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TPC-E vs. TPC-C

Shimin Chen, Anastasia Ailamaki, Manos Athanassoulis, Phillip B. Gibbons, Ryan Johnson, Ippokratis Pandis, Radu Stoica
2011 SIGMOD record  
TPC-E has even fewer read reuses than TPC-C, which is counter-intuitive since TPC-E is designed to have more data skews. Moreover, both benchmarks start to see I/O reuses at around 60 seconds.  ...  Here, we take a database centric view to analyze the OLTP traces in depth.  ... 
doi:10.1145/1942776.1942778 fatcat:lavvvhbdojbphhw4f5wu5ef7ke

Capture and Replay with Text-Based Reuse and Framework Agnosticism

Filipe Arruda, Augusto Sampaio, Flavia Barros
2016 Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering  
The current leading approaches to automate GUI tests are coding and the use of Capture & Replay (C&R) tools.  ...  usually there is no associated reuse strategy.  ...  Unlike other capture & replay tools, AutoMano provides a straightforward way to reuse actions previously recorded by users, searching the database for actions whose associated descriptions are similar  ... 
doi:10.18293/seke2016-228 dblp:conf/seke/ArrudaSB16 fatcat:4m7xd4i4kvarhm7fvsksb5clwu

Attention Metadata Visualizations: Plotting Attendance and Reuse

Eleftheria Tomadaki, Peter J. Scott, Kevin Quick
2007 ACM/IEEE Joint Conference on Digital Libraries  
Community participation is represented through live event attendance mapping, and learning object reuse through visualizing replay consumption.  ...  Contextualized attention metadata can be used to visualize the attendance in online events and communities, as well as to indicate an online object's reuse.  ...  This research is supported by the EU 6 th Framework Network of Excellence in Professional Learning -Prolearn. We acknowledge the contribution of Jon Linney to the FlashMeeting system design.  ... 
dblp:conf/jcdl/TomadakiSQ07 fatcat:hchuetiumbgj3fo2i5jg57w2mm

Reusing software developments

Allen Goldberg
1990 Proceedings of the fourth ACM SIGSOFT symposium on Software development environments - SDE 4  
This paper addresses the issue of reusability in the context in which design is achieved by the transformational development of formal specifications into efficient implementations.  ...  Software development environments of the future will be characterized by extensive reuse of previous work.  ...  I would like to thank Greg Fisher and Tom Pressburger for useful discussions and for, along with Limei Gilham, implementing the replay system. References  ... 
doi:10.1145/99277.99288 dblp:conf/sde/Goldberg90 fatcat:h5dyvs6gyrbannvvwdtwltk7d4

Reflection in interaction

Renate Fruchter, Subashri Swaminathan, Manjunath Boraiah, Chhavi Upadhyay
2007 AI & Society: The Journal of Human-Centred Systems and Machine Intelligence  
Capturing, transferring, managing, and reusing data, information, and knowledge in the context it is generated can lead to higher productivity, effective communication, reduced number of requests for clarification  ...  It is a ubiquitous client-server collaborative environment that facilitates knowledge capture, sharing, and reuse during synchronous and asynchronous communicative events.  ...  This facilitates future searching, sharing, replay, and reuse of the knowledge.  ... 
doi:10.1007/s00146-007-0121-6 fatcat:ucpnmzsc6fcujku7ezpukvf4r4

The Future of Intelligent Design Rubin SH1

Rubin SH, Tebibel TB
2015 Journal of Applied Mechanical Engineering  
Citation: Rubin SH, Tebibel TB (2016) The Future of Intelligent Design. J Appl Mech Eng 5: 190.  ...  That is, the computer enables (1) reuse, (2) intelligence, and (3) abstraction. The computer enables reuse principally through databases and case bases.  ...  Previous designs may be stored and reused -only to be modified, indexed, and reused once more. The goal is to encapsulate design decisions for reuse and indexing.  ... 
doi:10.4172/2168-9873.1000190 fatcat:o7po76f3urb7jetep6udpvnupi

Databases for video information sharing

Rune Hjelsvold, Roger Midtstraum, Wayne Niblack, Ramesh C. Jain
1995 Storage and Retrieval for Image and Video Databases III  
This paper describes the VideoSTAR experimental database system that is being designed to support video applications in sharing and reusing video data and meta-data.  ...  It also provides a generic video data model relating data in the di erent repositories to each other, and it o ers a powerful application interface.  ...  In Section 3.4 we discuss sharing an reuse speci c issues in the context of the proposed model.  ... 
doi:10.1117/12.205294 dblp:conf/spieSR/HjelsvoldM95 fatcat:3zqcogpvnbdizbjv3hoe4wrpgm

How to validate mobile crowdsourcing design? leveraging data integration in prototype testing

Chu Luo, Miikka Kuutila, Simon Klakegg, Denzil Ferreira, Huber Flores, Jorge Goncalves, Vassilis Kostakos, Mika Mäntylä
2016 Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing Adjunct - UbiComp '16  
We describe a data integration technique for developers to validate their design in prototype testing.  ...  With correct context-aware design, mobile crowdsourcing applications presenting crowdsourcing questions in relevant context to users are likely to obtain high response quality.  ...  Historical Data Record and Replay Since AWARE can also store sensor data, we can reuse such data as historical data in future replay. This feature leads to the other tool, ContextSimulator.  ... 
doi:10.1145/2968219.2968586 dblp:conf/huc/LuoKKFFGKM16 fatcat:j35wvqor5fhe5amjipjrbnpt6m

Synote: Weaving Media Fragments and Linked Data

Yunjia Li, Mike Wald, Tope Omitola, Nigel Shadbolt, Gary B. Wills
2012 The Web Conference  
Our design solves the dereferencing, describing and interlinking methods problems in interlinking multimedia.  ...  Publishing media fragments using the design we describe in this paper will lead to better indexing of multimedia resources and their consequent findability.  ...  database.  ... 
dblp:conf/www/LiWOSW12 fatcat:2yd6gzsl7ja3dgsinrjddvoc2e

RedDots replayed: A new replay spoofing attack corpus for text-dependent speaker verification research

Tomi Kinnunen, Md Sahidullah, Mauro Falcone, Luca Costantini, Rosa Gonzalez Hautamaki, Dennis Thomsen, Achintya Sarkar, Zheng-Hua Tan, Hector Delgado, Massimiliano Todisco, Nicholas Evans, Ville Hautamaki (+1 others)
2017 2017 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)  
In contrast to other recent data collection efforts, the new database has been designed to support the development of replay spoofing countermeasures tailored towards the protection of text-dependent ASV  ...  The paper describes the database design and re-recording, a protocol and some early spoofing detection results.  ...  A new, common database is needed to support future research. REPLAY ATTACKS This section describes the design and collection of the "RedDots Replayed" database.  ... 
doi:10.1109/icassp.2017.7953187 dblp:conf/icassp/KinnunenSFCHTST17 fatcat:e6jcpeb3ife5vknfifnyi6yzve

An authentication and key distribution system for open network systems

Shiuh-Pyng Shieh, Wen-Her Yang
1996 ACM SIGOPS Operating Systems Review  
In this paper, we present a four-message protocol for initial authentication that supports subsequent authentication in two messages without contacting the authentication server or using synchronized clocks  ...  Acknowledgement We are grateful to Hsiang-Ting Cheng, Fu-Shen Ho, and Yu-Lun Huang of National Chiao Tung University for their continuing efforts in implementing the authentication system.  ...  Further details about the design of these network protocols in our authentication system can be found in section 3.1.  ... 
doi:10.1145/232302.232305 fatcat:zwedqga2zbblljdsaqbmezpudm

Integrating and Reusing GUI-Driven Applications [chapter]

Mark Grechanik, Don Batory, Dewayne E. Perry
2002 Lecture Notes in Computer Science  
Further, we explain how Integrated Development Environment (IDEs) may be extended to integrate and reuse GDAs using our approach.  ...  Screen-scrapers are programs designed to harvest and replay GUI information from web pages; they are essentially scaled-down web browsers.  ...  (We currently write the values to a database, and when MyApp begins execution, the contents of the database are read).  ... 
doi:10.1007/3-540-46020-9_1 fatcat:4na2252aqncz3jixmigxh7btoa

Identifying Information Disclosure in Web Applications with Retroactive Auditing

Haogang Chen, Taesoo Kim, Xi Wang, Nickolai Zeldovich, M. Frans Kaashoek
2014 USENIX Symposium on Operating Systems Design and Implementation  
A key challenge for Rail is to reconcile state divergence between the original and replay executions, so that the differences between executions precisely correspond to inappropriately disclosed data.  ...  This research was partially supported by the DARPA Clean-slate design of Resilient, Adaptive, Secure Hosts (CRASH) program under contract #N66001-10-2-4089, and by NSF award CNS-1053143.  ...  , and rolled back in the database.  ... 
dblp:conf/osdi/ChenKWZK14 fatcat:lsii355ncjgazpa77glbyq4mqy

Memetic: Semantic Meeting Memory

Danius Michaelides, Simon Shum, Ben Juby, Clara Mancini, Roger Slack, Michelle Bachler, Rob Procter, Michael Daw, Andrew Rowley, Tim Chown, David Roure, Terry Hewitt
2006 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE'06)  
This paper introduces the Memetic toolkit for recording meetings held over Internet-based video conferencing technologies, and making these navigable in linear and nonlinear ways.  ...  of a decision in subsequent other contexts see the links on the bottom node to its other appearances in the database.  ...  This generates a "semantic video player" supporting hypertextual navigation around a video replay, and semantic search across a meeting database.  ... 
doi:10.1109/wetice.2006.47 dblp:conf/wetice/MichaelidesSJMSBPDRCRH06 fatcat:jzpeqpwppnaxbksuij3m2lqknq

Route planning by analogy [chapter]

Karen Zita Haigh, Manuela Veloso
1995 Lecture Notes in Computer Science  
In this paper, we demonstrate our route planning method which retrieves and reuses multiple past routing cases that collectively form a good basis for generating a new routing plan.  ...  We then present the replay mechanism and how the planner produces the route plan by analogizing from the retrieved similar past routes.  ...  We presented the analogical replay algorithm using a sequential technique to merge the multiple similar retrieved cases.  ... 
doi:10.1007/3-540-60598-3_16 fatcat:brx5bvchnfhe7hwsloekhwbdhi
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