P online gaming, and P2P online social networks a) P2P Voice-over-IP (P2P-VoIP): Traditional VoIP required standard  ... 
arXiv:2001.02611v2 fatcat:nrvp45dy3rbnhmajtvqiect3ty

D2.3 Multi-agent Deep Reinforcement Learning Scheme Specifications

Yue Zhang, Lu Ge, John Cosmas, Ben Meunier, Geoffrey Eappen, Kareem Ali, Israel Koffman, Alexandre Kazmierowski, Victor Gabillon, Alexander Artemenko, Uwe Wostradowski, Ta Dang Khoa Le
2021 Zenodo  
For each of the DRL applications, it will identify the interfaces between the network and the MA-DRL, as well as the data that need to transit between the MA-DRL scheme and the network.  ...  This deliverable reports all the activities and outcomes related to specifying the requirements for the multi-agent Deep Reinforcement Learning (MA-DRL) scheme of 6G BRAINS.  ...  RL is researched in many domains such as games (board games, video games), robotics, telecommunications, etc.  ... 
doi:10.5281/zenodo.5786347 fatcat:hgquszibifar7pcjud6ckwkqkq
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