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Barriers to VR use in HE [chapter]

Leighton Evans
2019 Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018  
The preparation of educational VR materials requires an acknowledgement of these sometimes-concealed barriers to VR use, and it is proposed that through knowledge-transfer and sharing of best practice  ...  the benefits of VR; cybersickness and gender issues with VR use, and, the cost of VR.  ...  This research fieldwork was conducted between August and December 2017 in Brighton, UK.  ... 
doi:10.1255/vrar2018.ch2 fatcat:nbs6kd6jqngnfajqn64qadouie

Cosmopolitan Revolutionaries: Masculinity, Migration, and Gender Performativity in Latin American London

Natalie Araujo
2020 Masculinities and Social Change  
as constitutive elements in the articulation of new modalities of gendered orientation.  ...  Colombian migrants are seen to harness vernacular cosmopolitanism as an important moral orientation through which to creatively rearticulate machismo, dynamically reframing their subjectivities in ways  ...  Alejandro was unemployed and homeless during the time of my research, and for much of my fieldwork slept in the VR premises.  ... 
doi:10.17583/mcs.2020.4376 fatcat:zwezir65rzfuhaqwrxwudowaja

The Virtual Experience for Cultural Heritage: Methods and Tools Comparison for Geguti Palace in Kutaisi, Georgia

Federico Ferrari, Marco Medici
2017 Proceedings (MDPI)  
with the National Agency for Cultural Heritage Preservation of Georgia, the paper will stress the VR issue focusing on several hardware devices and software platforms for digital content management.  ...  Starting from the digital documentation and 3D survey of this medieval royal palace, developed by the Department of Architecture of the University of Ferrara and the Tbilisi State Academy of Arts, in collaboration  ...  Acknowledgments: The joint research activities have been performed by the direct funding of the two universities and the National Agency for Cultural Heritage Preservation of Georgia.  ... 
doi:10.3390/proceedings1090932 fatcat:lnf4feqdorgizhwwjyocr3tixq

"3D·CoD": A New Methodology for the Design of Virtual Reality-Mediated Experiences in Digital Archeology

Laia Pujol-Tost
2017 Frontiers in Digital Humanities  
Despite the capacity of virtual reality (VR) to recreate and enhance real and virtual worlds, many applications in Archeology aim at the photorealistic depiction of architectural spaces.  ...  This paper presents the process of building and testing "3D⋅CoD," a new methodology for the design of VR-mediated experiences.  ...  VR programmer from Athens (Hara Sfyri and Dimitris Christopoulos), the students, professors, and engineers from UPF, and the multimedia designers from Athens and Lleida who built the virtual environment  ... 
doi:10.3389/fdigh.2017.00016 fatcat:54thmpl5gjfere6lddmtdrp42q

Value, Correspondence, and Form: Recalibrating Scales for a Contemporary Anthropology of Art (Epilogue)

Jonas Tinius
2019 Anthrovision  
Across these articles, questions about the role of institutions in articulating scales of global and local are addressed through issues of valuation and demarcation.  ...  of the co-articulation of art and anthropology at all scales of their encounter.  ... 
doi:10.4000/anthrovision.4356 fatcat:ciwisjtilbdjrahq7mmdxnfhxe

Kinect and 3D GIS in archaeology

H. Richards-Rissetto, J. von Schwerin, G. Girardi
2012 2012 18th International Conference on Virtual Systems and Multimedia  
The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in order to create a sense of spatial  ...  This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and  ...  We also thank the Honduran Institute of Anthropology and History (IHAH) for the collaboration and permission to work at Copan.  ... 
doi:10.1109/vsmm.2012.6365942 dblp:conf/vsmm/Richards-RissettoRASRG12 fatcat:zhkcs3hpibczvip53my7gqmibu

Mixed-Reality Demonstration and Training of Glassblowing

Anne Laure Carre, Arnaud Dubois, Nikolaos Partarakis, Xenophon Zabulis, Nikolaos Patsiouras, Elina Mantinaki, Emmanouil Zidianakis, Nedjma Cadi, Evangelia Baka, Nadia Magnenat Thalmann, Dimitrios Makrygiannis, Alina Glushkova (+1 others)
2022 Heritage  
Following an articulated pipeline approach for data collection, annotation, the crafting process is represented visually and semantically in a way that can be meaningfully presented and utilized in craft  ...  The installation targets craft presentation through an exploration of the workspace, as well as craft training through an interactive experience where users re-enact gestures of a glass master holding  ...  In this work, our effort is to represent these dimensions for the TC instance of glassworking, using an articulated approach to the digitization, representation, and preservation of TCs.  ... 
doi:10.3390/heritage5010006 fatcat:akjsbiezivd5zkezbcntal2fka

Taking time to understand: Articulating relationships between technologies and organizations [chapter]

Jennifer Whyte
2010 Research in the Sociology of Organizations  
Dynamic relationships between technologies and organizations are investigated through research on digital visualization technologies and their use in the construction sector.  ...  between contexts of development and use.  ...  ACKNOWLEDGEMENTS I would like to thank Nelson Phillips, Graham Sewell, Libby Schweber and Nina Granqvist for helpful comments on earlier versions. 21/22  ... 
doi:10.1108/s0733-558x(2010)0000029016 fatcat:kjuqt75wp5dvzfkiakv6odxmwq

3D Collaborative Environments in Archaeology: Experiencing the Reconstruction of the Past

Maurizio Forte, Eva Pietroni
2009 International Journal of Architectural Computing  
The collaborative environment is constructed through a virtual reality system.This allows to create a virtual space where it is possible to share 3D information on the project and to host additional behaviors  ...  The aim of the project is to experiment and realize a multi-user domain on the web aimed to a multidisciplinary scientific community: archaeologists, historians, experts in human and social sciences, communication  ...  , GIS and VR panoramas.This feature has created an unprecedented sequence of 3D datasets evolving from the archaeological fieldwork to the labs and finally to the virtual collaborative environment.This  ... 
doi:10.1260/147807709788549349 fatcat:c4bm6pnv7fbn3hathxhjv7v2ye

Temporal Lensing: An Interactive and Scalable Technique for Web3D/WebXR Applications in Cultural Heritage

Bruno Fanini, Daniele Ferdani, Emanuel Demetrescu
2021 Heritage  
immersive VR); and (5) simplicity of use.  ...  Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement.  ...  at Lund University (Sweden), and, in particular, all of the staff of the DarkLab for involving the CNR ISPC in the reconstruction of the house of Caecilius Iucundus and for the fruitful collaboration.  ... 
doi:10.3390/heritage4020040 doaj:3ce566a693d74db1a170c3f325fa0f89 fatcat:22owkxm3sncmjiu5bjl43m6sle

Digital Heritage and Public Engagement: reflections on the challenges of co-production

Catriona Cooper, Royal Holloway, University of London, Dawn Hadley, Joseph Empsall, Josie Wallace, Nick Bax, Dan Fleetwood, University of York, University of York, HumanVR, HumanVR
2021 Internet Archaeology  
In recent years, UK Higher Education Institutions (HEIs) and funding bodies have been increasingly championing the merits of co-production between academic researchers and non-HEIs, including community  ...  These include the short-term nature of the funding, the difficulties of maintaining digital outputs over time, and managing community expectation of what can be achieved in the time, and with the funding  ...  Acknowledgements Funding for the two projects based at Park Hill flats was awarded by UKRI through their scheme Enhancing Place Based Partnerships, and XR Stories, an AHRC-funded Creative Cluster focused  ... 
doi:10.11141/ia.56.18 fatcat:rc4tvt2hqjda3gtuobqjogrgna

Diegetic Tool Management in a Virtual Reality Training Simulation

Patrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John Murray
2021 2021 IEEE Virtual Reality and 3D User Interfaces (VR)  
Researchers and developers have suggested that the use of diegetic interfaces can enhance users' sense of presence and immersion in virtual reality (VR) applications.  ...  We conclude by discussing the relationship between diegetic interface design and interaction fidelity, and highlighting trade-offs between fidelity, engagement, and learning outcomes in VR training applications  ...  We designed a fictitious scenario for our study which was representative of a typical incident attended by investigators, and would require the use of the available tools.  ... 
doi:10.1109/vr50410.2021.00034 fatcat:vn3gy3f4zzawzis7ar7tu2ziyu

Ditidaht Vowel Alternations and Prosody

Adam Werle
2007 Canadian Journal of Linguistics  
I conclude that VC and V-ADJ represent purely formal requirements, in the sense that they are only indirectly grounded in phonetic considerations.  ...  First, the ideal foot is an iamb of the shape LH (the abbreviations L and H represent light and heavy syllables, respectively; the acute accent represents stress).  ...  I propose that Augmentative Presence satisfies a requirement that a prosodic word contain at least two syllables. But can this be stated more primitively?  ... 
doi:10.1353/cjl.2008.0004 fatcat:5njj7p6ktjfydlxekql2r5saku

Application areas of augmented reality and virtual reality in construction project management: A scoping review

Mahmoud Albahbah, Eskişehir Technical University, Serkan Kıvrak, Gökhan Arslan, Yalova University
2021 Journal of Construction Engineering Management & Innovation  
AR and VR technologies are advanced technologies that can provide significant advantages through visualization to the construction industry.  ...  information in VR displays automatically and simultaneously. 5.6.2.3.  ...  [104] assessed the effectiveness of using immersive VR technology as a project communication tool through a comparative analysis between immersive VR-based communication and traditional face-toface  ... 
doi:10.31462/jcemi.2021.03151172 fatcat:s7zppvuhunenvgatixfiu4vsuu

Designing for Temporal Awareness

Diana S. Kusunoki, Aleksandra Sarcevic
2015 Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing - CSCW '15  
(4) time until the next required task.  ...  We describe in detail the aspects of temporal awareness central to clinicians' awareness needs and then provide examples of how we addressed these needs through the design of a shared information display  ...  Burd, Nadir Weibel, Zhan Zhang, Genevieve Tuveson, Ivan Marsic, and Nicole Ferraro. We would also like to thank the medical staff at the research site for participating in this study.  ... 
doi:10.1145/2675133.2675279 pmid:27478880 pmcid:PMC4966616 dblp:conf/cscw/KusunokiS15 fatcat:ila4ptg75bhpdfshnx3suqzxsa
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