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A comparison of two personalization and adaptive cognitive rehabilitation approaches: a randomized controlled trial with chronic stroke patients

Ana Lúcia Faria, Maria Salomé Pinho, Sergi Bermúdez i Badia
2020 Journal of NeuroEngineering and Rehabilitation  
Here we compare the clinical impact of a personalized and adapted paper-and-pencil training and a content equivalent and more ecologically valid VR-based ADL's simulation.  ...  We have performed a trial with 36 stroke patients comparing Reh@City v2.0 (adaptive cognitive training through everyday tasks VR simulations) with Task Generator (TG: content equivalent and adaptive paper-and-pencil  ...  Acknowledgements The authors would like to thank Joana Alegria and Carolina Jorge for the collaboration in data collection and Teresa Paulino for the Reh@City v2.0 software development.  ... 
doi:10.1186/s12984-020-00691-5 pmid:32546251 pmcid:PMC7298954 fatcat:klhmppqxvbc2lpddaxuvit3aly

Table of contents

2019 2019 5th Experiment International Conference ('19)  
Usability evaluation of an integrative exergaming system for the senior population 286-291 Reh@City v2.0: a comprehensive virtual reality cognitive training system based on personalized and adaptive simulations  ...  of activities of daily living 292-297 Table of Contents of SP -Through-the-cloud subscribe-publish scheme for interactive remote experimentation under iLab Shared Architecture and its application to  ... 
doi:10.1109/expat.2019.8876501 fatcat:mxzn7lbaevbvffztjkdpo2ucrm

Effects of Virtual Reality-Based Intervention on Cognition, Motor Function, Mood, and Activities of Daily Living in Patients With Chronic Stroke: A Systematic Review and Meta-Analysis of Randomized Controlled Trials

Yong Gao, Lu Ma, Changsheng Lin, Shizhe Zhu, Lingling Yao, Hong Fan, Jianqiu Gong, Xiaobo Yan, Tong Wang
2021 Frontiers in Aging Neuroscience  
The aims of this meta-analysis were to evaluate the effect of VR-based training combined with traditional rehabilitation on cognition, motor function, mood, and activities of daily living (ADL) after chronic  ...  The efficacy of virtual reality (VR)-based intervention for improving cognition in patients with the chronic stage of stroke is controversial.  ...  al. adaptive cognitive training through everyday tasks adaptive paper-and-pencil training generated 0, 4, and 8wk Active (2020) VR simulations the Reh@City v2.0 30 min × 3 automatically through a Task  ... 
doi:10.3389/fnagi.2021.766525 pmid:34966267 pmcid:PMC8710683 fatcat:rrbc6i3lzzh25guk76duwc4wf4