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TennBasTech: A Scientific Approach to Teach Tennis

Gumilar Mulya, Anggi Setia Lengkana, Resty Agustryani
2021 International Journal of Human Movement and Sports Sciences  
As a result, applying a scientific approach using the TennBasTech Android-based application contributes significantly in supporting young athletes to learn tennis at home.  ...  Therefore, this study investigates the effectiveness of using Android-based TennBasTech application technology to teach tennis with a scientific approach to young athletes aged 10 to 11 years.  ...  Beginner-level tennis players need to be given basic tennis training augmented with the sense of a game using technology-based Android applications.  ... 
doi:10.13189/saj.2021.090633 fatcat:epv3u2zkznbvhaavv35ddnvzu4

Pervasiveness in Real-World Educational Games: A Case of Lego Mindstorms and M.I.T App Inventor [chapter]

Nikos Kalakos, Agis Papantoniou
2013 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
The unique relationship that they have developed with these devices, which has been reinforced with the launching of smartphones, could not be left unnoticed by the educational community as every successful  ...  This game, designed for smartphones with android O.S, was developed through the M.I.T. App Inventor programming environment, which interacts with Lego Mindstorms robotic constructions.  ...  "NXTriviaRacing" application as well as its trial at the mentioned school was part of a dissertation entitled "Incorporation and use of M.I.T. App Inventor in the educational process.  ... 
doi:10.1007/978-3-319-04102-5_3 fatcat:7lkv6jlot5drboj2mfiprcoz74

Godot Reinforcement Learning Agents [article]

Edward Beeching, Jilles Debangoye, Olivier Simonin, Christian Wolf
2021 arXiv   pre-print
We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine.  ...  The Godot RL Agents interface allows the design, creation and learning of agent behaviors in challenging 2D and 3D environments with various on-policy and off-policy Deep RL algorithms.  ...  mobile robotics, grasping or designing complex memory-based scenarios to test the limitations of current Deep RL architectures and algorithms.  ... 
arXiv:2112.03636v1 fatcat:ekc7xvtmdzddjaklg5ffumxtde

Artificial curiosity with planning for autonomous perceptual and cognitive development

Matthew Luciw, Vincent Graziano, Mark Ring, Jurgen Schmidhuber
2011 2011 IEEE International Conference on Development and Learning (ICDL)  
TD-based incremental reinforcement learning approaches fail to adapt quickly enough to effectively exploit the curiosity signal.  ...  In this paper, a novel artificial curiosity system with planning is implemented, based on developmental or continual learning principles.  ...  This paper explores an application of curiosity to developmental agents for the purpose of actively learning effective perceptual (encoding raw observations) and cognitive (prediction) systems from vision-based  ... 
doi:10.1109/devlrn.2011.6037356 dblp:conf/icdl-epirob/LuciwGRS11 fatcat:2rz3l2km2bcwlkf3pxz5p3zemu

Bioinformatics calls the school: Use of smartphones to introduce Python for bioinformatics in high schools

Ana Julia Velez Rueda, Guillermo I. Benítez, Julia Marchetti, Marcia Anahí Hasenahuer, María Silvina Fornasari, Nicolas Palopoli, Gustavo Parisi, Francis Ouellette
2019 PLoS Computational Biology  
The dynamic nature of technological developments invites us to rethink the learning spaces.  ...  Here, we report our recent project in which high school students learned basic concepts of programming applied to solving biological problems.  ...  We also want to thank our friends and colleagues from other laboratories, who tested scripts on different platforms.  ... 
doi:10.1371/journal.pcbi.1006473 pmid:30763318 pmcid:PMC6375546 fatcat:dlbxgrnjqnbarf3brovl33jmqa

Creating Bioethics Distance Learning Through Virtual Reality

Antoine L. Harfouche, Farid Nakhle
2020 Trends in Biotechnology  
Re-imagining distance learning, virtual reality (VR) is taking student involvement to the next level of interaction, offering a real classroom experience and a new way to gain ethical reasoning skills.  ...  VR encouraged a deeper level of interaction, exploration, and curiosity-driven action among students, which are essential ingredients to learn ethical decisionmaking.  ...  The areas of application of VR in education are vast (reviewed in [8] ). VR is an exceptionally promising immersive and interactive technology for the enhancement of the distance-learning process.  ... 
doi:10.1016/j.tibtech.2020.05.005 pmid:32446631 pmcid:PMC7211661 fatcat:jdriqam2pjfxzfa7a5h5l633me

How much intelligence is there in artificial intelligence? A 2020 update

Han L.J. van der Maas, Lukas Snoek, Claire E. Stevenson
2021 Intelligence  
We follow with a description of the main techniques these AI breakthroughs were based upon, such as deep learning and reinforcement learning; two techniques that have deep roots in psychology.  ...  We then access the main question of how intelligent AI systems actually are. For example, are there AI systems that can solve human intelligence tests?  ...  One characteristic example of this is "curiosity-based learning", a specific implementation of reinforcement learning models which use "curiosity" instead of external reward to motivate learning (Burda  ... 
doi:10.1016/j.intell.2021.101548 fatcat:kiuz5begebgv5enceq7vw7lkte

A Study of Socialization of Children and Student-age Youth by the Express Diagnostics Methods

Magamed Samedov, Gennady Aikashev, Viktor Shurygin, Aleksandr Sahabiev
2015 Biosciences Biotechnology Research Asia  
One of these methods consists in the application of the diagnostic game designers, their integrated effect on the human body, based on measurement of physical and biological processes.  ...  The article describes experience in application of contemporary equipment for diagnostics of the social qualities of the people, as well as application features of technical devices, in particular "AR-  ...  ACKNOWLEDGEMENTS The work is performed according to the Russian Government Program on Competitive Growth of Kazan Federal University.  ... 
doi:10.13005/bbra/1953 fatcat:5cif3dneejav3apgvwlzssdt5m

Developing a prototype of an Oncobiology serious game for medical education

Ana C.R. Martins, Frederico G. Freitas, Pedro R. Goncalves, Rui Prada, Joana M.P. Desterro, L. Costa, M. Ines Crisostomo
2013 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)  
We are creating a serious game in Oncobiology that will allow the player to support clinical decisions with biological data, with the aim of promoting hypothesis driven clinical research.  ...  Physicians in general and oncologists in particular are in constant need for continuous learning.  ...  Acknowledgements We would like to acknowledge the collaboration of References  ... 
doi:10.1109/segah.2013.6665301 dblp:conf/segah/MartinsFGPDCC13 fatcat:7mf6xfocfjgbriijwp7uaarapa

Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip

Maria C. R. Harrington, Zack Bledsoe, Chris Jones, James Miller, Thomas Pring
2021 Multimodal Technologies and Interaction  
in developing immersive informal learning applications.  ...  This paper describes a virtual field trip application as a new type of immersive, multimodal, interactive, data visualization of a virtual arboretum.  ...  the Landscape and Natural Resources team at the University of Central Florida.  ... 
doi:10.3390/mti5040018 fatcat:nagt5gws3nfglcs4dq4vfpquy4

Game-Based Learning (GBL) in Teaching Primary Mathematics

Ramil M. Arciosa
2021 Asian Journal of Education and Social Studies  
Recommendation: Mobile Apps of GBL(Game-Based Learning) development.  ...  In descriptive method,where the developed mechanical Game-Based Learning, validated by eighty (80) pre-service teachers as major teaching strategy in primary mathematics and tested its' effectiveness using  ...  The study of Miguel et.al. [14] ,made a mobile game application link to their android cellphones while teaching a Grade 8 Araling Panlipunan lesson and found out that the students became proficient in  ... 
doi:10.9734/ajess/2021/v25i330603 fatcat:sfj7tqfbbzc2fpyrxx2nzzfmxi

Educational Gaming and Use for Explaining Alternative Energy Technologies

Kenneth A. Ritter, Terrence L. Chambers
2014 International journal for innovation education and research  
The scene of the game was constructed using a scale model of the Cleco Alternative Energy Center in Crowley, Louisiana.  ...  This paper gives a literary review of educational games and explains the design process of the interactive 3D game and the educational experience from demonstrations during 2013.  ...  The tablet ran the Ice Cream Sandwich version of Android. This version had a 40MB limit for the application before it would crash.  ... 
doi:10.31686/ijier.vol2.iss3.154 fatcat:pf66emicajbqzfvwnddks5iv5e

Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory

Yuh-Shihng Chang, Kuo-Jui Hu, Cheng-Wei Chiang, Artur Lugmayr
2019 Sensors  
The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference.  ...  The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions.  ...  Conflicts of Interest: The authors declare no conflict of interest. Appendix A Student Questionnaire Questions Personal Reason-Learning Interest  ... 
doi:10.3390/s20010105 pmid:31878045 pmcid:PMC6982924 fatcat:hp5efkzci5darivwaxtvtmgbju

Language learning apps or games: an investigation utilizing the RETAIN model

Glenda A. Gunter, Laurie O. Campbell, Junia Braga, Marcos Racilan, Valeska Virgínia S. Souza
2016 Revista Brasileira de Linguística Aplicada  
As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that  ...  the games are reinforcing.  ...  Finally, teachers have an array of learning supports to choose from to teach and reinforce academic content, including educational games and mobile learning applications.  ... 
doi:10.1590/1984-639820168543 fatcat:va34id67zzd3hcyffekflumiqy

Motivations to Use a Mobile Participation Application [chapter]

Titiana Petra Ertiö, Sampo Ruoppila, Sarah-Kristin Thiel
2016 Lecture Notes in Computer Science  
solely because of their curiosity in testing the app.  ...  The self-selection process of the users was driven by curiosity towards the new application, confirming the "novelty effect" [41] as one motivator.  ... 
doi:10.1007/978-3-319-45074-2_11 fatcat:2spwdhumqbfphn3ety2t45zh3u
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