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Panagiotis G. Ipeirotis, Evgeniy Gabrilovich
2014 Proceedings of the 23rd international conference on World wide web - WWW '14  
to billions of potential users all over the planet, and being able to reach users with specialized expertise that is not typically available through existing labor marketplaces.  ...  We describe Quizz, a gamified crowdsourcing system that simultaneously assesses the knowledge of users and acquires new knowledge from them.  ...  There are billions of users reachable through advertising, while even the biggest crowdsourcing platforms have at most a million users, many of them inactive [19, 18] .  ... 
doi:10.1145/2566486.2567988 dblp:conf/www/IpeirotisG14 fatcat:vmwx3zqk25cmbl6sk47ikfkhgm

Improving Resilience to Emergencies through Advanced Cyber Technologies: the I-REACT project

Claudia Maltoni, Claudio Rossi, Guzmán Sánchez
2017 GEOmedia  
With this approach, I-REACT will be able to empower stakeholders in the prevention and management of disasters.  ...  This scenario poses a challenge for current risk management systems. I-REACT project aims to develop a solution through the integration and modelling of data coming multiple sources.  ...  At the same time, these impacts are clearly conservative with respect to the much higher potential of I-REACT.  ... 
doaj:05889c2eca5d4c1db035704126ef75ac fatcat:3pfulujjhjeqzbf5hdilhfjlga

Crowdsourcing in biomedicine: challenges and opportunities

Ritu Khare, Benjamin M. Good, Robert Leaman, Andrew I. Su, Zhiyong Lu
2015 Briefings in Bioinformatics  
The use of crowdsourcing to solve important but complex problems in biomedical and clinical sciences is growing and encompasses a wide variety of approaches.  ...  We classify these studies into two broad categories: (i) mining big data generated from a crowd (e.g. search logs) and (ii) active crowdsourcing via specific technical platforms, e.g. labor markets, wikis  ...  These results indicate the potential of using crowdsourcing to provide effective and expert-like feedback on diet quality of users.  ... 
doi:10.1093/bib/bbv021 pmid:25888696 pmcid:PMC4719068 fatcat:e6avuxul5rhfzgdaywgvb3wte4

Data, Technology & Social Media: Their Invasive Role in Contemporary Marketing

Collins Agyapong Brobbey, Abdalrhman Salih, Hafsa Jaheer
2015 REMark: Revista Brasileira de Marketing  
Marketers have paid a huge price for their inability to decipher which trend has come to stay and which one is a fad.  ...  Relevant data has also been given to present a holistic perspective on each trend.  ...  With over 860 million active daily users and 1.35 billion active monthly users on Facebook alone (Facebook, 2014) , organizations had never been offered such opportunity to meet consumers on a single  ... 
doi:10.5585/remark.v14i4.3079 fatcat:2xri5f46nnfelf3xhupmi3pza4

CommuniSense: Crowdsourcing Road Hazards in Nairobi [article]

Darshan Santani, Jidraph Njuguna, Tierra Bills, Aisha W. Bryant, Reginald Bryant, Jonathan Ledgard, Daniel Gatica-Perez
2015 arXiv   pre-print
The application serves as a tool for users to locate, describe, and photograph road hazards.  ...  Based on the survey's findings, we then developed a mobile crowdsourcing application, called CommuniSense, to collect road quality data.  ...  A unique userID is generated and associated with any activity between a user and the server.  ... 
arXiv:1506.07327v1 fatcat:u35pgoqfivbwhiwmhdshtif7u4


Darshan Santani, Jidraph Njuguna, Tierra Bills, Aisha W. Bryant, Reginald Bryant, Jonathan Ledgard, Daniel Gatica-Perez
2015 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services - MobileHCI '15  
The application serves as a tool for users to locate, describe, and photograph road hazards.  ...  Based on the survey's findings, we then developed a mobile crowdsourcing application, called CommuniSense, to collect road quality data.  ...  A unique userID is generated and associated with any activity between a user and the server.  ... 
doi:10.1145/2785830.2785837 dblp:conf/mhci/SantaniNBWBLG15 fatcat:qazeagvxzfftpcks4cbayq6y2i


Hilcéa Santos Ferreira, Cleber Silva de Oliveira, Claudia Marcela Lucaccioni, Pollyana Notargiacomo Mustaro
2017 Revista Brasileira de Cartografia  
It is crucial to develop and strengthen relationships with stakeholders and end-users, especially by developing capacity building activities for disaster managers and practitioners.  ...  The demand for the online course (144 registrants from 38 countries in the world), diversity of affi liations and backgrounds confi rms that this subject raises a lot of interest among professionals in  ...  billion each year.  ... 
doaj:2d445b68d8164e8aacc6b566f6b43da1 fatcat:wp5s2eauynbhhi7mlwdb4n7fr4

Crowdsourced Data Management: Industry and Academic Perspectives

Adam Marcus, Aditya Parameswaran
2015 Foundations and Trends in Databases  
Several academic researchers from diverse areas ranging from the social sciences to computer science have embraced crowdsourcing as a research area, resulting in algorithms and systems that improve crowd  ...  of million dollars are invested in various crowdsourcing solutions.  ...  work, and on fully leveraging the potential benefits of crowdsourced data processing.  ... 
doi:10.1561/1900000044 fatcat:rva7dinutnbnlj2hvm4j2hmhge

Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives

Martín López-Nores, Omar Bravo-Quezada, Maddalena Bassani, Angeliki Antoniou, Ioanna Lykourentzou, Catherine Jones, Kalliopi Kontiza, Silvia González-Soutelo, Susana Reboreda-Morillo, Yannick Naudet, Andreas Vlachidis, Antonis Bikakis (+1 others)
2019 Symmetry  
The strategies have been put to the test in the context of the European project CrossCult, revealing enormous potential to encourage curiosity to discover new information and increase retention of learned  ...  In CrossCult we see crowdsourcing as a technology with huge potential, with the vision that interested people can become the driving force of the enrichment of the repositories of knowledge and multimedia  ...  We believe this is a niche market that still needs to be developed, with plenty of space for innovation and notable market potential.  ... 
doi:10.3390/sym11030367 fatcat:37iiiwh4jrbe3hnzr6ndfzdmla

Gamification: The Intersection between Behavior Analysis and Game Design Technologies

Zachary H. Morford, Benjamin N. Witts, Kenneth J. Killingsworth, Mark P. Alavosius
2014 The Behavior Analyst  
These applications have been based on the concept of gamification, which involves a process by which nongame activities are designed to be more like a game.  ...  to address issues in a variety of areas, including health, energy conservation, education, and business.  ...  The task involved a first-person shooter game where participants fire at targets on screen.  ... 
doi:10.1007/s40614-014-0006-1 pmid:27274957 pmcid:PMC4883455 fatcat:jzjkiimg4ncahptoofug5xwrtq

Mobile technologies in museum exhibitions

Sandra Medic, Natasa Pavlovic
2014 Turizam  
The majority of them have a scientific and historical review which is unattractive for various target groups of visitors and for museums it's important to continually try out new ways in interpretation  ...  The paper provides the broad understanding of usage mobile technologies in museum exhibitions with its advantages and limitations.  ...  This is forecast to grow at a 29.8 percent each year, to reach 4.4 billion users by the end of 2017; around 20% of users are from Europe (  ... 
doi:10.5937/turizam1404166m fatcat:3w54l35it5bovlfnajia2nndki

Beaconing D7.1 Technology Watch: Game-Based Learning 2017

Mustafa Ali Türker
2017 Zenodo  
Modern educational games are more engaging and align with a variety of learning standards, often presenting students with practical situations that also require them to employ "soft skills" like critical  ...  Adaptive learning, not to what a student already has, but to what the student needs to have  ...  Acknowledgement of previously published material and of the work of others has been made through appropriate citation, quotation or both Metacog is a private US company, founded in 2014 with the aim of  ... 
doi:10.5281/zenodo.1256729 fatcat:2dac7yma2zgbda555w5cr6us3m

Involving Citizen Scientists in Biodiversity Observation [chapter]

Mark Chandler, Linda See, Christina D. Buesching, Jenny A. Cousins, Chris Gillies, Roland W. Kays, Chris Newman, Henrique M. Pereira, Patricia Tiago
2016 The GEO Handbook on Biodiversity Observation Networks  
In 2015, Facebook was estimated to have 1.55 billion active monthly users worldwide, with 1.31 billion accessing the application through their mobile devices (Statista 2015) , while Twitter was estimated  ...  Emerging technologies (see Sect. 9.5) can also play a potentially powerful role in finding partners, developing virtual communities and appealing to those people with a particular interest in technology  ... 
doi:10.1007/978-3-319-27288-7_9 fatcat:v67wy4wws5aoviidvcs3liftpu

The Mobile Health Revolution?

Nathan Cortez
2013 Social Science Research Network  
Observers predict that mobile health, also known as "mHealth" or by products called "medical apps," can save millions of lives, billions in spending, and democratize access to health care.  ...  Rarely does a class of technologies excite physicians, patients, financeers, gadgeteers, and policymakers alike.  ...  And still others try to turn smartphones into allin-one diagnostic tools like the Scout. 12 Some mobile health applications target patient users. Some target health care professionals.  ... 
doi:10.2139/ssrn.2284448 fatcat:4uvthvp6lfeerkbi45uxgshodm

Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review

Maria Giovina Pasca, Maria Francesca Renzi, Laura Di Pietro, Roberta Guglielmetti Mugion
2021 Journal of service theory and practice  
potential implications and relevant insights for service literature.  ...  The findings present potential implications and relevant insights for T&H contributing to the construction of a more holistic understanding of gamification adoption in service research.  ...  Thus, the resulting new service ecosystem is a context with potential for applying gamification (Sigala, 2015a) .  ... 
doi:10.1108/jstp-05-2020-0094 fatcat:256irirtlzfiten4y4igt5hcci
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