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Collaborative Differential Evolution Filtering for Tracking Hand-Object Interactions

Dongnian Li, Yang Guo, Chengjun Chen, Zhengxu Zhao
2020 IEEE Access  
Based on the proposed CoDEF algorithm, we develop a model-based tracking system with 3D graphic techniques.  ...  To decompose the state space and decrease the complexity of optimum searching, CoDEF tracks the movement of the hand and object by using two collaborative trackers.  ...  In Section V, we describe the model-based tracking system that we have developed based on CoDEF with 3D graphic techniques. Section VI provides the experimental results on real and synthetic data.  ... 
doi:10.1109/access.2020.3015834 fatcat:tzwqyutlobbbxgc5tjvhdi2hkq

Performance-driven hand-drawn animation

Ian Buck, Adam Finkelstein, Charles Jacobs, Allison Klein, David H. Salesiny, Joshua Seims, Richard Szeliski, Kentaro Toyama
2006 ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06  
Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user.  ...  Our system consists of a vision-based tracking component and a rendering component.  ...  In this paper, we use a simple, color-based feature tracker (Section 2) that runs in real time.  ... 
doi:10.1145/1185657.1185865 dblp:conf/siggraph/BuckFJKSSST06 fatcat:limzgmdjezhk3bpoqhjftykrcq

Creating principal 3D curves with digital tape drawing

Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, Bill Buxton
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
These results are generally applicable to the interface design of 3D modeling applications and also to the design of arm's length interaction on large scale display systems.  ...  Our system allows a designer to construct these non-planar 3D curves by drawing a series of 2D curves using the 2D tape drawing technique and interaction style.  ...  Based on feedback from automotive designers, we have built a system that allows the 2D tape drawing phase to replace some of the early phases of the construction of the 3D surface modeling.  ... 
doi:10.1145/503376.503398 dblp:conf/chi/GrossmanBKFKB02 fatcat:g6o7aztfffca3p4senn7qhjw2m

Creating principal 3D curves with digital tape drawing

Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, Bill Buxton
2002 Proceedings of the SIGCHI conference on Human factors in computing systems Changing our world, changing ourselves - CHI '02  
These results are generally applicable to the interface design of 3D modeling applications and also to the design of arm's length interaction on large scale display systems.  ...  Our system allows a designer to construct these non-planar 3D curves by drawing a series of 2D curves using the 2D tape drawing technique and interaction style.  ...  Based on feedback from automotive designers, we have built a system that allows the 2D tape drawing phase to replace some of the early phases of the construction of the 3D surface modeling.  ... 
doi:10.1145/503395.503398 fatcat:6n5dkbxnwbc4vcipax3slwy4uq

A NOVEL EXPERIMENTAL DESIGN OF A REAL-TIME VR TRACKING DEVICE

Yazan A M Barhoush, Vijayakumar Nanjappan, Felix Thiel, Georgi V. Georgiev, David Swapp, Brian Loudon
2021 Proceedings of the Design Society  
One of these requirements is real-time positional tracking.  ...  This paper aims to present an experimental design of a new real-time positional tracking device (tracker), that is more compact than the existing solution, while addressing factors such as wearability  ...  Another option is Microsoft's Kinect, a consumer level 3D motion-sensing camera device, designed to track the movements of users facing a video game display, which uses depth information to draw real-time  ... 
doi:10.1017/pds.2021.18 fatcat:ooyxoezz2bcxhonvfpb4az6cou

Cognitive Feedback Training using 3D Binocular Eye Tracker

Santosh N. Nair, Anand K. Gramopadhye, Jeenal Vora, Brian J. Melloy, Eric Medlin, Andrew T. Duchowski, Barbara Kanki
2001 Proceedings of the Human Factors and Ergonomics Society Annual Meeting  
This paper describes the setup for collecting and analyzing eye movements using a 3D binocular eye tracker, which serves as a tool for providing cognitive feedback training.  ...  It also emphasizes the various technical issues related with eye tracker integration and further discusses the use of a new 3D-fixation recognition algorithm.  ...  The algorithm classifies fixations based on location of gaze and dwell time.  ... 
doi:10.1177/154193120104502608 fatcat:x7qinqhtnrcqtpnlqievemgj2e

Interaction techniques for 3D modeling on large displays

Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, Bill Buxton
2001 Proceedings of the 2001 symposium on Interactive 3D graphics - SI3D '01  
These include 2D construction planes spatially integrated in a 3D volume, enhanced orthographic views, smooth transitions between 2D and 3D views, tape drawing as the primary curve and line creation technique  ...  We present an alternate interface for 3D modeling for use on large scale displays. The interface integrates several concepts specifically selected and enhanced for large scale interaction.  ...  ACKNOWLEDGEMENTS We thank all the artists, designers, and managers at the auto design studios we visited for valuable discussions and assistance.  ... 
doi:10.1145/364338.364341 fatcat:uynblflihnc3rjdpth5zvrnswe

Performance-driven hand-drawn animation

Ian Buck, Adam Finkelstein, Charles Jacobs, Allison Klein, David H. Salesin, Joshua Seims, Richard Szeliski, Kentaro Toyama
2000 Proceedings of the first international symposium on Non-photorealistic animation and rendering - NPAR '00  
Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user.  ...  Our system consists of a vision-based tracking component and a rendering component.  ...  In this paper, we use a simple, color-based feature tracker (Section 2) that runs in real time.  ... 
doi:10.1145/340916.340929 dblp:conf/npar/BuckFJKSSST00 fatcat:zqdzniyp5vhljcrlsmbh22omti

Human Experience Modeler: Context-Driven Cognitive Retraining to Facilitate Transfer of Learning

C.M. Fidopiastis, C.B. Stapleton, J.D. Whiteside, C.E. Hughes, S.M. Fiore, G.A. Martin, J.P. Rolland, E.M. Smith
2006 CyberPsychology & Behavior  
We describe a cognitive rehabilitation mixed reality system that allows therapists to explore natural cuing, contextualization, and theoretical aspects of cognitive retraining, including transfer of training  ...  A pilot study for testing the integrated components of the HEM is discussed where the participant presents with working memory impairments due to an aneurysm.  ...  The Tracker Reviewer, a Java based software capturing the tracked movements of the participant, was started once the participant was ready to begin.  ... 
doi:10.1089/cpb.2006.9.183 pmid:16640476 fatcat:plkmjskbevbs3a5ndvrdygssgy

A Review and Analysis of Eye-Gaze Estimation Systems, Algorithms and Performance Evaluation Methods in Consumer Platforms

Anuradha Kar, Peter Corcoran
2017 IEEE Access  
In this paper a review is presented of the research on eye gaze estimation techniques and applications, that has progressed in diverse ways over the past two decades.  ...  To address this need, the concept of a methodological framework for practical evaluation of different gaze tracking systems is proposed.  ...  ACKNOWLEDGMENT The authors would like to thank Prof. Christopher Dainty and Dr. Claudia Costache for reviewing and providing their valuable feedback on the manuscript.  ... 
doi:10.1109/access.2017.2735633 fatcat:pwicvsix3berjmktz3my3lahga

Hierarchical On-line Appearance-Based Tracking for 3D head pose, eyebrows, lips, eyelids and irises

Javier Orozco, Ognjen Rudovic, Jordi Gonzàlez, Maja Pantic
2013 Image and Vision Computing  
In this paper, we propose an On-line Appearance-Based Tracker (OABT) for simultaneous tracking of 3D head pose, lips, eyebrows, eyelids and irises in monocular video sequences.  ...  Finally, the proposed method achieves head and facial actions tracking in real-time.  ...  In contrast to feature-based gaze trackers, in [23] , we proposed an improved gaze tracker method capable of inferring the position of eyelids and irises in real-time based on on-line learned appearance  ... 
doi:10.1016/j.imavis.2013.02.001 fatcat:trq7crggmzaebje6elmsnrwm6i

Head-Tracked Stereo Viewing with Two-Handed 3 D Interaction for Animated Character Construction

Russell Turner, Enrico Gobbetti, Ian Soboroff
1996 Computer graphics forum (Print)  
In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of constructing  ...  In our configuration, a six degree-of-freedom head-tracker and CrystalEyes shutter glasses are used to produce stereo images that dynamically follow the user head motion. 3D virtual objects can be made  ...  Development of the original LEMAN system was supported by a grant from the Swiss National Foundation. We would also like to thank the reviewers for their helpful comments and suggestions.  ... 
doi:10.1111/1467-8659.1530197 fatcat:6xfw52fmcjdkpkmtolelw3vjmu

Research on the Design of Intelligent Music Teaching System Based on Virtual Reality Technology

Wei Chen, Tongguang Ni
2022 Computational Intelligence and Neuroscience  
The teaching system based on virtual reality has been focused in all kinds of teaching.  ...  Therefore, in this paper, VR is used to build a music teaching system based on model embedding, bread capture, packing capture and camera establishment, so as to implement the music teaching platform based  ...  System of Gesture Tracker. e system of gesture tracker is based on Oculus quest2 hand positioning and tracking technology, which can capture the spatial coordinates of the joints of human hands, and transmit  ... 
doi:10.1155/2022/7832306 pmid:35432515 pmcid:PMC9010155 fatcat:jdbabffh2jhtrakgy7ewll2b34

Gaze-based teleprosthetic enables intuitive continuous control of complex robot arm use: Writing & drawing

Sabine Dziemian, William W. Abbott, A. Aldo Faisal
2016 2016 6th IEEE International Conference on Biomedical Robotics and Biomechatronics (BioRob)  
We present a highly intuitive eye tracking-controlled robot arm operating in 3-dimensional space based on the user's gaze target point that enables tele-writing and drawing.  ...  We suggests that gaze-based decoding of action intention may well become one of the most efficient ways to interface with robotic actuators -i.e.  ...  The focus is on the integrated operation of the 3D end-point of the robot effector for rather complex tasks such as writing and drawing based on gaze targets.  ... 
doi:10.1109/biorob.2016.7523807 dblp:conf/biorob/DziemianAF16 fatcat:e5j5oq2hwraxxhmx4kzlthfkdm

Human–Robot Interaction through Eye Tracking for Artistic Drawing

Lorenzo Scalera, Stefano Seriani, Paolo Gallina, Mattia Lentini, Alessandro Gasparetto
2021 Robotics  
Humans and robots interact thanks to an acquisition system based on an eye tracker device that allows the user to control the motion of a robotic manipulator with his gaze.  ...  The feasibility of the robotic system is evaluated with experimental tests in which the robot is teleoperated to draw artistic images.  ...  Acknowledgments: The authors thank Davide Ronzat for his help in the configuration of the experimental setup. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/robotics10020054 fatcat:hy3kkbzahre5vclez3pvqh7vgy
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