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Public HMDs

Christian Mai, Mohamed Khamis
2018 Proceedings of the 7th ACM International Symposium on Pervasive Displays - PerDis '18  
Head-Mounted Displays (HMDs) are becoming ubiquitous; we are starting to see them deployed in public for different purposes.  ...  In particular, based on the results of an in-the-wild deployment of a public HMD, we propose an adaptation of the audience funnel flow model of public display users to fit the context of public HMD usage  ...  Modeling the Behavior of Public Display Users Many models were proposed to model the behavior of public display users.  ... 
doi:10.1145/3205873.3205879 dblp:conf/perdis/MaiK18 fatcat:vmy7rbuyubbjnm6zxuucfu764y

Designing public VR installations:

Stefan Greuter, Florian 'Floyd' Mueller, Thuong Hoang
2022 Designing Interactive Systems Conference  
Virtual Reality (VR) installations using head-mounted displays (HMD) are becoming increasingly popular in public spaces.  ...  To address this, we draw from our experiences of having designed seven public VR installations to present a design space around the dimensions of "agency" and "interest" with four user engagement frames  ...  NTU Singapore and REAL 2015 and Unite 2017 conference.  ... 
doi:10.1145/3532106.3533454 fatcat:dyqloajnibd2hol3ykzy2vzhcu

HMD-Based VR Tool for Traffic Psychological Examination: Conceptualization and Design Proposition

Vojtěch Juřík, Václav Linkov, Petr Děcký, Sára Klečková, Edita Chvojková
2021 Applied Sciences  
The combination of wearable head-mounted displays for VR with an interactive and cost-effective haptic driving interface is emphasized as a valid and viable platform for a driving skills psychological  ...  The aim of this article is to bring together recent advances in TPE, VR and ET; revise previous relevant studies in the field; and to propose concept of the cost effective, mobile and expandable HMD-based  ...  In this review we focus primarily on head-mounted displays (HMD) and immersive virtual technology as tools for driving assessment within traffic psychological examinations.  ... 
doi:10.3390/app11198832 fatcat:rowjqlxg7vb4raefkkq2qbetdi

Desktop VR Is Better Than Non-ambulatory HMD VR for Spatial Learning

Priyanka Srivastava, Anurag Rimzhim, Palash Vijay, Shruti Singh, Sushil Chandra
2019 Frontiers in Robotics and AI  
We conducted an experiment to examine how two common VR display modes, head mounted display (HMD) and desktop (DT), would affect spatial learning when we restrict ambulatory locomotion in HMD.  ...  functional behavior users employ, and the higher usability of traditional desktop VR.  ...  Shahrique for technical assistance, and pay special gratitude to Dr. John Eric Stephen for extending his fund for VR purchase. The authors thank the participants for their time.  ... 
doi:10.3389/frobt.2019.00050 pmid:33501066 pmcid:PMC7805926 fatcat:vldlnvharnhxbhgio3k3b4nkre

Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360° VR Video Watching

Tong Xue, Abdallah El Ali, Gangyi Ding, Pablo Cesar
2021 Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems  
ACKNOWLEDGMENTS This work is supported by the National Key Research and Development Program of China (No. 2020YFF0305200).  ...  INTRODUCTION Unlike with desktop environments, wearing a Virtual Reality (VR) Head-Mounted Display (HMD) and being in a virtual environment where users watch 360 • videos content has the capacity to further  ...  (a) Valence-Arousal model space based on the Circumplex model of emotion [31]. (b) One user in our data collection setup, wearing HMD and annotating with Joy-con controller.  ... 
doi:10.1145/3411763.3451627 fatcat:7pkedzaorvclfitff3o4jphib4

Virtual Field Studies

Ville Mäkelä, Rivu Radiah, Saleh Alsherif, Mohamed Khamis, Chong Xiao, Lisa Borchert, Albrecht Schmidt, Florian Alt
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
We report on two empirical user studies where we compared audience behavior around a virtual public display in the virtual world to audience behavior around a real public display.  ...  In two user studies we compare user behavior between a real public space (left) and a virtual public space (middle).  ...  Audience Behavior around Public Displays The behavior of users and bystanders around public displays has been studied extensively.  ... 
doi:10.1145/3313831.3376796 dblp:conf/chi/MakelaRAKXB0A20 fatcat:z4wbmpehizfcpnbt4lhxoyy4pq

Virtual Reality as a Reflection Technique for Public Speaking Training

Hangyu Zhou, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato
2021 Applied Sciences  
This method uses virtual reality (VR) and a head-mounted display (HMD) to allow presenters to watch their own presentations from the audience's perspective and uses an avatar, which hides personal appearance  ...  The goal of this study is to discuss which populations can benefit more from this system and to assess the impact of the avatar and HMD-based VR.  ...  This reflection system involves VR and a head-mounted display (HMD) to enable presenters to observe their own behavior from a third-person's perspective in the 3D VR environment, which could be reflected  ... 
doi:10.3390/app11093988 doaj:ee7f3758c0cd4f4eb46ef0783223ce01 fatcat:rpe2bbu6vjgatmippvgqe3klrm

Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs)

Simone Grassini, Karin Laumann, Ann Kristin Luzi
2021 Multimodal Technologies and Interaction  
Nevertheless, a very limited number of studies have employed modern consumer-oriented head-mounted displays (HMDs).  ...  Many studies have attempted to understand which individual differences may be related to the symptoms of discomfort during the virtual experience (simulator sickness) and the generally considered positive  ...  by head-mounted displays?  ... 
doi:10.3390/mti5030007 fatcat:ovugqgamy5gc5k5qpnieyg6nu4

Examining the Effects of HMDs/FSDs and Gender Differences on Cognitive Processing Ability and User Experience of the Stroop Task-Embedded Virtual Reality Driving System (STEVRDS)

Chen-Wei Chang, Mengtong Li, Shih-Ching Yeh, Yijing Chen, Albert Rizzo
2020 IEEE Access  
To better understand how head mounted displays/flat screen displays (HMDs/FSDs) and differences in the individuals who use them affect cognitive performance and the use of VR systems, our research group  ...  The statistical analyses showed both main and interaction effects of HMDs/FSDs and gender on task performance, psychophysiological responses, and user evaluations of the system.  ...  Wu, and Y. Zhang.  ... 
doi:10.1109/access.2020.2966564 fatcat:dc5ou5mhwba6derbncbelukqzq

Investigating the Influence of Sound Design for Inducing Anxiety in Virtual Public Speaking

Enora Gabory, Mathieu Chollet
2020 Companion Publication of the 2020 International Conference on Multimodal Interaction  
In this paper, we propose a model relating sound design concepts to presence and anxiety during virtual reality interactions, and present a protocol of a future experimental study aimed at investigating  ...  how sound design and in particular sound distractions can influence anxiety during public speaking simulations in virtual environments.  ...  Participants will be requested to perform a public speaking presentation in front of a virtual audience provides through a HTC Vive Pro Eye head-mounted display (HMD) with an integrated audio headset and  ... 
doi:10.1145/3395035.3425227 fatcat:biodwqk5j5a5pjvnnwybrlst4q

Effectiveness of Activity Expression in VR System to Build Consensus for Public Space Planning

Yuta Inoue, Yuichi Sueshige, Hideaki Takayanagi
2020 Journal of Civil Engineering and Architecture  
We constructed a VR system comprising a background expressed in 3D computer graphics (3DCG) and activities expressed in real video image.  ...  idea that it is important to consider people's activities when creating attractive public spaces.  ...  Examination of the VR System Interface We examined the method of presenting and operating the VR system to users. We used a head-mounted display (HMD) to browse VR.  ... 
doi:10.17265/1934-7359/2020.09.003 fatcat:ze3obgrjurdclaxoa3gdtmrhdm

Public speaking in virtual reality: facing an audience of avatars

M. Slater, D.-P. Pertaub, A. Steed
1999 IEEE Computer Graphics and Applications  
Facial animation, based around a linear muscle model developed by Parke and Waters, 4 allowed the avatars to display six primary facial expressions together with yawns and sleeping faces.  ...  The first factor was immersion, whether subjects gave their talk to the audience displayed on a monitor or "immersed" with a head-mounted display. Each subject repeated their talk three times.  ...  They made useful comments and suggestions throughout the study.  ... 
doi:10.1109/38.749116 fatcat:gwn4wzdnmnb7jfr555o6xwnn6e

Augmented Reality-Assisted Craniotomy for Parasagittal and Convexity En Plaque Meningiomas and Custom-Made Cranio-Plasty: A Preliminary Laboratory Report

Nicola Montemurro, Sara Condino, Nadia Cattari, Renzo D'Amato, Vincenzo Ferrari, Fabrizio Cutolo
2021 International Journal of Environmental Research and Public Health  
During the surgical simulation stage, the VOSTARS head-mounted display was used to accurately display the planned craniotomy trajectory over the manikin skull.  ...  Conclusions: Augmented reality head-mounted displays have the potential to be a useful adjunct in tumor surgical resection, cranial vault lesion craniotomy and also skull base surgery, but more study with  ...  Introduction In recent years, there has been considerable interest in using augmented reality (AR) head-mounted displays (HMDs), either video see-through (VST) or optical see-through (OST), and mobile  ... 
doi:10.3390/ijerph18199955 pmid:34639256 fatcat:tiirjpj5nfcjjddljlhosivj3q

Virtual Reality As a Training Tool to Treat Physical Inactivity in Children

Adam W. Kiefer, David Pincus, Michael J. Richardson, Gregory D. Myer
2017 Frontiers in Public Health  
VR training, when grounded in an information-based theory of perceptual-motor behavior that modifies the visual information in the virtual world, can promote early development of motor skills in youth  ...  Lack of adequate physical activity in children is an epidemic that can result in obesity and other poor health outcomes across the lifespan.  ...  The former necessitates a head-mounted display (HMD) with a wide (≥100°) field of view for visualizing the 3D virtual environment.  ... 
doi:10.3389/fpubh.2017.00349 pmid:29376045 pmcid:PMC5770738 fatcat:v6d4ljzgy5gyjinri6htxpxczq

Assessment of Wheelchair Propulsion Performance in an Immersive Virtual Reality Simulator

Yu-Sheng Yang, Alicia M. Koontz, Yu-Hsuan Hsiao, Cheng-Tang Pan, Jyh-Jong Chang
2021 International Journal of Environmental Research and Public Health  
Therefore, our research group has developed a head-mounted display (HMD)-based intuitive virtual reality (VR) stimulator for wheelchair propulsion.  ...  Twenty manual wheelchair users (16 men and 4 women) with spinal cord injuries ranging from T8 to L2 participated in this study.  ...  These methods did well at providing the experimental control and protection that VR affords but often required high computational requirements and were less realistic than head-mounted display (HMD)-based  ... 
doi:10.3390/ijerph18158016 fatcat:wnbqovrh2nblrk5duchw6qewvm
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