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Rehabilitative Games for Stroke Patients

A. Pyae, M. Luimula, J. Smed
2015 EAI Endorsed Transactions on Serious Games  
Most of the commercial games available in the market are not well-designed for stroke patients and their motivational needs in rehabilitation.  ...  These findings are insightful and useful for ideating and designing interactive motivation-driven games for stroke patients.  ...  This project was funded by Finnish Funding Agency for Technology and Innovation (Tekes), City of Turku, and several technological companies.  ... 
doi:10.4108/sg.1.4.e2 fatcat:im5zsns3erdwzgzimlqjsnczzu

A gaming-based system for stroke patients physical rehabilitation

M.H Abd Latif, H Md.Yusof, S.N Sidek, M.S Shikhraji, M.H Safie
2014 2014 IEEE Conference on Biomedical Engineering and Sciences (IECBES)  
This paper looks into both independent physical and recreational therapy for a stroke patient using gaming based system, focusing on the Kinect sensor.  ...  The focus here is to investigate on how the gaming based system is able to reduce a patient dependability on  ...  Safie, M.H.  Biomedical engineering Patient treatment Area-based Kinect sensors Physical rehabilitation Stroke patients Engineering main heading: Patient rehabilitation ◅ Back to results  ... 
doi:10.1109/iecbes.2014.7047594 fatcat:u56dyogc3fhwdcv77sxiprmibe

Serious game for locomotor rehabilitation of hemiparetic stroke patients

Fernando Luís Fischer Eichinger, Antonio Vinicius Soares, Fabrício Noveletto, Yoshimasa Sagawa Júnior, Pedro Bertemes Filho, Susana Cristina Domenech
2020 Fisioterapia em Movimento  
Objective: To evaluate the effects of an exercise program using the SG developed for hemiparetic stroke patients' locomotor rehabilitation. Method: Non-Randomized Controlled Clinical Trial.  ...  Conclusion: The exercise program with the SG was useful for the patients treated in this study.  ...  Serious game for locomotor rehabilitation of hemiparetic stroke patients For the Activities domain (ICF), the following instruments were used: Timed Up and Go Test (TUGT), to assess functional mobility  ... 
doi:10.1590/1980-5918.033.ao16 fatcat:4edms6y62jedfpjvjg3jic5xqe

What Do Stroke Patients Look for in Game-Based Rehabilitation

Ya-Xuan Hung, Pei-Chen Huang, Kuan-Ta Chen, Woei-Chyn Chu
2016 Medicine  
Our surveys show that game-based rehabilitation systems can turn the rehabilitation exercises more appealing and provide personalized motivation for various stroke patients.  ...  For this purpose, we conducted a study to collect and analyze the opinions and expectations of stroke patients and clinical therapists.  ...  The authors also thank Rehabilitation Center, Shin Kong Wu Ho-Su Memorial Hospital and Taipei Medical University's Shuang-Ho Hospital for the support.  ... 
doi:10.1097/md.0000000000003032 pmid:26986120 pmcid:PMC4839901 fatcat:232v5fukfjc3tmfosn7dfb3bgi

An intelligent game engine for the at-home rehabilitation of stroke patients

N. Alberto Borghese, Renato Mainetti, Michele Pirovano, Pier Luca Lanzi
2013 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)  
In this paper, we overview an intelligent game engine for the at-home rehabilitation of stroke patients The engine provides several games that implement actual rehabilitation exercises and have been developed  ...  at-home for patients.  ...  ACKNOWLEDGMENT The authors wish to thank luri Frosio for the clear intro duction to quaternions and Gabriel Baud Bovy for the support on haptics.  ... 
doi:10.1109/segah.2013.6665318 dblp:conf/segah/BorgheseMPL13 fatcat:spyftshbqfga3ohlxp24uospsa

Developing a Digital Game for Stroke Patients' Upper Extremity Rehabilitation – Design, Usability and Effectiveness Assessment

Mei-Hsiang Chen, Lan-Ling Huang, Chao-Hua Wang
2015 Procedia Manufacturing  
The results of this study can be summarized as follows: 1) the upper extremity rehabilitation gardening game (UERG game) is special designed for domestic stroke patients. 2) This UERG game uses Kinect's  ...  60% patients indicated the game interfaces were easy to operate and learning; 90% of patients reported that this game is enjoyment and satisfied with this game for rehabilitation.  ...  Therefore, rehabilitation treatment of the upper limbs is very important for stroke patients.  ... 
doi:10.1016/j.promfg.2015.07.101 fatcat:macvx2tlkrfzzconem24gyljwq

Telemedicine System For Game-Based Rehabilitation Of Stroke Patients In The Fp7-"Strokeback" Project

Emmanouela Vogiatzaki, Yannis Gravezas, Nikos Dalezios, Dwaipayan Biswas, Andy Cranny, Steffen Ortmann, Langendörfer Peter, Ilias Lamprinos, Gioula Giannakopoulou, Josy Achner, Jasmin Klemke, Holger Jost
2014 Zenodo  
Therefore, there is an urgent need for devising an effective long-term care and rehabilitation strategy for stroke patients, which would actively involve patients in the rehabilitation process while minimizing  ...  The proposed approach empowers the patients and their caretakers for effective application of rehabilitation protocols in their home settings, while leading physicians are enabled to supervise the progress  ...  GAME-STIMULATED REHABILITATION CONCEPT Use of virtual, augmented and/or immersive environments for training and rehabilitation of post-stroke patients opens an attractive avenue in improving various negative  ... 
doi:10.5281/zenodo.13116 fatcat:g646iecdv5ei7dxkmr4l3o3yuq

A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments

Joon-Ho Shin, Hokyoung Ryu, Seong Jang
2014 Journal of NeuroEngineering and Rehabilitation  
Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke.  ...  Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy.  ...  The aim of this study was twofold: 1) to develop a task-specific interactive game-based VR rehabilitation system for patients with stroke and 2) to assess its usability and clinical efficacy for UE rehabilitation  ... 
doi:10.1186/1743-0003-11-32 pmid:24597650 pmcid:PMC3975728 fatcat:ulvbi66xurbntbdiivemlrve4i

Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board

Rene Baranyi, Rainer Willinger, Nadja Lederer, Thomas Grechenig, Wolfgang Schramm
2013 2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)  
This publication describes the analysis and development of a serious game for the rehabilitation of stroke patients, which was conducted with the assistance of an experienced physiotherapist using a user-centered  ...  Since every patient is different, the developed serious game can be customized by a physiotherapist for the individual patient's needs.  ...  Hence, medical interventions and rehabilitation ought to motivate such a status in stroke patients.  ... 
doi:10.1109/segah.2013.6665319 dblp:conf/segah/BaranyiWLGS13 fatcat:wb73keultzebbbkmo5ka73jagm

A Case Study of the Acceptability of An Augmented Reality Game Deployed on a Cell Phone for Rehabilitation of Stroke Patients With Upper Limb Deficits (Preprint)

Nina LaPiana, Alvin Duong, Alex Lee, Leon Alschitz, Rafael Silva, Jody Early, Aaron Bunnell, Pierre Mourad
2020 JMIR Rehabilitation and Assistive Technologies  
The goal of the study was to assess the acceptability of a smartphone-based augmented reality game as a means of delivering stroke rehabilitation for patients with upper limb motor function loss.  ...  Past studies employing a range of commercial gaming systems to deliver rehabilitation to stroke patients provided short-term efficacy but have not yet demonstrated whether or not those games are acceptable  ...  Caren Marzban and Ethan Marzban for their statistical guidance. We thank the School of STEM at the University of Washington's Bothell campus for financial support.  ... 
doi:10.2196/17822 pmid:32876580 fatcat:d52tnmcoyvhedpt6yevaaj3ju4

A usability study in patients with stroke using MERLIN, a robotic system based on serious games for upper limb rehabilitation in the home setting

Silvia Guillén-Climent, Ainara Garzo, María Nieves Muñoz-Alcaraz, Pablo Casado-Adam, Javier Arcas-Ruiz-Ruano, Manuela Mejías-Ruiz, Fernando Jesús Mayordomo-Riera
2021 Journal of NeuroEngineering and Rehabilitation  
The aim of this study is to assess the usability of the MERLIN robotic system based on serious games for upper limb rehabilitation in people with stroke in the home environment. 9 participants with a stroke  ...  Neuroscience and neurotechnology are transforming stroke rehabilitation.  ...  Acknowledgements Authors would like to thank the patients who gave up their free time to participate in the study. Special thanks to C. Rodriguez-de-Pablo, I.  ... 
doi:10.1186/s12984-021-00837-z pmid:33622344 fatcat:5nyijy3i2nfydleg5jaclb7bpa

The Effects of Rehabilitation Training Using Video Game on Improvement Range of Motion for Upper-Extremity, Shoulder Pain and Stress in Stroke Patients with Hemiplegia
비디오 게임을 이용한 재활운동이 뇌졸중 편마비 환자의 상지 관절가동 범위와 통증, 스트레스에 미치는 효과

Pil-Suck Buyn, Mi-Young Chon
2012 Journal of muscle and joint health  
Purpose: This study was to evaluate the effects of rehabilitation training using video game on improvement range of motion for upper -extremity, shoulder pain and stress in stroke patients with hemiplegia  ...  Conclusion: The result proved that rehabilitation training using video game was an effective stroke patients to increase in range of motion for upper-extremity and decrease in the shoulder pain, stress  ...  One task is for 10minutes, and the video game for total 30minutes performed 5 times a week, for 3weeks. Data were analyzed by SPSS WIN 17.0.  ... 
doi:10.5953/jmjh.2012.19.1.046 fatcat:kyguiuahefcspfrry64fjinmkq

Development and Clinical Evaluation of the Upper Extremity Rehabilitation Game Program for Patients with Upper Extremity Hemiplegia After Stroke Using Smartphone: Preliminary Study
스마트폰을 이용한 뇌졸중 후 상지 편마비 환자의 상지 게임재활훈련 프로그램 개발 및 임상적 유용성 평가에 대한 예비연구

Hyunmi Lim, Yoon-Hee Choi, Nam-Jong Paik, Jeonghun Ku
2015 Journal of Biomedical Engineering Research  
In the paper, we developed the mobile based rehabilitation system for patients with upper extremity hemiplegia after stroke and evaluated clinical usefulness and effectiveness of the system.  ...  The rehabilitation game contents was based on Brunnstrom stage(B-stage), and was designed to lead accurate movement of upper limb.  ...  Fig. 3 . 3 The scene for a training with mobile rehabilitation. 표 1 . 1 모바일 재활치료의 만족도 질문 결과. 그림 4 . 4 상지 운동기능의 변화. **P < .01, ***P < .001.Fig. 4.  ... 
doi:10.9718/jber.2015.36.5.155 fatcat:3rq6t33q7jhhfccwb4mosyrkmu

Kinect-Based Rehabilitation Systems for Stroke Patients: A Scoping Review

Sohrab Almasi, Hossein Ahmadi, Farkhondeh Asadi, Leila Shahmoradi, Goli Arji, Mojtaba Alizadeh, Hoshang Kolivand, Defne Kaya
2022 BioMed Research International  
The majority of the studies had developed customized rehabilitation programs (36%) for the rehabilitation of stroke patients.  ...  Kinect-based rehabilitation is an effective solution for creating motivation and promoting adherence to rehabilitation programs in stroke patients.  ...  in patients' learning and coordination Commercial Kinect-based games that are not designed specifically for stroke patients sometimes cause problems for patients in controlling and learning the games  ... 
doi:10.1155/2022/4339054 pmid:35386303 pmcid:PMC8977286 fatcat:nvlqe7q6rjcbjmlhlyx6jz62xy

Serious Games for Post-Stroke Rehabilitation Using Microsoft Kinect

Azrulhizam Shapi'i, Haslina Arshad, Mohd Syazwan Baharuddin, Hafiz Mohd Sarim
2018 International Journal on Advanced Science, Engineering and Information Technology  
Since most stroke patients suffer from cognitive impairment, cognitive challenge levels are also the key factors in the design of the game so that it does not become an obstacle for the recovery process  ...  Since these patients experience physical limitations, Microsoft Kinect was used for interaction in this game. Using Kinect, the patient is not bound by the controller to interact with the game.  ...  Games Element The elements of the rehabilitation game were identified and assessed by respondents as being suitable for post-stroke patients.  ... 
doi:10.18517/ijaseit.8.4-2.6823 fatcat:rhojnwhcgjglzhzjfsznunww4i
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