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Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users

Laurent Aguerreche, Thierry Duval, Anatole Lécuyer
2010 Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10  
In this paper we introduce the concept of a Reconfigurable Tangible Device for manipulation of 3D objects in virtual environments by single or multiple users.  ...  Due to its simple shape the Reconfigurable Tangible Device can be attached to any 3D virtual object. Then, it can fully define the motion of the virtual object in 6 Degrees of Freedom.  ...  Therefore, in this paper, we introduce a novel concept of reconfigurable tangible interface that can match many shapes of 3D objects, for the purpose of object manipulation by single or multiple users  ... 
doi:10.1145/1889863.1889913 dblp:conf/vrst/AguerrecheDL10 fatcat:lhpgft7jg5akvfsziej7xkne5m

Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality [article]

Laurent Aguerreche, Thierry Duval, Anatole Lécuyer
2011 Computer Graphics and Visual Computing  
In this paper we introduce an evaluation of a Reconfigurable Tangible Device (RTD) for collaborative manipulation of objects in virtual environments.  ...  The shape of the tangible triangle can be reconfigured at any time as its branches can be shrunk or stretched by users at will.  ...  Interaction metaphors that are usually used for single-user 3D interaction, such as virtual hands, virtual rays or virtual 3D cursors, must be adapted for collaborative 3D virtual manipulation.  ... 
doi:10.2312/localchapterevents/tpcg/tpcg11/081-088 dblp:conf/tpcg/AguerrecheDL11 fatcat:6kizltbqsnbydm34zpwg77syca

Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD

Victor Rodrigo Mercado, Thomas Howard, Hakim Si-Mohammed, Ferran Argelaguet, Anatole Lecuyer
2021 2021 IEEE World Haptics Conference (WHC)  
We present "Alfred", a novel haptic paradigm for object manipulation in 3D immersive virtual reality (VR).  ...  Users can then naturally touch, grasp and manipulate a virtual object while feeling congruent and realistic haptic feedback from the tangible proxy.  ...  Similarly to the previous scenario, a single tangible prop is mapped to multiple manipulable virtual objects.  ... 
doi:10.1109/whc49131.2021.9517250 fatcat:fuqw2tjexnfz7akwkgeeear5ni

WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences [chapter]

Xavier de Tinguy, Thomas Howard, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer
2020 Lecture Notes in Computer Science  
This paper presents the design and evaluation of a wearable haptic interface for natural manipulation of tangible objects in Virtual Reality (VR).  ...  An exploratory user study in VR showed that our device can render compelling grasp and release interactions with static and slowly moving virtual objects, contributing to user immersion.  ...  Our device provides a simple and effective solution for tangible interaction with multiple virtual objects in large workspaces, with high adaptability to virtual environments.  ... 
doi:10.1007/978-3-030-58147-3_29 fatcat:xhqhkothcncq3lhf3fpl5pysju

Tangible 3D tabletops

Peter Dalsgaard, Kim Halskov
2014 Interactions  
For example, in the case of Projected Play, users could not reconfigure the Lego buildings by adding or removing bricks, since this would create an incongruence between T A tangible 3D tabletop can be  ...  Broadly speaking, present single-user devices are generally better suited for handling complex content and interaction, whereas shared devices often present simpler or more abstract content and allow for  ... 
doi:10.1145/2658859 fatcat:rlk5hhdl5zdi7pa5m3lvwx2auy

A reconfigurable ferromagnetic input device

Jonathan Hook, Stuart Taylor, Alex Butler, Nicolas Villar, Shahram Izadi
2009 Proceedings of the 22nd annual ACM symposium on User interface software and technology - UIST '09  
This allows users to rapidly construct new forms of input device, such as a trackball-style device based on a single large ball bearing, tangible mixers based on a collection of sliders and buttons with  ...  We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface.  ...  For example, with the ferrofluid bladder placed on the sensor, we create a malleable multi-touchpad which, for example, could be used by artists to manipulate 3D objects.  ... 
doi:10.1145/1622176.1622186 dblp:conf/uist/HookTBVI09 fatcat:ajif72xzefdrvgo6qth4nudc4u

Developing a generic augmented-reality interface

I. Poupyrev, D.S. Tan, M. Billinghurst, H. Kato, H. Regenbrecht, N. Tetsutani
2002 Computer  
A tangible interface, it lets users work with combinations of digital and conventional tools so that, for example, they can use sticky notes to annotate both physical and virtual objects.  ...  A 3D AR interface provides spatially seamless augmented space where the user, wearing a headmounted display, can effectively interact with both The Tiles system seamlessly blends virtual and physical objects  ...  We thank Keiko Nakao for designing the 3D models and animations used in Tiles.  ... 
doi:10.1109/2.989929 fatcat:ekl6uasqpfbbfkuz6xbsrw65qu

Designing Snakey: A Tangible User Interface Supporting Well Path Planning [chapter]

John Harris, James Young, Nicole Sultanum, Paul Lapides, Ehud Sharlin, Mario Costa Sousa
2011 Lecture Notes in Computer Science  
Our design of Snakey emphasizes intuitive manipulation and interaction with 3D curves, common to underground well path exploration and planning.  ...  We present our ongoing design of Snakey, a tangible user interface (TUI) dedicated to the field of reservoir geosciences and engineering.  ...  We would like to thank our colleagues and anonymous reviewers for their valuable input.  ... 
doi:10.1007/978-3-642-23765-2_4 fatcat:rwq7frd4lbc7pgtw3y77722cum

PickCells

Alix Goguey, Timothy Neate, Jennifer Pearson, Simon Robinson, Matt Jones, Cameron Steer, Andrés Lucero, Laurence Nigay, Deepak Ranjan Sahoo, Céline Coutrix, Anne Roudaut, Sriram Subramanian (+1 others)
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
to a single, planar surface.  ...  In this paper we introduce the concept of PickCells, a fully reconfigurable device concept composed of cells, that breaks the mould of rigid screens and explores a modular system that affords rich sets  ...  Paddle [40] , Projectagami [51] and Morphees [44] also offers a reconfigurable device. The user can fold the device, similar to manipulating origami.  ... 
doi:10.1145/3290605.3300503 dblp:conf/chi/GogueySLNSCRSTN19 fatcat:igsq2wusrrfnfpmymvukcvxqqa

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Also for 3D object manipulation in AR and VR they found to be not significantly slower than a dedicated 3D input device [187] .  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Tangible VR Book: Exploring the Design Space of Marker-Based Tangible Interfaces for Virtual Reality

Jorge C. S. Cardoso, Jorge M. Ribeiro
2021 Applied Sciences  
Tangible User Interface (TUI) represents a huge potential for Virtual Reality (VR) because tangibles can naturally provide rich haptic cues which are often missing in VR experiences that make use of standard  ...  We then instantiated the design space in a Tangible VR Book which we evaluate with remote user studies inspired by the vignette methodology.  ...  Data Availability Statement: No new data were created or analyzed in this study. Data sharing is not applicable to this article. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app11041367 fatcat:k5pjabdy4zctdfyvwx6gqe5gm4

The State of the Art of Spatial Interfaces for 3D Visualization

Lonni Besançon, Anders Ynnerman, Daniel F. Keefe, Lingyun Yu, Tobias Isenberg
2021 Computer graphics forum (Print)  
We survey the state of the art of spatial interfaces for 3D visualization.  ...  We therefore introduce a taxonomy of interaction technique for 3D visualization.  ...  Acknowledgements This work was supported in part by the NSF (IIS-1704604) and by MIT/IAS at Linköping University.  ... 
doi:10.1111/cgf.14189 fatcat:gbmpry4ymnf3nir3uzswdeyuou

VR Book: A Tangible Interface for Smartphone-based Virtual Reality

Jorge Cardoso, Jorge Ribeiro
2020 MobiQuitous 2020 - 17th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services  
In this work we present three prototypes of the tangible VR Book: a visual marker-based solution to tangible interaction for smartphonebased Virtual Reality (VR).  ...  Smartphone-based VR represents a low barrier to entry in VR experiences given that many people nowadays own a smartphone device and that VR headsets for these devices are affordable and quick to set up  ...  by Portuguese funds through FCT -Foundation for Science and Technology, I.P., in the framework of the project 30704 (Reference: POCI-01-0145-FEDER-030704) This work is funded by national funds through  ... 
doi:10.1145/3448891.3448901 fatcat:dcnpyrhhs5cfdp6fmsxg7ovslm

Tangible and modular input device for character articulation

Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cédric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung
2014 ACM SIGGRAPH 2014 Studio on - SIGGRAPH '14  
As the user manipulates each joint of the device, measured bone rotations animate a skeletal rig, and the Elephant comes to life.  ...  We present a tangible input device composed of interchangeable, hot-pluggable parts. Embedded sensors measure the device's pose at rates suitable for real-time editing and animation.  ...  We are grateful for the hours spent by our user study participants.  ... 
doi:10.1145/2619195.2656330 dblp:conf/siggraph/JacobsonPGPHS14 fatcat:uzu5kui4mrbrjlgxibjysf2vty

HERMITS

Ken Nakagaki, Joanne Leong, Jordan L. Tappa, João Wilbert, Hiroshi Ishii
2020 Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology  
We introduce HERMITS, a modular interaction architecture for self-propelled Tangible User Interfaces (TUIs) that incorporates physical add-ons, referred to as mechanical shells.  ...  Lastly, Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial  ...  We also thank Hila Mor for the support in creating diagrams, and Jack Forman, Deema Qashat and the members of the Tangible Media Group for many fruitful discussions and their feedback.  ... 
doi:10.1145/3379337.3415831 dblp:conf/uist/NakagakiLTW020 fatcat:lq6nnqpmrzhqna67lb7b7agvx4
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