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Neuroscience informs design, now what? Towards an awe-inspiring spatial design

Wendi Yan
2019 Conscious Cities Anthology  
Since 2006, our firm and network of specialists have worked to shape the outcome of large-scale planning and design projects around the world.  ...  Terrapin has offices in New York City and Washington, DC, and works with private companies, public institutions, and government agencies on a variety of project types.  ...  A Visual Connection with Nature is a view to elements of nature, living systems and natural processes. Prospect is an unimpeded view over a distance for surveillance and planning.  ... 
doi:10.33797/cca19.01.19 fatcat:4qp6s26yvzfa3lbn5arstktea4

Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles [chapter]

Patrick Sunnen, Béatrice Arend, Svenja Heuser, Hoorieh Afkari, Valérie Maquil
2020 Communications in Computer and Information Science  
We thank the Luxembourg National Research Fund (FNR) for funding this research under the CORE scheme.  ...  To avoid putting pressure on an emerging group, we have not yet implemented an outside enemy interdependence (the group is put in competition with other groups, standards or time).  ...  Collaboration and Interactive Tabletops Interactive tabletops can integrate physical and digital artefacts, spoken and written texts to provide groups with a focal point and dynamic resource to support  ... 
doi:10.1007/978-3-030-50729-9_45 fatcat:bopt3qkbu5g27kz7caqlanq5yu

The Haptic Tabletop Puck

Nicolai Marquardt, Miguel A. Nacenta, James E. Young, Sheelagh Carpendale, Saul Greenberg, Ehud Sharlin
2009 Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces - ITS '09  
We present a simple and inexpensive device -the Haptic Tabletop Puck -that incorporates dynamic, interactive haptics into tabletop interaction.  ...  In comparison, current digital interactive tables present a uniform touch surface that feels the same, regardless of what it presents visually.  ...  ACKNOWLEDGMENTS This research is partially funded by the iCORE/NSERC/ SMART Chair in Interactive Technologies, by Alberta Ingenuity, iCORE, NSERC, and by our industrial sponsor SMART Technologies Inc.  ... 
doi:10.1145/1731903.1731922 dblp:conf/tabletop/MarquardtNYCGS09a fatcat:554miioaxvh6bcwbkh2tdwddcq

Towards Fast Multi-Point Force And Hit Detection In Tabletops Using Mechanically Intercoupled Force Sensing Resisors

Mathieu Bosi, Sergi Jordà
2012 Zenodo  
Tangible tabletop musical interfaces allowing for a collabo-rative real-time interaction in live music performances are one of the promising fields in NIMEs.  ...  detect surface impacts and pressures on the tabletop perimeter.  ...  INTRODUCTION One of the promising fields in NIMEs is that represented by live music performances based on tangible tabletop interfaces, which allow for a collaborative real-time interaction.  ... 
doi:10.5281/zenodo.1178217 fatcat:sfa56mllqzejbflartol32gm54

Understanding file access mechanisms for embedded Ubicomp collaboration interfaces

Anthony Collins, Anastasia Bezerianos, Gregor McEwan, Markus Rittenbruch, Rainer Wasinger, Judy Kay
2009 Proceedings of the 11th international conference on Ubiquitous computing - Ubicomp '09  
Our results inform a set of recommendations for future interfaces enabling this important class of interaction -supporting access to files for collaboration at tabletop devices embedded in an ubicomp environment  ...  Based on video, logs, questionnaires and interviews, we conclude that both classes of interface have a place.  ...  NICTA is funded by the Australian Government as represented by the Department of Broadband, Communications and the Digital Economy and the Australian Research Council through the ICT Centre of Excellence  ... 
doi:10.1145/1620545.1620567 dblp:conf/huc/CollinsBMRWK09 fatcat:uiafsn3wprcwniyezk4cv5ncvi

The Dynamics of the Computational Modeling of Analogy-Making [chapter]

Robert French
2007 Chapman & Hall/CRC Computer & Information Science Series  
Before entering into a discussion of the dynamics of computational modeling of analogymaking, we must first make clear what we mean analogy-making.  ...  For example, "Left is to right as up is to down" is an example of this kind of analogy.  ...  The added activity of the "group" node in the semantic network causes new "Find Group" agents to be put on the Coderack, waiting there to be selected to run.  ... 
doi:10.1201/9781420010855.ch2 fatcat:mst3xzim2vdi3myqnyvkrf6fbu

An In-the-Wild Study of Learning to Brainstorm: Comparing Cards, Tabletops and Wall Displays in the Classroom

Andrew Clayphan, Roberto Martinez-Maldonado, Martin Tomitsch, Susan Atkinson, Judy Kay
2016 Interacting with computers  
It was only for affective measures that tabletops were better than walls. All conditions were similar for our several measures of outcome quality.  ...  SDGs had benefits over the conventional method (which used pens and index cards).  Comparing interactive tabletops with vertical displays, students preferred tabletops, but measures of brainstorming results  ...  This research was also supported by funding from the Faculty of Engineering & Information Technologies, The University of Sydney, under the Faculty Research Cluster Program.  ... 
doi:10.1093/iwc/iww001 fatcat:udkavs47qjavjkiiyeomqak2xi

Towards tabletop interaction with everyday artifacts via pressure imaging

Clemens Holzmann, Andreas Hader
2010 Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction - TEI '10  
In this paper, we present a novel prototype of a tabletop tangible user interface which is based on pressure imaging.  ...  However, relying on special artifacts limits the widespread use of tangible user interfaces, as they are not suitable for many everyday situations in which we interact with arbitrary artifacts that are  ...  for Tabletop Tangible Interaction).  ... 
doi:10.1145/1709886.1709901 dblp:conf/tei/HolzmannH10 fatcat:plwphrl235g7boga6freikogi4

Equal Opportunities: Do Shareable Interfaces Promote More Group Participation Than Single User Displays?

Yvonne Rogers, Youn-kyung Lim, William R. Hazlewood, Paul Marshall
2009 Human-Computer Interaction  
Our research investigates whether shareable interfaces-that are designed for more than one user to interact with-can facilitate more equitable participation in co-located group settings compared with single  ...  Asymmetrical interactions can result through one person taking control of the mouse/keyboard.  ...  We thank MERL for their donation of the DiamondSpin and DiamondTouch, and Chia Shen and Kathy Ryall for their help and support.  ... 
doi:10.1080/07370020902739379 fatcat:y3csbpqtfzbtznhalouh2bmtpm

The HapticTouch toolkit

David Ledo, Miguel A. Nacenta, Nicolai Marquardt, Sebastian Boring, Saul Greenberg
2012 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI '12  
In our preliminary exploration we found that programmers could use our toolkit to create haptic tabletop applications in a short amount of time. Figure 1.  ...  In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems.  ...  ACKNOWLEDGMENTS This work is partially funded by the AITF/NSERC/ SMART Chair in Interactive Technologies, Alberta Innovates Tech. Futures, NSERC, and SMART Technologies.  ... 
doi:10.1145/2148131.2148157 dblp:conf/tei/LedoNMBG12 fatcat:7473oxr6mnarfhckhdn3nizn5u

Collocated Collaboration Analytics: Principles and Dilemmas for Mining Multimodal Interaction Data

Roberto Martinez-Maldonado, Judy Kay, Simon Buckingham Shum, Kalina Yacef
2017 Human-Computer Interaction  
Learning to collaborate effectively requires practice, awareness of group dynamics, reflection and, often, it benefits from coaching by an expert facilitator.  ...  The contribution of the paper includes the key insights and themes which we have identified and summarized in a set of principles and dilemmas that can inform design of future collocated collaboration  ...  The authors would like to thank all of the participants in the studies presented in this article including: volunteers, students, teachers and facilitators, for the time and help given throughout.  ... 
doi:10.1080/07370024.2017.1338956 fatcat:sqkq3es3czf65nuvoe2w26n7dy

Radical atoms

Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni, Jean-Baptiste Labrune
2012 Interactions  
More than two dozen past and current members of the Tangible Media Group and colleagues in the MIT Media Lab have contributed to shape the concept and articulate the interaction techniques and possible  ...  Acknowledgements The vision of Radical Atoms has been developed through a series of design workshops since 2008.  ...  Now imagine an iceberg, a mass of ice that penetrates the surface of the water and provides a handle for the mass beneath.  ... 
doi:10.1145/2065327.2065337 fatcat:i4ltrdi2jvf7pe3zyh5znkyfzm

ShapeTouch: Leveraging contact shape on interactive surfaces

Xiang Cao, Andrew D. Wilson, Ravin Balakrishnan, Ken Hinckley, Scott E. Hudson
2008 2008 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems  
We present ShapeTouch, an exploration of interactions that directly utilize the contact shape on interactive surfaces to manipulations of objects and interactors.  ...  Many interactive surfaces have the ability to detect the shape of hands or objects placed on them.  ...  In a sense, the user is now adjusting a dynamically defined compound slider that might control a higher level parameter.  ... 
doi:10.1109/tabletop.2008.4660195 dblp:conf/tabletop/CaoWBHH08 fatcat:oaxqpuusovedvd5k43cgy5ez6m

Design of a Semi-Virtual Training Environment (Serious Game) for Decision-Makers Facing up a Major Crisis

Florian Tena-Chollet, Noémie Fréalle, Aurélia Bony-Dandrieux, Jérôme Tixier
2016 Chemical Engineering Transactions  
They are relevant for educational purposes, for the acquisition of technical and non- technical skills, of automatic reflexes, and of ways of thinking.  ...  The suitability of the teaching strategy in link with the profile of participants and the moderation by the trainers are difficult.  ...  , resources are not deployed, and time pressure is not introduced.  ... 
doi:10.3303/cet1648143 doaj:6bcbb1513167489983c1c4fa69a6781c fatcat:2wlcdu7ozfe7zdvgqpdyqgtjyu

Training decision-makers: Existing strategies for natural and technological crisis management and specifications of an improved simulation-based tool

F. Tena-Chollet, J. Tixier, A. Dandrieux, P. Slangen
2017 Safety Science  
They are relevant for educational purposes, for the acquisition of technical and nontechnical skills, of automatic reflexes, and of ways of thinking.  ...  The suitability of the teaching strategy in link with the profile of participants and the moderation by the trainers are difficult.  ...  , resources are not deployed, and time pressure is not introduced.  ... 
doi:10.1016/j.ssci.2016.03.025 fatcat:ap7kopmy65er7gqtsmysg7rrxm
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