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TennBasTech: A Scientific Approach to Teach Tennis
2021
International Journal of Human Movement and Sports Sciences
As a result, applying a scientific approach using the TennBasTech Android-based application contributes significantly in supporting young athletes to learn tennis at home. ...
Therefore, this study investigates the effectiveness of using Android-based TennBasTech application technology to teach tennis with a scientific approach to young athletes aged 10 to 11 years. ...
Beginner-level tennis players need to be given basic tennis training augmented with the sense of a game using technology-based Android applications. ...
doi:10.13189/saj.2021.090633
fatcat:epv3u2zkznbvhaavv35ddnvzu4
Pervasiveness in Real-World Educational Games: A Case of Lego Mindstorms and M.I.T App Inventor
[chapter]
2013
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
The unique relationship that they have developed with these devices, which has been reinforced with the launching of smartphones, could not be left unnoticed by the educational community as every successful ...
This game, designed for smartphones with android O.S, was developed through the M.I.T. App Inventor programming environment, which interacts with Lego Mindstorms robotic constructions. ...
"NXTriviaRacing" application as well as its trial at the mentioned school was part of a dissertation entitled "Incorporation and use of M.I.T. App Inventor in the educational process. ...
doi:10.1007/978-3-319-04102-5_3
fatcat:7lkv6jlot5drboj2mfiprcoz74
Godot Reinforcement Learning Agents
[article]
2021
arXiv
pre-print
We present Godot Reinforcement Learning (RL) Agents, an open-source interface for developing environments and agents in the Godot Game Engine. ...
The Godot RL Agents interface allows the design, creation and learning of agent behaviors in challenging 2D and 3D environments with various on-policy and off-policy Deep RL algorithms. ...
mobile robotics, grasping or designing complex memory-based scenarios to test the limitations of current Deep RL architectures and algorithms. ...
arXiv:2112.03636v1
fatcat:ekc7xvtmdzddjaklg5ffumxtde
Artificial curiosity with planning for autonomous perceptual and cognitive development
2011
2011 IEEE International Conference on Development and Learning (ICDL)
TD-based incremental reinforcement learning approaches fail to adapt quickly enough to effectively exploit the curiosity signal. ...
In this paper, a novel artificial curiosity system with planning is implemented, based on developmental or continual learning principles. ...
This paper explores an application of curiosity to developmental agents for the purpose of actively learning effective perceptual (encoding raw observations) and cognitive (prediction) systems from vision-based ...
doi:10.1109/devlrn.2011.6037356
dblp:conf/icdl-epirob/LuciwGRS11
fatcat:2rz3l2km2bcwlkf3pxz5p3zemu
Bioinformatics calls the school: Use of smartphones to introduce Python for bioinformatics in high schools
2019
PLoS Computational Biology
The dynamic nature of technological developments invites us to rethink the learning spaces. ...
Here, we report our recent project in which high school students learned basic concepts of programming applied to solving biological problems. ...
We also want to thank our friends and colleagues from other laboratories, who tested scripts on different platforms. ...
doi:10.1371/journal.pcbi.1006473
pmid:30763318
pmcid:PMC6375546
fatcat:dlbxgrnjqnbarf3brovl33jmqa
Creating Bioethics Distance Learning Through Virtual Reality
2020
Trends in Biotechnology
Re-imagining distance learning, virtual reality (VR) is taking student involvement to the next level of interaction, offering a real classroom experience and a new way to gain ethical reasoning skills. ...
VR encouraged a deeper level of interaction, exploration, and curiosity-driven action among students, which are essential ingredients to learn ethical decisionmaking. ...
The areas of application of VR in education are vast (reviewed in [8] ). VR is an exceptionally promising immersive and interactive technology for the enhancement of the distance-learning process. ...
doi:10.1016/j.tibtech.2020.05.005
pmid:32446631
pmcid:PMC7211661
fatcat:jdriqam2pjfxzfa7a5h5l633me
How much intelligence is there in artificial intelligence? A 2020 update
2021
Intelligence
We follow with a description of the main techniques these AI breakthroughs were based upon, such as deep learning and reinforcement learning; two techniques that have deep roots in psychology. ...
We then access the main question of how intelligent AI systems actually are. For example, are there AI systems that can solve human intelligence tests? ...
One characteristic example of this is "curiosity-based learning", a specific implementation of reinforcement learning models which use "curiosity" instead of external reward to motivate learning (Burda ...
doi:10.1016/j.intell.2021.101548
fatcat:kiuz5begebgv5enceq7vw7lkte
A Study of Socialization of Children and Student-age Youth by the Express Diagnostics Methods
2015
Biosciences Biotechnology Research Asia
One of these methods consists in the application of the diagnostic game designers, their integrated effect on the human body, based on measurement of physical and biological processes. ...
The article describes experience in application of contemporary equipment for diagnostics of the social qualities of the people, as well as application features of technical devices, in particular "AR- ...
ACKNOWLEDGEMENTS The work is performed according to the Russian Government Program on Competitive Growth of Kazan Federal University. ...
doi:10.13005/bbra/1953
fatcat:5cif3dneejav3apgvwlzssdt5m
Developing a prototype of an Oncobiology serious game for medical education
2013
2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)
We are creating a serious game in Oncobiology that will allow the player to support clinical decisions with biological data, with the aim of promoting hypothesis driven clinical research. ...
Physicians in general and oncologists in particular are in constant need for continuous learning. ...
Acknowledgements We would like to acknowledge the collaboration of
References ...
doi:10.1109/segah.2013.6665301
dblp:conf/segah/MartinsFGPDCC13
fatcat:7mf6xfocfjgbriijwp7uaarapa
Designing a Virtual Arboretum as an Immersive, Multimodal, Interactive, Data Visualization Virtual Field Trip
2021
Multimodal Technologies and Interaction
in developing immersive informal learning applications. ...
This paper describes a virtual field trip application as a new type of immersive, multimodal, interactive, data visualization of a virtual arboretum. ...
the Landscape and Natural Resources team at the University of Central Florida. ...
doi:10.3390/mti5040018
fatcat:nagt5gws3nfglcs4dq4vfpquy4
Game-Based Learning (GBL) in Teaching Primary Mathematics
2021
Asian Journal of Education and Social Studies
Recommendation: Mobile Apps of GBL(Game-Based Learning) development. ...
In descriptive method,where the developed mechanical Game-Based Learning, validated by eighty (80) pre-service teachers as major teaching strategy in primary mathematics and tested its' effectiveness using ...
The study of Miguel et.al. [14] ,made a mobile game application link to their android cellphones while teaching a Grade 8 Araling Panlipunan lesson and found out that the students became proficient in ...
doi:10.9734/ajess/2021/v25i330603
fatcat:sfj7tqfbbzc2fpyrxx2nzzfmxi
Educational Gaming and Use for Explaining Alternative Energy Technologies
2014
International journal for innovation education and research
The scene of the game was constructed using a scale model of the Cleco Alternative Energy Center in Crowley, Louisiana. ...
This paper gives a literary review of educational games and explains the design process of the interactive 3D game and the educational experience from demonstrations during 2013. ...
The tablet ran the Ice Cream Sandwich version of Android. This version had a 40MB limit for the application before it would crash. ...
doi:10.31686/ijier.vol2.iss3.154
fatcat:pf66emicajbqzfvwnddks5iv5e
Applying Mobile Augmented Reality (AR) to Teach Interior Design Students in Layout Plans: Evaluation of Learning Effectiveness Based on the ARCS Model of Learning Motivation Theory
2019
Sensors
The learning results have been determined by the independent sample t testing. The significance of the post-test had a p-value < 0.05 difference. ...
The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. ...
Conflicts of Interest: The authors declare no conflict of interest.
Appendix A Student Questionnaire Questions Personal Reason-Learning Interest ...
doi:10.3390/s20010105
pmid:31878045
pmcid:PMC6982924
fatcat:hp5efkzci5darivwaxtvtmgbju
Language learning apps or games: an investigation utilizing the RETAIN model
2016
Revista Brasileira de Linguística Aplicada
As teachers increasingly assign games to reinforce language learning, it becomes essential to evaluate how effective these applications are in helping students learn the content or develop the skills that ...
the games are reinforcing. ...
Finally, teachers have an array of learning supports to choose from to teach and reinforce academic content, including educational games and mobile learning applications. ...
doi:10.1590/1984-639820168543
fatcat:va34id67zzd3hcyffekflumiqy
Motivations to Use a Mobile Participation Application
[chapter]
2016
Lecture Notes in Computer Science
solely because of their curiosity in testing the app. ...
The self-selection process of the users was driven by curiosity towards the new application, confirming the "novelty effect" [41] as one motivator. ...
doi:10.1007/978-3-319-45074-2_11
fatcat:2spwdhumqbfphn3ety2t45zh3u
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