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Real-time 3D shape reconstruction, dynamic 3D mesh deformation, and high fidelity visualization for 3D video

T. Matsuyama, X. Wu, T. Takai, S. Nobuhara
2004 Computer Vision and Image Understanding  
Real-Time 3D Shape Reconstruction, Dynamic 3D Mesh Deformation, and High Fidelity Visualization for 3D Video T.  ...  In the following sections, we describe our real-time 3D shape reconstruction system, deformable mesh model, and high fidelity video texture mapping al- gorithm. 3 Real-Time Dynamic 3D Object Shape Reconstruction  ... 
doi:10.1016/j.cviu.2004.03.012 fatcat:wx6rwcq5sff5xjh536roxkqofq

Topology matching for 3D video compression

Tony Tung, Francis Schmitt, Takashi Matsuyama
2007 2007 IEEE Conference on Computer Vision and Pattern Recognition  
Every frame is composed by one or several accurate 3D meshes with attached high fidelity properties such as color and texture. Each frame is acquired at video rate.  ...  Our experiments show the robustness and accuracy of the proposed technique by comparing reconstructed sequences against challenging real ones.  ...  High fidelity 3D video consists on 3D model sequences reconstructed from multiview video images. The storage cost is huge for long video.  ... 
doi:10.1109/cvpr.2007.383294 dblp:conf/cvpr/TungSM07 fatcat:s2qt4rcaaza4dljjhq7ub3qliu

Real-Time Dynamic 3-D Object Shape Reconstruction and High-Fidelity Texture Mapping for 3-D Video

T. Matsuyama, X. Wu, T. Takai, T. Wada
2004 IEEE transactions on circuits and systems for video technology (Print)  
3D video is a real 3D movie recording the object's full 3D shape, motion, and precise surface texture.  ...  This paper first proposes a parallel pipeline processing method for reconstructing dynamic 3D object shape from multi-view video images, by which a temporal series of full 3D voxel representations of the  ...  INTRODUCTION 3D video [3] is a real movie recording dynamic visual events in the real world as is: time varying 3D object shape with high fidelity surface texture.  ... 
doi:10.1109/tcsvt.2004.823396 fatcat:tvli3eenijbe7ftqsx5glnxlwy

Digitization of Traditional Dancing

Kozaburo Hachimura
2007 The Journal of The Institute of Image Information and Television Engineers  
Takai, and S. Nobuhara: "Real-Time 3D Shape Reconstruction, Dynamic 3D Mesh Deformation and High Fidelity Visualization for 3D Video", Computer Vision and Image Understanding, 96, 3, pp.393-434(2004  ... 
doi:10.3169/itej.61.1557 fatcat:ltwcuy3mzrdibexn2m6cyzkelm

BANMo: Building Animatable 3D Neural Models from Many Casual Videos [article]

Gengshan Yang, Minh Vo, Natalia Neverova, Deva Ramanan, Andrea Vedaldi, Hanbyul Joo
2021 arXiv   pre-print
On real and synthetic datasets, BANMo shows higher-fidelity 3D reconstructions than prior works for humans and animals, with the ability to render realistic images from novel viewpoints and poses.  ...  BANMo builds high-fidelity, articulated 3D models (including shape and animatable skinning weights) from many monocular casual videos in a differentiable rendering framework.  ...  Skinning: Real-time shape deformation.  ... 
arXiv:2112.12761v2 fatcat:creiz2vswzdozoghhury7g5aza

Augmented Blendshapes for Real-Time Simultaneous 3D Head Modeling and Facial Motion Capture

Diego Thomas, Rin-Ichiro Taniguchi
2016 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)  
Real-time simultaneous 3D head modeling and facial motion capture using an RGB-D camera.  ...  The 3D model of the head of a moving person refines over time (left to right) while the facial motion is being captured.  ...  Acknowledgments This research was partially supported by the JSPS fellowship program and the CNRS/JSPS Joint Research Project.  ... 
doi:10.1109/cvpr.2016.359 dblp:conf/cvpr/ThomasT16 fatcat:rckiriiu6jewnc3mk5yedghxwq

Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition

Haoda Huang, Jinxiang Chai, Xin Tong, Hsiang-Tao Wu
2011 ACM Transactions on Graphics  
Abstract This paper introduces a new approach for acquiring high-fidelity 3D facial performances with realistic dynamic wrinkles and finescale facial details.  ...  Figure 1 : Our system captures high-fidelity facial performances with realistic dynamic wrinkles and fine-scale facial details.  ...  Acknowledgement The authors would like to thank Matt Callcut, Robert Walker and Abu for their facial performances and Professor Wencheng Wang from Institute of Software, Chinese Academy of Sciences for  ... 
doi:10.1145/2010324.1964969 fatcat:yg3fye2rsfgpnjp5l7giexxq2m

Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition

Haoda Huang, Jinxiang Chai, Xin Tong, Hsiang-Tao Wu
2011 ACM SIGGRAPH 2011 papers on - SIGGRAPH '11  
Abstract This paper introduces a new approach for acquiring high-fidelity 3D facial performances with realistic dynamic wrinkles and finescale facial details.  ...  Figure 1 : Our system captures high-fidelity facial performances with realistic dynamic wrinkles and fine-scale facial details.  ...  Acknowledgement The authors would like to thank Matt Callcut, Robert Walker and Abu for their facial performances and Professor Wencheng Wang from Institute of Software, Chinese Academy of Sciences for  ... 
doi:10.1145/1964921.1964969 fatcat:y7tsxzomp5cjhiisupucaroca4

Simultaneous super-resolution and 3D video using graph-cuts

Tony Tung, Shohei Nobuhara, Takashi Matsuyama
2008 2008 IEEE Conference on Computer Vision and Pattern Recognition  
Thus, we jointly compute the optimal solution for super-resolved texture and 3D shape model reconstruction.  ...  Second, we propose to combine both super-resolution and dynamic 3D shape reconstruction problems into a unique Markov Random Field (MRF) energy formulation.  ...  Acknowledgement This research is supported in part by MEXT of Japan under the GCOE program "Informatics Education and Research Center for Knowledge-Circulating Society" and "Development of High Fidelity  ... 
doi:10.1109/cvpr.2008.4587703 dblp:conf/cvpr/TungNM08 fatcat:24xcepenbrehbarvnzrfniu72u

Conversion of performance mesh animation into cage-based animation

Yann Savoye, Jean-Sébastien Franco
2010 ACM SIGGRAPH ASIA 2010 Posters on - SA '10  
Given performance mesh animation (obtained using silhouette-based multi-view reconstruction) as input, our system estimates optimal cage parameters (middle) and regenerates 3D video using cage-based deformation  ...  Backprojected cage-based meshes and silhouette overlap error are proposed as evaluation (right).  ...  Finally, the geometry of performance animation is simply restored and rendered real-time by a 3D free-viewpoint video player.  ... 
doi:10.1145/1900354.1900357 dblp:conf/siggrapha/SavoyeF10 fatcat:f2ge4zuen5f77n2ix7csjpdjpu

Cage-Based Tracking for Performance Animation [chapter]

Yann Savoye, Jean-Sébastien Franco
2011 Lecture Notes in Computer Science  
We propose the first algorithm for performing cage-based tracking across time for vision and virtual reality applications.  ...  This paper explores the potential of introducing harmonic cage-based linear estimation and deformation as post-process of current performance capture techniques used in 3D time-varying scene capture technology  ...  a nonlinear minimization framework. 3D Video processing becomes a promising visual media by enabling interactive viewpoint control. 3D video technologies are able to capture high-fidelity full 3D shape  ... 
doi:10.1007/978-3-642-19318-7_47 fatcat:worend3tprevlbv5g5rbcmu4gi

CrossHuman: Learning Cross-Guidance from Multi-Frame Images for Human Reconstruction [article]

Liliang Chen, Jiaqi Li, Han Huang, Yandong Guo
2022 arXiv   pre-print
We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction.  ...  Compared with previous works, our CrossHuman enables high-fidelity geometry details and texture in both visible and invisible regions and improves the accuracy of the human reconstruction even under estimated  ...  for dynamic high-quality 3D human reconstruction in Fig. 5 .  ... 
arXiv:2207.09735v1 fatcat:ijqf2ypfn5hglmzq4qftaqjrxm

Shading-based dynamic shape refinement from multi-view video under general illumination

Chenglei Wu, Kiran Varanasi, Yebin Liu, Hans-Peter Seidel, Christian Theobalt
2011 2011 International Conference on Computer Vision  
Our method starts off from a set of multi-view video frames and an initial series of reconstructed coarse 3D meshes that lack any surface detail.  ...  We present an approach to add true fine-scale spatiotemporal shape detail to dynamic scene geometry captured from multi-view video footage.  ...  The results of shape refinement on certain frames are provided within this paper. The high fidelity and dynamics of reconstructions is also shown in the supplemental video.  ... 
doi:10.1109/iccv.2011.6126358 dblp:conf/iccv/WuVLST11 fatcat:kkcwh7jr7jecjggkpkm3dzujlu

Video-based character animation

J. Starck, G. Miller, A. Hilton
2005 Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation - SCA '05  
In this paper we introduce a video-based representation for free viewpoint visualization and motion control of 3D character models created from multiple view video sequences of real people.  ...  Finally, we demonstrate interactive video-based character animation with real-time rendering and free viewpoint visualization.  ...  Conclusions A video-based representation has been introduced for freeviewpoint visualization and animation control of 3D character models of real people reconstructed from multiple view video.  ... 
doi:10.1145/1073368.1073375 fatcat:aa4353fnx5fz5fcdpxbxdwcsbm

DeepWrinkles: Accurate and Realistic Clothing Modeling [article]

Zorah Laehner, Daniel Cremers, Tony Tung
2018 arXiv   pre-print
Here, we propose an original framework consisting of two modules that work jointly to represent global shape deformation as well as surface details with high fidelity.  ...  We present a novel method to generate accurate and realistic clothing deformation from real data capture.  ...  We would like to thank the FRL teams for their support, and Vignesh Ganapathi-Subramanian for preliminary work on the subspace model.  ... 
arXiv:1808.03417v1 fatcat:jswb2wids5ek7jodymn5jmub3i
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