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Rig-space Neural Rendering [article]

Dominik Borer, Lu Yuhang, Laura Wuelfroth, Jakob Buhmann, Martin Guay
2020 arXiv   pre-print
Movie productions use high resolution 3d characters with complex proprietary rigs to create the highest quality images possible for large displays.  ...  Unfortunately, these 3d assets are typically not compatible with real-time graphics engines used for games, mixed reality and real-time pre-visualization.  ...  Conclusion We were able, for the first time, to render an articulated character using a learned model operating directly on its animation rig parameters.  ... 
arXiv:2003.09820v1 fatcat:7ju3nxuakjc5tdn2ajpdy6lm5m

ARAMIS heritage, 10 years after the end of the project [chapter]

2017 Risk Analysis and Management - Trends, Challenges and Emerging Issues  
Although all care is taken to ensure integrity and the quality of this publication and the information herein, no responsibility is assumed by the publishers nor the author for any damage to the property  ...  or persons as a result of operation or use of this publication and/or the information contained herein.  ...  Characterising Uncertainty: A Taxonomy and an Analysis of Extreme Events, MSc Thesis, School of Engineering and Applied Science, University of Virginia, VA.  ... 
doi:10.1201/9781315265339-9 fatcat:rs6apsg5rndttgq7fi5huiukry