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2008 Proceedings of the Third International Conference on Computer Graphics Theory and Applications   unpublished
In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications.  ...  To achieve a mixed reality feeling, complex lighting interaction between real and virtual objects has to be simulated in real time.  ...  New GPU-based techniques allow us to limit the needed processing power, thus making the system mobile and ready for further enhancements.  ... 
doi:10.5220/0001099302490252 fatcat:v6sy4awgjnfxrmubnrxxgsarea

Physically-Based Depth of Field in Augmented Reality [article]

Peter Kán, Hannes Kaufmann
2012 Eurographics State of the Art Reports  
In addition we evaluated the user experiences with our rendering system with the hypothesis that a depth of field effect in augmented reality increases the realistic look of composited video.  ...  We present a novel method for rendering and compositing video in augmented reality.  ...  AR System Overview Our method combines real-time ray-tracing with a differential rendering compositing algorithm.  ... 
doi:10.2312/conf/eg2012/short/089-092 fatcat:snzch77cajbpfjx3mzt7wxwm6a

[2021 VGTC Awards - 2 abstracts]

2021 2021 IEEE Virtual Reality and 3D User Interfaces (VR)  
Whitton collaborated with UNC colleagues, frequently Henry Fuchs, on multiple augmented and mixed reality projects.  ...  During this time, Luebke also became interested in general-purpose GPU computing and in guiding rendering with human visual perception, beginning with a foveated rendering system published in 2001.  ... 
doi:10.1109/vr50410.2021.00018 fatcat:xpahhktllfejrg54mmqk74wzdu

Real-time Multiresolution Rendering for Dynamic Terrain

Dong Wang, Qing-sheng Zhu, Yi Xia
2014 Journal of Software  
This paper presents a novel dynamic terrain multiresolution rendering method by utilizing the capabilities of current generation GPUs.  ...  Then in order to accurately represent the fine terrain detail created by deformation, an adaptive geometry tessellation technique is implemented in geometry shader.  ...  INTRODUCTION The real-time visualization of the terrain plays an important role in computer graphics, three-dimensional geographic information systems, virtual reality and 3D games.  ... 
doi:10.4304/jsw.9.4.889-894 fatcat:xc3xaiqzsnecbpaiv2jlxr5joy

Improve Speed Real-Time Rendering in Mixed Reality HOLOLENS during Training

Rafeek Mamdouh, Hazem M., Alaa Riad, Nashaat El-Khamisy
2020 International Journal of Advanced Computer Science and Applications  
Augmented reality (AR), virtual reality (VR), and mixed reality (MR) are advanced applications of computer visualization Which a hybrid structure allows users to explore novel used with other technologies  ...  This improves Time Interval lens sensitivity and user detection in the environment.  ...  The memory measurement capacity equivalent to 1000 KB.  MR -Mixed reality. Combination of AR with realworld objects making objects look as though they are real.  OOP -Object-Oriented Programming.  ... 
doi:10.14569/ijacsa.2020.0110339 fatcat:ph64ogghgnf2bieofzr3qtbnwe

Novel view telepresence using multiple omni-directional live videos

Tomoya Ishikawa, Kazumasa Yamazawa, Naokazu Yokoya
2006 ACM SIGGRAPH 2006 Research posters on - SIGGRAPH '06  
With high-speed network and high performance PC, networked telepresence which allows a user to see a virtualized real scene in remote places has been investigated.  ...  Further, it generates novel view images in real-time from omni-directional live videos transferred on network. Keyword Novel view Telepresence Network Omni-directional live video  ...  On Mixed and Augmented Reality (ISMAR03), pp.178-187 (Oct. April. 2003) [5] T. Kanade P. Rander and P. J.  ... 
doi:10.1145/1179622.1179800 dblp:conf/siggraph/IshikawaYY06 fatcat:ynxzviu3tnhd7ed7bzc3ocwute

Reality tooning: fast non-photorealism for augmented video streams

J. Fischer, D. Bartz, W. Strasser
2005 Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05)  
The system is capable of generating a stylized augmented video stream of high visual quality at real-time frame rates.  ...  Here, we present a new algorithm for the cartoon-like stylization of augmented reality images, which uses a novel post-processing filter for cartoon-like color segmentation and high-contrast silhouettes  ...  Stylized Augmented Reality In conventional augmented reality systems, the graphical objects are rendered over the camera image using standard real-time graphics algorithms.  ... 
doi:10.1109/ismar.2005.50 dblp:conf/ismar/FischerBS05 fatcat:efrtxve2t5b7tcbkrs3vlviwwm

Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality [chapter]

Peter Kán, Hannes Kaufmann
2013 Lecture Notes in Computer Science  
A real-time previsualization framework is presented, which renders the solution with a low number of samples during interaction and allows for progressive quality improvement.  ...  In this paper we present a novel method for real-time high quality previsualization and cinematic relighting.  ...  We use an Augmented Reality (AR) scenario to allow users to interact with virtual objects inserted into the real world.  ... 
doi:10.1007/978-3-642-41939-3_32 fatcat:ldozqnuqojbcjogiju4x6and5i

A new era of Human Computer Interaction

Shahram Izadi
2012 2012 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities (ISMAR-AMH)  
However, ultimately, you'll build working systems that are grounded by real-world problems  ...  In this talk I will demonstrate why it is an exciting time to be a computer science researcher in this discipline.  ...  We both celebrate building working systems, embrace new technologies, focus on real-time techniques, and systems that have direct user impact.  ... 
doi:10.1109/ismar-amh.2012.6483970 fatcat:y4vi3nsp7fas7g5xiahn4ijxva

Panoramic mapping on a mobile phone GPU

Georg Reinisch, Clemens Arth, Dieter Schmalstieg
2013 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)  
Creating panoramic images in real-time is an expensive operation for mobile devices.  ...  The pixel-mapping process is transferred from the Central Processing Unit (CPU) to the Graphics Processing Unit (GPU).  ...  INTRODUCTION For AR purposes, Wagner et al. created a method that captures an image with the camera of a mobile phone and maps it onto the panoramic image in real-time [5] .  ... 
doi:10.1109/ismar.2013.6671810 dblp:conf/ismar/ReinischAS13 fatcat:b5oafyck2nf6bdeg3c56mhq7si

The Future of Volume Graphics in Medical Virtual Reality [chapter]

Judith Muehl, Bernhard Kainz, Alexander Bornik, Markus Grabner, Stefan Hauswiesner, Dieter Schmalstieg
2009 International Federation for Medical and Biological Engineering Proceedings  
Computer graphics must therefore deal with a huge amount of information in real time.  ...  volume rendering problems of arbitrary complexity without being limited to formulating visualization techniques in an arkward fashion to match the GPU execution model.  ...  Approaches to deal with the arising problems concern out-of-core rendering techniques and real-time decompression of data.  ... 
doi:10.1007/978-3-642-03882-2_357 fatcat:p65q4dzabbfrpocd2vpl6tu5we

Abstract of the Keynotes

Inderjit S. Dhillon
2019 2019 Twelfth International Conference on Contemporary Computing (IC3)  
This leads to 3-4 times speedup on GPUs and greatly reduces memory cost.  ...  Joint work with Jiong Zhang of UT Austin  ...  Kavita Bala Cornell University, New York, USA Mixed reality environments require understanding scenes, and then seamlessly blending the rich visual appearance of real and virtual materials to create a  ... 
doi:10.1109/ic3.2019.8844903 dblp:conf/ic3/Dhillon19 fatcat:h573amdh45fl5h22qm5cdxhqmq

Realizing perceptive virtual reality imaging applications on conventional PC hardware

T P Breckon, K W Jenkins, P Sonkoly
2011 Imaging Science Journal  
By combining the available graphics capability of a modern workstation with an established, low-cost technique for multi-view image separation we present a technique for real-time, interactive virtual  ...  We present a number of potential imaging applications with exemplar results the medical, engineering, geo-spatial and educational domains. Index Terms-virtual reality, 3D image projection, GPU.  ...  The implementation operates with real-time performance on minimum specification graphics hardware (e.g.  ... 
doi:10.1179/136821910x12750339175907 fatcat:5d754bdxf5ad7jjrdgivk7jr7y

Real-time Flame Rendering with GPU and CUDA

Wei Wei, Yanqiong Huang
2011 International Journal of Information Technology and Computer Science  
For further real-time applications, this paper presented a strategy to implement flame simulation with CUDA on GPU, which achieved a speed up to 2.5 times the previous implementation.  ...  For real-time applications, this paper simplified the EMST model.  ...  Scott and his colleagues [5] presented a technique to animate amorphous materials such as fire、smoke and dust in real-time on graphics hardware with dedicated texture memory.  ... 
doi:10.5815/ijitcs.2011.01.06 fatcat:mswnordklzar3m7dprho2qurg4

The Future of Mixed Reality: Issues in Illumination and Shadows

Jaakko Konttinen, Charles E. Hughes, Sumanta N. Pattanaik, Amy E. Henninger
2005 The Journal of Defence Modeling and Simulation: Applications, Methodology, Technology  
In contrast, mixed reality (MR) seeks to blend the real and synthetic. How well that blending works is critical to the effectiveness of a user's experience within an MR scenario.  ...  in the time of day).  ...  Introduction Mixed reality (MR) covers the broad spectrum of mixing the real and virtual that runs from augmented reality (AR), where the virtual augments the real (e.g., where people and objects in the  ... 
doi:10.1177/154851290500200104 fatcat:5r6xab6xgjam3motzwzyundi7q
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