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Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges

Bo Kampmann Walther, Lasse Juel Larsen
2021 International Journal of Serious Games  
Among other things, we consider a deep understanding of ludification vital for the more practically oriented approach to learning through (serious) games.  ...  Furthermore, this article discusses the merits and shortcomings of ludification and the ludo-interpretation in the final section where we deploy a Popperian inspired three-levelled falsification and refutation  ...  and propelled to tackle both explicatory challenges and the conceptually inherent problems of ludification.  ... 
doi:10.17083/ijsg.v8i3.436 fatcat:gzbm2abkszgsvne5ota5mpsfbq

20. Playing with power : Casual politicking as a new frame for political analysis [chapter]

Alex Gekker, René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, Imar de Vries
2018 The Playful Citizen  
Building on mediatization theories, the chapter takes the affordances of causal video games as a template to analyze the actions performed by citizens, politicians, and organizations attempting to alter  ...  By analyzing the Obama 2008 and Trump 2016 presidential campaigns, it proposes a new term for examining political engagement, namely 'casual politicking.'  ...  Inside each category, a list of stances and quotes was presented, to give an idea of the candidates' approaches but also to make use of during discussions with others.  ... 
doi:10.1515/9789048535200-023 fatcat:4i34txtwy5cgddpnim2nnskj2e

Reimagining Gamification through the Lens of Activity Theory

Hendranus Vermeulen, James Gain, Patrick Marais, Siobhan ODonovan
2016 2016 49th Hawaii International Conference on System Sciences (HICSS)  
The value of applying activity theory is illustrated by reflecting back on the practical and theoretical challenges identified.  ...  Challenges identified in a practical gamification activity are used to anchor a discussion of theoretical challenges currently facing gamification.  ...  Gamification challenges The conceptual and theoretical developments stem from practical challenges that emerged during the gamification of a game course, which we developed and coordinated from 2012 to  ... 
doi:10.1109/hicss.2016.168 dblp:conf/hicss/VermeulenGMO16 fatcat:zemoff7uqfb5le5iu3fsx3chom

Reform of Higher Education in Russia: Habitus Conflict

2016 European Journal of Contemporary Education  
The thesis that the functioning of the educational system increasingly detects formal rationality, not focused on the senses, and their imitation.  ...  This article discusses changes that actually occur in the Russian Higher Education in the process of reform.  ...  was analyzed chiefly as a technological challenge.  ... 
doi:10.13187/ejced.2016.17.284 fatcat:vphfujovjfbh3dbuswmybjdhmy

Gamification in theory and action: A survey

Katie Seaborn, Deborah I. Fels
2015 International Journal of Human-Computer Studies  
We present a multidisciplinary review of gamification in action, focusing on empirical findings related to purpose and context, design of systems, approaches and techniques, and user impact.  ...  Findings from the survey show that a standard conceptualization of gamification is emerging against a growing backdrop of empirical participantsbased research.  ...  Acknowledgments We would like to thank the Natural Sciences and Engineering Research Council of Canada (Grant no. 184220-2010) and  ... 
doi:10.1016/j.ijhcs.2014.09.006 fatcat:bz22n5poirbqhbucawf4r5ghhy

Psychasthenia Studio and the Gamification of Contemporary Culture

Victoria Szabo
2018 Media and Communication  
decade, using a series of videogame art projects as the medium of expression and critique.  ...  Psychasthenia Studio simultaneously intervenes in the discussion around games in society and pushes the boundaries of what constitutes new media art practice today.  ...  Acknowledgments Thanks to my collaborator Joyce Rudinsky from the University of North Carolina, Chapel Hill, USA and our partners in Psychasthenia Studio.  ... 
doi:10.17645/mac.v6i2.1351 fatcat:y4k5bqmxujbnplomnalygatwym

Educational innovation as one of the drivers of human evolution

Catalina Guzman, Erika Jaillier-Castrillon
2021 Cypriot Journal of Educational Sciences  
To understand how educational innovation becomes one of the engines of human evolution, this study was carried out under a qualitative methodology, which allowed the analysis of a social phenomenon, in  ...  order to interpret the object of study, its constructions, relationships, and synergies From the results, it can be concluded that the challenge faced by the school is to embrace and incorporate the innovation  ...  ludification, innovation.  ... 
doi:10.18844/cjes.v16i5.6354 fatcat:amnellbjvreofmxusoaxuxohie

The hybrid ontology of mobile gaming

Ingrid Richardson
2011 Convergence. The International Journal of Research into New Media Technologies  
In particular, it focuses on the potential cultural and corporeal effects of mobile gaming since the introduction of the iPhone and subsequent touchscreens, and the specific technosomatic arrangements  ...  Location-based mobile games and applications also modify our experience and perception of 'being online', and effectively disassemble the actual/virtual dichotomy of internet 'being' into a complex and  ...  As de Souza e Silva notes, early discussions about cyberspace and the internet distinguished between the virtual and 'real' world, resulting in a 'conceptualization of the Internet and digital information  ... 
doi:10.1177/1354856511414797 fatcat:jchca6falfbbre75bjdq4wa7ee

Playful Mapping in the Digital Age

Craig M. Dalton
2018 The AAG Review of Books  
The taxonomy above offers a convenient framework to discuss existing and future game maps from critical design perspective.  ...  To develop this stance further, we argue for a conceptual approach to playful mapping in terms of 'modes'.  ... 
doi:10.1080/2325548x.2018.1402279 fatcat:2otxbu5lzbbgtnjgrg7avbfpnu

Affective Encounters of the Algorithmic Kind: Post-Truth and Posthuman Pleasure

Ignas Kalpokas
2019 Social Media + Society  
This article goes beyond the current discourse on post-truth, fake news, and related developments by tracing the emergence of a broader and more fundamental change-a posthuman turn in politics.  ...  a way that it will have no other option but to choose the preferred outcome, receiving pleasure in return.  ...  Approaching the environment in a game-like manner allows for immersion and losing yourself.  ... 
doi:10.1177/2056305119845678 fatcat:tu3bnbbyqndgnajiilzk3njhqa

On the use and abuse of gamification as a design strategy for geospatial applications

Florian Prinz
2020 unpublished
This thesis focuses on the analysis of the potential and problems of gamification as a design strategy for applications in the area of cartography and GIScience.  ...  Apart from a general discussion, areas of application of gamification and related concepts within the domain of cartography and GIScience are analyzed and the quality of theoretical ties as well as the  ...  Gamification Frameworks and Implementation After discussing game design elements on different levels of abstraction, a closer look on gamification-specific frameworks as well as the implementation process  ... 
doi:10.25365/thesis.62909 fatcat:tibcxrhxcrhk3jo3eecquevbzq

Towards a Framework for Embodied Narrativity: An enactive study of narrative phenomenology, through the lens of interactive digital media

Yotam Shibolet
2019 unpublished
This framework is applied to discuss interactive digital narrative media, where the spectator is positioned inside the 'storyworld' to become an interactor, and stories unfold through navigating an environment  ...  framework.  ...  Yet one does not encounter such meaning by reflecting on the goal and composing a mental plot.  ... 
doi:10.13140/rg.2.2.21980.74889 fatcat:a3uibd65fnee5pnbfucsozswo4

Introduction: Playin' in the city. Artistic and Scientific Approaches to Plaful Urban Arts [article]

Judith Ackermann, Andreas Rauscher, Daniel Stein, Mediarep, Philipps Universität Marburg
2016
Our conceptual framework for this special issue follows Miguel Sicart's definition of play as »a human mode of being in the world, a particular phenomenological stance tothe world.« 20 Moreover, we embrace  ...  In the artworks and games discussed in these essays, the built environment serves as a setting and framework for different kinds of play that offer creators and players new ways of viewing and experiencing  ... 
doi:10.25969/mediarep/1574 fatcat:tqirsd4v5jdbtmztmqtq3cbc7e

The paradox of playfulness

De Jong
unpublished
This chapter presents a conceptual framework for the study of playfulness.  ...  PHYSICAL SPACE Students were asked to reflect on the question whether playfulness is a trait that is inherent to people or whether it is enabled by situations.  ...  In a film fragment about the background of this movie, he discusses how it was a very dark period in his life that eventually gave him the spark to approach his own life and the life of the people around  ... 
fatcat:y53fc3npifhpjldi4xtzjriooq

Automobility Beyond Car:Introducing a New Coordinate System for Transforming Urban Mobility

Farzaneh Bahrami
2017
As city is increasingly to be approached as a "work without author", urban project (scenarios, visions, plans) becomes a dispositif of exchange and discussion, animating a process in which imaginations  ...  The analysis of the transcribed discussions revealed some of the salient motivations and impediments towards a post-car world.  ...  Elena Cogato Lanza for her continuous support and motivation. Her encouragements and advice were invaluable assets, and were fundamental throughout the research and writing phases of this thesis.  ... 
doi:10.5075/epfl-thesis-8189 fatcat:4nco3drjhffijgzadn3cupslbi
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