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IL LINGUAGGIO DEGLI AMBIENTI VIRTUALI CULTURALI: COMUNICARE LA STORIA DI BOLOGNA ATTRAVERSO IL PROGETTO

Nu, Nicola Lercari
unpublished
Volendo descrivere cosa sia effettivamente un VE, occorre prendere in prestito una definizione proposta da John Vince che definisce questo medium come «a 3D data set describing an environment based upon  ...  The five main skills are: • Mental Imagery-Is visualizing something based on your perception of it, when it is not there or is not present. An example of this would be having a race.  ...  Data glove: periferica utilizzata per interagire con gli oggetti 3D di un virtual environment. RFID: è lʼacronimo di Radio Frequency IDentification.  ... 
fatcat:v65mv663hran3dwkwxh3r57g6e

Proceedings e report Cultural Heritage on line empowering users: an aCtive role for user Communities Chiara Cirinnà and Maurizio Lunghi Cultural Heritage on line : Empowering users: an active role for user communities

Emanuele Bellini, Alessio Bertolani, Benedetta Caporioni, Maria Cunsolo, Verdiana Fontana, Gabrielle Giraudeau, Irene Lisi, Damiana Luzzi, Matteo Paternò, Marco Rufi
2009 unpublished
Distinction is now made between "Second Life Online Virtual World" and the "Second Life GRID Virtual World Platform" on the Second Life website [4] .  ...  He went on to explain that 3D authoring tools, such as a 3D camera, allow museum professionals to create a three-dimensional image of specimens based on data models.  ...  Today the enhancement of this heritage, both material and immaterial, in the digital and analogical environments is not carried out only by means of digital archives, online collections or online museums  ... 
fatcat:vknvqqjtb5cqxpbfmp4clzafpa

Online communities: enterprise networks, open education and global communication. 16. Workshop GeNeMe '13 [article]

:null, Thomas [Hrsg.] Köhler, Nina [Hrsg.] Kahnwald
2021
GeNeMe steht für Gemeinschaften in Neuen Medien, im englischen Sprachgebrauch bezeichnet als Web-based Communities oder Online Communities.  ...  Die GeNeMe '13 richtet sich in gleichem Maße an Wissenschaftler und Praktiker, die sich über den aktuellen Stand der Arbeiten auf dem Gebiet der Gemeinschaften in Neuen Medien informieren möchten.  ...  Intro Im E-Learning-Bereich gewinnt die technische Anforderung, mit mobilen Endgeräten auf Lerninhalte zugreifen zu können, zunehmend an Bedeutung.  ... 
doi:10.25656/01:22401 fatcat:6qkvsgy5uvhybasswtzzuk5n4e