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Requirements for in-situ authoring of location based experiences

Mark J. Weal, Eva Hornecker, Don G. Cruickshank, Danius T. Michaelides, David E. Millard, John Halloran, David C. De Roure, Geraldine Fitzpatrick
2006 Proceedings of the 8th conference on Human-computer interaction with mobile devices and services - MobileHCI '06  
In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences.  ...  This has informed the design of new, in-situ, authoring tools supplemented with tools for retrospective revisiting and reorganization of content.  ...  Eva Hornecker and John Halloran were based at the University of Sussex for the period of the research reported on.  ... 
doi:10.1145/1152215.1152241 dblp:conf/mhci/WealHCMMHRF06 fatcat:hqslgtszefabpoqginphv6gycq

Authoring Tool for Location-Based Learning Experiences

Agustina M. Zimbello, Federico M. Alconada Verzini, Cecilia Challiol, Alejandra B. Lliteras, Silvia E. Gordillo
2017 2017 IEEE/ACM 4th International Conference on Mobile Software Engineering and Systems (MOBILESoft)  
In this paper, we present some features of our in-situ indoor-outdoor authoring tool for location-based learning experiences.  ...  For example, how to reuse locations in different experiences or how to design from scratch in places without any location sensing mechanisms.  ...  Moreover, in-situ indoor authoring tools have not been thoroughly researched so this is one of our motivations and why we are working on an in-situ indoor-outdoor authoring tool for location-based learning  ... 
doi:10.1109/mobilesoft.2017.32 dblp:conf/icse/ZimbelloVCLG17 fatcat:qi3zu5vkk5a67gkcw7g5h4dh6u

Design Thinking's Resources for in-situ Co-Design of Mobile Games

Cecilia Challiol, Franco M. Borrelli, Facundo I. Mendiburu, Candela M. Rouaux Servat, Francisco Goin Plexevi, Diego H. Orellano, Estevan Gomez-Torres, Silvia E. Gordillo
2019 2019 International Conference on Information Systems and Computer Science (INCISCOS)  
An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework.  ...  The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources.  ...  ACKNOWLEDGMENT The authors thank Juan Francisco Ale, Manuel Martínez, Lucio Ernesto Gargiulo, Sebastian Villena, Juan Ignacio Riglos and Dante Barba for their participation in the in-situ co-design experience  ... 
doi:10.1109/inciscos49368.2019.00060 fatcat:3hxz5ygpvvhw7bwkyidowhk6lq

Supporting the Mobile In-situ Authoring of Locative Media in Rural Places

Keith Cheverst, Trien V. Do, Dan Fitton
2015 International Journal of Handheld Computing Research (IJHCR)  
However, the availability of mobile tools to support the authoring of locative media experiences in-situ, and by non-technical users, remains scarce.  ...  One important requirement of SMAT is the ability to support authoring in places where connectivity is intermittent or unavailable, e.g. many rural areas.  ...  We would also like to acknowledge the efforts of the two usability experts involved in the field trial of SMAT.  ... 
doi:10.4018/ijhcr.2015010101 fatcat:ubpfrpyf7bfjxbokfqmio2yds4

Authoring Tool for Location-Aware Experiences

Federico Martín Alconada Verzini, Juan Ignacio Tonelli, Cecilia Challiol, Alejandra Beatriz Lliteras, Silvia Ethel Gordillo
2015 Proceedings of the 2015 Workshop on Narrative & Hypertext - NHT '15  
In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer.  ...  This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-situ.  ...  In addition, the authors provide the TOTEM.Design (a web-based tool) that uses the created content to build location-aware experiences.  ... 
doi:10.1145/2804565.2804570 dblp:conf/ht/VerziniTCLG15 fatcat:tjjosjow3nbqjciqaohzucjosi

Perception and Action under Different Stimulus Presentations: A Review of Eye-Tracking Studies with an Extended View on Possibilities of Virtual Reality

Florian Heilmann, Kerstin Witte
2021 Applied Sciences  
The number of studies examining the influence of stimulus presentation (in situ, video) is deficient but still sufficient to describe differences in gaze behavior.  ...  Visual anticipation is essential for performance in sports.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11125546 fatcat:kldfs4kyyjhr7nohtz3gqgrh5a

Combing Location-Aware Applications with in-situ Actors Performances

Federico Martín Alconada Verzini, Juan Ignacio Tonelli, Challiol Cecilia, Alejandra Beatriz Lliteras, Silvia Ethel Gordillo
2015 Proceedings of the 2015 Workshop on Narrative & Hypertext - NHT '15  
We present the evaluation of this application and then we discuss interesting aspects that have shown up as a result of the in-situ evaluation of this application.  ...  In this paper we present a model to define location-aware experiences having its different aspects (contents, location, etc) decoupled one from another.  ...  The authors describe different location techniques and environment types. In [3] , the authors mention the importance of evaluating prototypes in an in-situ way.  ... 
doi:10.1145/2804565.2804571 dblp:conf/ht/VerziniTCLG15a fatcat:l7oyb7hiujan3hjv7rfno2wije

Challenges of Teaching to the New Generation of IT Students

Cecilia Challiol
2019 IT Professional Magazine  
During this experience, we have been using an authoring tool (developed as part of a student's undergraduate thesis) 6 , which allows defining location-aware applications based on different templates  ...  Context-aware applications, in particular location-based application, can be designed using maps or in situ 3 .  ... 
doi:10.1109/mitp.2019.2932813 fatcat:w24cq623zjb5riadqzcxk745te

To be or not to be in situ outdoors, and other implications for design and implementation, in geolocated mobile learning

Patricia Santos, Davinia Hernández-Leo, Josep Blat
2014 Pervasive and Mobile Computing  
This paper studies the factors that have to be considered when designing, virtually or in situ, this type of mobile learning scenarios. Two experiments illustrate and analyse these factors.  ...  The results lead to a set of implications -in design, enactment and monitoring -for the development of mobile learning systems.  ...  The authors would also like to thank the rest of the members of the GTI-Learning research group for their support.  ... 
doi:10.1016/j.pmcj.2013.09.001 fatcat:psq5cmcx6zfa3git3mw2tkmim4

Context-Aware Augmented Reality Authoring Tool in Digital Ecosystem

Jonghee Park, Changgu Kang, Sejin Oh, Hyeongmook Lee, Woontack Woo
2010 2010 International Symposium on Ubiquitous Virtual Reality  
In this paper, we propose a context-aware authoring tool which users make virtual contents in-situ.  ...  It will be applicable for many industries such as book publication, in-situ simulation and so on.  ...  In-situ miniature AR authoring media contents [14] .  ... 
doi:10.1109/isuvr.2010.14 fatcat:rhxp4vx6onbkdnbvbe7r22l5ma

Mobile Projection-based Augmented Reality in Work Environments – an Exploratory Approach

Sebastian Büttner, Andreas Besginow, Michael Prilla, Carsten Röcker
2018 Mensch & Computer  
With this work, we present a portable projection-based AR platform that recognizes objects in real time and overlays physical objects with in-situ projections of digital content.  ...  With moving towards mobile settings, fast and robust object recognition algorithms are required that allow real-time tracking of physical objects as targets for the projected digital overlay.  ...  Acknowledgments The authors acknowledge the financial support by the Federal Ministry of Education and Research of Germany for the project "Augmented-Reality-Assistenzsysteme für mobile Anwendungsszenarien  ... 
doi:10.18420/muc2018-ws07-0364 dblp:conf/mc/ButtnerBPR18 fatcat:3k6wnxj4yjewhkcgoxxagzn5vy

Location-Based Learning Games Made Easy

Simon Reinsperger, Florian Grassinger, Iosif Miclaus, Grischa Schmiedl, Birgit Schmiedl, Kerstin Blumenstein
2016 Forum Media Technology  
This paper explores the possibilities and benefits of mobile location-based learning games and tools for creating such applications. We built a web platform for creating locationbased content.  ...  The development process and design considerations to expand the functionality for creating context-based games will be documented in this paper.  ...  Location-Based Learning Games Made Easy  ... 
dblp:conf/fmt/ReinspergerGMSS16 fatcat:afpyrz4wfrds5fhmv5t55qnigi

Full-Field Inspection Using Pulsed Laser for Nuclear Plants

2007 The Review of Laser Engineering  
In such circumstances, time-and cost-effective in-situ inspection for SCC (Surface Corrosion Cracking) is required urgently even in the power generation plant market.  ...  Optical full-field inspection using pulsed electric speckle pattern interferometry (ESPI) realizes time-effective flaw-screening inspection and will be suitable for RBM (Risk Based Maintenance).  ...  In-situ Flaw Sizing Using Laser UTAfter the full-field screening inspection for flaw location and rough sizing, detailed flaw sizing is required for each flaw location.  ... 
doi:10.2184/lsj.35.728 fatcat:fk7yk2qhl5fxbgzajsfnrwtxoa

Laparoscopic Cholecystectomy for Acute Cholecystitis in Situs Inversus Totalis: An Extraordinary Approach

Mehmet Tolga Kafadar, Metin Yalcin, Yildiray Daduk, Murat Soyalp, Mehmet Ali Gok
2018 Eurasian Journal of Emergency Medicine  
Acute cholecystitis with situs inversus totalis is a rare condition. Recently, laparoscopic cholecystectomy is the most preferred method for cholecystitis treatment.  ...  Here, we present a case of acute cholecystitis with situs inversus totalis and its treatment with emergency laparoscopic cholecystectomy.  ...  Conflict of Interest: The authors have no conflict of interest to declare. Financial Disclosure: The authors declared that this study has received no financial support.  ... 
doi:10.5152/eajem.2017.82473 fatcat:amqqo2dchzazxgb6nk2vb5oglu

Educational and Research Implications of Portable Human Patient Simulation in Acute Care Medicine

Leo Kobayashi, Mary D. Patterson, Frank L. Overly, Marc J. Shapiro, Kenneth A. Williams, Gregory D. Jay
2008 Academic Emergency Medicine  
capabilities for providers in specialized fields.  ...  In situ medical simulations are those carried out within actual clinical environments, while off-site portable simulations take place outside of clinical practice settings.  ...  The authors acknowledge Anna C. Cousins for her assistance in manuscript preparation.  ... 
doi:10.1111/j.1553-2712.2008.00179.x pmid:18638036 fatcat:22dhwpj65rh6tj6tbej7coerra
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