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Relative and Absolute Mappings for Rotating Remote 3D Objects on Multi-Touch Tabletops

Shamus P. Smith, Elizabeth L. Burd, Linxiao Ma, Iyad Alagha, Andrew Hatch
2011 unpublished
2011) 'Relative and absolute mappings for rotating remote 3D ob jects on multi-touch tabletops.  ...  This paper explores techniques to manipulate remote 3D objects on direct-touch tabletops using absolute and relative mapping modes.  ...  ABSOLUTE VERSUS RELATIVE MAPPING MODES FOR A 3D ROTATION TASK An experiment (E1) was conducted to compare the performance of absolute mapping and relative mapping modes for a 3D rotation task with different  ... 
doi:10.14236/ewic/hci2011.59 fatcat:nfx7rbw2gne4nposdnx5hvboum

Tangible navigation and object manipulation in virtual environments

Andy Wu, Derek Reilly, Anthony Tang, Ali Mazalek
2011 Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction - TEI '11  
In this paper, we introduce approaches to navigating and manipulating objects in a Collaborative Virtual Environment (CVE) that engage tangible objects and an interactive table interface.  ...  We also identify three design concerns that are common to physical-virtual connectivity for interaction with CVE systems. At last, we propose solutions to these issues within the context of CVEs.  ...  ACKNOWLEDGEMENTS We thank Andy Echenique, Jonathan Massey, Shashank Chamoli, Szu-Chia Lu and the Synaesthetic Media Lab for helping shape our ideas.  ... 
doi:10.1145/1935701.1935710 dblp:conf/tei/WuRTM11 fatcat:kskm6ejmbraw5dw6begn227wpe

INSPECT: Extending plane-casting for 6-DOF control

Nicholas Katzakis, Robert J. Teather, Kiyoshi Kiyokawa, Haruo Takemura
2015 2015 IEEE Symposium on 3D User Interfaces (3DUI)  
Abstract INSPECT is a novel interaction technique for 3D object manipulation using a rotationonly tracked touch panel.  ...  Our work focuses on 6-DOF object manipulation at a distance with a large display for presentations and education.  ...  Doug Bowman for his valuable advice and the experiment participants for their time. We would also like to thank Prof. Tomohiro Mashita for his support.  ... 
doi:10.1109/3dui.2015.7131752 dblp:conf/3dui/KatzakisTKT15 fatcat:symve2j3hrcqxdvnzj3rbc7on4

INSPECT: extending plane-casting for 6-DOF control

Nicholas Katzakis, Robert J Teather, Kiyoshi Kiyokawa, Haruo Takemura
2015 Human-Centric Computing and Information Sciences  
Abstract INSPECT is a novel interaction technique for 3D object manipulation using a rotationonly tracked touch panel.  ...  Our work focuses on 6-DOF object manipulation at a distance with a large display for presentations and education.  ...  Doug Bowman for his valuable advice and the experiment participants for their time. We would also like to thank Prof. Tomohiro Mashita for his support.  ... 
doi:10.1186/s13673-015-0037-y fatcat:zw7xyqpi7bcndh2r6pn2blg22m

Madgets

Malte Weiss, Florian Schwarz, Simon Jakubowski, Jan Borchers
2010 Proceedings of the 23nd annual ACM symposium on User interface software and technology - UIST '10  
We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive tabletops.  ...  We introduce a visual tracking algorithm that is able to detect objects and touches from the strongly sub-sampled video input of that grid.  ...  We thank Helga Isenberg, Lucas Braun, Christian Remy, and Simon Voelker for their help to build the system. Special thanks to Patrick Baudisch for his valuable input to the paper.  ... 
doi:10.1145/1866029.1866075 dblp:conf/uist/WeissSJB10 fatcat:keejtktmarbw3hpawtypc4cn7a

Visual touchpad

Shahzad Malik, Joe Laszlo
2004 Proceedings of the 6th international conference on Multimodal interfaces - ICMI '04  
the need for more expensive tabletop displays or touch-screens, and with significantly less self-occlusion.  ...  Two downward-pointing cameras are attached above a planar surface, and a stereo hand tracking system provides the 3D positions of a user's fingertips on and above the plane.  ...  ACKNOWLEDGEMENTS We thank Ravin Balakrishnan, Allan Jepson, and Abhishek Ranjan from the University of Toronto for valuable discussions.  ... 
doi:10.1145/1027933.1027980 dblp:conf/icmi/MalikL04 fatcat:a5xcrbks3bag5ayvv3opjxqx4a

A handle bar metaphor for virtual object manipulation with mid-air interaction

Peng Song, Wooi Boon Goh, William Hutama, Chi-Wing Fu, Xiaopei Liu
2012 Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12  
A comprehensive repertoire of 3D manipulation operations is proposed to manipulate single objects, perform fast constrained rotation, and pack/align multiple objects along a line.  ...  However, since it can only sense hand position but not hand orientation robustly, current mid-air interaction methods for 3D virtual object manipulation often require contextual and mode switching to perform  ...  We thank anonymous reviewers for their valuable comments, Robert Y. Wang and Sylvain Paris for sharing the CAD models, and the funding agency (A*Star SERC grant No. 092 101 0063) for the support.  ... 
doi:10.1145/2207676.2208585 dblp:conf/chi/SongGHFL12 fatcat:p7l5zriydvb2pfkjhxpc3ibxcy

Interaction on the Tabletop: Bringing the Physical to the Digital [chapter]

Otmar Hilliges, Andreas Butz, Shahram Izadi, Andrew D. Wilson
2010 Tabletops - Horizontal Interactive Displays  
and rich multi touch input.  ...  We describe two of our explorations into tabletop interaction styles, discuss their respective strengths and shortcomings, and then derive a new model for tabletop interaction based on a physics simulation  ...  software for large surface, multi-touch interaction [15, 16] .  ... 
doi:10.1007/978-1-84996-113-4_9 dblp:series/hci/HilligesBIW10 fatcat:d2u4tgqdljbkrkznhrsd5oitem

3DTouch: A wearable 3D input device for 3D applications

Anh Nguyen, Amy Banic
2015 2015 IEEE Virtual Reality (VR)  
Our approach relies on a relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit.  ...  We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch.  ...  Jeff Clune for their helpful feedback and UW School of Energy Fellowship for funding (Anh Nguyen).  ... 
doi:10.1109/vr.2015.7223451 dblp:conf/vr/NguyenB15a fatcat:miryjd2hkbg63nlu277yx4urca

3DTouch: A wearable 3D input device for 3D applications

Anh Nguyen, Amy Banic
2015 2015 IEEE Virtual Reality (VR)  
Our approach relies on a relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit.  ...  We propose a set of 3D interaction techniques including selection, translation, and rotation using 3DTouch.  ...  Jeff Clune for their helpful feedback and UW School of Energy Fellowship for funding (Anh Nguyen).  ... 
doi:10.1109/vr.2015.7223324 dblp:conf/vr/NguyenB15 fatcat:cqimov6shvfghjsztq7lsekxda

3DTouch: A wearable 3D input device with an optical sensor and a 9-DOF inertial measurement unit [article]

Anh Nguyen, Amy Banic
2015 arXiv   pre-print
Our approach relies on relative positioning technique using an optical laser sensor and a 9-DOF inertial measurement unit. 3DTouch is self-contained, and designed to universally work on various 3D platforms  ...  An evaluation also demonstrates the device's tracking accuracy of 1.10 mm and 2.33 degrees for subtle touch interaction in 3D space.  ...  Jerry Hamann, George Janack, and Dr. Steven Barrett for their invaluable advice and help with the electrical aspects of this project.  ... 
arXiv:1406.5581v2 fatcat:wmq6aqvanfgsfmitmmcnoqi3qm

Cross-Device Taxonomy

Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, Nicolai Marquardt
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
[143] → pointing with phone, touch and drag, release touch to stop [30] → waving between [50] → waving above [141, 270] → point-and-grab [198] → lift-and-drop [8] → grasp and micro-mobility: fine-grained  ...  Our taxonomy aims to create a unified terminology and common understanding for researchers in order to facilitate and stimulate future cross-device research.  ...  2D positioning using custom ultrasound dongles [123, 97] Absolute 3D positioning on unmodified mobile phones [159] , conceptual relative 3D positioning on static mobile phones [267] , [159] user-generated  ... 
doi:10.1145/3290605.3300792 dblp:conf/chi/BrudyHRWHKM19 fatcat:xeo4p3w4kjgghfe6yvug5bahm4

Robotic Haptic Proxies for Collaborative Virtual Reality [article]

Zhenyi He, Fengyuan Zhu, Aaron Gaudette, Ken Perlin
2017 arXiv   pre-print
This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote collaborators.  ...  Because participants do not directly observe the robotic proxies, the mapping between them and the virtual objects is not required to be direct.  ...  In remote-space, our system allows multiple users to "share" touch on the same virtual object, enabling new forms of collaboration for remote teamwork.  ... 
arXiv:1701.08879v1 fatcat:joygm2zkyndblealzgn4xzeyjm

GSI demo

Edward Tse, Saul Greenberg, Chia Shen
2006 Proceedings of the 8th international conference on Multimodal interfaces - ICMI '06  
For example, continuous gestures were trained by saying "Computer, when I do [one finger gesture], you do [mouse drag]".  ...  I then described how to design multi user speech and gesture interfaces atop of existing single user applications.  ...  While Google Earth allows the map to be rotated, text labels atop the map are not rotated. In both systems, 3D perspective is oriented towards the upright user.  ... 
doi:10.1145/1180995.1181012 dblp:conf/icmi/TseGS06 fatcat:nef7q2s3wnh53h3fwusmgditum

Mixed Reality: A Survey [chapter]

Enrico Costanza, Andreas Kunz, Morten Fjeld
2009 Lecture Notes in Computer Science  
It presents example applications and outlines limitations and solutions for their technical implementation.  ...  It separately presents a section offering a selection of MR projects which have either been partly or fully undertaken at Swiss universities and rounds off with a section on current challenges and trends  ...  Tangent: an early multi-touch tabletop framework, realized by Christian Iten and Daniel Lüthi, Interaction Design, ZHdK in Zurich  ... 
doi:10.1007/978-3-642-00437-7_3 fatcat:k3bcn6jlyjhwdjpqwn26fm6q2a
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