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3D-TV R&D Activities in Europe

O Grau, Thierry Borel, P Kauff, A Smolic, R Tanger
2011 IEEE transactions on broadcasting  
Through the research frameworks of the European Commission in particular, a number of long-term issues have been addressed to overcome limitations of the traditional two-view stereoscopy.  ...  This article gives a brief overview of the goals and achievements of some completed European projects starting in the 1990s. It then reviews the topics related to 3D-TV in recent European research.  ...  During this time, similar real-time 3D-TV demonstrators using video-plus-depth and multi-view representations were also shown at SIGGRAPH 5 2004 in Los Angeles, and IFA 2005 [14] , [15] .  ... 
doi:10.1109/tbc.2011.2126350 fatcat:eaxnuzxv4rd3jpw62zg6p7t33q

Source and channel coding recipes for mobile 3D television

Atanas Gotchev, Dominik Strohmeier, Karsten Mueller, Gozde Bozdagi Akar, Venceslav Petrov
2011 2011 17th International Conference on Digital Signal Processing (DSP)  
Furthermore, viewing conditions involving mobile auto-stereoscopic displays are analyzed emphasizing the limitations of those displays, such as accommodationconvergence rivalry and inter-view cross-talk  ...  The paper overviews the transmission chain of 3D television for mobile services with special emphasis on stereoscopic video transmission.  ...  SOURCE CODING The formats considered for stereo video representation in mobile 3DTV applications include Conventional Stereo Video (CSV), Mixed Resolution Stereo (MRS) and Video plus Depth (V+D), as exemplified  ... 
doi:10.1109/icdsp.2011.6005023 fatcat:76sscsub3vfnfma5ik7ehdugf4

Dataset and Pipeline for Multi-view Light-Field Video

Neus Sabater, Guillaume Boisson, Benoit Vandame, Paul Kerbiriou, Frederic Babon, Matthieu Hog, Remy Gendrot, Tristan Langlois, Olivier Bureller, Arno Schubert, Valerie Allie
2017 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)  
The quantity and diversity of data in Light-Field videos makes this content valuable for many applications such as mixed and augmented reality or post-production in the movie industry.  ...  The proposed algorithms are specially tailored to process sparse and widebaseline multi-view videos captured with a camera rig.  ...  So, in general, plenoptic cameras capture dense and narrow-baseline Light-Fields and multi-view systems capture sparse and usually widebaseline Light-Fields.  ... 
doi:10.1109/cvprw.2017.221 dblp:conf/cvpr/SabaterBVKBHGLB17 fatcat:brgy3lftqrc3pkxse3zwhik4ka

Panel Introduction Video Registration: Key Challenges and the Potential Impact of their Solutions to the Field of Computer Vision [chapter]

Mubarak Shah, Lisa Brown, Harpreet S. Sawhney, Richard Szeliski
2003 Video Registration  
The panelists were asked to select three or four questions from the following ten questions and express their views. In this section, I will discuss each question, and express some of my opinions.  ...  The next three sections deal with the opinions of the three panelists. 1 What has been accomplished in video frame-to-frame registration in the context of mosaics, panoramas, etc., and what are the new  ...  As video cameras and multi-camera systems become more prevalent, real-time systems for dynamic model extraction and rendering will be required.  ... 
doi:10.1007/978-1-4615-0459-7_9 fatcat:re6ykykglvhj7kylvn5gdijqjq

The Multiple-Camera 3-D Production Studio

J. Starck, A. Maki, S. Nobuhara, A. Hilton, T. Matsuyama
2009 IEEE transactions on circuits and systems for video technology (Print)  
People form a central element of media content and multiple camera acquisition of a performance provides interactive control of a virtual viewpoint to create 3D video, termed free-viewpoint video.  ...  Marker-based camera capture is already widely used in production for feature films and computer games through either optical or electromagnetic marker systems.  ...  ACKNOWLEDGMENT This work was supported by the Daiwa Anglo-Japanese Foundation, EPSRC UK Visual Media Research Platform Grant GR/S46543 and the MEXT Japan Leading Project Grant in Development of High Fidelity  ... 
doi:10.1109/tcsvt.2009.2017406 fatcat:r2acxczjg5gene6kevk3c7z374

3D-TV Production From Conventional Cameras for Sports Broadcast

Adrian Hilton, Jean-Yves Guillemaut, Joe Kilner, Oliver Grau, Graham Thomas
2011 IEEE transactions on broadcasting  
A prototype system is presented with results of sports TV production trials for rendering of stereo and free-viewpoint video sequences of soccer and rugby.  ...  This approach has the potential advantage over stereo camera rigs of recovering full scene depth, allowing inter-ocular distance and convergence to be adapted according to the requirements of the target  ...  media and EU IST FW7 Project 3D4YOU -Content Generation and Delivery for 3D Television.  ... 
doi:10.1109/tbc.2011.2131870 fatcat:tb6jz4a3rrdzvdzewdj3mjaof4

MPEG-4: Audio/video and synthetic graphics/audio for mixed media

Peter K. Doenges, Tolga K. Capin, Fabio Lavagetto, Joern Ostermann, Igor S. Pandzic, Eric D. Petajan
1997 Signal processing. Image communication  
SNHC will support non-real-time and passive media delivery, as well as more interactive, real-time applications.  ...  Targets of standardization include mesh-segmented video coding, compression of geometry, synchronization between A/V objects, multiplexing of streamed A/V objects, and spatialtemporal integration of mixed  ...  "Passive" media may be real-time or non-real-time, but offers no user control of content during an A/V sequence.  ... 
doi:10.1016/s0923-5965(97)00007-6 fatcat:miw7fareavhbjkjfl7ntjgmoqa

Neural Style Transfer: A Critical Review

Akhil Singh, Vaibhav Jaiswal, Gaurav Joshi, Adith Sanjeeve, Dr. Shilpa Gite, Dr. Ketan Kotecha
2021 IEEE Access  
NST which narrows down the research in video style transfer.  A detailed study of the challenges in applying Video neural style transfer in real-time on mobile devices, research gaps and future research  ...  Table 9 shows the results of the comparison done based on speed. This method matches the Real-Time baseline in terms of speed and is three times faster than the Optim baseline [26] .  ... 
doi:10.1109/access.2021.3112996 fatcat:zj3gt4hgazejtgcplyqc67dyfe

Toward Low-Latency and Ultra-Reliable Virtual Reality

Mohammed S. Elbamby, Cristina Perfecto, Mehdi Bennis, Klaus Doppler
2018 IEEE Network  
In view of this, this article discusses the challenges and enablers for ultra-reliable and low-latency VR.  ...  Virtual Reality (VR) is expected to be one of the killer-applications in 5G networks. However, many technical bottlenecks and challenges need to be overcome to facilitate its wide adoption.  ...  ACKNOWLEDGMENTS This research was partially supported by the Academy of Finland project CARMA, the NOKIA donation project FOGGY, the Thule Institute strategic project SAFARI and by the Spanish Ministerio  ... 
doi:10.1109/mnet.2018.1700268 fatcat:q765smhmbffhtaplo2czzg3hra

An In-Depth Study of Multimedia Elements for Programme Production in Television Stations in Lagos State, Nigeria

2019 Arts and Design Studies  
Multimedia refers to access of information by a variety of display media elements: text, graphics (vector), images (bitmap), audio (sound), motion pictures (animation) and video.  ...  This paper therefore aims to examine multimedia elements and its features for the production of programmes in television stations. The area of study is Lagos State, Nigeria.  ...  Viewers can record a programme (into the hard disk of a setup box) for later viewing (known as Time Shifted Viewing).  ... 
doi:10.7176/ads/71-05 fatcat:jekp33cprrfdvkjwvjttmcos4q

High-Level Feature Detection from Video in TRECVid: A 5-Year Retrospective of Achievements [chapter]

Alan F. Smeaton, Paul Over, Wessel Kraaij
2008 Signals and Communication Technology  
Successful and effective content-based access to digital video requires fast, accurate and scalable methods to determine the video content automatically.  ...  Up to this point in time, video archives have overcome the semantic gap and can facilitate search by manual indexing of video productions, which is a very costly approach.  ...  These include the funders, DTO, the organisers of the collaborative video annotation Cheng-Yun Li and Timo Volkmer at IBM Research and Alex Hauptmann of Carnegie Mellon University, shot bound detection  ... 
doi:10.1007/978-0-387-76569-3_6 fatcat:yywkxkexqfd3rhahj4w4z6raqq

Dense Light Field Coding: A Survey

Caroline Conti, Luis Ducla Soares, Paulo Nunes
2020 IEEE Access  
Since then, the topic of LF content coding has become a booming research area, attracting the attention of many researchers worldwide.  ...  Special attention is placed on a thorough description of the different LF coding methods and on the main concepts related to this relevant area.  ...  The most effective and widely used transform in image and video coders is the 2D Discrete Cosine Transform (DCT).  ... 
doi:10.1109/access.2020.2977767 fatcat:w6ij6m253ffldism2s5jcjnjjm

A Graph-based Perspective to Total Carbon Footprint Assessment of Non-marginal Technology-driven Projects - Use case of OTT/IPTV [article]

Reza Farrahi Moghaddam, Fereydoun Farrahi Moghaddam, Mohamed Cheriet
2014 arXiv   pre-print
This is highly relevant in terms of ICT's disruptive and dynamic technologies which push the baseline to become a marginal legacy.  ...  The applicability of the proposed methodology is then evaluated in a use case of OTT/IPTV online media distribution services.  ...  Farimah Farrahi Moghaddam for accepting and carrying out a very careful and detailed editing of this paper.  ... 
arXiv:1409.0876v6 fatcat:ny2val6mk5egxetpwbkx4ilcte

Overview of the Versatile Video Coding (VVC) Standard and its Applications

Benjamin Bross, Ye-Kui Wang, Yan Ye, Shan Liu, Jianle Chen, Gary J. Sullivan, Jens-Rainer Ohm
2021 IEEE transactions on circuits and systems for video technology 31(10)  
compression as well as to support a wider variety of today's media content and emerging applications.  ...  its predecessor for equal video quality, the High Efficiency Video Coding (HEVC) standard, and 75% over the currently most-used format, the Advanced Video Coding (AVC) standard.  ...  ACKNOWLEDGMENT The authors would like to thank the experts of ITU-T VCEG, ISO/IEC MPEG, and their ITU-T/ISO/IEC Joint Video Experts Team for their contributions, not only to the new VVC standard, but also  ... 
doi:10.18154/rwth-2021-10388 fatcat:eydbx5q63nhqph3xsvqywfqx7y

A multi-componential methodology for exploring emotions in learning

Anneli Eteläpelto, Virpi-Liisa Kykyri, Markku Penttonen, Päivi Hökkä, Susanna Paloniemi, Katja Vähäsantanen, Tuomas Eteläpelto, Vesa Lappalainen
2018 frontline Learning Research  
Selfreports of emotions via EC, and also the emotion-driven SRI, were found to be productive, not only in detailing and explaining emotions experienced during the viewing of the videos, but also in bringing  ...  These do not capture the multi-componential nature of emotions, nor how emotions are related to the processes of learning.  ...  Acknowledgment Acknowledgments The authors are grateful to the reviewers of the manuscript, and to Donald Adamson who polished the language of the article.  ... 
doi:10.14786/flr.v6i3.379 fatcat:bt62hw3apraxvkhpmrldzvmlgu
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